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Dominion General Discussion / Re: How to Win Less...
« on: November 14, 2017, 05:49:28 pm »
With my friends I pick a sub-optimal strategy, leaving them lots of options to do something else better, and then play that strategy cleanly. They have a chance to find winning strategies for themselves but they also see good habits in deck construction.

I like that.  That's kinda how I teach people how to play go.  I often play strong, simple pushing play without allowing myself to undertake brutal invasions that would eviscerate their territory.  Similarly, in Dominion, I've sometimes used "don't buy an attack until they do" to keep the game friendlier, allowing them to build if they want to, or be cutthroat if they want to.

Dominion General Discussion / Re: How to Win Less...
« on: November 14, 2017, 05:18:08 pm »
I think anyone who doesn't buy Hermit will have a bad time of it, partly because of all the Ruins that'll be flying about and partly because they'll miss out on a Madman megaturn.

I don't think either of those considerations would be obvious to a newbie.

They aren't complete newbies.  They'll ask stuff like "what cards trash?", before the game start, because they haven't memorized the cards, but know how important early trashing is, and don't want to miss something.   obviously with complete newbies, I'm going to run a dominion base set only game, and save dark ages for the people with closer to 30+ plays.

Dominion General Discussion / Re: How to Win Less...
« on: November 14, 2017, 05:00:07 pm »
Go last.
I think this is only a benefit if the games are already going to be close right?  Going first allows others to see my thought direction, rather than getting to hide my opening strategy.  With completely new players, I always offer to not make them go first so they can watch a few people play before their turn.

Don't play full random. Instead, try to get more repetition with fewer cards. You can do this by sticking with 2-3 expansions and don't reshuffle the entire kingdom each game. Instead, let each player remove a card from the kingdom and shuffle in a new one.

I can do this sometimes, and will try it.  One group is co-workers, and we only have time for one game per lunch period.

Yes. You've generated it in advance of play and thought about it.

Lol, i hadn't thought about that.  Is there an easy way to create a simple kingdom randomly?  the apps don't have complexity options.  I've had players say that they don't like it when there are 5+ new cards at once, so I had been curating the kingdoms to limit the amount of new stuff.

Dominion General Discussion / Re: How to Win Less...
« on: November 14, 2017, 04:50:21 pm »
I like both of those, and will try them out.


Maybe I can give you guys an example of a kingdom I created and see if it seems friendly to you?  This one that has weak trashing, and no game-breaking combos:

2$: cellar, vagrant
3$: hermit, village
4$: smithy, scavenger, marauder
5$: festival, mine, mystic

No one is going to get an absurd engine, because you can upgrade your copper, and cellar it, but can't trash it. Hermit will get bought, because it has cards that don't over-terminalize your deck, and there are a few cute combos to make the game fun. 

Is there anything about this kingdom that screams "the newbies will get crushed"?

Dominion General Discussion / Re: How to Win Less...
« on: November 14, 2017, 04:25:18 pm »
handicaps are your friend. My favorite is playing with only one hand.

Seems like shuffling would take a long time.

Dominion General Discussion / How to Win Less...
« on: November 14, 2017, 03:56:17 pm »
I have three different dominion play groups, each of which uses my cards, and doesn't play without me.
What this means is that I play way more than these other players, and am much stronger than most of them, and I am the winner too often.

I think I'm a pretty good game explainer, I have taught games to hundreds of people, and the sharper ones can beat me in their first games sometimes. But it's really tough to not blow out a new player when you have 150+ matches under your belt.

So the question is:
How do I lose more often (without throwing games)(or teaching bad habits)?

I've tried creating very simple kingdoms.

I've tried breaking down the interesting combos in the kingdom to build awareness of things they might miss, but then I find that I build with much better efficiency and timing, and that I am better at trashing, and I still crush them.

I've tried building unfocused decks that don't go all in on the clear best strategy.

Many of these gamers are better than me at every other game we play, and literally the only thing holding them back is the weight of inexperience.  It is not uncommon for one of them to realize the best strategy before I do, but then to fall behind because they make mistakes in assembling it.

Help!  I don't want them to get tired of the game before they catch up.  I want it to be fun.  I want the games to be close.
Is there a way to handicap myself without obviously handicapping myself? 

Dominion: Nocturne Previews / Re: Previews #5: Exorcist, Pixie, Vampire
« on: October 27, 2017, 09:17:46 am »
i guarantee you i will overbuy the hell out of vampires and have an army of them flopping back and forth!


This is my first preview season since I started playing dominion, when do we get to see the rest of the cards?

one of my favorite cards is chariot race, and I'm looking forward to trying it with wisps, since it clears the low cost cards out of the way.

Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 02:10:04 pm »
I don't think i'm a good enough player to be confident using cursed gold.
Seems so risky.  I'd use it to buy a sentry, or an altar, but if trashing isn't stellar, I can see myself screwing up my deck and getting behind.
I like that if you burn through the curses, it becomes a normal gold, and that in a 4 player game, there are fewer curses per person.


DX: Tell me there is a recommended game in the manual with all 7 heirlooms.
Remember most recommended sets are 5 cards from the new set, 5 from another set.

who are the recommended sets designed for?
putting all 7 heirloom cards in a single recommended set seems a little like making a recommended set with 7 events. 
could be fun, but also a bit brain melting.


Ghost sounds fun (and powerful)! It's a digging Summon-Throne that you can't draw dead.

Fun and powerful in a "I really hope i don't draw a mandatory trasher with a hand full of good stuff" sort of way!
a little danger to keep things interesting?
communicating clearly with ghosts has always been a bit of a challenge.

i'm getting really excited about filling my deck with night cards without fear of collisions.

apparently night is a great time to be productive, because your subjects aren't getting on your case with their petty business?

Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: October 23, 2017, 03:36:55 pm »
I finally own dark ages, and have had a few chances to play with rats.

this simpsons clip describes my thoughts on how it feels to play them:

I've not had much opportunity to play using Secret Passage myself yet, but...

With super-critical collisions like Tournament-Province or 2*Treasure-Map, does it make sense to send one of the components to the bottom of your deck in the hope you can later also send its counterpart down there? Or is that too fiddly?

This makes me smile:
1) stack tournament one card above a previously stashed province
2) unfortunately draw the tournament with the province as the next card
3) play the tournament without a province
4) get to draw a card because no one else reveals, and now you have the province, but too late XD


I would have missed this article if not for it getting front page, so yay for the blog!

please leave strategy on the wiki.
wikis are so much less intimidating than forums.
to someone that knows zero strategy, the wiki level of strategy still will get them thinking in new directions, even if it is a bit out of date.

Dominion General Discussion / Re: How do YOU pick interesting kingdoms?
« on: September 23, 2017, 04:50:09 pm »
This is the card picker I use:
I find it to be far and away the best. Play around with this a bit and see if you get something cool.

I do like that this has mins AND maxes, like the last dominion app I used, but inability to veto things like banes, landmarks and events is a bit annoying.  It's also annoying that you can't change the ordering without making a new selection, but showing all the cards is fantastic.  I think I'l use this one from time to time to keep things mixed up.

Villa + Pathfinding

Isn't almost every village that naturally has +1 card going to be crazier with +2 cards than villa will have with +1 card?

My favorite pathfinding target is magpie, because it helps you get more magpies, spikes you up to 8 without needing to fill your deck with early treasure, and helps your engine become more resilient in the face of the treasure you do have. 

So what's the best bane?

Define "best"
is it:
"synergizes with your own witches"
"discourages people from buying young witch"
"given that your opponent is likely to buy young witch, this offers you the best defense"
"has the perfect balance of power that it causes you to need some, but feel a bit disappointed at the opportunity cost"
"has a great feel of play and counterplay"

Personally, I like Guide and Ratcatcher a ton as banes for the bolded reason.  There is tension in wanting to save them for the ideal situation versus wanting to get them back in your deck.  Also, the fact that they are reserves means you generally need to play more of them to be effective. 

Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 22, 2017, 12:16:45 pm »
Third, it has three of the tiers in the common tiered system for ranking, but it is missing the crucial S tier...

if you think 4 tiers are necessary, why not 'A' through 'D'?
Personally, I find 'S-tier' to be Stupid.

That said, I'm interested in seeing a list with the modern cards.

Dominion Online at Shuffle iT / Re: Official Dominion Online FAQ [Draft]
« on: September 21, 2017, 04:33:26 pm »
What is the actual goal of this document?
Who is the intended audience?

It seems like you are writing a guide for all people, and it is thus bloated to greater than 5000 words.

Which is impressive considering it only takes about 800 words to explain the game. 

If you want this to be usable to complete beginners, you are going to need this to be far more accessible.

Here are some examples of bloat, with the assumption that you are writing a targeted guide for a new player:

Action cards: These cards usually have white borders, though a few have an extra type (or two, or three) that gives them an additional or alternate color.
everything underlined is unnecessary to a new player, and is just going to distract and cause confusing.  we are trying to get the new players into the game, which you do by getting them playing, not by explaining the entire history of changes and additions to the game.

Once you have logged in, you will be presented with the above screen.  The buttons along the top of the screen will take you to several different menus:...
It's a brand new player!  explain only what they need in order to get them into their first game. 

You may sometimes see an Event or Landmark in the game...
this is not something anyone needs to learn before their first game


Assuming you are tying to get a player, who has zero guidance, and zero dominion experience into a game of dominion online, I'd suggest the following structure:

Table of contents:

* Intro
* Rules
* How to get into your first game online

(2-3 sentences about the nature of the game)

(cherry pick the words from the base rulebook plus pictures; modify words as necessary for the online experience. don't add strategy or confusion or anything they don't need to know for their first game, you don't need to explain all the corner cases at this point.  for instance, there is no need to include stuff about unwrapping the cards.)

How to get into your first game:
(figure out the exact minimum number of clicks required to jump into match, and then guide them down that path, making intelligent choices for them along the way. don't give them options at this point)

Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 20, 2017, 05:21:57 pm »
I am changing the article release schedule...

Sustainability is more important than a short term explosion of content.
Also, I've really enjoyed the highlighting of old content that I'd not yet seen. 

Dominion General Discussion / Re: Dominion Confessions
« on: September 20, 2017, 12:17:03 pm »
I'm not trying (very hard) to get better.

I don't want my less serious play groups to feel like they can't win. And I don't want to handicap myself.

Variants and Fan Cards / Re: Heirlooms - Speculation by King Leon
« on: September 19, 2017, 08:24:23 pm »
i really hope it isn't 7 completely different cards.  it would make the early turns take so much reading when people are learning the set. 

Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 19, 2017, 07:22:15 pm »
I'm an Engineer in real life.
In the game, you can let them help you, or you can be work them to death for a short term game. 
In the words of Glados:
♫ that would be funny, if it weren't so sad ♫

Wedding is a Harem variant.

oh god.
in my last wedding game I collected 6 wives.

Dominion General Discussion / Re: How do YOU pick interesting kingdoms?
« on: September 19, 2017, 05:16:27 pm »
Picking some cards that have funny synergies or anti-synergies, having two or more completely different strategies that seem competitive, and then just filling the rest of the card slots with stuff that doesn't do anything if any are left is what I do.

So, let's say I pick villa/library, and Smithy/lost arts...
How might you pick the other 6 cards?  I'm not sure what you mean by "stuff that doesn't do anything".

Dominion General Discussion / How do YOU pick interesting kingdoms?
« on: September 19, 2017, 04:42:14 pm »
It seems the potential for finding great boards is limitless....once you have all the sets.  But with only 5 expansions, the reddit KOTW,, and other sources for kingdoms are unhelpful.

So I use my jack of all dominion app, and heavily curate what comes up until it can hardly be called random anymore.  My kingdoms play substantially similar to each other and I'm looking to branch out.

Do you guys go full random? 

Or do you have tips for making interesting and diverse boards?

I'd love to see some examples of your process as well.

Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 18, 2017, 11:20:59 pm »
I think the funniest card thematically is Catapult. How do you Catapult a whole Estate? And why would flinging a Moneylender at your enemies be a good idea?

my favorite catapult fodder thus far is tax collector.
it pleases me to put one in the bucket of a catapult, and it amuses me to send someone so hated to an enemy.

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