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Messages - hhelibebcnofnena

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1
Variants and Fan Cards / Re: Really bad card ideas
« on: April 17, 2020, 02:56:05 pm »
Time Vault
$2 Action - Reserve

Put this on your tavern mat. Take an extra turn after this one.
-------
At the start of your turn, you may call this, to go directly to your Clean-up phase.
This is gained to your tavern mat (instead of your discard pile).

This might actually be an interesting card to play with! It's weird, but it might work, with a few adjustments -- sort of a reverse-order Guide. Perhaps make it a cantrip, like Guide, and change the wording to Throne-proof it (e.g. You may put this on your Tavern mat, if you did, take an extra turn after this one).

It in fact is still super broken even after throne proofing. In particular, anything that lets you change the gain location of a card (watchtower, royal seal, artisan, etc) immediately breaks it by putting it anywhere that isn't your tavern mat.

Sure, there's the occasional game where it's broken. That happens with actual Dominion cards, too, and it's super fun when it does, IMO. Besides, there are fewer cards of that category than there are Throne Rooms (I think), and it breaks the game less with those cards than with Throne Rooms.

2
Dominion General Discussion / Re: Dominion: Menagerie
« on: April 17, 2020, 02:47:36 pm »
The recommended sets are really great with this expansion! Lots of neat little things like including three different cards that get more powerful as piles run out (Animal Fair, Paddock, City) -- or four different cards with changing costs (Wayfarer, Peddler, Fisherman, Destrier).

3
University + Cavalry

At least until the Cavalries run out, your Universities are now Lost Cities with a +buy tagged on for good measure.


University + Kiln

University gains you more Kilns, Kiln is one of the only cards that can gain you more Universities


Found these in the Menagerie/Alchemy recommended set. Vineyards were crazy powerful.

4
Variants and Fan Cards / Re: Really bad card ideas
« on: April 14, 2020, 03:21:46 pm »
Time Vault
$2 Action - Reserve

Put this on your tavern mat. Take an extra turn after this one.
-------
At the start of your turn, you may call this, to go directly to your Clean-up phase.
This is gained to your tavern mat (instead of your discard pile).

This might actually be an interesting card to play with! It's weird, but it might work, with a few adjustments -- sort of a reverse-order Guide. Perhaps make it a cantrip, like Guide, and change the wording to Throne-proof it (e.g. You may put this on your Tavern mat, if you did, take an extra turn after this one).

5
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 14, 2020, 08:37:20 am »
I think I can see another way this could work: an "option 4", if you will. Animal Fair has two costs. One is a coin amount -- -- and another is an effect you can resolve -- trash an action card from your hand. When a card refers to a "cost," there is an implicit rule that it is looking for a specific numerical form of (plus any numerical currencies which may be added later), and if a card has two costs, it prefers that one. In this way, Animal Fair is not an exception -- it has two costs, but only one numerical cost. I believe this is the way most people are thinking about it anyway, and I don't believe this contradicts anything anyone said.

6
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 14, 2020, 12:01:34 am »
So then you're saying it has two costs at all times. What happens when you remodel it then?

Or what happens with Wayfarer, for that matter? Can you now trash an action to gain Wayfarer instead of paying?

I must agree that "instead of paying" sounds an awful lot like another way to buy it, introducing a (not unheard of) exception, whether or not there are any contradictions elsewhere (although Jeebus is pretty clear with these, if you actually read the full first post. I'm fairly sure at least the post Donald X. upvoted afterwards is a clear contradiction, even if maybe some of the other examples aren't).

7
Rules Questions / Re: Cost of Animal Fair revisited
« on: April 13, 2020, 09:50:23 am »
Also, right after he wrote that, Donald upvoted a post that contradicts it.

Your conclusions make sense to me. One question though: How can you tell that Donald X. upvoted it?

8
Dominion General Discussion / Re: Dominion: Menagerie
« on: April 13, 2020, 09:36:57 am »
I'm hoping Cool Stuff Inc gets their copies in soon.  Looking forward to holding the cards and then storing them forever in my custom case where they will be played with 1-2 times total.

 :P

Now in stock at Cool Stuff Inc!

https://www.coolstuffinc.com/p/292460

Can confirm, just arrived at my door!

9
i reacts with a Black Cat.
i plays a Black Cat.
i draws 2 cards.
<My own addition: Why doesn't "e gains a Curse" go here?>
i discards 4 Black Cats.
Curse pile empty?

Oh yeah, probably.

10
Dominion General Discussion / Re: Dominion: Menagerie
« on: April 07, 2020, 08:31:37 am »
Itís a whole lot of specific analysis that doesnít apply to other games, and that you have to think about when Inventor is there.

I just like normal cards, not bonkers cards ó nor cards that are very specific in ways that require a lot of analysis in ways that overly peculiar to them and donít transfer well to other cards.

That's fair. I think that is exactly what a lot of other people (myself included) enjoy about them, but I can understand why someone wouldn't like it. It's not for everyone.

11
a Duchy purchase you might regret... (the turn before he had hit me with 4 of them for a province, too!)

[lots of French]

Would anyone mind translating this to English?

I don't speak French, but I've apparently picked up the one or two key words necessary to translate most of what this likely says through context:

e buys and gains a Duchy.
i reacts with a Black Cat.
i plays a Black Cat.
i draws 2 cards.
e gains a Curse.
i reacts with a Black Cat.
i plays a Black Cat.
i draws 2 cards.
e gains a Curse.
i reacts with a Black Cat.
i plays a Black Cat.
i draws 2 cards.
e gains a Curse.
i reacts with a Black Cat.
i plays a Black Cat.
i draws 2 cards.
<My own addition: Why doesn't "e gains a Curse" go here?> Edit: the Curse pile was probably empty
i discards 4 Black Cats.

12
Solo Challenges / Re: Another infinite loop
« on: April 06, 2020, 09:35:19 pm »
Ah. I almost got 3, but I think I need 4:

Kingdom:
Scrap, Rogue, Mandarin, Paddock, Capitalism

Loop:
Setup: Trash down to a deck of Scrap, Rogue, Paddock x 2, Mandarin, Horse x 4, (from Scrap or Paddock). Empty two piles for Paddock.
Play Horse x 2, drawing rest of deck.
Play both Paddocks (gain 4 Horses, and enough actions for the Rogue later).
Play Scrap, trashing Mandarin for all benefits except Silver. (gain 1 Horse, draw 1 Horse)
Play Rogue, gaining Mandarin from trash. Paddock x2, Scrap, and Rogue go onto deck.
Play Horse x 3. Draw Paddock x 2, Scrap, Rogue, Horse x 2.


Edit: this might require more than 4 Horses, but since I tested it multiple times and never ended with *exactly* 4 Horses (always more), it shouldn't be a problem.

13
Dominion General Discussion / Re: RIP IRL
« on: April 06, 2020, 10:48:43 am »
I shudder at the thought of truly randomize a card for Way of the Mouse without help of a computer.

Just draw a card from a shuffled randomizer deck; repeat until the card you draw costs or .

The thought that should make you shudder is trying to get a computer to do true randomization...

Why do people only bring this up with computerized "randomization"? Technically, shuffling a deck and rolling dice aren't true randomization either, but we call them close enough.

14
Dominion Articles / Re: Watchtower+Populate+Tomb
« on: April 04, 2020, 10:16:53 pm »
Hmm. Watchtower+Populate can serve as the kernel of a golden setup: if you gain Watchtower, Gold, Silver, X, Y to the top of your deck every single turn. Plenty of kingdoms contain suitable cards for slots X and Y in that setup.

And plenty of kingdoms contain alt-VP or Landmarks which would benefit from it.

Populate can't gain Gold and Silver

15
Dominion General Discussion / Re: RIP IRL
« on: April 04, 2020, 10:11:01 pm »
Jokes on you guys, the only person that ever plays with me irl lives with me.

Not the only person for me, but I do play with my family.

16
A really strong combination that I've seen work twice recently is Sentry and Fortune. First, you need to use your fortune to have 5/2. Then you use your fortune to draw Sentry on turn 3. Then you use it again to draw the same sentry on turns 4 and 5. At that point, you've almost certainly won the game.

Fortune? isn't that not available until after the gladiators are gone?

Fortune isn't available until the Gladiators are gone, but fortune is available at any point in any game. Fortune only gives coins and a buy, but fortune can make a winner. Sometimes you even need fortune to get Fortune.

Edit: Fortune no longer sounds like a word.

17
Variants and Fan Cards / Re: Really bad card ideas
« on: April 02, 2020, 08:22:11 am »
Big Bridge
$4
Action
While this is in play, Curses cost $1 less. (They can cost less than $0.)
Hmm. A "this turn, when you gain a Curse, +$1" might be a not-really-bad effect. Less broken than giving Curses a negative cost, and let the effect be Throned.

According to the Secret History, that's kind of similar to the original version of Desperation. It didn't work out, that's why it has the "once per turn" clause. (Although that gives +1 Buy, so I guess this might be fine.)

18
Hunting Party/Village Green can be an easy way to draw a lot of cards at once

19
Dominion General Discussion / Re: Dominion Paradoxes
« on: April 01, 2020, 12:44:38 pm »
But what if there are no 2-3 cost cards left after setting up the BM deck (and YW was the last card added to the BM deck), do you play without a Bane card or randomly remove one of the cards already added to the BM deck?
In this scenario what you do is go out and buy more Dominion expansions, since you clearly need them ;)

What if you have all the expansions and promos and you just decided to use every card in existence in the BM deck? Do you expect me to wait for DXV to come out with another expansion before I can start my game? Menagerie just came out; who knows when the next one is?

20
Dominion General Discussion / Re: Dominion: Menagerie
« on: April 01, 2020, 11:35:50 am »
I can't wait to play it with my family. I hope it arrives soon.

21
Dominion General Discussion / Re: How Do u randomize
« on: March 30, 2020, 08:38:54 pm »
I actually use an app on my phone called Jack of All Dominion (it's Android, but I'm sure there's an equivalent for iPhone if you use that).  It lets you choose which expansions you want to use, and has a blacklist function if you want to exclude specific cards.  But also, it gives you the option of customizing what kinds of cards you want, e.g., you can choose how many cards from each set (either a specific number or a range), and how many specific types, such as Attack cards, Treasure cards, Reactions, Duration, categories like cantrips, villages, etc., as well as set-specific types like Doom or Reserve.  It hasn't been updated yet to include Menagerie, but it has all the other sets (including 1st edition Base and Intrigue)

I use a similar program, but it's online. The one I use has Menagerie already, although it seems like Jack of all Dominion might have a few more categories (like specifying set-specific types). This is the link to the one I use: http://inprogressgaming.com/dominion-card-picker/

22
Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: March 29, 2020, 09:11:15 pm »
Homeopath
Action-Attack ($6)


+$3


Each other player gains 2 coppers onto their deck
Play 3 per turn and your opponent can't do anything. And coppers run out so much slower than curses.
I wouldn't call a guaranteed 5$/turn "not doing anything"

No, but if you can consistently play 3 a turn, then you are guaranteeing that you can get at least a turn (Province every time) and that they can get no more than a turn (Duchy every time). You can double their , and they have no control over it. You might as well replace them with a bot that buys a Duchy every turn, because that's their only (slim) hope at winning. They have no control, and in that sense they can do nothing.

23
Dominion General Discussion / Re: Best expansion if you only buy one
« on: March 29, 2020, 08:18:03 pm »
Does your friend want a complicated expansion strategy-wise? Complicated cards? Or do they want a lot of interesting new mechanics? The answer depends.

If they want all three, I would recommend Empires or Adventures.
If they want complex strategies and complex cards without introducing new mechanics, I would recommend Dark Ages.
If they want complex strategies and a lot of new mechanics, but cards which are still easy, I would recommend Renaissance (Menagerie may also fit in here, from the few games I have played).
If they just want complex strategy, I would recommend Prosperity or Seaside (these also add new mechanics, but not as many of them).

I know I didn't include Nocturne here. If I included it, I would put it with Empires and Adventures. However, I personally think it has too much complexity density, and Hexes and Boons are my two least favorite mechanics. It's still fun, but I wouldn't buy it as a first expansion for anyone. I also didn't include any of the expansions which you ruled out (except for Dark Ages, because I think it has the largest strategy complexity / new mechanics ratio of any expansion, and it's really fun).

24
Dominion General Discussion / Re: game lag? might be corona overload?
« on: March 29, 2020, 10:04:58 am »
ya my last two games are painfully laggy, and both opponents said it was laggy on their end.

After a laggy game, never play another game. It's almost always a mistake.

Well, not never. Just maybe wait a bit. Don't quit Dominion entirely.

25
Dominion General Discussion / Re: The most setup
« on: March 27, 2020, 09:06:19 am »

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