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Messages - Freddy10

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 20, 2020, 09:15:56 am »
@ [TP] Inferno  I amended my post to enable you to click when ready.

I am not sure I have entirely worded it right either. I want it to happen that if Golden Egg is the top card of its supply pile then each other player gains a gold to the top of their deck at the start of your turn. So the under the line effect triggers at the start of each players turn from the supply. Is that even possible?

The hope is that its like a wonderful present for everyone... unless someone buys them up (which would be the equivalent of killing the goose that laid the golden egg).

wouldn't it be better if it is at the end of the turn, so you have some incentive to "kill the goose"?

2
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 16, 2020, 06:28:10 am »
I already can see people watching their Mountebanks going to exile on T3 after opening 5/-  ;D

3
Dominion General Discussion / Re: Interview with Donald X.
« on: March 14, 2020, 11:21:26 am »
Adding an "X" cost could work.
Masterpiece: Treasure - $3$X
When you buy this, gain a Silver per X spent.

Stonemason: Action - $2$X
When you buy this, gain two action cards, each costing $X.

The downside of this is that it necessitates the adding of another symbol next to the coin cost.

How would you separate that on Masterpiece it means coin while on Stonemason it doesn't?

Pretty sure this version of Stonemason just wouldn't be able to do Potion stuff, which would probably be just fine.

Since you already have to explain what is overpaying, maybe a keyword make sense (it doesn't look dominiony though):

Quote
Stonemason
Overpay X: gain 2 Action cards each costing X.

Masterpiece
Overpay $X: gain X Silvers.

Herald
Overpay $X: look through your discard pile and put X cards from it onto your deck.

Doctor
Overpay $X: Do X times: look at the top card of your deck; trash it, discard it, or put it back.

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 10, 2020, 11:14:17 am »
Vestry (Action, $2)

Trash any number of cards from your hand. +$2 per card trashed.

Return this to the Supply.


A great way to get money quickly while pruning your deck, provided you have enough things to feed it...

It's interesting you can get a province on T3 by buying two fool's golds, that is a 2/2 open

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 02, 2020, 08:47:27 pm »

Study Group (Action)

Gain an Action card costing less than this. For each it costs less than this, +1 Villager.
First of all, maybe Iím missing something, but is the ďless than thisĒ statement necessary there? You are already gaining a or under card, soooo... Anyway, this card is an Altar that gives Villagers instead of trashing a card. But you can go up to 5 Villagers. As opposed to trash 1 card. Are those 2 effects worth the same price? I donít believe so... I think that Study Group is stronger than Altar with that clause.


I think that "less than this" means that you can gain a $5 cost card and 1 villager, or a $4 cost card and 2 villager, and so on (the $ and the villager must sum 6 if there is no cost reduction)

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 21, 2020, 09:41:41 am »
So when my opponent, who went first, gets their witch on turn 3, they can wreck my ability to be Twice Industrious?

I don't think Witch effects getting Twice Industrious, but even without that interaction it's probably a bad design anyways. I think I'll change its abilities to reflect a cost $2 card or make it a debt card. This way you don't have to rely on taking a chance and getting lucky. Thanks to you and Naitchman for the feedback.
I mean, Witch, Marauder, even Messenger have the ability to mess that up for other players - rather than a cost wording, change it to "When this is one of your first two cards you gain during your turns" and you're fine.
What i think is that is not something that is bad per-se. Your opponent is also foregoing their "twice industrious" (maybe i'm only thinking on 2 players games). I think it becomes a little swingy with some heirlooms,

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: February 21, 2020, 08:50:39 am »
So when my opponent, who went first, gets their witch on turn 3, they can wreck my ability to be Twice Industrious?
If witch is on the kingdom, you are second, and your opponent opens 2/5 or 5/2, maybe lumber camp is not your best choice.
Your opponent is also foregoing their posibility of take twice industrious by going for witch.

8
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: January 15, 2020, 11:14:22 pm »

Quote
moot point since this is edited out, but an attack doesn't have to "attack" to be an attack - check out Minion.

It does have to option to attack, though.  Technically speaking, without that clause, the card doesn't attack.  It just doubles another attack.  Minion has the explicit option to attack every time it is played.

If a card can't attack on its own, can it be an attack?

I think the attack type idea was to make other cards, such as moat, be able to interact with them.
Legionary also does not always "attack"

9
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 28, 2019, 03:50:56 pm »
Somehow releated to this contest: Asper made team cards some time ago: Asper's Cards

10
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 23, 2019, 08:15:36 pm »
So, if I play Jester, do I count "I or she gains" effect as which? Benefit? or Attack?
For Jester, obviously, $2 is the benefit, and the rest of the text is attack. Benefit is what you get when all the opponents are Moat'ed, attack is the rest. For example, Sea Hag has no benefit at all, and Familiar's benefit is just cycling

I think it has a lot of cases where is not so obvious: thief (the benefit and attack is the same), replace, pillage (the "trash this" is benefit?)

11
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: November 18, 2019, 10:55:47 pm »
Here is my little experiment  ;D



In games using this, replace the curse pile with a pile of nightmares of the same size

12
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: September 22, 2019, 01:03:40 pm »
You can try this:
- Open your browser on your old computer
- Go to the card generator page
- Open a console (F12 on firefox)
- write localStorage["favorites"] and press enter
- copy the message you got, save it somewhere and send it to your new computer
- open the card generator page in your new computer
- open the console
- write localStorage.setItem("favorites",  :) ); replacing :) with the value you copied from your old computer and then press enter

I'm not fully sure it works (I tested it on the same computer using two different browsers)

13
Variants and Fan Cards / Re: Weekly Design Hall of Fame
« on: September 06, 2019, 03:11:57 pm »
I think my Hillside Village was also a runner up for the village contest  :-\

14
Variants and Fan Cards / Re: Dominion Card Image Generator
« on: August 06, 2019, 10:04:44 pm »
I think is related to the web page. I tried with other icons of that page, and they seem to not work. Try to download the icon and upload somewhere else, like imgur

15
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: July 27, 2019, 05:49:23 pm »

Quote
Hillside City
Action: $5
+1 Card
+2 Action
if you have an even number of cards in your hand: +1 Card

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 28, 2019, 06:09:41 pm »
Ok. Looks like we're going with fragasnap's contest. Here's my submission:
 

It's a BoM variant (again, I know) that has specific cards it plays. These cards are not part of the supply, so the only way to play them would be through Crime Lord, and you'll always be able to play Crime Lord as them (unlike BoM when the pile depletes), but there's only 3. Will it be worth it? Depends on the 3 Underlings cards and depends on the kingdom.

My idea was pretty similar, but with a pile like black market made with $5 cards (reveal top 3 cards, play as one of them). I thougt that at $4 it will be ok, because of the random effect. I really like the flavor of the mat, btw.

Discovery
$4 Action
Reveal the top 3 cards of the Black Market deck. You may play one of the revealed cards. Put the rest on the bottom of the Black Market deck in any order.
When that card leaves play, put it on the bottom of the Black Market deck.
Setup: Make a Black Market deck out of different unused Kingdom cards.
It seems that it is a pretty common idea xD

17
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 24, 2019, 05:52:27 pm »
Ok. Looks like we're going with fragasnap's contest. Here's my submission:
 

It's a BoM variant (again, I know) that has specific cards it plays. These cards are not part of the supply, so the only way to play them would be through Crime Lord, and you'll always be able to play Crime Lord as them (unlike BoM when the pile depletes), but there's only 3. Will it be worth it? Depends on the 3 Underlings cards and depends on the kingdom.

My idea was pretty similar, but with a pile like black market made with $5 cards (reveal top 3 cards, play as one of them). I thougt that at $4 it will be ok, because of the random effect. I really like the flavor of the mat, btw.

18
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 24, 2019, 01:16:18 am »
Is the +$ of philosopher's stone considered vanilla?

19
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 05, 2019, 10:53:18 pm »





Is not the effect the opposite? You want to trim your deck to play as many bulls as possible in order to bury your opponents  in piles of dung and after that trash as many cards as possible to lower their points

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 03, 2019, 05:25:53 pm »
I hope I'm on time.

Quote
Collector
$3 - Action
Draw 4 cards
The player who has the possessed doll discards two cards.
Take the possessed doll.

Possesed doll is a ln artifact that does nothing.

This isn't a Duration...

Oh... Thanks. I thought i fixed a problem i had with my idea, but now it is not valid for the contests. Just ignore it

21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: June 03, 2019, 04:43:53 pm »
I hope I'm on time.

Quote
Collector
$3 - Action
Draw 4 cards
The player who has the possessed doll discards two cards.
Take the possessed doll.

Possesed doll is a ln artifact that does nothing.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: May 27, 2019, 06:49:24 pm »

Not sure about the price, maybe $3? The idea was, at the beginning, inspired by Asper's road: you may play it again by paying something. You take the debt after taking the first 2 cards, so you can skip it you already have the cards that you want.

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 27, 2019, 10:23:28 pm »

I think it wants to be difficult to get early so the potion fits, but maybe it doesn't have to be quite so expensive? To be honest it's probably completely broken or completely useless depending on the board.
I really like the idea. Maybe exchanging them instead of remodeling them would make it less aggressive, thinking about the three pile ending

Yeah that's a good point! I was hoping that you'd get it late enough in the game that it isn't a problem but maybe the piles would just empty before it  bites you in the bum too much. I'll make it return to the supply so you still get the on-gain effects. I'll also make it cost $4P because i think $6P might be a little conservative.

So here's the update:


I'd also like to point that the anti-synergy with potion is really strong: If this is the only thing with potion in the kingdom, potion becomes a dead card after you buy this and, on the other hand, if there are other cards with potion in their cost, you probably don't want this.
Also, as you said, this project is board dependent, so I think that it should be easier to get, then, if it's broken, at least you don't have bad shuffle issues. Maybe making this a debt cost card?

24
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: March 27, 2019, 07:11:10 pm »

I think it wants to be difficult to get early so the potion fits, but maybe it doesn't have to be quite so expensive? To be honest it's probably completely broken or completely useless depending on the board.
I really like the idea. Maybe exchanging them instead of remodeling them would make it less aggressive, thinking about the three pile ending

25
Variants and Fan Cards / Re: Dominion Wild Lands
« on: December 21, 2018, 09:49:07 am »
Yes but hippo is also an attack card. And all official reactions are reactions. Iím the only one that has made attack reactions. Yeti in my snowline thread for example. So since itís different I decided to make it different in color as well. After all shemitz allows you to make your own custom colors.

So until thereís an official attack-reaction Card, Iíll be keeping it this color. If the creator of dominion creates one, I will definitely change it to match.

But there are action-attack-duration cards, like enchantress and bridge troll, and they aren't white-orange.

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