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One example that comes to mind immediately is Horn of Plenty. It would make much more sense as a Night card than a $0 Treasure.

How does that make it better?
Night should only be used, when it MUST be used, because i'm really getting tired of telling people "wait, you can't play that card until after your buy phase"...
...and having people say it to me.

There are probably a lot of cards that DX would have made as events if they had been in the game day 1.
the secret histories of events are full of "this was a kingdom card..."

but i can't think of any cards for which there is a smooth transition.

i think it's more likely that if events were always a thing, some of the kingdom cards would have morphed into elegant but different events/landmarks.

Dominion General Discussion / Re: How thematic are card names?
« on: January 20, 2018, 11:30:20 am »
young witch is my are safe if you hide in your cellar!


i can die now.

i like that you got all the cards in one thread, and that you alternated who talked about the cards, and that you made it kinda conversational.
this is my fav qvist-list thread so far.

The 6$ cards seem pretty inconsistent in quality.
The rankings make more sense than in other lists, as even card to card, you can see power differential. 

That said, I disagree that hunting grounds is overpriced.

Donate, Fortune, King's Court, Goons.

Doo-dah, doo-dah.


Camptown races.

Sadly, either
1) people didn't notice that I was continuing the song or
2) people didn't like my line.

It wasn't intended to be subtle.  I'm adding little notes to my last post

Donate, Fortune, King's Court, Goons.

Doo-dah, doo-dah.

♫ I'd rather have those than boons ♫

Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 18, 2018, 12:03:00 pm »
It would ruin the mini-game of topdecking, plus also playing another card to get it into your hand.
It would also ruin all the synergies that such things create with things like wisp and chariot race.

I don't think it would be broken, but it would be much less fun.

Also surprised that Upgrade is so high. I love Remodel and its cousins but 'costing exactly one more' is pretty limiting.
It's also an opportunity.  It's much better at trashing coppers than remodel.

this format is horrible for me.
I have to keep scrolling up and down to read the cards, then read the commentary.
I hope the people doing the other sections will return to the default format.

These are, as succinctly as I can put it, the ‘end goal of your turn’. Or in a more specific sense, payload is what converts the resources you've generated during your turn - Cards, Actions, etc. into outcomes that either directly allow you to improve your deck, or grant you the coin and buys to improve your deck.
This section doesn't have any cards under that on purpose?

PS: We'd have more voters if people realized how easy it is to keep last year's list, and base this year's list on that in order mode, just making some appropriate changes.
I found the prospect of voting to be intimidating, given the large number of cards I've use 1-2 times, and the 4 sets worth of cards I've used never.  Yeah, I could click the "i don't know this card" a lot, but that made it feel more like work than fun.

Also, doesn't basing your voting on last years list create severe anchoring bias?  Obviously cards need to move, but many of them won't if you just maintain the status quo except where you make an intentional change.  Would the results be better if an additional 50 people voted using your strategy?

Another big loser of this list. This card being super fun probably obscured our vision for a long time.

Jester is one of my favorite cards in the game, top 5 for sure.  I ALWAYS overbuy it.  But I'd have put it lower than 68.  I've never thought it was strong.  The idea that people were letting fun influence their power level judgement is interesting!

Less skilled players tend to rate [giant] higher.


I put Cemetery in the top 10.  Strong trashing tends to get highly ranked, so people seem to be overlooking the fact that Cemetery is a really strong trasher.  It's like Bonfire but you can trash estates and curses.  It can easily be supported by terminal draw OR gaining OR money spiking.

It has a lot of variance compared to things like bonfire.  With a gainer, or with changeling, it's amazing.  But without either, you can't profitably use it early game when you most want to trash.

And variance is something that a lot of voters seem to disagree on, preferring cards that are more consistently good.

Conclave and necromancer will probably rise next year.
Both have POTENTIAL for awkwardness, but they turn out to be not that awkward when you actually build with them. 

I keep having conclave games where I am betrayed...and then realize that it's the first time all game that things didn't work out, and the value I've gotten out of them is absurd.

The spy went to see their lover at the site of the castle's construction, but sadly, the mason's shoddy work crumbled from the rampart above them, crushing both the spy and the mason under a huge stone.

but this story does not end in tragedy, as a necromancer happened along and now, the zombie spy and zombie mason can be together forever!
awwwwww... ^_^

Dominion General Discussion / Re: Quick Questions and Answers
« on: January 11, 2018, 12:35:53 pm »
Open Bonfire+whatever else...
This is pretty amazing.
I was only ever going to open bonfire if it had really strong synergy with a card I could buy for 4$.

It isn't the best for hitting $5 early though, but how much that matters depends on the board.

Cool. These are exactly the kind of tips I was looking for.

Dominion General Discussion / Re: Quick Questions and Answers
« on: January 11, 2018, 11:41:02 am »
Next Question:

How do you make bonfire good?

It got ranked really highly in the polls, but I pretty much can't figure out how to use it early enough for it to be a good trasher.  the fact that it takes a buy and money each time you use it makes it feel harsh. using an entire turn just to trash two coppers seems weak.  seems like it could only be good with gainers and +buy, and needs support?  any tips or tricks for early bonfire usage? 

I think I've used it so far only to finish trashing once my engine was already working.

Quarry: hey babe, I got what you need...
Stonemason: sounds great, look, do you mind if i bring some friends?

It is surprising that scouting party is so low on a power-level scale.
I've found it to be extraordinarily useful and flexible, often preventing waste, and while it doesn't NEED synergies, it often has them.

(I'm not going to embarrass myself by listing the cards i'd put lower)

I've been vetoing it recently, but only because it can add a lot of time to matches.

Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 04:55:25 pm »
please don't remove the respect system.
I use it as a gauge to understand what strategic concepts and comments are well regarded.
It's not perfect, but it is FREQUENTLY useful for that.   

Dominion General Discussion / Re: Dominion sightings
« on: January 06, 2018, 12:26:58 pm »
Physics Girl - What do programmers actually do?
Somewhat blatant, 56 seconds in. (-8

she's holding the box sideways?!

Dominion General Discussion / Re: The more I read the worse I get?
« on: January 05, 2018, 04:05:13 pm »
I lost a game because I played an Urchin when I shouldn't have, which made my Merc gain next turn miss the shuffle, which put me 2 turns behind on Merc trashing, and then I lost. I made the mistake on...about turn 6? How am I supposed to explain this mistake to a new player?

new players don't need to think about things missing the shuffle.
novice players should know about deck/discard management, but can learn about it in generalities.

"when you draw past the last card in your deck, it triggers a reshuffle, and if your discard pile is full of bad cards, you will want to avoid that"
"if you have a card that you want to get as quickly as possible, try not to trigger an unnecessary reshuffle right before you buy it"

but the best way is to talk your plans out loud during the game, so they can see and hear you manage your deck.
I literally did that 2.5 hours ago for a new-ish player, when I had discarded coppers to a cellar, and then declined to use a draw spell, 

You shouldn't hold their hand forever.  make them aware of the general strategy, and then they will have to figure out how to apply it with practice. 

Dominion General Discussion / Re: Dominion Confessions
« on: January 05, 2018, 11:47:58 am »
I trashed a ghost because what's the point if you have drawn your whole deck every turn and can't find anything with it?



Worst part is, it was DAYS later that I realized you could buy an action, and THEN play the ghost, and hit exactly the action you want to double.

Dominion General Discussion / Re: The more I read the worse I get?
« on: January 04, 2018, 10:25:56 pm »
the more i read, the more ways I learn to lose in new, interesting, and instructive ways.
there is definitely an application gap when you only play a few battles per week.

your question reminds me of playing pool.
i was a passable pool player, using entirely instinct to aim my shots.
i started taking physics, and now I can't hit a shot to save my life.

Dominion General Discussion / Re: More reliable: Hexes or Boons?
« on: January 03, 2018, 12:28:18 pm »
Random punking is more likely to impact a game than random bonuses.
you can't really plan for the bonuses, and you sometimes end up the turn realizing you would have done something differently if you knew you would have more of whatever.
and you can't really plan against the punking either, like you could plan for a witch or a militia. 

If your deck is in the state where you MIGHT draw your deck, a boon is unlikely to tip the scales.
If your deck is in the state where you MIGHT draw your deck, a hex could wreck your turn.

Getting hexed three times is WAY worse than getting witched three times when the curses are almost out, and way worse than getting militia'd three times. The hexes get MORE reliable the more you do it, because you are more likely to find the one that messes up your opponent's plans.

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