Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - darkmage2011

Filter to certain boards:

Pages: [1]
1
2012 / Re: Gardens Division: Bracket and Results
« on: December 06, 2012, 01:46:04 pm »
Sorry, I only remembered to grab the logs after the 3rd game started (it's been a while).

darkmage2011 (isotropic Fading) vs Bolle

1st Game: Close game, 7-6 Fading, won by 3-pile

2nd Game Win by Fading

3rd Game http://dominion.isotropic.org/gamelog/201212/06/game-20121206-103202-98508c7d.html Fading

4th Game http://dominion.isotropic.org/gamelog/201212/06/game-20121206-103846-226e48cc.html Fading

2
Dominion World Masters / Re: DominionStrategy Qualifying Day Results
« on: June 24, 2012, 03:46:58 pm »
knaacku won 3, TheBlueFool won 1, Fading won 0:
I accidentally forgot to get the 2nd game log, I believe the order was knaccku, Fading, TheBlueFool, but I'll check Councilroom later.

Game 1: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-114305-ec52e357.html
#1 TheBlueFool: 34 points (5 Duchies, 13 Estates, and a Province); 30 turns
             opening: Conspirator / Silver
             [65 cards] 4 Border Villages, 4 Ghost Ships, 2 Walled Villages, 1 Conspirator, 1 Moat, 24 Coppers, 8 Silvers, 2 Golds, 13 Estates, 5 Duchies, 1 Province

#2 Fading: 28 points (2 Provinces, 4 Duchies, and 4 Estates); 29 turns
        opening: Ambassador / Silver
        [30 cards] 4 Conspirators, 3 Border Villages, 3 Walled Villages, 2 Ghost Ships, 1 Ambassador, 3 Coppers, 4 Silvers, 4 Estates, 4 Duchies, 2 Provinces

#3 knaacku: 18 points (3 Duchies, a Province, and 3 Estates); 30 turns
         opening: Ambassador / Silver
         [33 cards] 5 Conspirators, 3 Ambassadors, 3 Border Villages, 2 Ghost Ships, 2 Walled Villages, 6 Coppers, 5 Silvers, 3 Estates, 3 Duchies, 1 Province

Game 3: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-122135-a98128db.html
#1 knaacku: 35 points (3 Provinces, 6 Duchies, 5 Estates, and 6 Curses); 25 turns
         opening: Horse Traders / Loan
         [47 cards] 3 Shanty Towns, 2 Havens, 2 Mountebanks, 1 Horse Traders, 1 Loan, 11 Coppers, 5 Silvers, 2 Golds, 5 Estates, 6 Duchies, 3 Provinces, 6 Curses

#2 Fading: 29 points (3 Provinces, 3 Duchies, 6 Estates, and 4 Curses); 25 turns
        opening: Mountebank / Haven
        [37 cards] 4 Shanty Towns, 2 Council Rooms, 2 Mountebanks, 1 Haven, 1 Loan, 6 Coppers, 3 Silvers, 2 Golds, 6 Estates, 3 Duchies, 3 Provinces, 4 Curses

#3 TheBlueFool: 19 points (2 Provinces, 3 Duchies, 8 Estates, and 10 Curses); 24 turns
             opening: Shanty Town / Horse Traders
             [58 cards] 4 Havens, 3 Loans, 3 Shanty Towns, 2 Horse Traders, 15 Coppers, 2 Silvers, 6 Golds, 8 Estates, 3 Duchies, 2 Provinces, 10 Curses

Game 4: http://dominion.isotropic.org/gamelog/201206/24/game-20120624-123819-621057ed.html

#1 knaacku: 63 points (6 Dukes, 6 Duchies, a Province, and 3 Estates); 23 turns
         opening: Torturer / nothing
         [35 cards] 6 Dukes, 3 Duchesses, 2 Torturers, 7 Coppers, 5 Silvers, 2 Golds, 3 Estates, 6 Duchies, 1 Province

#2 Fading: 49 points (6 Provinces, 3 Duchies, 5 Estates, and a Curse); 23 turns
        opening: Envoy / Silver
        [33 cards] 1 Envoy, 1 Torturer, 7 Coppers, 6 Silvers, 3 Golds, 5 Estates, 3 Duchies, 6 Provinces, 1 Curse

#3 TheBlueFool: 43 points (5 Provinces, 3 Duchies, a Duke, 2 Estates, and a Curse); 24 turns
             opening: Silver / Remodel
             [36 cards] 5 Remodels, 2 Duchesses, 2 Upgrades, 1 Duke, 5 Coppers, 7 Silvers, 3 Golds, 2 Estates, 3 Duchies, 5 Provinces, 1 Curse

3
Game Reports / Re: Relatively proud of this game (The power of Scheme)
« on: January 15, 2012, 06:57:45 pm »
It's was an interesting game! I'm surprised that it was actually faster than Envoy Big Money. Impressive.

It seems obvious that Scheme is great for engine decks, so one can put key engine cards on the top of their deck for next turn, but it turns out that multiple Schemes work great with strong terminal actions as well. I lost a game to Mean Mr Mustard recently, where he would play a few Schemes, followed by Expanding an Upgrade to a Province, and top-decking the Expand and extraneous Schemes. What I like most about Scheme is that whether your deck is composed of an engine or several strong terminals, there is a place for a few Schemes.

Pages: [1]

Page created in 0.079 seconds with 24 queries.