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Messages - Uldiniad

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1
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: April 26, 2018, 03:31:05 pm »
UPDATE

Mermaids: Reworded to ensure that voided duration cards are discarded and do not remain useless on the table.

2
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: January 16, 2018, 10:52:50 am »
UPDATE

Blessing: Reworded to ensure that revealing it more than once will not apply the effect more than once

3
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: January 08, 2018, 07:34:20 pm »
UPDATE

Pirate Cove: Gaining Cursed Gold is not possible since Heirlooms are not part of the supply. Replaced the effect to be 1VP instead.

Mermaids: Reworded to ensure Duration effects are cancelled (this includes the player's too). Replaced the Cursed type :( (worth -1VP) with +1 victory token for each other player when gaining Mermaids during your turn.

Note: We plan to make a second expansion some time in the future that will include balanced Cursed type cards

4
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: January 07, 2018, 11:53:58 am »
Aside from Haven, Archive and Crypt the discarding durations thing doesn't work - you still get the next turn effect even if they're discarded from play. So you'd have to add wording to say that this cancels the duration effect or something. The problem is though, you already need a magnifying glass to read Mermaid, the text is tiny!

Mermaid is also super broken! Even as just +2 cards +2 actions -1vp isn't as bad of a drawback as Lost City's +1 card, it's pretty negligible actually. The trashing option is Masquerade + a junking attack, which is also incredibly powerful, even at $5. Unlike Ambassador you're also trashing 1 card and giving out 1, so no progress is ever made and you just pass cards back and forth until the piles run out. The duration cancelling, assume it's worded to work will never actually be chosen, because you won't touch durations in a game with this.

Thanks for the detailed explanation. Some of the points you brought up had been said before. I didn't think of them much back then. The answer you gave helps me understand what's the evil in the current version. Will bring it up to my cousin and work on it. Probably will upload another version in the next week.
Thanks again

5
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: January 07, 2018, 11:11:15 am »
That's good, you should fix Mermaid next.

What do you think needs fixing on it?

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Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: January 06, 2018, 11:28:18 pm »
UPDATE

Pirate Cove: Gaining Cursed Gold when played is no longer optional.

Ravisher: Reworded. No longer plays the gained card.

7
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: November 19, 2017, 01:34:17 pm »
UPDATE

Aztec Gold: Removed because of its similarity to Cursed Gold.

Pirate Cove: Modified to use Cursed Gold. Now costs 4$.

8
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: September 11, 2017, 08:50:43 pm »
UPDATE

Stock Market: Replaces Stock. Added +1 Action. Now costs 4$.

9
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: September 04, 2017, 07:28:13 pm »
Quote
Well, the Treasure version has the advantage that you can play it even if you have no Actions left when you draw it. Like, play Smithy, draw Stock, play Militia. That's pretty strong. It has the downside that nonterminal cards will never be played with Stock as long as you can avoid it, though. Basically it goes good with terminals: Terminal draw because you can play it after the draw, and coin because those are the perfect Stock card (no loss or risk). Nonterminals have the only advantage that you can load up on them to drain the pile, but then you get nothing special out of having them.

You're right. I'll probably either add +1 Action to the previous version and check the price for that addition or think of some other way of making Stock more interesting as a Treasure despite the Company's effects.

10
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: September 03, 2017, 07:30:02 pm »
Quote
I agree that Stock should not be a Treasure if it allows playing a Company. I'm not really a fan of allowing to play a Company either in fact, but if you have that, there's really no reason to not make this an Action with +1 Action instead. Basically it becomes a Village variant this way, where you must use one of the actions on a particular card.

Rules wise, I don't see an issue playing an Action card in your buy phase. It's just ugly. Then again, official cards already play Treasures in your buy phase and play Actions outside of your turn, but I can't say I'm a fan of those, either.

I had considered +1 Action, but I thought it would be quite a bit stronger than turning it into a treasure and also couldn't think of a good price for it with that addition.
Treasures you can play automatically without using an action, that was my thought pattern.

11
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: September 03, 2017, 07:08:32 pm »
OK, looks like you've removed the first-play-only limitation with it. So the possibility of trashing the opponent's deck is back again, but they can defend against it now with their own pirate.
The first-play-only effect has been replaced with the attack only affecting players with 5 or more cards in hand. So I don't see how you can trash opponent's hand (which I agree is ludicrous) given the new effect. Concerning the defense, I was told to look at Knights for their power, price and self-trashing upon trashing another Knight effect.

Quote
There's no way as yet to play actions in the buy phase [...] I don't know a good answer why not here, but if you decided you really wanted to involve the Company at the buy phase, then perhaps you could set a company aside to play at the start of next turn, or you can buy a Company (could be with debt) straight onto the deck?

It is true that there is no way yet. I am getting ahead of myself because I was thinking of trying to get Stock to follow the idea of after buy phase cards from Nocturne. Anyway, I like the suggestions concerning how to manage Actions that are played in the buy phase, will consider them when reviewing. Or I'll wait for Nocturne to come out and see if I could get Stock to act like those Doom (I think that's their name) cards :)

12
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: September 03, 2017, 06:29:35 pm »
Villa puts a player back into their Action phase when they gain a Villa, with the gained Villa going into their hand.

Thanks for reminding me of that :)
I'm wondering if there is any way I could use this kind of mechanic for Stock Market

13
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: September 02, 2017, 07:21:12 pm »
UPDATE

Pirate: Removed the curse-giving since it is brutal enough on its own (and Saboteur only did one effect).

Stock: Replaces Stock Market. We found it was a little weak. So we thought of trying it as a treasure.

14
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 07:55:19 pm »
Some of your cards are really text-dense.  Simple is better.  I would recommend trying to find ways to pare down words, even if that means getting rid of effects.  One card doesn't have to do everything (even Jack of all Trades doesn't, really).  Figure out what the card is trying to do, and have it do that, without any extranea.  Then add vanilla bonuses for balance purposes, as necessary.

Will consider that. Ravisher and Pirate are the worst on those aspects for sure

Thanks for the tips

15
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 01:11:12 pm »
UPDATE: Thanks for pointing out the quirks again

Blessing: Corrected colouring. Changed wording to ensure the Reaction is only revealed once per gained card.

Imposter: Corrected colouring.

Pirate: Reordered wording to ensure the players reveal their hand before trashing to prove they are not cheating.

Ravisher: Previous owner now gains the trashed Action back into their hand, if they choose so. Changed wording to ensure that the previous owner cannot choose to gain their previous action back without giving an equal-costing Action in exchange.

16
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 11:23:30 am »
Concerning BGG, I just posted it there for publicity. Not everyone that likes Dominion and is willing to check out fan expansions knows that this website exists. I actually found out that this site existed through Reddit (which is where I originally posted).

EDIT: I mean it's labeled "fan expansion", which is great. Really it just boggles my mind that BGG lumps official expansions for things together with fan ones. There should be separate categories. But that's not your fault, that's just BGG being BGG.

Agreed about categorizing them. BGG has a good share of flaws/inconsistencies.

17
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 11:07:20 am »
Generally, you can't prevent infinite revealing - it's in your hand, it goes back into your hand, there's no accountability. The two ways around infinite revealing are (1) make it only do something useful on the first reveal (e.g. if you reveal Moat a second time, it doesn't double-protect you or anything), or (2) put it somewhere it can't be revealed again (e.g. Horse Traders gets set aside and goes back into your hand at the start of your next turn, Caravan Guard gets played, etc).

Thanks a bunch for the tips. I'll definitely be thinking of these two options when reviewing Blessing :)

18
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 11:04:43 am »
Now about revealing Reactions, I never quite understood the infinite revealing. What wording would be appropriate to reveal once per attack/gain?

I did something similar here:

http://forum.dominionstrategy.com/index.php?topic=16928.msg710352#msg710352

I had been checking your cards and saw that. Thanks for the reference. Will be looking into it for help with wording.

19
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 11:03:36 am »
Ravhiser doesn't work well. For example, my hand is 5 Coppers, you play Ravhiser, I reveal Ravhiser, trash it, you choose me, I choose "gain, trash another", to gain Ravhiser. I don't have to trash anything except for the first Ravhiser. And what happens when 2 players reveal the same?

Good observations. Had not considered cases where the player had no Actions in hand. Will have to add clauses for that type of thing. When 2 players reveal the same I guess it is up to you to choose which copy you get but I don't think that needs extra wording. Could be put in a FAQ for the card

20
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 18, 2017, 11:00:23 am »
I can try reorder it. But I definitely don't want the opponents to reveal their hand before the player has chosen the effect
You don't need them to, but you do need them to before they actually trash the card. Because if the card to be trashed is a Rats or a Cultist, you will otherwise be unable to tell if they have been cheating.

Good point. Will look into that. I'll update the image on the first post and make an update post as soon as I have made the changes :)

21
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 17, 2017, 10:42:16 pm »
Concerning BGG, I just posted it there for publicity. Not everyone that likes Dominion and is willing to check out fan expansions knows that this website exists. I actually found out that this site existed through Reddit (which is where I originally posted).

Now about revealing Reactions, I never quite understood the infinite revealing. What wording would be appropriate to reveal once per attack/gain?

I'll change Blessing's colouring accordingly. I had thought about it but forgot.

22
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 17, 2017, 08:00:05 pm »
I can try reorder it. But I definitely don't want the opponents to reveal their hand before the player has chosen the effect

23
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 17, 2017, 05:20:02 pm »
UPDATE: Added the link to our official BGG page

Blessing: Trashing a Curse now gives +2VP. Any other card, +1VP

24
Variants and Fan Cards / Re: Asper's Cards
« on: August 14, 2017, 08:48:26 pm »
I have checked a few cards. All I gotta say is impressive work. Hard to imagine how much time you've spent on this, but congratulations on all the effort and hard work. I might try some if my friends are interested

25
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: August 14, 2017, 08:29:48 pm »
UPDATE: Removed posts with the new revisions and added them to the initial post. No new changes since the comment above :)

Summary:

Astrologist: Added +1 Action. Now costs 2$

Aztec Gold: Now allows to trash a card upon gain. Makes it more viable, especially on a board without trashers.

Bargain: Removed. Expand and Graverobber are better balanced.

Blessing: Major revamp. Now is an Action-Reaction. The action allows to trash a card. If it is a curse, +1VP. And the reaction now gives +1VP per card you gain upon reveal.

Cleaning Maid: Removed. Salt the Earth is better balanced.

Contribution: Reworded. "When you play this..."

Imposter: Now costs 4$.

Pirate Cove: Revamped. No longer gives Curses. At setup you now add Aztec Gold to the Supply. Upon playing, it allows you to gain an Aztec Gold, to force others to take one, or both

Pirate: Reordered wording. Now forces players to reveal their hand after trashing to prove they did not cheat.

Ravisher: Removed +1 Card. Reworded to be more like Thief

Stock Market: Playing a Company is now optional

Thank you all for your feedback

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