1
Weekly Design Contest / Re: Weekly Design Contest #101: You may turn your Journey token over
« on: Today at 09:31:09 am »This is better than Cathedral in three ways:Quay - Action Duration, $4 cost.I think something ought to be written on this to make it more clear that it stays in play even if your Journey token is face up. The fact that it stays in play is a somewhat esoteric nerf to an otherwise-superior Smithy at cost. And that aside this reads so similarly to Ranger being a draw card that uses your Journey token.
You may discard 2 cards to turn your Journey token over. Then, if it's face up, +4 Cards.
At the start of your next turn, if it's face down, +3 Cards.
I might like it better if you had the option to feed it for each draw, because as is you will likely just set your token one way and then never turn it again.
The Ranger similarity annoyed me as well, it's just better. Here's a third new entry that I feel takes on a better premise:QuoteTrade Union - Project, $3 cost.Choose your mode each turn. Exile rather than trash to be less harsh during greening.
At the start of your turn, you may turn your Journey token over. When you gain a card, if the token is face down, put it onto your deck, or if face up, Exile a card from your hand.
- Exile instead of trash
- later than at the start of your turn
- potentially several cards instead of just one
- you can not merely deactivate it but also get a neat global effect when you do so (that is admittedly bad when you green, but when you have enough draw power you don't need to flip the token but rather Exile the very Province(s) you gained last turn).
This is beyond crazy. Cathedral is at least sometimes, albeit very rarely, bad and makes you think a little bit about it during the start of the game.