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Messages - Ipnotaizig

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1
Puzzles and Challenges / Re: Beat the Bot #2
« on: October 17, 2017, 10:16:28 pm »
I did beat it at the first try! But then the strategy didn't work anymore, and I kept getting crushed whenever I tried variations to improve the technique except one other time. Eventually I just resigned to mirror match the bot.
Might try new stuff tomorrow.

Here's the overall plan on that successful first try: opened caravan / silver to try to get to 5 so I could get a bandit which would give me repeat gold. Meanwhile I got the forager for trashing and +buy, then I got an altar and, getting either the altar or money I started greening with 1-2 duchies -> dukes per turn, all the while grabbing some silk roads to undercut the bot's strategy and using the crossroads for support.

Now that I look at it and understand what the bot was doing, I'm surprised it actually worked twice... (out of maybe 15 games)

2
Innovation General Discussion / Re: ragequit ethics
« on: March 19, 2013, 04:02:35 pm »
When I had this win I thought it would be shareworthy because it is such an example of how turnarounds can be achieved, even in desperate situations (most of the game is boring, basically only the state of the game at the turn before last and then the actual last turn are of interest):
http://innovation.isotropic.org/gamelog/201303/19/game-20130319-124535-233f1cc8.html

Another ridiculous example I found on the forum while looking around for a good place to put my own example:
http://boardgamegeek.com/thread/881332/shortest-and-silliest-game-of-innovation-yet

3
2012 / Re: Thief Division: Bracket and Results
« on: December 08, 2012, 06:30:06 pm »
Thanks for the match Ipnotaizig, you played well. Maybe we can play again sometime?
Once again, I apologize for my part in our misunderstanding.

Apology accepted, may this be a lesson on communication for us both!
Good luck  and may we play again another day.

4
2012 / Re: Thief Division: Bracket and Results
« on: December 08, 2012, 02:58:14 pm »
Round 2: werrew 4 - 3 Ipnotaizig

This was a bittersweet defeat, as at the last game for the match, my opponent declined the random sets twice because it had a goons and a saboteur and he dislikes those cards. Since the rules say that "If the players are unable to reach an agreement, they shall play with randomly selected cards" and we had not agreed (or for that matter, talked about) that declining is acceptable, I was angry that he was skewing said random selection by declining.

He told me that since we hadn't talked about it, he thought it was allowed. We agreed to make a new random selection and accept it no matter what cards came up but, alas, those were cards that I disliked. Predictably, I lost. I accept the defeat and congratulate my opponent, though I still can't shake this sour feeling that there may have been angle-shooting on his part.

Other than this, the games were good. I think he was better than me at reading the board for an initial strategy while I had a better in-game adaptation. Games were very interesting, some mistakes made by both but overall tournament-quality matches.

Congratulations werrew, good luck on the next rounds.

Out of time, will post links later if needed.

5
2012 / Re: Thief Division: Bracket and Results
« on: December 06, 2012, 12:48:17 pm »
Yes, you can always play ahead of time.

Ok, thank you!

6
2012 / Re: Thief Division: Bracket and Results
« on: December 06, 2012, 09:16:58 am »
Looks like I will have to be away from the country from 14 to 18 and that means no internet access (maybe also on the day previous and following). So I was thinking, if my potential opponents play their game anytime soon, can I try contacting them right away to speed up the playing of our next round and prevent problems related to my absence? Or is it mandatory to wait for the beginning of the round?

7
2012 / Re: Thief Division: Bracket and Results
« on: December 04, 2012, 08:20:43 pm »
Ipnotaizig  4 - 2 vichu

Game 1: vichu resigns
We both open Haggler/Crossroads, even though the Haggler probably won't be all that useful without spammable actions beside the Throne Room (which should be carefully balanced). Still, the +2$ comes in handy and some treasure can be obtained, all the while enabling those late Colony + Platinum. We take a different approach on the Mint, since vichu gets it from the Haggler without thinning the deck, while I decide to get rid of the 4 coppers, which gave me great advantage but only because I was very lucky hitting the 6$ on turn 7 after making two consecutive mistakes on turn 6: trashed the copper instead of estate, and bought Great Hall instead of silver. Still, this lucky Gold buy with a thinner deck put me well ahead and went on to such a great advantage that vichu resigned on turn 15, when I had 2 Colonies + 5 Golds + 3 Platinums against his 1 Copper + 4 Golds + no Green

Game 2: vichu 28 - 44  Ipnotaizig
In this game I believed the Warehouse could be a good enough enabler and decided Baron was worth the risk while vichu played safe with the salvager. I hit the Baron for the Gold on turn 3, and then the game becomes pretty straightforward. vichu was very aware of how it was going and tried to Duchy it out but not much could be done.

Game 3: vichu  23 - 30  Ipnotaizig
In this game I had a hard time deciding whether to start with Mountebank or Ghost Ship. I went for Mountebank thinking it would be good to have a headstart in the curse race while the extra cards would delay vichu's Ghost Ship cycling, but alas I thought poorly. vichu showed his greater experience managing a great Ghost Ship control to hit me most turns, while I kept fumbling on the Inn buying times. Yet, I eventually realized that Wishing Well was a soft counter to the Ghost Ship and managed to acquire some decent treasure to deal with the small hand sizes. This allowed me to eventually get ahead enough that I had sufficient advantage to try and end the game on piles - which led me to the first time I ever Apprenticed a Province just to hope to get some 3$ more in order to buy both remaining Wishing Wells, since I had the Woodcutter in hand for +Buy and the point lead secured.

Game 4: vichu  47 - 23  Ipnotaizig
I started this game pretty horribly when I was like "Oh joy, he masqueraded me the estate I needed to combo with my Baron" and then somehow brain-freeze and play the masquerade, believing I'd be able to play the Baron en suite. Well duh. Thus I lost the possibility of an early 7$ turn to get the Expand, and then I also let my inexperience show by not realizing this was a Duke game, to be played with Duchies and Dukes, not money and Provinces. I got a glorious beating and a well deserved one, too.

Game 5: Ipnotaizig  2 - 15  vichu
I must have played this game very badly, but can't really comment since it was such a blur that I didn't even really manage to think it through. Somehow I managed to lose the Curse split 9 - 1, maybe all my Lighthouses were out of order due to some power shortage. Also I think I maybe went too much for the Minions early when I could have spent time buying more Lighthouses? Don't really know. Got knocked out too fast to even realize the pain.

Game 6: Ipnotaizig  48 - 46 vichu
A great game for a finisher! I started off pretty badly, losing the Curse race 6 - 4 despite having grabbed two Sea Hags, and soon found myself with a less efficient deck and already dearly behind on green cards. It must have been around turn 18 that I decided to activate my fallback plan (which I had pondered when I realized the +Buy from that Margrave could also come in handy for the vineyards), even though I couldn't get my first potion until turn 21. Then I went on trying to get another potion and as many actions as possible all the while trying not to give vichu an easy victory on piles and praying to manage enough vineyards before he'd get to that last Province. Surprisingly, the extra actions seemed to clear my deck up a bit, and I somehow managed the miraculous turnaround to win with a Province + Vineyard on the last turn, which I'd never had realized would be enough had I not had a point counter to rely on.


All in all, these were some fantastic games, vichu was a very good and gracious opponent (and I must have been a very lucky one), we both had a lot of fun and that's what really matters.

 :D

8
2011 / Re: Schedule and Results: 2011 DominionStrategy.com Championships
« on: December 02, 2011, 12:41:53 pm »
Gardens division, adf beats ipnotaizig for 4-2.

Great games, lots of fun.
Good luck to my opponent in the rest of the tournament.

I've had many great games, but this was about the most fun with Dominion I've had so far. I say the more tournaments like these you hold, the merrier.

Thank you!

9
2011 / Re: Nomad Camp: a place for people to find their opponents
« on: December 01, 2011, 10:01:38 pm »
I have contacted my opponent (adf), who replied to me by PM, and showed up on the lobby around the times he suggested, but haven't found him yet. Judging by how he replied to me I suppose he is active, and I'm expecting to find him tomorrow, but I worry he might not show up since I don't know if I can become available to play on Sunday...

I just posted this here because of the reminder I received, to let you folks know I'm working on it.

(oh, by the way, how do we report the results once we play our matches?)

10
2011 / Re: 2011 DominionStrategy.com Championships Registration
« on: November 23, 2011, 08:26:53 am »
Ipnotaizig
GMT (Lisbon)

Hope I'm still in!

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