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« on: October 23, 2017, 10:19:53 am »
Pretty good card, pseudo trashing ability to pull coppers out of your deck for a while.
Feels like a decent way to ensure you get some money in hand without clogging an engine as it removes itself from play for at least half of your shuffles.
Synergies I can see as a terrible player:
Capital: As mentioned above, probably one of the easiest ways to handle avoiding the downside of Capital, since it doesn't cost an action or a buy.
Philosopher's stone: why are you buying philosopher's stone? Well, if you're going to find a way to use it effectively, this is probably the one as it allows you to ensure it will come up as you are on your last hand before reshuffling.
Talisman: Get an extra play out of Talisman each time you play it, pretty good, but feels like you usually would just rather buy more talismans since you are usually seeking a 3 pile ending with talismans.
Quarry: Might be interesting setting it aside in anticipation of a reshuffle or knowing what's left in your deck preparing for a big turn, clearing out all your coppers could make a no trashing board viable for mega-turn engine in casual play.
Any other 5 cost treasure: Feels questionable at best, unless you're also taking advantage of pulling coppers out of your deck on a low-no trash power board. I would usually just rather purchase another copy of an expensive treasure after buying a quality trasher.