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Messages - CheesyJelly

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1
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 30, 2018, 12:41:39 pm »
Vote: mcmcsalot

I don't have much more of a case on CJ then skumpy's case and how opportunistic CJ's votes have been.


You've put so much work into constructing a scum!me narrative to justify joining my wagon and putting me at L-2, and then immediately hedge by claiming it's not much.  I just don't buy it.


I can't promise I'll be around at the deadline.  At least you'll all have lots of relevant chat about me to look through if I get lynched!  Use it wisely, friends.

2
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 30, 2018, 07:13:57 am »
ii was a reasonable case, what happened there?
RR case was better.

But I am definitely willing to go back to iguana. Also *conspiracy theory mode* the reason iguana got excited about mcmc entering the game is because he was luckat's scumpartner.

You might be half-joking there, but it makes a lot of sense.  I'd be pretty ticked off if my scumpartner was AWOL.

Vote: iguanaiguana

To be clear, that's not the entire basis of my vote.  I'm not doing great at communicating all of my thoughts and feelings this game, but I'm still scumreading ii from earlier.

Skumpy is my reserve WV if ii doesn't last the day.

3
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 29, 2018, 05:32:56 pm »
Hey mcmcsalot.  Good to have you aboard!  Your read of me and my motivations are wrong, but I'm not playing well so I can't blame you.

Well we got time, what do you think of my lalight case. Also who is your top scum read other than skumpy and why?


I understand it, and agree with it broadly, but this LaLight feels like town!LaLight I've played with before.  I think.  Lots of gut feelings going on D1.


Top scum reads at the moment... not sure.  Iguana, maybe. Possibly e?  Wouldn't surprise me to learn that faust is scum, but I nearly always think that.

4
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 29, 2018, 03:26:17 pm »
Hey mcmcsalot.  Good to have you aboard!  Your read of me and my motivations are wrong, but I'm not playing well so I can't blame you.

5
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 29, 2018, 11:13:07 am »
It kind of is this close to the deadline.
Why?
Because it's not actual information about  whether someone is scum, so assuming town plays even somewhat well, they shouldn't do it.
I'm voting Skumpy because "I couldn't possibly be scum AGAIN" is nonsense and they know it.  That's not how probability works.  I also think all of Skumpy's posts since then have been scummy, including  the whole "Well I don't really want to play anyway..." thing.


[sarcasm] I apologise for daring to humour into my original short explanation. [/sarcasm]


I'll probably WV iguana.

6
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 29, 2018, 06:33:49 am »
I mean, it's a mathematic impossibility of me getting scum thrice in a row.


Vote: Skumpy

Statistics abuse is the main tool of the Science Denier.

7
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 28, 2018, 02:35:53 pm »
At L-1 should you claim the cards you have?
I can't see why that's useful?

8
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 27, 2018, 04:28:07 pm »
Voting for the same person that faust is voting for is not the same as following his authority.  Faust doesn't own that wagon.  I've contributed little to set-up talk or theory, so I'm going to contribute my vote, and a wagon of one helps nobody.

9
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 26, 2018, 05:33:10 pm »
#375 is a post I really like.  Thank you, Theorel.

II is a better vote than Haddock, from what I can see, but I've previously shown myself to be blind to scum!Haddock.

Vote: iguanaiguana

10
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 26, 2018, 05:28:49 pm »
Cheesy-Jelly (though he is funny).
My work here is done!

11
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 26, 2018, 08:19:01 am »
Soooo... I think my Universal Translator is broken because I didn't understand about 50% of the posts in the last 12 hours.

I don't have strong reads on anybody particularly (I've been out of it for a bit, and wasn't experienced when I was playing), but I'll offer anything that comes up that seems helpful.  Still slightly scumreading faust, but that could be because I have problems with authority.  I think LL's vote-switching was fairly typical LL.

I have nothing further to add on set-up talk than to say I'm still happy to enact any specific plans that we want, otherwise I'll blunder around the ship tonight trying to do something I think might be useful.  If anyone has suggestions for the kinds of things that would be useful, do say.  I still think that's a better option than trying to orchestrate specific individual's actions.

"Some people should do X, some people should do Y, nobody should do Z." - Then everybody acts based on their cards.

12
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 25, 2018, 01:03:21 pm »
Unfortunately I am having a really hard time getting interested in this game. @Faust can you give an example of me being interested in theory talk? The narrative side of mafia has always been what appeals to me, so the only exciting post in this thread was Skumpy's to me.
PLOT A COURSE!  SHIELDS TO MAXIMUM!  And then somebody bring the head of one of those no-good science deniers! *shakes fist*

13
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 25, 2018, 07:46:15 am »
I'm pretty sure I have the cards to do whatever is needed tonight.  I'm rating high on faust scumsenses, so I'm happy to be directed to be A Person Who Does Things, just someone tell me what to do.

14
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 24, 2018, 09:59:30 am »
4. Which "strat" did I hand to scum?

If breaking Upper Blue is so good for town, then scum definitely want to Wiggle the Mouse to avoid that.  I feel like town!faust would have sat on that idea for much longer.

As an aside, can I just say that I really enjoyed your use of quotation marks.


15
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 24, 2018, 06:41:35 am »
Someone will do it, someone will.

we need a hero
No we don't. Why are you all so hyper-focused on wiggling the mouse? It has two outcomes, one that is bad for town and the other that is bad for scum, and probably to equal degrees. So why should we waste our time doing - statistically speaking - nothing?


Disagree.  Scum always have more options than town because of their NK, so reducing the powers available each night is more harmful to town than scum.

Besides, according to your argument it can't hurt!

PPE:

I feel like faust is changing the reasons for his argument on the fly, which feels unfaustian.  Also, if a busted upper blue is as useful as he claims, I feel like town!faust wouldn't hand that strat to scum so easily.

Vote: faust

16
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 23, 2018, 07:36:36 pm »
To reiterate my proposal –

This night (and this night only, because it stops working once we're not all at the top) the player with the highest votes at the EoD should wiggle the mouse. There is no mechanism in the game that can stop them, and it is not a good target for scum because that player is the highest lynch target at that point, so we're glad if they've been killed. If they are in fact scum it's doubly good, because then scum has to do a pro-town thing. There is also an enforcement mechanism: we'll know whether wiggle the mouse has been used, and we can lynch the player if it hasn't.


Sorry Silver.  Missed the original proposal in my rush to catch up.  I like the sound of this.

17
Mafia Game Threads / Re: RMM42: Space Alert Mafia (Day 1)
« on: January 23, 2018, 06:20:51 pm »
Hello everybody!  I missed us warping in, but I have woken up in time to contribute the following:
1) SPAAAAAAAAACE
2) I think the closest we should get towards co-ordinating is agreeing things like "Hey, it would be swell if somebody wiggled the mouse tonight."
3) Hey, it would be swell if somebody wiggled the mouse tonight.

18
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 25, 2017, 05:07:27 pm »
CJ have you played with Awaclus before?
Yup. In the Firefly game. He was town, I was scum, and he was the biggest thorn in my side because he was pro-town, co-ordinated well and used his PR really effectively.
Then Vote: CJ
I don't understand some people.
Town!Awaclus I've encountered before was pro-town. This Awaclus is anti town and I attract votes for saying so?

19
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 25, 2017, 12:31:16 pm »
CJ have you played with Awaclus before?
Yup. In the Firefly game. He was town, I was scum, and he was the biggest thorn in my side because he was pro-town, co-ordinated well and used his PR really effectively.

20
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 25, 2017, 09:55:31 am »
^yes. That is what I am doing.
Do you think scum would name all of their scum partners in a list of their "scum reads"?

21
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 25, 2017, 06:10:25 am »
I'm being extremely helpful and pro-town right now, as I always am when I'm town.


To quote an inspirational figure:
That's complete BS.

22
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 25, 2017, 05:07:10 am »
Glad to see nothing of substance occurred while I was away.

FOS everyone participating in what everyone knew would be a completely fruitless conversation.

Back to vote: CJ


Am I reading you correctly that you're accusing me of continuing a deliberately fruitless conversation? I tried to get more out of e. And I pushed the all-knowing Awaclus to present a scum list. Anyone who trusts him will find that helpful. But if he flips scum, we'll have info and evidence to work with in hunting down partners.


A lot of people are doing a lot more to slow the game down with 24 hours to go until deadline.

23
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 24, 2017, 06:56:31 pm »
Thanks, Awaclus. I think it's most likely that you've included either 1 or 0 actual scum partners in there, which will help down the line.

24
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 24, 2017, 06:00:37 pm »
My presence or lack thereof has no bearing on how many scums are on the wagon. Thanks, and have a nice day.

Well, it kind of does in the sense that any wagon that you're on has at least one scum on it and any wagon that you're not on can have at most 2.


So according to you, it's me, Dylan and...?

25
Mafia Game Threads / Re: M109: Rick & Morty Mafia (D1)
« on: September 24, 2017, 09:19:06 am »
I'm not sure why I'm voting Dylan.

Vote: Awaclus

because it's the largest wagon.

The reason why I'm the largest wagon is that two scums are on it.


Bold move from your scum partners!

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