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Rules Questions / Re: Yet another question regarding TR variants playing Durations
« on: December 01, 2022, 11:52:08 pm »
Oof, nevermind, I see the rule near the bottom now!
Couldn’t you just choose to resolve Gatekeeper before the Exile Mat,
The reason is that the trigger itself is not retroactive.
Good catch. The reason is that the trigger itself is not retroactive. Let's say you gain a Silver when you already have a Silver in Exile. For any when-gain abilities what you gained was "a Silver that you had an Exiled copy of [and which had a certain cost and certain types etc.]". That defines the trigger window. Only abilities with matching triggers can trigger in this window, no matter if the Exiled Silver is discarded.
Another example: You have played Livery, and then gain a Fisherman costing $3. When you resolve when-gain abilities for this gain, the Fisherman costs $5. But what you gained was "a Fisherman costing $3 [and that had certain types etc.]", and only abilities that trigger off of that will trigger. So you do gain a Horse from Livery.
No, to be clear I was talking about trashing a card some other way before playing a Priest. So the priest would get played while you are still resolving other “when you trash” effects from trashing a card. The card you trash when you play Priest would be separate and unrelated to the scenario.
I would think it would be the same as Priest; if trashing a card lets you play a card due to some “when you trash a card” stuff and you play Priest; you don’t get the benefit from Priest I don’t think. The only difference is that Priest says “ For the rest of this turn” and Seal says “this turn”.
No. Because you gained those cards before playing Way of the Seal. Anything gained after that point can be topdecked (for example, if your opponent played a second Witch, or had Throned their Witch), but it wouldn't have a retroactive effect
Another question regarding Villa: if I gain it during another player's turn, I get the + Action. When I my turn begins, do I still have the extra action?No. Actions, Coins and Buys get reset at the end of a turn, even an opponent's turn.
(There *are* scenarios where the +Action can matter, but they require Way of the Mouse, Diadem, an Action that can be played on an opponent's turn, and some ways to play Treasures off the Mouse Action.)
You get to choose the order. Any time 2 things trigger at the same time for the same player, that player can choose the order.
And welcome to the forums!