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Messages - jotheonah

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Shamelessly posting here that Unfortunate Events signups are here:

We need 4 more friends!

Your mods met in person this weekend to hash out outstanding details and try to break the setup. We now have something we're 99 percent happy with, so we should be ready to start as soon as it fills.

Also, I think it's known that joth has the best flavor on site, right?  Have we ever voted on that?  I'm voting on that.

vobe: joth

Flattery will not get you a better role assignment!

But it is appreciated.

I actually hosted a s.o.u.e mafia once, but because the story was so unpleasant, I took the logical conclusion and didn't tell it past the opening flavor (somehow Lemony always decides to print his books anyway!)

Might sign in if it's still open at 5.5

Really! Here on f.ds or elsewhere?

I implore you, if you value your happiness, click away from this mafia game. There are many other games you can play on this site, and none is as filled with gloom and despair as this game, which tells the story of the orphaned Baudelaire children.

You still have a chance to reconsider typing “/in”. And while it is my solemn duty to moderate this somber game, you have no such duty.

“A Series of Unfortunate Nightkills” is a semi-open setup for 13 players, a word which here means that while some information about the setup will be made public, a good deal more will not. For instance, it will be made public that three players are Baudelaire children and that these three players, who will share a Quicktopic forum, must have at least one survivor in order for the town faction to win. And it will be made public that three other town players are Volunteer members of the VFD, a secret organization working to protect the Baudelaires.

On the other hand, the identities of these players, their powers, the powers of the other four town players, and the powers and identities of the three Arsonists out to kill the Baudelaire children, are all hidden information, a phrase which here means it will only be included in part in select private messages at the start of the game. The existence, purpose, and location of the sugar bowl will also remain a mystery.

The object of the game is to eliminate all three Arsonists while preserving the lives of at least one Beaudelaire child. Unless, of course, you happen to have received one of the three PMs that designates you an arsonist, former members of the VFD who have dedicated their lives to starting fires, in which case your objective is to kill all three Baudelaires, as quickly and efficiently as possible.

This game will be full of death, despair and unhappy endings, and if you wish to sign up for some other game, such as Pony Party Mafia, no one will think less of you. However, if you still wish to participate in the sad tale about to unfold, sign up here.

-- Lemony Snicket

Welcome to "A Series of Unfortunate Nightkills", a semi-open mafia game based on Lemony Snicket's "A Series of Unfortunate Events".

Moderated by jotheonah and Glooble

This space held for rules, player lists, day starts, etc.

1. A Drowned Kernel
2. shraeye
3. 2.71828.....
4. MiX
5. Awaclus
6. raerae
7. WestCoastDidds
8. DatSwan
9. ashersky

General rules

Changes to the usual rule sets are marked in purple.

The Golden Rule:

Please remember that this is a game and your main objective is to have fun!  Be considerate of each other, don’t get personal, and enjoy the game. Please read The Civility Pledge before signing up for any mafia game on this site.  If you have not /pledged there, you cannot play. Excessive personal attacks or uncivil behavior may be dealt with by modifiers or modkills.

1. General Gameplay and Etiquette:

1. You may not quote information (either real or fabricated) from any game-related source other than the thread you are posting in. This means no quotes from PMs and no quotes from QTs in the main thread or in another QT. Paraphrasing is acceptable. If you are unsure whether a post is legal, please ask the moderator before posting.
2. There is to be NO personal communication outside of the forum postings and the QTs or other mechanisms specifically designed for this purpose.
3. As a general rule you should aim for one post every 12 hours, minimum, to keep the game moving.

2. Voting, Deadlines, and Player Death:

1. Day phases will last 5 days, Night lasts at least 48 hours. Night action deadline is 36 hours after night start. Some night actions in this game may require multiple back and forth communications with the mods. In those cases, the 36 hour deadline is for the last player submission, so please initiate the interaction before that.
2. Barring certain role-related powers, a simple majority (rounded up) of all living members must agree on one person for a lynch to occur prior to deadline.
3. Once you have reached a majority necessary to lynch, no further unvoting will change someone’s fate. Further votes will also be ignored.
4. Once a player is lynched, the game enters twilight until the mod locks the thread; all players including the one who was lynched may continue to post during twilight.
5. If the deadline is hit without a player reaching the majority of votes, the vote is treated as a No Lynch
6. Please submit votes as: Vote: PlayerName.  Votes in another format may or may not be counted. This is up to the mod's discretion. Obvious abbreviations or nicknames will be counted so long as they are unambiguous.
7. Please submit vote revocations Unvote. Unvotes are not necessary before changing votes.
8. You may Vote: No Lynch - a simple majority of these vote types are required to send the game to Night phase without a lynch.
10. Any time you are dead (either via lynch or night kill) you may no longer post in the game or in shared Quicktopics. This means that you do not even get a “Bah” post. The dead in this game are silent.
11. If the thread is locked, you may not post.  Threads can be locked for various reasons, but no matter what the reason, you may not post.  The mod may forget to lock the thread, but if they say it is locked, it is still locked. Glooble will not be able to modify posts or lock the thread, but he is full co-mod, so please respect his thread locks as law.

3. Miscellaneous/Mechanics:

1. Purple text is reserved for the mods. No invisible/small text is allowed, nor is cryptography.
2. If you have an issue/problem with the game, please discuss this in your role QT.  Do not post issues/complaints in the game thread.
3. The Mods may make mistakes - please point out any mistakes gently.  Mistakes will be corrected where possible, but sometimes mistakes are made that cannot be reversed.  These will stand as final to be commiserated over after the game.
4. Please bold all requests to the Mods so that they don’t get missed.
5. Prods of missing players may be issued after 24 hours of no activity.  A prodded player has 24 hours to respond or risks replacement.  A player who has been prodded 2 times is subject to replacement under without further notice. Players with announced VLA are exempt from this rule the first time it happens.
6. If you anticipate being unavailable for more than a 48-hour period please post a notice to that effect in the thread.  Treat this game as a commitment.  Be considerate – don’t leave us hanging. Players who fail to post for 48 hours without an announcement risk being subject to replacement and/or being modkilled without further notice.
7. Please do not discuss ongoing games, it can unintentionally affect the other game. Do not discuss this game in any thread that is not directly related to it.
8. Rule violations will be dealt with according to their severity, which may include modkill(s) if needed.
9. Players who discover they are too busy to play in a game or want to leave the game for civility issues are not allowed to officially /out in the thread.  A request to /out must only be done via a post in the role QT. Please do not use this as a manipulation technique.  (Note players may continue to threaten to /out or imply that they might as long as it does not include an official request). Requests to /out are final once submitted. There will be no /outing and then /inning back into the game so make sure that when you /out you have thought it through and really want to do it. Players that can't be replaced will simply be mod-killed. Whether your request to /out will lead to replacement or a modkill is up to the mod's discretion.

Mafia Game Threads / Re: BM25: pictures mafia (it's a day)
« on: April 17, 2019, 04:51:32 pm »
so what's this hot garbage all about?

I just read like most of it and I literally have no idea.

I'm officially calling it-- ash MVP.

I hope Snow’s ok. He never responded to DS9 prods or replacement notifications.

Ultimately, I think the idea that if it’s in the game or it serves the purposes of the game, then it will just be forgiven is false. We all understand the game, but the people are real.

On the other hand, I believe that's why this is a game: everyone's playing to win according to what they drew, which means their behaviour shouldn't be held accountable unless for the purposes of a future game. These differences are something I should really change for this format.

I think we all agree there are lines you don't cross. We might disagree on where those lines are. I think, as a community, we should strive to put them where they don't make anyone uncomfortable or hurt anybody.

faust managed to make himself an IC, which is a pretty impressive feat in this setup. And he went so many nights without being killed.

Also, I think my line on personal QTs is individuals can post them or not at their leisure.

Well, I personally think MiX deserves the MVP. Being the loser in a king-making scenario is rough, and he played well enough to be a winner as Joth said.

I would be sad to see the f.ds community legitimising the kind of behaviour that made multiple other players consider /outing by awarding the aggressor an MVP. Especially when the aggressor is still insisting that behaviour shouldn't be held accountable.

This is a fair point.

This game has honestly gone on so long it's hard for me to consider people's play holistically. Like someone said Shraeye should be MVP and I'm like "what did Shraeye do? I've slept since then". So I guess this is my way of saying I'm considering nominations.

It probably would never in a million years have worked, but town's best play on Day 6 was for Space to counterclaim WCD convincingly or for WCD to admit to being Kai Winn. If they had managed to convince ash to shoot WCD, because of deathproof and/or double vote, town could win Day 7. So even at the end when ash said town had no path to victory, there was at least a Hail Mary that could have been attempted.

One more thing: I am taking a bit of a break, but my next role madness game is going to be based on "A Series of Unfortunate Events" and it's going to be a closed setup with a lot of fun, interesting, experimental roles. Based more on the Netflix show than the books, sorry purists. Glooble is going to co-develop and co-mod.

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« on: April 10, 2019, 10:58:55 am »
Yep, I’m LVP, for sure. Le sigh...

Idk, I think Robz gives you a run for your money. Who gets lynched Day 1 as IC? :P

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« on: April 10, 2019, 10:40:14 am »
Thank you everyone for playing, and I apologize for the anticlimactic final day. As well as for my many, many minor mod errors along the way.

I learned a lot about running a closed setup and about the dangers of last-minute changes to setup design. I do believe, as most of you do, that in retrospect fully bullet-proof serial killer was OP. But I also think town had its share of bad luck and misplays. All in all, I think it ended up a fun game that any faction could have won had things gone differently, but perhaps a bit unbalanced against town.

The flavor goal of this setup has always been a slam dunk as far as I'm concerned, and I hope everyone enjoyed the vignettes. Special thanks to Glooble for jumping in and writing some great flavor. Also special thanks to ADK for what might be the shortest replacement in f.ds history, and to EFHW for subbing in for LaLight. You da real MVPs, as they say (but neither of you is the MVP).

The mechanical goal of this setup was to have a game where (A) its multiball with ambiguity about who the scum teams are (and there are three cops, but one is naive) and (B) power roles and flavor identities are independent of alignment. These goals are both deeply problematic from a balance perspective and probably beyond my skills as a game designer to balance properly. But I do think they're worthwhile and they made the game feel fun and unique.

I doubt I will run this setup again, but I thoroughly enjoyed it both times and I hope the players did too.

As a side note, I'm proud to have run a game with more non-male-identifying folks in it than maybe ever before and I'm really happy about the way that diversity in this community is growing. I think we're better for it. Fun fact: on Day 5, the town was actually majority women, the women were all town and the men were all scum, and everyone's flavor character gender matched their own. All these things were pure coincidence. (Apologies here if I've made any wrong assumptions about how people identify).

I'm not sure if MVP has to be from the winning team. If so, ashersky it is. He did play very well. If not, I would give MVP to MiX. He played incredibly well, and I think he could have won this setup even without the full BP or the SK cop debuff.

Night action tracker Google Sheet:

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« on: April 10, 2019, 10:22:40 am »
Didds' claim was incredibly anti-town to the point where it cost town the game. There, now I have nothing else to say.

Can I post my QT?


Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« on: April 10, 2019, 10:13:26 am »
Vote Count 6.1

In the ward room, Dax, Morn, Kai Winn, and Garak are all about to begin a staff meeting.

"I'm sorry to do this to you all," Garak says, pulling out a Cardassian phaser. "But I'm taking over this station on behalf of the Maquis. We'll be using it as a base to equip our freedom fighters."

"But you're a Cardassian!" Dax says. "How could you possibly join the Maquis?"

"You don't know much about espionage, do you?" Garak says. "My new compatriots recognize that all Cardassians are not the enemy. Just most of them. A position on which I happen to agree. I'll admit I'm a bit concerned that a changeling still seems to be at large on the station, but I'll let the station's new Maquis management sort that out."

Suddenly, Morn liquifies, a gold tentacle shooting out from his gelatinous form in Garak's direction. But as quick as the transformation begins, it's clear that something is wrong. The tentacle falters, the gold liquid turns a sickly brown, and then black. The Changeling crumbles to dust.

"It appears 'Morn' here forgot about the anti-shapeshifting field the Obsidian Order developed before its attack on the Founder's homeworld. With everything tied up, I'll take the command codes to my station."

Kai Winn lunges across the room.

"The prophets will protect me!" she screams as Garak vaporizes her.

"Dax," Garak says. "I consider you a friend. Unlike her. Let's end this with no more bloodshed?"

MiX has been lynched. He was Morn, the Loved serial killer.

SpaceAnemone has been nightkilled. She was Kai Winn, the double voter

WestCoastDidds has been endgamed. She was Jadzia Dax, the deathproof townie.

The Maquis scum team of Shraeye, ADK, and ashersky (Garak, the Maquis busdriver/lightning rod) wins the game.

ash (1): MiX
MiX (1): ash, SpaceAnemone, WestCoastDidds

With 4 alive, it took 3 to lynch.

MVP and postgame notes to come. If anyone wants to redact from their personal QTs, you have six hours and then I'll post them all. For now:

Scum QT:
Ferengi QT:

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 6)
« on: April 10, 2019, 07:38:06 am »
Because of full BP, one of each scum team alive and no one else, assuming SK is one of the teams, is an SK win.

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« on: April 09, 2019, 09:01:35 pm »
Vote Count 6.0

"Warning. Warning. Explosive decompression in Docking Ring 3."

The sound of the Cardassian computer awakens Garak. His first thought: "Did I set any explosives?" His second thought: "Is someone trying to kill me?"

It's only with his third thought that he remembers his last-minute Starfleet commission and decides to respond to the crisis.

When he arrives, Dax, Morn, and Kai Winn are already waiting for him. A chunk of the docking ring is gone, a forcefield holding between the hallway and empty space as repair crews get to work. Beyond the forcefield, debris. Someone destroyed a ship that was docked here-- and thoroughly at that.

"It's the Xhosa" Dax says. "And according to sensor logs, Kasidy was onboard."

raerae has been killed. She was Kasidy Yates, the 1-shot commuter.

Not voting (4): ashersky, WestCoastDidds, MiX, SpaceAnemone

With 4 alive, it takes 3 to lynch. Day 6 begins now and will end at 9 pm forum time on Tuesday, April 16th.

(Deep Space Nine Fans, a new and highly anticipated documentary about the making of the show is playing in select theaters one night only in May.)


We probably can't start until Snow returns from wherever he's gone anyway, right?

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« on: April 07, 2019, 08:56:43 pm »
Vote Count 5.6

"Wait a minute," Dax says to Kasidy, Morn, Garak, and Kai Winn, who are all still at the bar getting drunk. "Where's Miles? I guess it makes sense he'd actually be doing his job, since he is in Starfleet. Still I'd better check on him."

Dax heads to the security office where she sent O'Brien to repair the forcefields. Miles is dead.

"I saw him start to shapeshift!" the Bajoran deputy on duty says. "At least, I thought I did. I guess I'm a little jumpy."

"Well, he's not a shapeshifter," Dax says. "But look at this console. He wasn't repairing the forcefield. He was transmitting tactical data to the Maquis!"

ADK has been lynched. He was Miles O'Brien, the Maquis Mirror Universe cop.

MiX (1): ashersky
ADK (3): raerae, WestCoastDidds, MiX, SpaceAnemone
Not voting (1): ADK

With 6 alive, it took 4 to lynch. Night 5 begins now and will end at 9 pm forum time on Tuesday, April 9th.


Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« on: April 07, 2019, 07:05:29 pm »
Vote Count 5.5

"So how did operation 'Stop the mob' go?" Dax asks her "staff" who are all at the bar at Leeta's.

Morn shrugs. Kasidy says "Ummm". Garak speaks up.

"We talked about it and we decided the risk to our own safety wasn't worth it. Those station denizens are out of control."

"But on the plus side, I'm watering down the drinks, so maybe that will help," Leeta chimes in.

MiX (1): ashersky
Ashersky (1): SpaceAnemone
ADK (3): raerae, WestCoastDidds, MiX
Not voting (1): ADK

With 6 alive, it takes 4 to lynch most players. Day 5 will end at 9 pm ET time (13:00 GMT) on Sunday, April 7th.

Mafia Game Threads / Re: RMM52: Deep Space Nine Mafia Redux (Day 5)
« on: April 07, 2019, 04:58:59 pm »
Joth, when is the deadline?

in 4 hours

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