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Messages - ghost_of_jonts

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I wish all of the people who rejected base Dominion because they felt it was too simple or predictable would have started with 2nd edition. Perhaps their opinions would be different now.

A few years back, my Mother-in-law bought Base Set to try relating to my wife (Mother-in-law does enjoy other lighter board games like Splendor, Kingsburg, and 7 Wonders, so we had no reason to think Base Set Dominion would be a bad fit). After having played a couple rounds with my Sister-in-law, MiL calls up my wife and complains "the game is just too easy. It's so obvious what you have to do and one strategy is easily the best". I assume they're talking about Chapel, because you know, it's Base Set.

Next time we're over at MiL's house, we ask to play a game of Dominion with her. Much to my horror, her "obvious winning strategy" is the Village Idiot. She just buys Village after Village, then only once the pile is empty does she start buying other Action cards and/or Treasures. Needless to say, one of us beats MiL by a significant amount despite intentionally playing a little sub-optimally. So we politely try to tell her between games that the Villages gain you no benefit if they're the only Action cards in your deck. She's skeptical. So I explain to her that, yes, you will have tons of Actions now, but after playing all of those Villages your deck is still just 7 Coppers and 3 Estates, so "what are you going to do with all of those extra Actions? You only have Treasure and Victory cards." Her conclusion: "You're just trying to get into my head so you can get all of the Villages first!"

We played a few more games, in which she stuck to her guns and lost every time. Despite my constant assurance that Chapel was in fact the strongest card in the box, she kept saying it was a worthless card. I even demonstrated a typical chapel Big Money deck in a game for her. No dice, Chapel is super weak and you only won because you got the Golds first. I couldn't get her to realize that the reason I was able to get those Golds first was because of Chapel.

So I'm not so sure that many of the people who were convinced that Dominion is too simple or predictable really know what they're talking about :P


While I'm ranting: I also have a brother who rolls his eyes every time he hears there's a new Dominion Expansion and says something along the lines of "Jeez, they're gonna have to start a rotation soon like all the other CCGs if they want players to be able to keep up". I try explaining to him that the core mechanic of Dominion is basically a rotation- as in you rotate 10 cards every game, and that you don't have to have the entire card pool memorized to play it, because thinking on the fly is a key part of the game. He doesn't see it that way. He also feels that Arctic Scavengers is a better Deck Builder because of how much smaller the cardpool is.

...I don't like to talk about Dominion with most of my family...

So your MiL saw this video and took it seriously?


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Dominion Articles / Re: The Ten Lessons Of Villa
« on: November 21, 2017, 10:08:59 am »
I think the "don't gain villas without a reason section" could use more definition. It might be difficult to clarify this succinctly but the article will be a lot better if you can do that.

I think there's a lot of overlap between the points. But basically, I see it as, don't buy villa until you need a villa, which is usually the turn you have more terminals than actions. Unlike other villages, you don't buy it in anticipation of terminal collision, you buy it in response to terminal collision.

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Fair enough. I can agree with that reasoning. So for you, is the F Tier reserved for cards that nearly always hurt more than they help?

Or perhaps a better question: is it fair to say that a card which never fails the Nothing Test is a card that you would never put in the F Tier?

Personally, F tier for me is cards which are basically never bought and when they are, they do very little. Pearl diver escapes this because, while it does very little, you do end up buying it in a decent number of games. But that's only because of it's price point. A $5 pearl diver still usually passes the nothing test, but you would never buy it because now there's competition.

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Dominion Online at Shuffle iT / Re: Nocturne has been released, go buy it!
« on: November 20, 2017, 10:20:45 am »
Why canít Dominion be like other games?

Because then it would be a worse game.

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Dominion League / Re: Season 25 - Signups
« on: November 19, 2017, 10:18:50 am »
Let's do this.

ShuffleIT username: jonts
Timezone: America/New_York

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Do your rankings consider the heirlooms they come with or would those need to be ranked on their own?

Also you really think Pookah is unplayable? It seems strong to me.

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Dominion: Nocturne Previews / Re: What did we get wrong before?
« on: November 14, 2017, 09:37:48 am »
Nah man, ever since Silver it's just been downhill all the way.

Yesterday I played a wharf engine with Raid and Conquest. I agree that Silver is way too OP.

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S-Tier stands for Scout Tier, right?

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General Discussion / Re: TV shows
« on: November 09, 2017, 08:47:25 am »
All of the demidogs didnít come from dart, they came through the portal underground.

On what do you base this? I debated between these two things and concluded that they all came from dart.

That never even crossed my mind. And thinking about it now I still don't see how you would come to that conclusion.

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Rules Questions / Re: Is Cursed Gold a Gold?
« on: October 25, 2017, 12:05:03 pm »
Note that whenever a card (or event) uses the name of a card, it means specifically "a card that has this exact name".

Which is why all those fan cards with Curse as a type are idiotic.

inb4 Donald makes another card with curse as a type just to show how its done.

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Rules Questions / Re: Is Cursed Gold a Gold?
« on: October 24, 2017, 05:14:48 pm »
No. Gold is one specific card. Just like fool's gold isn't a gold.

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Puzzles and Challenges / Re: Easy Puzzles
« on: October 24, 2017, 09:16:12 am »
In a solo game, get a Platinum on turn 1.

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General Discussion / Re: TV shows
« on: October 03, 2017, 03:30:29 pm »
It only has 4% on Rotten Tomatoes. That seems a bit harsh. It wasn't great, but I didn't feel it was terrible.

But 4% on Rotten Tomatoes doesn't necessarily mean people think it's terrible, though, right? I think it just means 96% of people gave it a "negative" review (which for the community reviews means lower than a 7/10; the critic reviews are subjectively reviewed by Rotten Tomatoes staff, I believe). So, theoretically, regardless if 96% of reviewers consider something a 6/10 or a 1/10, it would still get a 4%.

Am I understanding that correctly?

In theory yes, but not in practice. If 96% of people gave a 6/10 review or a 1/10 review, they'd both be scored as 4%. But score distributions will be normal-ish about the average (with larger than expected numbers of 1/10s and 10/10s because people are dumb). If the RT score is 4% its highly unlikely to impossible the average score was 6/10.

In general, using RT % scores will correlate fairly well to any out of 10 or 100 or whatever average.

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General Discussion / Re: Brag Board
« on: September 05, 2017, 05:42:32 pm »
I'm going to be a father in four months!
Bumping this to say, I became a father two months ago!

And how is the little conjecture?

If it was twins could we call them a di-lemma?

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