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Messages - Commodore Chuckles

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1
Dominion General Discussion / Re: The bad luck thread
« on: September 20, 2018, 08:51:26 pm »
So, the game I just played.

Opponent bought a Death Cart for some reason. He wasn't doing anything clever with it.

He promptly collides the Cart with a Ruin, and then spends his $8 on a Prince.

So now his deck has a Death Cart, a Ruin... and a Prince.

But! He then gets an Oracle.

And then collides the Oracle with the Prince the first time he draws them.

I had a strong suspicion this meant the game was over, but I kept playing anyway.

I got my own Prince and Oracle later on, after I trash down.

They proceed to spend most of the game avoiding each other.

Eventually I do collide them, and get a Province and a Duchy... while he already has 4 Provinces.

The cherry on top was right after this when I discarded 2 Silvers with my Princed Oracle... and instead draw the Province and the Duchy.

2
Dominion General Discussion / Re: Dutch Nocturne is 'expected'...
« on: September 20, 2018, 06:45:19 pm »
(is 'orderable' even a word?)

In English, anything can be a word

Am American, can confirm

Challenge: translate German compound nouns. In German, anything can be a word. An elegant example would be "Hauptbahnhof" for "main railway station".

Sorry about continuing the OT.

I think most linguists say that English and German are doing the exact same thing, with the spaces only being an orthographic convention. We'd write it "mainrailwaystation" if we hadn't adopted the spaces (likely from French.) Every other Germanic language (Dutch, Swedish, etc.) forms compound nouns this way. I guess it depends on what your definition of a word is.

3
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 19, 2018, 10:41:09 pm »
Whoops, I totally meant to write "Treasure - Reaction." Not sure how I screwed that up.

4
Let's Discuss ... / Re: Let's Discuss Base Set Cards: Mine
« on: September 19, 2018, 10:38:01 pm »
I doubt it.
Really? Gosh. I thought Donald X. established the principle of letting every card be as cheap as possible very early in development and basically everything got tried at a lower cost at least once.

I think that principle was developed a few expansions in. I seem to recall him saying that Adventurer was $6 because it started at that price and people were willing to buy it.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 19, 2018, 07:40:20 pm »
Emerald City
Treasure - Reaction - $5
Worth $2
When you play this, +2 cards.
When you draw an action card, you may discard this from your hand to play it.

6
This is why I never liked the removal of Woodcutter. Even a weak +Buy can be completely game-changing when it's the best +Buy on the board, and it can be really interesting having to find a way to work with it.

Yeah, I sort of miss it too. It just felt like a card that had to exist. In the end, though it was like Herbalist. You only get it for the +Buy, and you always get it grudgingly. I guess that's reason enough to give the axemen the axe.

7
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: September 16, 2018, 01:38:46 pm »
You'd could trash the same Fortress over and over again to get infinite points with Tomb, but broken 3 card combos aren't anything new.

This would be much worse than the Goons-Forum thing though. Goons-Forum is a 4-card combo, and then it takes a while to set up. With this, the loop can begin as soon as you have Fortress and Basilica in the same hand.

The card itself looks kind of need but defs OP.

8
Variants and Fan Cards / Re: If Pooka could also trash Cursed Gold
« on: September 16, 2018, 01:29:16 pm »
It would probably be too good if it could trash the Cursed Gold. Using the Cursed Gold to get Pooka and then trashing it immediately would be too obvious too often.

As it is now, though, it's pretty bad. It takes a lot of work to set things up so that it doesn't screw with all your other cards, and even then its effect can be underwhelming.

9
Dominion General Discussion / Re: The bad luck thread
« on: September 13, 2018, 06:04:45 pm »
We have interesting moments, uninteresting moments, semi-interesting moments... but I don't see a thread for just complaining about bad luck.

Now we just need threads for good luck and mediocre luck.

They'll all end up just consisting of debates about which thread each post belongs in anyway.

Umm this is a thread about luck and not a place to debate/have a discussion about what constitutes acceptable verbiage in other threads...  Thanks in advance.

You're new around here, aren't you?

10
Is he good with... Rats?

11
I think there's few things that are as good at making a game thoroughly boring as not having any +Buy (Or any other ways to gain multiple cards per turn.) No Villages usually makes a game less interesting, but there can still be some interesting strategy in how to navigate around the tight terminal space. The particular problem with no +Buy is that you're immediately at a hard cap of one Province a turn. Building a complicated deck becomes pointless, and if a really cool engine were otherwise possible it just feels sad. And then often it's already gg if you're 2 Provinces behind because it's mathematically impossible to catch up.

Does anyone else feel the same way?

12
In my experience, absent the other differences between the cards, playing a random card twice is significantly worse than playing two random cards once. Golem has two tries to hit something useful, but there's not much you can do if Ghost hits the Herbalist you only bought for +buy.

13
Black Market as a Prize: If you think Tournament isn't swingy enough.

14
Dominion Online at Shuffle iT / Watchtower and Guardian
« on: September 03, 2018, 08:23:38 pm »
This happened twice: I bought a Guardian with Watchtower in hand. I clicked "done reacting" so that it would go into my hand... but it went on top of my deck instead.

15
Royal Carriage + Caravan Guard
I'm kind of surprised I didn't encounter this one before considering these two are from the same set: When you play Caravan Guard on someone else's turn as a Reaction, you can immediately call Royal Carriage to play it again.

16
Puzzles and Challenges / Re: Easy Puzzles
« on: September 01, 2018, 09:18:03 am »
The fact that Prince isn't a Duration opens up all other kinds of possibilities...

17
Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 30, 2018, 04:52:57 pm »
"Onto the bottom of your deck" is actually a mechanic I should try to do more of.
It's less powerful than "On the top of your deck" in small doses, but if you can do it enough times before your deck runs out, it lets you set up a super-turn, albeit with difficulty.

Right now the only card that does "onto the bottom of your deck" is Shipwreck. Maybe I need to think about revisiting a few of the weaker cards to give them this mechanic.

I'm not really sure gaining to the bottom is that interesting. The discard pile already basically functions as the bottom of your deck. You're always drawing your payload before the green goes in your discard, so it doesn't matter whether your payload was in your discard or on the bottom. Also, IRL having to lift up your whole deck to put a card under it is a pain.

18
He used Euros, so maybe he did mean $4.5.

19
Summon + Skulk
I didn't know this, but apparently Summon doesn't work on Skulk because the Gold covers it up.

20
Welp, I just had my first game where Miserable actually mattered; I would have tied otherwise. And it was after a string of other unlucky losses, too.

21
Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: August 23, 2018, 05:07:15 am »
The "nerf" on Craftsman is actually a buff, because both options are still better than gaining to discard.

Except if you're gaining Duchies, of course. But I'm not sure that evens it out, and even if it does, it's still not really a nerf.

22
Variants and Fan Cards / Re: Smite
« on: August 21, 2018, 10:35:18 pm »
The tl; dr version of the last two paragraphs I guess is that the card is designed to introduce a sort of "final blow" mechanic to the game.

Megaturns are already a "final blow" mechanic.

23
Dominion Online at Shuffle iT / Re: "rat catcher"
« on: August 21, 2018, 10:32:32 pm »
I'm not using my phone. It's Safari's fault, I guess.

24
Variants and Fan Cards / Re: Smite
« on: August 21, 2018, 09:37:47 pm »
So, it's basically a super-de-duper reverse Tactician: Get a blowout turn now, forfeit all your other turns for the rest of the game. In principle it seems interesting, but in 2-player it will just be the other guy playing Solitaire for the rest of the game.

The natural next step, mathematically, would be something that costs $17 and gives 21 VP. Maybe:

Conqueror
Victory - $17
Worth 1 VP
When you gain this, gain 2 Colonies, setting them aside.

25
Variants and Fan Cards / Re: Rats
« on: August 21, 2018, 09:26:51 pm »
So, I just came up with this thing:

Mice - $4
+1 Action
Gain a Mice.
When you gain this, trash a card from your hand and gain one costing exactly $1 more.

I'm thinking it would be way too good if it had +1 card. As it is now, it's probably still pretty good? It's Rats but without needing another trasher to interact with.

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