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2016 DominionStrategy Championships / Re: Signups 2016 f.ds Championship
« on: September 26, 2016, 12:01:57 am »

2015 / Re: Schedule & Results
« on: October 05, 2015, 09:07:41 pm »
First 4:1 TadyBoy

Thanks for the games ! It's interesting how 4 out of 5 games included Chapel, so it's all about opening hand (which I got 5/2 against TadyBoy's 4/3 twice), and shuffle luck (TadyBoy missed Chapel on second reshuffle while I didn't.)

2015 / Re: Signups
« on: September 09, 2015, 07:43:12 pm »

If not for Microsoft College Puzzle Challenge I already registered, I'd love to go :'(

Innovation Game Reports / Helicopter to the Rescue
« on: December 15, 2013, 04:22:43 am »
A game where I was on defense half the time, but somehow pulled off a victory.

My Fermenting scheme got razed by Parachute, which in turn was nullified by sharing Railroad. I started over again, but that spared Cord enough time to grab six achievements. In turn 18, I had no choice but blindly melded a card with Experimentation, and, tah-dah, Helicopter.

Then I literally obliterated his board in one action, leaving only Bangle and City State as his top cards. As he struggled to find a way out of early age, I tried to get ahead in scores since my Helicopter gave him massive point lead, and just in time when he got 7 on his board, my Computer connected me to Globalization and there it is. What a game.


His last turn says it all. My score was over a hundred, so my opponent had to either do something with Jackie Chan or try to get ahead in scoring. Unfortunately, he chose the second option and, as you can see, his attempt to score backfired and gave him three unwanted achievements ([9], [Emp], and a solid flag) and "won" for a millisecond until my Jackie Chan blew his finishing move and stole it away. It was my first time drawing him, so I'd say that my win rate with Jackie Chan is 100%  ;D

This is merely my guess, so feel free to give a better suggestion.

Emperor Meiji : "If you would meld a card of value 10 and you have top cards of values 9 and 8 on your board, instead you win."
According to wikipedia, "Emperor Meiji, the 122nd emperor of Japan, presided over a time of rapid change in Japan, characterised by Japan's industrial revolution." I guess you win by advancing your empire all the way to 10, though it may have a deeper meaning.

Charles Darwin : "If you would claim an achievement, first if no other player has as many or more achievements as you, instead you win."
He proposed the theory of natural selection. The strongest (most achievements) survives.

Caresse Crosby : "If you would splay a fifth color left, instead you win."
She is the inventor of modern brassiere. You tuck a piece of clothes (leave) to adjust (splay) your bust until they fit.

Kim Yu-Na : "If you would score a card with a castle, instead you win."
A female South Korean figure skater. You could win by scoring her Ice Skates.

Jackie Chan : "If an opponent would win, first score all other top figures in play. If you now have the most points, you win instead."
You force your opponent to have a final one-to-one showdown with Jackie Chan on scores.

Social Networking - "If you have fewer factory, fewer crown, and fewer castle icons than each other player, you win."
These icons represent industry, authority, and military respectively. If your people are oppressed by them, they will form a powerful social network and fight back.

Innovation Articles / Re: Figures in the Sand: Age 1
« on: July 29, 2013, 07:48:35 pm »
When performing the Reformation dogma effect or another similar effect, you are not allowed to choose to tuck the same card repeatedly.  You choose all your cards to be tucked first, then proceed to tuck each chosen card (or perform another effect 'instead' for that card) only once.

Ah, thanks for the clarification. But still, being able to hold multiple yellow cards in hand and use them all in one action is nice.

Innovation Articles / Re: Figures in the Sand: Age 1
« on: July 28, 2013, 03:44:44 am »
Nice write-up! First of all, to make this article complete, I suggest you mention Gilgamesh.  :P

I agree with everything you say. Tigernmas is the best Age 1 figure, and definitely the one you have to watch out or your whole board would disappear (which happened to me once...) Most cards do basic things, but there's two outstanding figures that open up new combo possibility.

Sunsho Ao - This is one of the two cards (the other is Mikhail Kalashnikov from Age 9) that allows you to play the same card several times in one action. Use Reformation to tuck Toothbrush from your hand five times to splay left all five colors! Or if you want something broken, tuck Soap, and use Soap to tuck the same yellow card over and over again for infinite actions! (need rule confirmation)

Hatshepsut - We all know math is great, but she knows a better trick. Pair her up with Agriculture and you can tech up while scoring! And you don't have to worry about your cards being melded over since everything goes to your hand and score pile. Hmm? Her Karma requires you to have a 1 in your hand? Use her Inspire effect!

Innovation Game Reports / Cell Phone
« on: June 22, 2013, 03:37:10 am »
Cell Phone is one of the cards that look cool but I never had a chance to try it out. I get to try it in this game, but it draws me only two cards for the first two times. Disappointing. Then my opponent is about to win next turn and Cell Phone is the only card on my board that seems useful at the time, so I give it another chance and, wow, four achievements in one action, as you can see from the image. However, it's not good enough since I'm behind in score and I need one more achievement to win by Self Service, so looking for all possible moves, my only hope is to achieve Heritage by tucking a blue card with Colonialism, and I made it.

Guilds Previews / Re: Preview #2: Doctor
« on: June 04, 2013, 10:20:36 am »
you can increase your handsize during your buy phase?  I wonder if there's any reason why you'd want to do that... shuffle quicker?
1. Reveal Rats and trash it
2. Discard Market Square to gain a Gold
3. Draw Market Square
4. Repeat

Innovation General Discussion / Re: Greatest Innovation moments 2013
« on: June 02, 2013, 04:56:55 am »
Crazy Watermill. And two turns later, the cards I tucked also give me History, Supremacy, Heritage, and Wealth after splaying two colors (and no, I didn't even meld Email)

Innovation Articles / Re: Strategy Guide: Fermentation and Reformation
« on: March 26, 2013, 06:09:52 am »
Nice article. It covers pretty much everything I can think of, so I'll just add a few cards to the list.

- Perspective is a decent scorer if your combo halts before age 7 or if you want to stop your opponent from winning by achievement, given that you've tucked enough lightbulb icons, but the downside is that you have to meld Perspective over Fermenting.
- Alchemy and Physics can also counter the combo by returning the whole hand if their dogma is shared and failed. Thus, you have to be careful if you have more castle and/or lightbulb icons than your opponent. On the other hand, if your opponent has a big hand already and you can't find any other way to stop him, you can deliberately share your Alchemy's or Physics's dogma.

Innovation General Discussion / Re: Greatest Innovation moments 2013
« on: March 22, 2013, 01:40:42 am »

I used Tools to meld Compass. ksasaki shared Domestication and forced me to meld Ice Skates on top of it. Well, that could happen.

So I gave it a second try and got Feudalism, then I drew Engineering and melded it next turn. ksasaki played Domestication twice and made me meld Age 1 cards over both Age 3 cards ... Well...

Innovation General Discussion / Re: Anyone played against First?
« on: March 21, 2013, 08:41:34 pm »
I'm curious whether he is playing amongst his friends, or is conmingling with the existing playerbase.
My other account is 雪, but one day I couldn't find any opponent to play against, so I created this alternate account and ended up ranking higher.

really like his style though
Glad you like it :)

Does he play echoes?
Yes, and I love it.

2012 / Re: Chapel Division: Brackets and Results
« on: December 09, 2012, 04:47:42 pm »
I played very well in the games I won with engines, but poorly on those I lost with cursers/BM. Anyway, congrats for advancing to the next round.

Game 1: Courtyard > Bridge, which allowed me to end game on piles.
Game 2: Sea Hag, ugh. And when I look back I realize Gold is better than Lab here.
Game 3: A hand with Baron and 4 Coppers has haunted me, so I decided to not risk with Baron/Scheme. It was a tie, so I don't have much to say.
Game 4: Menagerie, my favorite card. I set up neatly and managed to have two double Province turns.
Game 5: Salvager vs. Moneylender opening. Turn 3 Gold was the deciding factor, since there were no $5 cards.
Game 6: mith pretty much sums it up.
Game 7: Mint. That's it. I don't know why I bought it. mith's viillages did nothing, but my Mint purchase was worse.
Game 8: This made me confused.
Expand turn 8? I planned to Expand Treasury to Province but never got a chance. Maybe I should have bought Province right away.
Farmland? got a chance to buy one turn 14, but didn't see that Gold anyway.

mith played well in mediocre games (in which I have to admit I'm not good at.) Good luck with the rest of this tournament

2012 / Re: Chapel Division: Brackets and Results
« on: December 03, 2012, 06:29:26 pm »
Game 1 First 43 : 15 BlackJackDavie
Key cards - Wharf, Border Village, Envoy, Hamlet, Outpost, Expand
all juicy engine components. My opponent went Province a bit too early.

Game 2 First 34 : 33 BlackJackDavie
Key cards - Sea Hag, Scheme, Moat, Baron
What a mess. we both struggled at $4 for like ... 12 turns ? pretty sure I played it wrong. Scheme+Moat could have provided decent defense. I was panic and just grabbed random cards, but miraculously those Estates (and last turn with double Duchy) pushed me just enough to win.

Game3 First 47 : 35 BlackJackDavie
Key cards - Vault (Possession, Festival, Council Room)
Council Room + Possession looked promising, but since cards were very expensive and we both opened 5/2, I decided to go for a simple Vault/Gold/Province route. His Militia hit me hard, but it may also collide with this Vault, so it dragged both of us down.

Game4 First 42 : 21 BlackJackDavie
Key cards - Tactician, Bridge, Conspirator, Inn
He claimed he has a trouble pulling off Tactician combo. So he went plain BM and snatched double Province once, but my Tactician engine caught up last turn with 4 Bridges in play

Final result: First 4 - 0 BlackJackDavie

Thanks again for a friendly series

Dominion General Discussion / Re: Homage to the Best Card
« on: December 03, 2012, 07:11:57 am »

Dominion General Discussion / Re: A list of cards that cause problems
« on: April 30, 2012, 02:02:14 pm »
Interesting to see that you didn't include Curse. I put it at the top of my list.  8)

I have played more than enough to get all rules questions, and fist fight seems out of question for me, so I only have a list for annoying cards.

Swindler - "Hey dough I heard you like Swindler, so I Swindler your Swindler into Swindler so that you can use that Swindler to Swindler my Swindler into Swindler." or something along that line
Minion - "Hey dough I heard you like Minion, so I Minion away your Minion so that you can draw another Minion to Minion away your hand and get more Minions."
Possession - "Hey dough I heard you like Possession ..."

You can see the analogy here. I don't like cards that affect itself, which means that in a mirrored game the one who hits first tends to win. This does not happen often, but I hate it when it does. A few other similar cards are Sea Hag and Smugglers.

Want to join badly, but I already booked a ticket for a flight back home after graduation :-[

Is it acceptable if I'm lucky enough to be the winner but give up my spot for the second place ? I just want to see how far I can go, so ...

I haven't visited this forum for a while after Isotropic tournament ... well I think I should fill in the missing part here.

Game 1 : (Treasure theme) Yes, I was extremely lucky to draw $6 turn 3 and $5 turn 4 (or the other way around) and bought Mint and Venture, which is the best opening you could wish for in this kingdom set. After that I played in auto mode: Mint Plat or Venture, buy only Colony/Plat/Gold/Venture, gg.

Game 2 : (Trash 'em all theme) Too many trashers I would say. My draws were very interesting (?): I opened 5/2 Upgrade/nothing, then my Upgrade missed Estates for a few rounds. At one point, I drew three Upgrades and turn all Estate into Silver in one single turn. Eventually, my deck only consisted of one Upgrade, Golds, Silvers and victory cards.

Game 3 : (Monarch theme) Not familiar with multiplayer game, I opened Ambassador which I regretted later since everyone else either got Masquerade or Bishop, leading to a quick game. Since I knew I was screwed, I just fooled around and tried KC/Jesters, and I once pulled off TR/KC/Jester/Jester. I ended up in second place, but that was fun !

Game 4 : (Trading theme) Caravan, Jack of All Trades, Trade Route, Trader, Haggler, Trading Post, Nomad Camp, + three other non-cantrip cards with no +buy

Thanks to ! Since engine-building is impossible here, Jack of All Trades is dominating. Unfortunately, other players were not aware of this fact. (there was one guy standing aside saying something about how unbalanced JoAT is, was that you, Forge!!! ?) And how bad did it go ? I grabbed half of the Province pile (6/12) ...

All in all, my first IRL tournament was a great experience. Big thanks to Cat&Mouse Game Store for organizing this !

2011 / Re: Schedule and Results, Part II
« on: December 29, 2011, 03:23:42 pm »
Chapel Division
Result will be shown after this analysis ....

Game 1
Young Witch game with no $5, so after we opened Young Witch/Loan I bought a Potion and went Apothecary/Golem. olneyce bought a few silvers, but that didn't help reaching $6 at all, not so surprising since he would have a 4-card hand from YW. While he struggled with money, I set up a decent Golem engine and even grabbed a Gold before he did. He tried to get Potion later, but that was too late, and I was able to eat all 8 Provinces ! result : First 57-17

Game 2
Worker's Village with Peddler. I usually open WV, but Remake distracted me, so the game was over after he bought 3 Peddlers in one turn.  result : olneyce 45-33

Game 3
Tactician game. I got a big lead for a long time thanks to good draw, but then ... I miscalculated ! I had $12 but I thought it was $13, so I bought a Province and then, sadly after realizing that mistake, Estate. He had a Tactician turn two turns after and able to bought the last two Provinces with exactly $16. I couldn't even get $5 before he played Tactician, because I couldn't draw any of my Golds on those turns. result : olneyce 30-28

Game 4
Vault game. Then to our surprise Chapel appeared as the bane for Young Witch in Black Market ... and worse, olneyce ALWAYS drew Chapel after playing Vault. I had lucky Chapel hands with 4 coppers and 3 coppers + estate, two Estates left just in case of Province tie breaker. result : First 36-23

Game 5
Engine game - TR, Festival, Vault, Mining Village, Council Room, Festival. We both went for Nobles first, then I got several engine cards while olneyce chose Big Money. olneyce grabbed a few Provinces early while I had a decent Fairgrounds deck. But then ... I trashed my only Mining Village in the last turn and was down to 14 different cards ! 14 points lost ! but, well, what's done is done. result : olneyce 56-55

Game 6
I love this board - Highway, Menagerie, Hamlet, Remake, Scheme. We both opened Scheme/Remake, wishing to trim our deck down as fast as possible. However, he was too busy trashing coppers while I grabbed 3 Highways early against his 1. My Highway lead brought me along the way, and I ended the game on piles. result : First 21-10

Game 7
So it came down to the last game ! I thought it was a boring board at first. Witch, Scheme, Spice Merchant, Develop. But then, he taught me a new trick: opening Develop/Spice Merchant, and then developing SM to Witch and Scheme ! very neat trick, and it was the first time I saw it. He cursed me hard, and finished with Stashes/Adventurer for a gauranteed Province each reshuffle. result: olneyce 36-19

Final result - olneyce 4:3 First

I can't believe I made calculation mistake in game 3 and stupid mistake in game 5 ! Thanks for a tense series (and neat trick in game 7) . Congratulation olneyce for advancing to the next round, and hope I could get a revenge series next tournament.

2011 / Re: Schedule and Results, Part II
« on: December 20, 2011, 05:03:57 pm »
I played around with this for a while and came to a surprising conclusion... But first, some observations: this is pretty much a big money game and Mint is quite awful (especially if you're trashing one of your Silvers). Laboratory is also quite weak in BM games. The main goal is still Provinces, but Nobles are very important as well to get the VP-advantage. The simulator wants at least one Gold before diving into the Nobles (and Provinces). My play would be to aim for Rabble first to kick start the deck, then get a Gold and start greening (Nobles and Provinces). The simulator likes that too, but it likes something else even more (and the fact you both open Silver/Silver should be a good clue): Noble Brigand into Nobles. That bot beats Rabble into Nobles 56-39.

Thanks for the result ! It is really surprising. I agree with your analysis, though in fact Qvist made use of Mint quite well, gaining three Golds from it. I will give Noble Brigand a try next time :)

2011 / Re: Schedule and Results, Part II
« on: December 20, 2011, 11:34:07 am »
In game 4, we both were going for Fool's Gold / Horse Traders. FG split was 6/4 in my favor. I bought 2 Ghost Ships to slow first down and to get the FG togehter while he tried Venture which was a little bit too slow. I got the lead and had it until the very end. Then I made the mistake of the tournament. I bought Crossroads instead of Estate because I thought I had a higher lead (Don't ask me why).

I ignored Ghost Ship at first because of Horse Traders, but I got to use the reaction part only once. Moreover, it can help you topdeck Fool's Gold for the next hand (see turn 15), but again I took that advantage exactly once. And, hey, Venture will skip green cards you topdeck, but again .... That's why my strategy turned out to be bad in game 4.

I think we need a simulator for game 2, but in my opinion with those Nobles my deck cycles faster, not clogged up, and I consistently hit $6 and buy another one. If you notice the log, I didn't play all treasures on turn 15 & 19. Those turns I hit $8 but buying the penultimate Province will end in tie. You bought Lab instead of Estate on turn 22, and that's when I snatched out the last Province and kept Estate lead with second player advantage.

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