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Dominion: Guilds Previews / Re: How many days till release?
« on: June 10, 2013, 01:43:23 pm »My thoughts too. Really can't wait.According to Amazon, take it for what it's worth, the release date is June 28th.
Ugh.
My thoughts too. Really can't wait.According to Amazon, take it for what it's worth, the release date is June 28th.
Ugh.
Madman- strongest card in the game.Or a big trap.
How? At worst it's a non-drawing village and of you activate it its power becomes awesome.
Madman- strongest card in the game.Or a big trap.
for each Madman played in one turn,
handsize: 5 -> 8 -> 14 -> 26
I think it's actually 5 (+4) -> 9 (+8) -> 17 (+16) -> 34 (+33) -> 67
In other words, if you play 4 Madmen in a row from a 5-card hand, you would have a 67-card hand...if your deck is actually that big! Even just Madman > Madman gets you a 17-card hand and 3 actions.
Unless I'm missing something... is there any practical difference between trashing a Madman and returning it to the pile? Because there are only 10 Hermits, you can only ever get 10 Madmen...
Thanks to Graverobber (and probably other cards), you can now have more than 10 Hermits.
-add one multi-player game to each match (finding volunteers might not be easy or practical). Whoever finishes higher in that game is the winner (the volunteer might actually win that game)
The level is a lot higher now. It's not just good players with dummy accounts. These forums might even have something to do with it.
Wow, lots to say (and holy heck lots of really wacky individual rankings) since I didn't chime in on the middle cards yet. Guess I'll start at the top:
...
I TOTALLY agree with you (except for gardens/silk road).
"The hell" who put Remake at #37 was me, but, like I said I completely changed my opinion. If I "remake" my list now, I would put it probably at #5 or #6Moneylender is great, I often open with it. But, IMO, Spice merchant is strictly better. Why ? Because a laboratory is better than a terminal gold. Also, you may also choose the woodcutter effect. And you may trash a treasure other than copper, it's useful with loan, but even with silver if you need the +buy... Spice merchant is terribly underrated, really, and more often useful than Moneylender. #22 is too low. It should be at least in the top 10.
Moneylender is better at getting to $5 and $6 in the early game, which is very often crucial. Spice Merchant is better at keeping your engine oiled once you've built it up a little bit. Lab normally > Gold, but only after you have a Gold to draw in the first place. I agree that #22 is certainly too low, but top 10 would be too high. I had them both in the 13 to 15 range, and think there's not much separating the two.
It's true, probably Moneylender is better as an opener. Nevertheless, in the absence of trash-for-benefit, and/or when there are good 3-4$ terminal cards, I would take Spice merchant over moneylender.
Spice merchant is a cantrip (for the lab effect), so I prefer open Spice merchant / Masquerade, rather than Moneylender/Masquerade (two terminal actions). Council room think same.
Short meta question: Does anyone think these threads would be better off if they were split a bit more? Maybe different topics per cost?
I like the name Dark Ages. It would have been a fitting name for the final expansion since Dominion would go literally go into Dark Ages with no new expansions coming out in the foreseeable future. And, 500 cards! Wow that is huge. It sounds like you wanted to make the last expansion something special. It kind of sucks RGG is changing the release schedule, but I am super excited for this years expansion. Also, VP cards and money with pictures sounds nice. Will Colonies and Platinums be included with this?
Dark Ages is 500 cards but is not a standalone. So while you are only getting one expansion this year, it's a big one.
Woah. 500 cards is, like, 44 kingdom cards. Assuming there's >2 victory cards and there's nothing else special in there (well, with 3 victory cards there'd be 10 cards left over, easily room for some special thing). Of course those assumptions are probably wrong. I guess that a good number of the cards are going to be something new, or strange, so we'll probably have more like 40 kingdom cards.
Still, the new base cards sound interesting. I might have to consider picking some up.
Yes it is in response to you. And this certainly doesn't show what you asked for, but it does imply it, and you asked for a post that implies.I typically ask my opponent if they mind me resigning. I do this because there are games that if I were on the winning side I usually like playing it out.
However, if I ask and am told that you want to play it out, I do expect you to buy provinces when you have $8, and not draw it out hoping for that perfect megaturn.
Is this in reply to me?
I'm not claiming that no-one will be willing to go along with this, but as someone else wrote, there is a difference between being a super-nice person and being courteous.
I'm looking for someone else willing to declare that they think opponents are required to ask permission before resigning.
Mind you, I don't think it's that important, and I'm also totally against the position tlloyd is taking, too.
Detroit, Michigan (USA).Flint Town Mi USAi
I like it! I live on the other side of the mitten in Holland. For those Dutch people out there, it's pretty much the most dutch place in the united states.
Leave card-making in the Variants subforum. Like thisisnotasmile said. This thread was intended for discussing generalities, or what paradigm shift the expansion might bring, or even what color the box will be. I'm hoping for red.
True, but Margrave is generally no stronger against Alchemist than Militia or Goons, and weaker than Masquerade. And because Margrave provides +Buy, having one of your own facilitates Alchemist where the others don't. So I don't see Margrave as some uniquely brutal counter to Alchemist.
The following moves struck me as odd:
--- mardavhol's turn 12 ---
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.
--- mardavhol's turn 14 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck
--- mardavhol's turn 17 ---
(other actions)...
mardavhol plays a Mine.
... trashing a Copper.
... gaining a Silver in hand.
... ... revealing a Watchtower.
... ... putting the Silver on the deck.
After each time, I mentioned to him that he would have gotten the silver in hand instead of on his deck if he didn't reveal the watchtower. Either he wasn't reading the chat, or he thought he was better off with the silver in his next hand.
ETA, each of the three time he ended up with $2 instead of $4, and bought a duchess, or an embargo.
I could possibly see that as being smart, under the right circumstances. If he really only had $2 other in hand, then getting $4 isn't that good. But Silver next turn could have increased his changes at $6 or $8.
Speakng of which, can you tell us anything new about the commercial program, Donald? Haven't heard anything for a while...They don't want to announce anything until the program is basically done, so that there's no sadness at missed release dates. I am not aware of an announcement yet so there you go.