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Messages - lompeluiten

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1
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 04, 2021, 08:05:48 am »
Should probably be formatted like this:

Quote
Magical Bridge - $4
Action

+1 Action.

For the rest of this turn, cards cost 1$ less.
-
While this is in play, when you buy a card, gain a Will-o'-Wisp.

Look at all those different formats for this machanic:
http://wiki.dominionstrategy.com/index.php/Cost_reduction
I modeled it after the highway

2
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 04, 2021, 07:59:02 am »
Magical Bridge - $3
Action
+ action
-
While this is in play, cards cost $1 less, but never less then $0.
-
Whenever you buy a card, gain a Will-o'-Wisp

3
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 22, 2020, 03:30:20 am »
Quadrangle
Action - $5
+1 action
+3 cards
Put 2 cards on top of your deck

Flip side of the card
You may play this card if it is on top of your deck
+2 cards

The design of the back side must look like any back of a card, with only some difference in the middle, so you don't notice it while shuffeling.

4
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 11, 2020, 04:24:43 am »
Strategic Village
Action - $4
+1 Card
+2 Actions
---
When you trash this, set it aside. If you did, for the rest of the game, +1 Card at the start of your turns
+1 action at the start of the turn sounds more... symmetrical. (Also, Villages are for extra actions, trashing it now might be a bad thing)

5
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 11, 2020, 03:05:46 am »
Silver ore $3
$1
-
When you gain or trash this, +2 coffers

6
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 11, 2020, 03:00:46 am »
Here is my submission:

   

Somehow I am into Heirlooms lately.

Glade together with its Heirloom Lost Book can provide a pretty fast thining boost early on. However, you have to hit $5 and pass on a 5 cost card in order to do so. Nevertheless, I think it is a strong card and I think it is fine to design strong cards. :)

The heirloom needs a cost too.
and the comma on glade is on the wrong spot

7
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 25, 2020, 10:32:18 am »
That updated version of Canary doesn't seem to fix the infinite loop. The Treasurer gets set aside and then returned to play when you play it again.

I don't see a lot of issue with the infinite loop. Al stars have to align from 3 different sets, and the combo does not have infinite buys. To be really overpowered you also need an engine with a lot of extra buys. If that would happen, and you manage to pull it of... YOU HAVE EARNED IT!
This is not even that hard to pull off. Just play treasurer to trash it. On a later turn, you only need those 3 specific cards in your hand to pull it off. Also, if tomb is in the kingdom that's infinite VP

With small I mean that if you randomize the chance that this kingdom hits is very small.

8
Variants and Fan Cards / Re: Card updating contest
« on: August 25, 2020, 04:14:02 am »
Card Updating Contest 1

Make a new version of one of the following cards:
Sea Hag (curser using duration, top-of deck/bottom-of-deck, or using mats)
Spy (non-terminal deck attack. Try not to make it too slow)
Tournament (somehow gains from fixed deck of prizes. You can make your own prizes or use the same ones. Make sure it's not as rich-get-richer)

Judging will be in about two weeks
Sea hag is a bad card? I crushed my opponents multiple times with it. Not just win... CRUSHED!

9
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 25, 2020, 03:52:55 am »
That updated version of Canary doesn't seem to fix the infinite loop. The Treasurer gets set aside and then returned to play when you play it again.

I don't see a lot of issue with the infinite loop. Al stars have to align from 3 different sets, and the combo does not have infinite buys. To be really overpowered you also need an engine with a lot of extra buys. If that would happen, and you manage to pull it of... YOU HAVE EARNED IT!

10
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 24, 2020, 07:23:56 am »
I should reduce the cost, so the mine doesn't get you a gold (and a silver) right away. For the rest: Nice card.
Jumping from Canary to beyond Silver (there are sometimes $5 Treasures which you prefer over Gold) is half of the point of the card!
The Throne might sometimes very well be used for something else than Mine; e.g. if you still have an Action left, you might want to replay your Smithy instead of your Mine.

I know, But I think that can lead to an overpowered turn early, with to much variance if it will happen. If you are luck with a 2/5 spiltt and then again with the canarie, you are a little to far ahead. You can also get a gold if it just cost 2. (trash, gain a silver, trash again, gain a gold)
Again, that is the very point of the Heirloom: to make a very weak card decent and viable.

If Alice opens 4-3 with Moneylender while Bob opens 5-2 with Mine and no decent $2 in the Kingdom, Alice is actually ahead economy-wise after the first shuffle (and that is not taking into account the risk that Mine and Canary might not match).
The only advantage of Mine-Canary is that you get a Gold.

Does not seem crazy or overpowered to me at all but rather sounds like, well, how Mine should have been power-wise from the get-go (I think that it would be too weak even at $4).

It's a gold and a silver, and likely buying a Gold afterwards. So -1 copper, +1 gold vs. -2 copper, +2 gold, +1 silver. So you are ahead then, definitely if there was a good 2. Or you get just an silver, witch is pretty high variance.

Yes, power lever is always situational. I have very good games with the mine when high cycle cards are available, or as a one-of in a engine deck. I also agree that the mine would be better if it cost $4, as it in a vacuŁm a little bit weaker then the money lender.

11
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 24, 2020, 06:00:32 am »
I should reduce the cost, so the mine doesn't get you a gold (and a silver) right away. For the rest: Nice card.
Jumping from Canary to beyond Silver (there are sometimes $5 Treasures which you prefer over Gold) is half of the point of the card!
The Throne might sometimes very well be used for something else than Mine; e.g. if you still have an Action left, you might want to replay your Smithy instead of your Mine.

I know, But I think that can lead to an overpowered turn early, with to much variance if it will happen. If you are luck with a 2/5 spiltt and then again with the canarie, you are a little to far ahead. You can also get a gold if it just cost 2. (trash, gain a silver, trash again, gain a gold)

12
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 24, 2020, 03:54:06 am »
I've seen a number of heirlooms for Mine, but I already had this idea so here's another one...



Canary
Heirloom: Mine
$3 Treasure Heirloom
Quote
$1
-
When you trash this, you may replay an Action card you played this turn that's still in play.



Edit: itís supposed to have the heirloom type, whoops

I should reduce the cost, so the mine doesn't get you a gold (and a silver) right away. For the rest: Nice card.

13
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 24, 2020, 03:52:30 am »


Quote
Cursed Mask - $0
Treasure - Heirloom
$1
-
When scoring, this is worth -2%.

When you trash this, gain a Curse and two Coppers.

This just a goofy Heirloom for Masquerade. It emphasizes the hot potato characteristic of the card as you don't really want to be the one to bite the bullet and junk your own deck by trashing the Heirloom. I am guessing if there are really good trashers in the Kingdom like Chapel this won't really matter. I was thinking of giving it the Fortress characteristic of never being able to trash it. I would love to hear what others think of it.



Quote
Cursed Mask - $0
Treasure - Heirloom
$1
-
When scoring, this is worth -2%.

When you trash this, put it into your discard pile.

So, this is what it would look like if I go with the Fortress mechanic and it just can't be trashed. I think it is cleaner, but I do like the option to just trash the mask into a confetti of junk.
Shouldn't that card not also be a curse type?

14
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 24, 2020, 03:46:53 am »
Antique coin (used on horn of plenty) Treasure $0
$1 you may show your hand. If you show 3 different victory cards, trash it and gain a prize
Here is a card variant. Change it to be an heirloom of Fairgrounds. More flavorful and a bit of synergy


15
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: August 20, 2020, 02:45:35 pm »
Antique coin (used on horn of plenty) Treasure $0
$1 you may show your hand. If you show 3 different victory cards, trash it and gain a prize

16
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 30, 2020, 05:03:04 am »
Does this qualify for the chalange:

*name - Project $7
Whenever you gain a duchy, gain a gold.

17
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 25, 2020, 03:53:43 am »


Trinket Box - - Action
+1 Card
+1 Action
+1 Buy
You may gain a Trinket to your hand.

I just wanted to post that! (expect the cardname). Now I have to think of somethin new


18
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 10, 2020, 09:15:54 am »
Gold Miner $4
+1 action
+1 buy
You may gain a copper to your hand
If 1 supply pile is empty, you may gain a silver to your hand instead
If 2 supply pile is empty, you may gain a gold to your hand instead

Until first pile be empty, Candlestick Maker is virtually strictly better than it (except edge cases, like Bank).
Have you seen the City. That one goes from the worst village to the best laboratory.

Now I also wonder when I would pick it. A buy in an engine is never wrong. Would you buy it if you expect 1 pile going out fast... maybe. Defintly if you could upgrade it immidialty with another card. If you get attacked a lot, burn down a pile and get silver to keep roling. And if you expect that 2 piles will be empty quickly you would by it.

The question is, are there enough edge cases that you can make it work. I don't know yet.

You can at least stack Cities as a makeshift village before they become labs. Gold Miner feels it's only useful in a slog, buying it when the curses are about to run out. It's really a non-terminal silver that gains silvers, not exactly amazing, and when you're gaining Golds it's a bit too late in the game to use them anyway.

Can it go to $3? I think it's too weak at $4 but it might be more interesting at that price point.
$3 would be better. Changed the wording also a bit and changed they buy into a card

Gold Miner $3
+1 action
+1 card
You may take one of the following cards in hand:
a Copper
a Silver if 1 supply pile is empty
a Gold if 2 supply piles are empty.

I think that change would be better. Without support card you get the choice: "Would I delude my deck for just that 1 cash I need now...".

It still draws you out of a sloth, helps with alternate VP like gardens and Feadoms, and helps if you have a little too much to trash with cards like catapult or improve.

19
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 08, 2020, 05:48:37 pm »
Gold Miner $4
+1 action
+1 buy
You may gain a copper to your hand
If 1 supply pile is empty, you may gain a silver to your hand instead
If 2 supply pile is empty, you may gain a gold to your hand instead

Until first pile be empty, Candlestick Maker is virtually strictly better than it (except edge cases, like Bank).
Have you seen the City. That one goes from the worst village to the best laboratory.

Now I also wonder when I would pick it. A buy in an engine is never wrong. Would you buy it if you expect 1 pile going out fast... maybe. Defintly if you could upgrade it immidialty with another card. If you get attacked a lot, burn down a pile and get silver to keep roling. And if you expect that 2 piles will be empty quickly you would by it.

The question is, are there enough edge cases that you can make it work. I don't know yet.

20
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: June 05, 2020, 04:02:35 pm »
Gold Miner $4
+1 action
+1 buy
You may gain a copper to your hand
If 1 supply pile is empty, you may gain a silver to your hand instead
If 2 supply pile is empty, you may gain a gold to your hand instead

21
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 14, 2019, 08:34:48 am »
Mountain Chappel $2 (could't think of a better name)
Trash this card and any number of cards in your hand




Chappel is goooood! This is a varient that is worse in some situations (as an opener, you do not keep it for the second and third shuffle still burning coppers and estates) and better in others (as part of an engine)

22
Weekly Design Contest / Re: Contest #25: Involve Silvers
« on: April 05, 2019, 03:05:41 am »

FUCKING GREAT! This is what silvers need!

23
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 05, 2019, 03:05:12 am »
I have an idea....

Silverbank $4
action
+1 action
Show up to 4 silvers from your hand. +1 card per Silver shown.
This is pretty weak. Sure, it's nonterminal, but apart from that it's worse than Coppersmith. For instance, it is limited to at most +4$, and unlike with Coppers, you don't start with Silvers in your deck. Of course Silvers are better than Coppers, but you forego buying something else instead.
It doesn't produce Coins but draws.
I agree that it seems weak but like Shepherd it could be great "support draw", i.e. when you have something else in your deck that draws this might be pretty decent.
Oh wow, sorry, I completely misread it, then. That's quite a bit better, but on the other hand I wonder wether a deck that's as full with Silver wouldn't be better off with a terminal draw card like e.g. Smithy. Of course you can also use it in an engine deck, but if your engine can reliably draw this and at least two Silvers, it's probably going fairly smoothly anyhow. So now that you win, you win more, and before, it does very little to get you there (mainly hoping for lucky draws).
With this amount of delicate balance it makes quite an interesting card, without being that strong. Thinking about dropping it to 3?

24
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 04, 2019, 03:36:44 am »
I have an idea....

Silverbank $4
action
+1 action
Show up to 4 silvers from your hand. +1 card per Silver shown.


25
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: April 01, 2019, 04:01:08 pm »
Royal Taxation  0*
Event
To buy this event, discard 4 victory cards
Gain a gold

I think the wording would need to be:

Quote
Royal Taxation, Event, 0$
Reveal and discard up to 4 Victory cards from your hand. If you discarded 4, gain a Gold.

It seems similar to but worse than Quest and its name is a bit redundant with Tax', though.

jeah did not have much inspiration. didt play a lot with the event yet.You are right with the wording, tough!

Royal Taxation, Event, 0$
Reveal and discard up to 4 Victory cards from your hand. If you discarded 4, gain a Gold.

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