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Dominion General Discussion / Re: Marchland
« on: April 09, 2024, 02:21:47 pm »
More like April-not-in-my-land. It won't ship outside of US yet.
The no visiting rule (which only applies to category 1 if I understand correctly) in particular seems to be designed to be able to use moving on-gain effects on cards that are gained into your hand or onto your deck. So to me, it seems logical to broaden the expected location for gained cards to:
a) Your discard pile
b) Your hand
c) A specified location in your deck (which means that if the gained card entered your deck pre shuffle, it can no longer be moved)
As cool as being able to dodge Siren's restriction with optional topdecking, it is something that Armory and ideally also Replace should be able to do as well if we go for it IMO.
That said, I know I cannot outthink the development team, so I'm pretty sure they have good reasons why it is the way it is now.
Expected location can already be your discard pile or your hand. That's why for instance Watchtower can trash a card that is gained to your discard pile, your hand, your deck, or wherever. And it's actually why we CAN'T dodge Siren with Armory or Transmogrify.
If we could dodge Siren with Armory, that means we couldn't trash Seahag's curses with Watchtower. Pretty sure that's why the rule is the way it is.
But it could have been that the only expected location would be your discard pile, so that Watchtower, Siren, Royal Seal, etc. all lose track of a card that isn't gained to your discard pile.
However, Replace, Summon etc. is different: Replace has two separate instructions: Gain a card to your discard pile; move it onto your deck. Since Siren and Watchtower trigger on when-gain, it makes no sense that they would wait until Replace's second instruction is carried out.
Day 2:
- 8/25 kingdom cards, 0/25 sideways cards, 0/12 wooden cubes, 6/6 playmats, and 35/35 tokens (we haven't seen the mats and tokens, but you get a peak at dominion.games)
- 0/3 Treasures, 0/2 Attacks, 0/2 Duration cards, and 0/1 Reaction
- 3/15 uses for tokens
- 4/16 uses of "trash"
- no card with a word in quotation marks on it
- a card with only 3 words on it (Acting Troupe); a card with only 4 words on it (Scholar)
- 0/3 ways to play Actions in your Buy phase
- no way to take a turn after the game would otherwise be over
- no trasher you can't turn off
- nothing that cares about shuffling
Sorry if I stole your thunder, J Reggie! I was curious to see where we stand.
Actually, Oyvind, the number of colonies should always be equal to the number of provinces
Actually no.
I hope DXV would confirm oyvind.
You are correct. From the Prosperity Rulebook, second edition:QuoteUse 8 copies of Colony for games with 2 players, 12 for games with 3 or more
players.
*Edit* First Edition rules say the same. And the rulebook is definitely aware of 5-6 player rule changes, because it describes the game ending on 4 empty piles in a 5-6 player game.
Actually, Oyvind, the number of colonies should always be equal to the number of provinces