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Messages - fika monster

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1
dang! I really wanted to make a trasher that could trash itself, and i wanted a chain trasher that could be a smithy or more. But i agree with you that its too strong as it.

i came up with 2 alternative versions that im curious what people think about:



2
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 17, 2024, 03:31:52 am »
Contest closed.

I'll judge in 1-2 days.

1-2 dog days or human days? :D

woof

3
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 15, 2024, 06:05:28 am »
Hyena: A terminal draw that lets you trash your deck. Reacts to trashing, and you can oneshot it to make it a one time hunting grounds if you are done trashing.


4
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 15, 2024, 06:04:22 am »
Anchor: A three cost Project that lets you control when you see the next card you gain.


Quote
Anchor
Project: 3$
Once per turn, When you gain a card,
you may put it at the bottom of your deck.

5
Variants and Fan Cards / Re: Fika monsters Dominion fan cards
« on: April 15, 2024, 06:01:39 am »
MAID:
A card that lets you replay any single-type cards you have in play, in exchange for trashing it.

Edit: It is now Action-Command and can only replay-trash single type cards. This is to prevent looping.



Maid
Quote
4$ Action

+1 Card
+1 Action
You may replay a card with just one type that you have in play. If you did, trash it.

6
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 14, 2024, 07:13:36 pm »

This may seem weird, but I really wanted the below-of-the-line not to be part of the on play ability.
Quote
Assisting Dog (Action - Reaction, $4)
+2 Cards
-
When you play an Action card, you may put this into play to replace all occurances of 2/two by 3, 3/three by 4, etc. in that card's instructions.

I dont understand what "plan" refers to?
the event with the tokens?

7
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 13, 2024, 05:29:34 am »

Quote
Sir Pounce - $4
Action/Reaction/Liaison

+2 Cards
+1 Favor
-
When you spend a token, if you have more differently named cards in play than Sir Pounces, you may play this from your hand.

Favors are pretty good, so this card gets a bit of a limitation to avoid the sort of chain reactions that are frequent with Sheepdog and Black Cat.
Some Allies will make this tough to trigger, but maybe there's some other type of token around that you could spend?

Shouldnt this have “reveal your hand” because you can lie about how many sir pounces you have in hand?

8
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 11, 2024, 01:52:02 pm »
A dog? a cat? no, its an hyena!



[/quote]
Decided on which version of the card to go with.

That, and i improved the syntax and spelling a bit

9
Weekly Design Contest / Re: Weekly Design Contest #216: Blue Dogs
« on: April 11, 2024, 04:58:26 am »
A dog? a cat? no, its an hyena!

(decided on my version of the card.)


Quote
Hyena
5$ Action - Reaction

+2 Cards
You may trash a card from your hand; if you don't, trash this for +2 Cards
-
When one of your cards is trashed, you may play this from your hand.

10
Ay honorable mention!!

11
V2:
horse trainer



Quote
You may swap the current Way for a set aside one.
Gain two Horses, playing the first one as a Way.
-
Setup: Add a Way to the kingdom if there isn't already one, and set aside two unused ones.

Updated Horse trainer. It was too good if way of the otter was on the board, and the +1 Action meddled with the card in some ways.
it now gains 2 horses instead and plays the first one as a way

12
Goat is sad

Listing Goat in A tier was wrong but it's definitely not sad. non-terminally +1 Card, +1 Action, trash a card (which is basically what this is) is quite strong. If Rats didn't give you another rats people would be all over it. And turning into a different card later is a premium upgrade for a trasher.

Otherwise I agree with basically all of your posts on this topic. It think we disagree just a little in that I estimate Horse Trainer's power to be a little higher than you (I think the +buy would be pushing it), I think because I suspect the variety adds a lot.

Im happy to see my card sparking such discussion XD

Ive been uber tired and thus havnt edited it yet, but i were planning to exit it to 4$, with no plus action. MAYBE make it gain 2 horses, playing one of them.

Might be too good for a 4$  but i think its probably the most fun if you can open with it.
6 makes it hard to alter the game early

13
Cool idea but way too strong. Gaining a horse is +1 Card value; playing a card as a way is about +2 Cards value (probably more since you have choice?). And then you have +1 Action. So this is probably stronger than +1 Card, +3 Actions. Just cutting the +1 Action might make it okay.

How would the card be if it cost 5 and you HAD to switch ways?
I also considered having it having +1 action and gaining 2 horses without immideatly playing it.
Or a 4 cost which doesnt give you +1 action but two horses

14
V3:
horse trainer





Quote
You may exchange the current Way for a set aside one.
Gain two Horses, playing the second one as the active Way.
-
Setup: Add a Way to the kingdom if there isn't already one, and set aside three unused ones.

Made it terminal by default, priced it to 5 instead of 6, and made you gain two horses instead of 1.
Compensated for the loss of +1 action by making you be able to choose between three set aside ways. That should also reduce the chance that this card is irrelevant on a certain board.



15
New submission:

Reform
$4 - Event
Move a Trait to a different Kingdom pile. All players including you may reveal any number of cards from that pile to get +1 Coffers per each.
-
Setup: add an extra Trait to the kingdom.



I assume they reveal cards from that pile from their hand?
Note: While moving, you must follow the Traits rules: only put them on Action and Treasure piles, and don't put a second Traits on the same pile.


16
UPDATED: Now called Factory. Effect is changed.



Update

17

WITHDRAWN





UPDATED: Now called Factory. Effect is changed.






Quote
Factory
5$ action - Duration

Now and at the start of your next turn: You may Gain a card costing up to $4 and play it if it's an Action or Treasure card

Each other play may gain a copy of it and set it aside face up, playing it at the start of their next turn.


My attempt at a Village workshop that gains to hand without being overpowered.
In addition, there isnt any duration workshops from what i know.
The duration here serves 2 purposes:
1: Allow you to gain cards twice
2: Make it easier for other players to track that they can gain a card to their hand or deck.

+2 actions might be overpowered, but it seems more fun to me.
i considered +2 Villagers but that seemed bonkers.
The wording feels a bit off to me, but i dont know how to improve it right now.

FAQ
  • Once per play of Communal workshop, ANY PLAYER may during their turn gain a card to hand or topdeck it.
  • If there are multiple communal workshops, the effect stacks.
  • If you topdeck a card with a different effect or gain it to hand via say, sleigh, then the Communal Workshop effect is unused.

The any player is intended to be that each player get to use the effect once.

18
its my own fault for being so messy editing Roundabout, but the updated version were this:


ive  been a mess this week

19
New entry
(Again, sorry)
EDITED... again

Roundabout v2
Quote

ROUNDABOUT
5 action duration

Either now or at the start of your next turn, Draw until you have 7 cards in hand. You may play an action card from your hand that you don't have a copy of in play.


ANOTHER EDIT, sorry.

20


Horses from Menagerie, differently named from Cornucopia, "in games using this" and Coffers from Guilds.

The “games using this” is tacked on imo
The base effect is cool but way to strong. Have it be “gain one horse per X differently named cards  in play (rouding down)

21
New entry
(Again, sorry)

I might be breaking the rules here, sorry im supremely messy right now
Edited the card to have art, and upped the price to $6





EDITED... again

Roundabout v2
Quote

ROUNDABOUT
5 action duration

Either now or at the start of your next turn, Draw until you have 7 cards in hand. You may play an action card from your hand that you don't have a copy of in play.

22


Doesnt this break the rule of “only guilds, cornucopia and menagerie”?

23
New card (or well, really wagon v2 but changed)

STAGE COACH v3




New and buffed version of the card. This should be meaningfully different from beguiler.

24
Entry redacted

STAGE COACH v4



Quote
Stage coach
7$ Action-Reaction

+3 Coffers
Spend any number of Coffers for +1 card each.
-
When you get Coffers or $ in your action phase you may play this from your hand.


v3

v2

v1


Comment: My attempt at a Guilds lab combined with menageries "reaction play".
Originally a straight +2 Cards, this card is now a story teller variant: You may bank a ton of coffers and refuse to pay, and then play a library. Or you may decide to use Your non coffers money for draw that turn and save the coffers.

Edit 2:
Now its a smithy/coffer golds. Its probably too strong, but i did not want to make it weaker. So hence the increased cost.
6$ for a smithy is pretty bad on paper, but this lets you choose between spending coffers for draw or to gain coffers from the future. The reaction part is probably overkill but i just really like having the reaction there. It makes it go from a weak 6$ card to a strong one in my opinion, one you want to fill your deck with.
I changed the card to just react to coffers/money gained in YOUR ACTION PHASE as to remove weirdness on other peoples turns, and i included $ just cause i wanted to.

Edit 3:
Its effectively a beter gold that can let you draw, and coffers is really good. So i changed the price to 7.
May be too high, but oh well.

UPDATE:
Ack!! I totally missed beguiler. Darn. I will change my submission tommorow

25


Im quite happy with this in some ways, but also something feels wrong with it. And i dont know what it is.
Does anyone have any critisism or feedback?

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