1
Dominion General Discussion / Re: Advice on my next expansion purchase?
« on: February 25, 2019, 04:58:24 pm »
@msw199 and @tripwire (do @ signs work on here?)
Thank you for the excellent responses. Overall this advice has been very much on point.
I was able to try out some Adventures before actually buying it, but found it didn't scratch the itches I wanted. Whereas Empires gave me a huge thrill. I think it's the droid I'm looking for.
Regarding Adventures (and I'm no expert here), but it seemed somewhat self-absorbed. It was a blast to play by itself, but was convoluted and had a lot of slow, powerful cards and combos. When mixed with other sets, I didn't grab much from Adventures because the other cards were more direct (often less fun, but more direct, and those Provinces don't last forever). Don't get me wrong, I enjoy(ed) Adventures and it's on the wishlist, but it just felt like a separate game meant to be enjoyed on a separate table. While Empires and Renaissance and Intrigue add together into better and better things when combined.
Intrigue has also delighted me, though less so. I liked the attacks in the base set because things like cellar, chapel, or moat offered interesting responses. Intrigue has some interesting attacks, but at first glance doesn't have interesting responses, more of a sit and take it situation. On the flip side, the set isn't as attack focused as I expected it to be and it has a solid collection of mixable cards. And I still have cellar and moat and all that to mix with the cards that are attacks.
So...Empires and Intrigue 2E.
And Renaissance. I'm still loving Renaissance most of all. It has everything, and just makes everything better when you mix it in.
Thank you for the excellent responses. Overall this advice has been very much on point.
I was able to try out some Adventures before actually buying it, but found it didn't scratch the itches I wanted. Whereas Empires gave me a huge thrill. I think it's the droid I'm looking for.
Regarding Adventures (and I'm no expert here), but it seemed somewhat self-absorbed. It was a blast to play by itself, but was convoluted and had a lot of slow, powerful cards and combos. When mixed with other sets, I didn't grab much from Adventures because the other cards were more direct (often less fun, but more direct, and those Provinces don't last forever). Don't get me wrong, I enjoy(ed) Adventures and it's on the wishlist, but it just felt like a separate game meant to be enjoyed on a separate table. While Empires and Renaissance and Intrigue add together into better and better things when combined.
Intrigue has also delighted me, though less so. I liked the attacks in the base set because things like cellar, chapel, or moat offered interesting responses. Intrigue has some interesting attacks, but at first glance doesn't have interesting responses, more of a sit and take it situation. On the flip side, the set isn't as attack focused as I expected it to be and it has a solid collection of mixable cards. And I still have cellar and moat and all that to mix with the cards that are attacks.
So...Empires and Intrigue 2E.
And Renaissance. I'm still loving Renaissance most of all. It has everything, and just makes everything better when you mix it in.