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Rules Questions / Re: Errata to extra turns
« on: September 27, 2023, 04:10:06 pm »Yes, that's correct.
Then Possession should also be an Attack.
Yes, that's correct.
I assume "Your debt is forgiven" means you just return all your Debt tokens to the supply?
Debt relief is a must-buy even in games without debt, as it's essentially a one-shot Fortune.
It could be problematic in combination with Mountain Pass: No player may want to buy the 1st Province, since the other player could bid 40 and then buy Debt Relief on their next turn, to effectively gain 8VP for a cost of at most $3 (and having to use the once-per-game effect at a possibly suboptimal time). Maybe restrict it to returning 8 debt (the most you can get in games without Mountain Pass)?
Thank you, I have updated my submission.
7. ... If you change your entry, please do so as an edit to the post with your original entry and keep a changelog
Scheming Court
Action - Sneak - $5
You may play an Action card from your hand twice.
Sneak: Replay a card you have in play twice.
Again, a card where the Action part is already an official card (Throne Room), but the Sneak is a bonus. It's basically a once per turn King's Court, but it can also work on Treasure and Night cards.
Is it frowned upon to submit more than one entry to a contest? If I think I have two ideas both worth consideration, should I post them both?
I don't think so. You can see the rules in this link, from first contest:
http://forum.dominionstrategy.com/index.php?topic=18987.0
6. ... and a person may only submit one entry to a challenge
$2 Event: Crucifixion
+1 Buy
Trash a card from your hand for +$1 per $1 it costs.
You may gain a card out of the trash. Take the Boulder.
State: Boulder
While you have this, you can't gain cards out of the trash.
At the start of your Buy phase, return this.
Is it intended that it can trash and regain a Province to buy a Province?
$2 Event: Crucifixion +1 Buy Trash a card from your hand for +$1 per $1 it costs. You may gain a card out of the trash. Take the Boulder. | State: Boulder While you have this, you can't gain cards out of the trash. At the start of your Buy phase, return this. |
$3 Action - Command - Wheel of Time: Bowl of the Winds Play the set-aside card in front of you, leaving it there. You may rotate the Wheel of Time pile. - Setup: Set aside a different unused Action in front of each player. | $4 Action - Command - Wheel of Time: Saidin +1 Action Play the set-aside card in front of you, leaving it there. Rotate the set-aside cards clockwise. | $5 Action - Command - Wheel of Time: Saidar +$2 Play the set-aside card in front of you, leaving it there. Rotate the set-aside cards counterclockwise. | $6 Action - Command - Wheel of Time: Aes Sedai +1 Buy You may swap your set-aside card for someone else's. Play the set-aside card in front of you, leaving it there. You may play it again. |
County Fair - a rotating split pilePark & Ride is far too similar to Student.
Ticket Booth looks very weak. Terminal sifting is not really a thing with only 1 Card and it does nothing in Kingdom without other Alt-Treasures for a long time (takes a long time until Ride Ticket is more than just a Silver).
I like State Fair though, that is some cool Forager style interaction. But the on-play effect has to be stronger.
Ally: Circle of Mages
When you gain a Curse, you may spend 3 Favors to exchange it for a card costing up to $3
Lovely idea.
It would probably be fine only costing 1 favor and/or allowing a gain up to $4. In games without a Curser it's basically Alms, and you still need a buy. It may even be fine not specifying Curse (to combo with Silver and Copper gainers, more remodel variants, etc.)
Thank you for the feedback. I have revised it to now state: "When you gain a card, you may spend 2 Favors to exchange it for a card costing up to $4"
Ally: Circle of Mages
When you gain a Curse, you may spend 3 Favors to exchange it for a card costing up to $3
Lovely idea.
It would probably be fine only costing 1 favor and/or allowing a gain up to $4. In games without a Curser it's basically Alms, and you still need a buy. It may even be fine not specifying Curse (to combo with Silver and Copper gainers, more remodel variants, etc.)
I agree this project feels way off as it is hard to hit $8 if a strong attack card are on board which completely defeats the purpose of such a project, notice most moats cost $2 or $3, that is to help players gain them even through heavy attacks. Also the odds you get a mega action hand of 5 card is doubly hard when you are forced to discard down to 3 cards or have a lot of junk cards in your deck.Project: Magna Carta
Cost: $8
Text:
When another player plays an attack card, it does not affect you.
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You must have at least 5 differently named Action cards in play to buy this.
I know some people (especially those I play with!) often want more ways to "defend" against attacks. Moat, Champion, Lighthouse... are there other "full" protections? A project may be a good place for such a design. But it's not an easy thing to design.
As it currently stands, there are *so* many barriers here. Some kingdoms don't have any villages, and then you'd need at least 4 different cantrips, which is rare too. On top of that, you have to land such a hand with 5+ unique action cards played with at least $8 coins, likely before greening starts for it to be worthwhile (though not necessarily before). And, even if you land all that, this project can end up in kingdoms with no attacks!
Does it need something else added instead of just moat-effect? Does it need a lower barrier (not 5+ unique actions in play)? Does it need a lower cost? I don't know. But it feels to unreachable for this first version.