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Messages - LittleFish

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1
Variants and Fan Cards / Re: Really bad card ideas
« on: September 04, 2020, 05:19:42 pm »
Battle of Wits
Action
$5
If your deck has 200 or more cards in it, you win the game.

Can't believe this hasn't been suggested yet!
Isn't that just philosopher's stone?

2
Variants and Fan Cards / Re: Really bad card ideas
« on: September 04, 2020, 03:26:40 pm »
Extend Time
Event-
+5
Each player (including you) counts the total in their deck, and takes + equal to that number. Each player then returns all tokens, and returns all cards to their piles, including those in the trash.
Each player then gains 3 estates and 7 coppers

3
- A Night card that lets your return to your buy phase
- A card that plays in it's own phase, and the phase to play that card in
- A vanilla card that is different from any existing card (and named thematically)
- A card that has a * cost
- A card that uses one of the Seaside mats
- A card with choices
- A card that changes depending on cards in the supply

4
- a heirloom for an existing card
- a card that uses an existing card as a heirloom
- a treasure that costs
- a card that thematically fits it's name

5
Variants and Fan Cards / Re: Really bad card ideas
« on: August 24, 2020, 12:36:31 pm »
Scout Scout - 5$
+1 Action
Reveal the top four cards of your deck. Put the Scouts in your hand and put the rest back in any order.
---------------------------------------
When you gain this, gain a scout.
Scout Scout Scout- 6$
+1 Action
Reveal the top four cards of your deck. Put the Scout Scouts in your hand and put the rest back in any order
----------------------------------------
When you gain this, gain a scout scout

6
Variants and Fan Cards / Re: Really bad card ideas
« on: August 20, 2020, 10:55:04 pm »
Scrap market - 6
+1 Card
+1 Action
+1 Buy
+1 Coin
Gain a silver
Gain a horse
Scrapped Market -
+1 Card
+1 Action
+1 Buy
+
Gain a Silver
Gain a Horse
You may trash this card, if you did: Discard a card. If you have any + actions remaining, you now have 1 less. This turn, buying a card requires 2 buys. Take the - token. Trash a silver from your discard pile. Return a horse from your discard pile to the horse pile.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: August 13, 2020, 11:46:15 pm »
Just posted this in the weekly design contest as a joke, figured it goes here:

Hoarder
Action
Gain any number of Coppers.
It combos with moneylender, gardens, and it counters mountebank! It can't be that bad of a card!

8
Variants and Fan Cards / Re: Really bad card ideas
« on: July 26, 2020, 06:07:24 pm »
Card Magician
Action-Command-Duration-Looter-Fate-Doom-Curse-Gathering-Treasure-Victory-Castle-Attack-Knight-Reaction-Prize-Duration-Reserve-Night-Event-Landmark-Boon-Hex-State-Artifact-Project-Way-Ruin-Spirit-Zombie-Traveller

The following are written on the card to be read vertically, as most cards are:

+ Now and at the start of your next turn

If you're playing this from your hand and it's your...
Action phase, Choose 2: +1 Card, +1 Action, + , Place a token on the Card Magician supply pile, take the tokens from the Card Magician supply pile, Play a card from the supply costing 5 or less; or Each other player reveals the top card of their deck, trashes one of them costing from to and discards the rest
Buy phase,
Night phase, Receive the top Boon, and every other player receives the top Hex and gains a ruin
You may put this on your tavern mat
-------
When you discard this from play, you may exchange it for a Action card of your choice
-------
At the start of your turn, you may call this to take the 'Card Magician' State-Artifact
-------
When another player gains a card, you may reveal this to gain it instead
-------
When scoring, if this card is in your deck, then this card is worth 3 . Otherwise, -2
-------
Setup: This card may take the place of a Kingdom pile, in the trash if Necromancer is in play, in the boon pile, in the hex pile, in the ruin pile, shuffled with the Knights, at the bottom of the Castle pile, with the prizes, shuffled into the Imp pile, or the spot of an event, Landmark, project, or way
The following are written horizontally, like an event:
------
If you buy this as a Event, Each other player gains a curse and a ruin
------
If you buy this as a project, at the start of each of your turns, +1 Card + +1
------
If a player gains this card, return all project markers to their owners
------
While this is placed horizontally, each player gains +1 Coffer at the beginning of their turn
------
If you have this in front of you as a Artifact or State, you may gain a Treasure at the beginning of your Night phase
-----
As a Hex: Exile a Curse from the supply. If you can't, Gain a copper
-----
As a Boon: You may Trash all cards on your exile mat
-----
While this card is horizontal or in play, you may use this card as a way. As a way: You may trash a card from your hand, if you do + and take

9
Variants and Fan Cards / Re: Really bad card ideas
« on: July 23, 2020, 12:21:40 am »
Rage Quit - Event - 0$
Return your deck to the supply.
5 coffers and Windfall will make this almost decent

10
Variants and Fan Cards / Re: Really bad card ideas
« on: July 18, 2020, 12:34:27 am »
Split pile


Jabberwocky
Action-Attack-Victory-Duration-
You may light your eyes on fire, bite an opponent, and catch someone in your claws. If you did, now and at the start of your next turn +
________
At the end of the game, if you don't have a head, -15

Vorpal sword
Action-Reaction-
If there are no Jabberwockys in play, every other player gains a Jabberwoky
----------------
When an opponent plays a Jabberwocky, you may reveal this to cut the triggering card in half and to cut off the head of your opponent who played it.




The poem by Lewis Carroll, for reference:
’Twas brillig, and the slithy toves
      Did gyre and gimble in the wabe:
All mimsy were the borogoves,
      And the mome raths outgrabe.

“Beware the Jabberwock, my son!
      The jaws that bite, the claws that catch!
Beware the Jubjub bird, and shun
      The frumious Bandersnatch!”

He took his vorpal sword in hand;
      Long time the manxome foe he sought—
So rested he by the Tumtum tree
      And stood awhile in thought.

And, as in uffish thought he stood,
      The Jabberwock, with eyes of flame,
Came whiffling through the tulgey wood,
      And burbled as it came!

One, two! One, two! And through and through
      The vorpal blade went snicker-snack!
He left it dead, and with its head
      He went galumphing back.

“And hast thou slain the Jabberwock?
      Come to my arms, my beamish boy!
O frabjous day! Callooh! Callay!”
      He chortled in his joy.

’Twas brillig, and the slithy toves
      Did gyre and gimble in the wabe:
All mimsy were the borogoves,
      And the mome raths outgrabe.

11
Variants and Fan Cards / Re: Really bad card ideas
« on: July 06, 2020, 03:00:35 pm »
"inflamed" = played at least 4 burning cards?

Yeah, figured after the 8th time I should just call it something.
When cards in play are inflamed, you must dose them with gasoline and set them alight.

Pyromaniac
Treasure

+ for every inflamed card, and every card that has caught flame from a inflamed card.

You may light this card on fire. If you do, + and trash this card

I think my ideas were already bad enough, but ok.
They would be too good if I only made them better, so I may as well make it worse

12
Variants and Fan Cards / Re: Really bad card ideas
« on: July 06, 2020, 02:21:41 pm »
"inflamed" = played at least 4 burning cards?

Yeah, figured after the 8th time I should just call it something.
When cards in play are inflamed, you must dose them with gasoline and set them alight.

Pyromaniac
Treasure

+ for every inflamed card, and every card that has caught flame from a inflamed card.

You may light this card on fire. If you do, + and trash this card

13
Variants and Fan Cards / Re: Really bad card ideas
« on: July 03, 2020, 01:48:04 pm »
Bullseye Lantern
Action-Attack

A player of your choice reveals their hand

14
Variants and Fan Cards / Re: Really bad card ideas
« on: July 02, 2020, 08:06:38 pm »
Cremation
Landmark
When you trash a card, set it on fire, then +1VP.

Phoenix
Action
You may trash a card, if you do, set it on fire
----------------------------------
When you trash this card, if it is set on fire, gain a Phoenix.

15
Variants and Fan Cards / Re: Really bad card ideas
« on: July 01, 2020, 07:33:43 pm »
Socially Distanced Lands
- Reserve-Action-Victory-Curse

Put this on your tavern mat

------------------------------------------

When you would exile this, instead put this onto your tavern mat.

------------------------------------------

If you have any tokens at the end of your turn, you may call this to spend  1 token, and move this into exile

--------------------------------------------

At the end of the game, if this card is:

In the supply, this is worth -2 to all players

In your deck,  this is worth -4

On your Tavern mat, this is worth 1

In Exile, +10

Edit: Fixed wording

16
Variants and Fan Cards / Re: Really bad card ideas
« on: June 30, 2020, 08:17:41 pm »
D&D Ideas:
Quote
Lute
Treasure-Heirloom-Looter-Reaction


Each other player takes a Ruin
--------------------
When you play a bard, you may reveal this to receive a boon
(Lute is a Heirloom for bard)
Quote
Warlock
Action-???
You may sell your soul to the player on your left.
 
 If the player to your left is a...
        Fiend, All players except you and the player to your left catch on fire
        Archfey, All non-fey players except you are charmed by you until the end of their next  turn
        Great Old One, you gain the ability to communicate telepathically with the other players at the table for the rest of the game
Quote
Tiefling
Action-reaction
You may perform one of the minor miracles listed: Your voice booms up to three times as loud as normal for 1 minute; You cause flames to flicker, brighten, dim, or change color for 1 minute; You cause harmless tremors in the ground for 1 minute; You create an instantaneous sound that originates from a point of your choice within range, such as a rumble of thunder, the cry of a raven, or ominous whispers; You instantaneously cause an unlocked door or window to fly open or slam shut; or You alter the appearance of your eyes for 1 minute.
--------------------------
When another player play a attack card, you may reveal this to surround the attack card with hellish flames.
Quote
Boots of the Winterlands:
Reaction

When you would Ignore something on a card, you may reveal this to Ignore the card that told you to ignore it
(Snowy Village)
Quote
Displacer Beast
Action-Duration
+1 Action
For the rest of the game, players at the table view you as one foot to your right or left, your choice
Quote
Deck of Many Things
Action
Name a number. Receive cards from the Deck of Many Things equal to the number you named.
(Pile works just like boons do)

Deck of Many things Cards:
Quote
Balance. Your mind suffers a wrenching alteration, causing your alignment to change.

Comet. If you win this game, you gain experience points enough to age one year.

Donjon. You disappear and become entombed in a state of suspended animation in an extradimensional sphere. Everything you were wearing and carrying stays behind in the space you occupied when you disappeared. You remain imprisoned until you are found and removed from the sphere. You also must forfeit the game
 
Euryale. Take a new Twice Miserable, even if you have Miserable or Twice Miserable already.

Flames. A powerful devil becomes your enemy. The devil seeks your ruin and plagues your life, savoring your suffering before attempting to slay you. This enmity lasts until either you or the devil dies.

Gem. +2500

Idiot. Reveal your hand. Trash a card of your choice. There must be no cards costing higher than the trashed card in your hand

Jester. You can draw two additional cards beyond your declared draws.

Key. Choose 1: a magic weapon appears in your hands, or you may gain a card of your choice.

Knight. You gain the service of a knight. The knight serves you loyally until death, believing the fates have drawn him or her to you.

Moon. Gain three wishes

Rogue. Someone at the table becomes hostile to you. When they play an attack, that card only effects you. When they play a non-attack card that affects other players, it doesn't effect you.

Ruin. -100 You may not have below

Skull. Gain the Curse pile to your hand

Star. Draw two cards

Sun. Gain a card costing up to

Throne: You gain rightful ownership of a small keep somewhere in the world. However, the keep is currently in the hands of monsters, which you must clear out before you can claim the keep as yours. You may also play a action from your hand twice.

Vizier. Once, at any time you choose during the game after drawing this card, you can ask a question from the table and receive truthful answer to that question.

The Void. Your soul is drawn from your body and contained in a Dominion box at the nearest Game store. You lose the game. The next person to open the game box your soul is kept in releases you back to your body


Edit: Added a box around each card for easier reading

17
Variants and Fan Cards / Re: Really bad card ideas
« on: June 30, 2020, 04:29:20 pm »
[there was pictures here once, but to save quote size I removed them]
The Old Gods of Azeroth, in Dominion form. I did have to take some liberties with C'thun's effect, it definitely translates poorly.
The first one is hard to track
The second isn't the worst idea, but gets better as more cards enter the trash.
The third seems like it would be a good project, and for a slightly cheaper cost
The 4th is useless in games without , and should also be an attack

18
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2020, 11:07:26 pm »
Xzibit's Gold
$4 Treasure - Reaction
When you play this, this is worth $1+$3(n-1) where n is the number of times a Xzibit's Gold has been played this turn.
---
When another player gains a Province, you may trash this from your hand. If you do, gain two Fool's Golds, putting them on your deck in any order.
Isn't this always going to be better than a Fools Gold?? Other than the below the line effect

What thread do you think you are in?
Right now, it's more of a "unconventional card ideas" thread than a strictly "bad ideas"  thread

19
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2020, 10:34:34 pm »
Xzibit's Gold
$4 Treasure - Reaction
When you play this, this is worth $1+$3(n-1) where n is the number of times a Xzibit's Gold has been played this turn.
---
When another player gains a Province, you may trash this from your hand. If you do, gain two Fool's Golds, putting them on your deck in any order.
Isn't this always going to be better than a Fools Gold?? Other than the below the line effect

Except when you want to buy 2 of them with 4 money and 2 buys.

Also, good necros, are you getting the best of RBCI?
I'm trying to read the whole thing, because of spare time. I'm sorry about reviving old conversations

20
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2020, 08:46:53 pm »
Xzibit's Gold
$4 Treasure - Reaction
When you play this, this is worth $1+$3(n-1) where n is the number of times a Xzibit's Gold has been played this turn.
---
When another player gains a Province, you may trash this from your hand. If you do, gain two Fool's Golds, putting them on your deck in any order.
Isn't this always going to be better than a Fools Gold?? Other than the below the line effect

21
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2020, 05:38:09 pm »
Amateurs.

No effect
0*

You cannot gain this card.
------
In games using this, add an extra kingdom card to the supply.
booooooring!!!
No affect
$0
When you play this, return it to your hand.
Reveal the top five cards in the Copper pile and choose one: move them to the bottom of the pile, or put them back in any order.
If your deck is empty, discard your deck.
Pass a card to the opponent on your right. He must pass the same card back.
Reveal cards from your deck until you reveal a card. Put it on top of your deck. If there are no cards in your deck, this does not take affect.
Setup: After you choose the kingdom, it this card is in it, choose another supply pile and add it to the supply. Nobody may gain a card from this pile.
This gives you a ton of information on your deck if you play it with Overlord or Band of Misfits

22
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2020, 05:18:31 pm »
Rocks fall, you all die
Event- e


If you have the DM, roll 10d6. Trash cards equal to the number rolled. Otherwise, take the DM




DM
Artifact
At the start of your turn, gain a action card to your hand

23
Variants and Fan Cards / Re: Really bad card ideas
« on: June 29, 2020, 02:53:34 pm »
Interesting thought I had... what cards can we most horribly break just by removing one word/short phrase? The less removed, the better.

Probably the best I can do...
Quote
Trade
Trash a card from your hand. Gain a number of Silvers equal to its cost in coins.

When you would gain a card, you may reveal this from your hand. If you do, gain a silver.

There's more
Quote
Black Cat
+2 Cards
If it isn't your turn, each other player gains a Curse

When another player gains a Victory card, you may play this from your hand

24
Variants and Fan Cards / Re: Really bad card ideas
« on: June 22, 2020, 03:45:38 pm »
Maybe a Project that gains one and plays it each turn, keeping them in play until there are 13 and then you gain 13 VP?
Or draws 13 cards, like a weaker sinister plot

25
Variants and Fan Cards / Re: Really bad card ideas
« on: June 22, 2020, 11:45:43 am »
Chromatic Scale
Action
Play a note from hand a number between 12 and 88 times.

It's not a very chromatic scale if you're playing the same note over and over.
True, this would be better:

Chromatic Scale
Action
Reveal any number of notes from your hand. If you revealed a number between 12 and 88, play them. If you revealed less, gain a Note.

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