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Messages - Jorbles

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1
Dominion General Discussion / Re: Getting back into things!
« on: May 24, 2022, 10:31:24 pm »
Awesome thanks so much everyone! Really appreciate the effort put into these posts (and it's fun to see that some people are still around).

2
Dominion General Discussion / Getting back into things!
« on: May 23, 2022, 03:51:06 pm »
It's been years since Isotropic, which was the last time I really played competitively, but on a recommendation from a friend I tried out the "new" (well new to me) dominion.games build of the game and it's awesome. Is there a good resource for catching up on all the new cards? I plan on getting a subscription. I haven't really played Dominion much since Isotropic and haven't played with any cards newer than Dark Ages even offline, but had played a couple thousand games back when Isotropic was around.

Old farts in the forums may even remember me.

3
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: February 15, 2018, 12:25:31 pm »
Xol's the toughest of the bosses in my opinion. Also has anyone had any luck beating Dungeon Run with Warlock, Priest or Mage? If so what is your secret.

I beat Paladin on my first or second try though, maybe I got lucky, but thought it was one of the easier classes. Pretty sure I started with a Captured Flag though which helps a lot.

4
General Discussion / Re: roguelike games
« on: February 15, 2018, 12:12:22 pm »
I think you guys would probably enjoy Slay the Spire, it's a roguelike deck builder. In early access now, but the game is quite good (and I felt worth the current price). What you learn from Dominion about deck control, and adding crap vs quality to your deck applies in this game, which I enjoyed. Feels like a spiritual sequel to Dream Quest.

5
Hearthstone / Re: Constructed General Discussion
« on: December 31, 2017, 06:32:07 pm »
I tried getting the Darkness to work when you play it earlier, but it just doesn't because you want to burn their cards, and burning candles makes it not work. Only reliable way I can get it to work is to play it when it's the end of the game as a finisher.

I played a couple of games where I played The Darkness after discarding my opponent's deck with the new Warlock Legendary, before taking The Darkness out of my deck.

It's great how the mill deck you posted has like no bad targets for cheat death.

I actually have the Rogue Legendary weapon. I don't know if it has a place in wild mill decks, despite working with the Rogue Hero power to prevent self mill. If it does, the deck would look completely different from the one you posted.

Yeah I used to run Cloak of Evasion, but found Cheat Death was just a lot more useful. You can only have a bad target if you mess up and give them the opportunity to hit the Sludge Belcher token. Pretty much everything else you're happy if they hit it. Worst target is probably Plated Beetle/Leyline Spider and even those are nice tempo plays.

6
Hearthstone / Re: Constructed General Discussion
« on: December 31, 2017, 02:54:31 pm »
I tried getting the Darkness to work when you play it earlier, but it just doesn't because you want to burn their cards, and burning candles makes it not work. Only reliable way I can get it to work is to play it when it's the end of the game as a finisher.

7
Hearthstone / Re: Constructed General Discussion
« on: December 30, 2017, 06:07:24 pm »
Gonna res this thread to say I finally got Mill/Fatigue Rogue to win more than it loses (at least in Wild).

2 x Prep
2 x Shadowstep
1 x Cheat Death
2 x Gang Up
2 x Sap
2 x Plated Beetle
1 x Brann
2 x Coldlight Oracle
2 x Deathlord
1 x Shadowblade
2 x Fal'Dorei Strider
1 x The Darkness
2 x Antique Healbot
2 x Sludge Belcher
1 x Emp Thaurissian
1 x Skulking Geist
1 x Sylvanas
2 x Vanish
1 x N'zoth

This deck is so complicated it took me a lot of practice to make it work. You want to mulligan early for Deathlords and Plated Beetles, those are your key early game cards. Shadowblade can be played early for removal as well. Save the Darkness for when your opponent has no cards left so you can get it out the turn you play it (not actually an essential card, but it certainly helps in the late game). Ditto save Brann for playing with Coldlights so you can quickly do a big burst of fatigue damage. Beetles, Deathlords, Striders, Healbots, Belchers, Geist, and Sylvanas can be played pretty much any time, don't save them. You can double play N'Zoth with Shadowstep and he's a good target for Gang Up after that (because you can play them same turn if he's been Shadowstepped previously), otherwise Gang Up should target Coldlights or as a last resort Deathlords or Healbots if you're desperate.

Potential subs:
- King Mukkla would be so good in the deck, but I don't have him.
- Valeera the Hollow would also be really good in this deck, but don't have her either.
- Mimic Pods can definitely do work as can Youthful Brewmasters.
- Have been considering testing out Sir Finley as hero power has limited usefulness in this deck.
- SI:7 Agents would help in the early game, which is where this deck struggles.

8
General Discussion / Re: TV shows
« on: September 26, 2017, 12:28:15 am »
Finally saw Morty's Mind Blowers on Rick and Morty. These were so, so, so, so, so, so much better than Interdimensional Cable. I was worried about episode 8 of this season because that seemed to be the trend, and they bucked it by having something good for once.

The first Interdimensional Cable episode was pretty funny, but the second felt like an unnecessary rehash. I did really like Morty's Mind Blowers though, it felt like there was a point to the episode beyond just being silly.

9
Hearthstone / Re: 2015, 2016, & 2017: Best Hearthstone Moments
« on: September 09, 2017, 09:12:27 pm »
Playing Dragon Priest against a Warrior which I realize is running Dead Man's Hand. I run Shades in my deck in addition to dragon agents, I missed Dead Man's Hand on three dragon agents, but managed to get a Dead Man's Hand on my second Shade. This drags the game out super long and he runs out of Coldlights due to bad draws at a certain point. Still he manages to keep playing Bring It On and Garrosh Scourgeleader and wiping my board. I don't get another Dead Man's Hand even after pulling and extra agent from a Netherspite Historian. I keep playing my minions out and he keeps removing them with the Scourgeleader weapon and the hero power, and Bring It On for 10 armour again and again. Finally I'm at 25 health and 25 armour and on my last card which is a Bone Drake. He'll very slowly fatigue me if I don't get a good card out of the drake. Play it, he removes it with the weapon and hero power and Brings It On again. He's at about 20 health still. I get Sindragosa.

Play it! He Brings It On again, swings into Sindragosa and removes the champions and I get Raza (with an empty deck) and Elise Trailblazer. He suicides into Sindragosa after seeing that.

Most epic game of hearthstone I've ever played. Added the guy after and he was super nice. Like seeing people play fun decks like that.

10
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: August 01, 2017, 02:13:07 pm »
First ten packs guarantee is a pretty big deal, let's pretty much everyone get a Legendary for each new set.

11
General Discussion / Re: Movies: Any movie buffs?
« on: July 29, 2017, 09:07:20 pm »
Saw The Big Sick last night.  Highly recommend it.

Just saw it last night. I really liked it. It was a great combination of funny and heartfelt. My silly description of it is it's like if While You Were Sleeping made more sense and starred a Pakistani standup comic who was under a lot of family pressure.

12
General Discussion / Re: TV shows
« on: July 19, 2017, 04:27:53 pm »
Fringe is pretty fun I'd recommend that. (And I disagree with Ashersky about Iron Fist, I'd even consider just skipping it and still watching Defenders, but that might break the show.)

13
General Discussion / Re: TV shows
« on: July 08, 2017, 01:34:51 pm »
GLOW was good, watching the documentary now.

Loved GLOW, great balance of comedy and drama, smart scripts, good acting, weird subject matter, would recommend it to anyone.

14
Other Games / Re: Gwent
« on: June 22, 2017, 12:02:08 pm »
Is there a drafting mode in Gwent yet? I signed up a while ago but I don't really play much constructed in any game, so it lost my interest fast.

No. Not sure how drafting would work in Gwent. It seems like construction is key to how the game is built and not sure if it makes as much sense as in other games. I might get surprised in the future though.

15
Other Games / Re: Gwent
« on: June 17, 2017, 03:11:48 pm »
Yeah, I do not like the current Hearthstone meta. Quest Rogue and Warrior are extremely irritating to play against. Gwent will probably have it's own meta that I'll get sick of eventually, but right now it is just fun to play a new game and collecting feels like you make a lot more progress. To compare, you need to mill 3 common cards in Gwent to get 1 common card, and you need to dust 8 in Hearthstone. Plus they're doing lots of rebalancing right now so you can mill cards for full value whenever they rebalance them which means your collection is a lot more fluid right now.

16
Other Games / Re: Gwent
« on: June 14, 2017, 08:19:46 pm »
I've pretty much set Hearthstone aside for now for Gwent.

17
Other Games / Re: Gwent
« on: June 14, 2017, 08:17:42 pm »
I really enjoy Gwent, it's still pretty small card base right now too so if you sign up for the Open Beta collecting everything doesn't actually seem to out of reach. (I've never played Witcher, but the card game is solid). It's not much like Hearthstone so I can see why people who might like one might not like the other. The only real resources are cards and turns, there can be a lot of bluffing and guessing about deck building, which appeals to me.

18
General Discussion / Re: TV shows
« on: June 14, 2017, 07:24:04 pm »
It always amazes me just how much good TV exists out there. Absolutely no reason to watch something you don't enjoy. Of the things on your list I can personally say Unbreakable Kimmie Schmidt, Fargo (seasons 1 and 2 anyways, gave up in mid season 3), Black Mirror and Bojack Horseman. Iron Fist is worth putting off if you're not a Marvel completionist. The others I either haven't seen or don't think my opinion is complete enough to express.

Enjoy watching!

Has anyone seen the Leftovers? A friend of mine was gushing about it, but I don't know much about it.

19
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 14, 2017, 08:41:11 pm »
What are you running?

20
Hearthstone / Re: Arena General Discussion
« on: April 14, 2017, 01:28:47 am »
I can't tell if Tar Elementals are amazing or just good. I feel like I overdraft them and then do 1 damage to face for 3 turns.

21
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 07, 2017, 12:13:04 am »
This is what I've been running. It's real budget but seems to be working.

Return of the Egg Zoo:

2 x Forbidden Ritual
2 x Possessed Villager
2 x Flame Imp
2 x Mortal Coil
2 x Argent Squire
2 x Soulfire
2 x Dire Wolf Alpha
1 x Bloodmage Thalnos
1 x Acidic Swamp Ooze
2 x Devilsaur Egg
2 x Void Terror
2 x Eggsnatcher
2 x Darkshire Councilman
2 x Pterro Dax
2 x Defender of Argus
2 x Doomguard

22
Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: April 06, 2017, 03:01:36 pm »
Zoolock is back, Devilsaur Egg into Pterror Dax is a good enough combo that that feels like it's the aggro deck to beat. (Like Nerubian Egg Zoos of the past)

23
Other Games / Re: Faeria
« on: April 05, 2017, 06:18:26 pm »
My first practice arena run was 3-0 and my first real arena run was 9-1 so I think this game rewards a lot of fundamentals somehow, even though sometimes you'd think it doesn't.

I too have noticed that there seem to be a lot of people who like to play the game who have bad game sense. My first Pandora run was also a 9-1 affair (which is nice for the rewards). In constructed I've made a relatively straight forward Blue-Green deck that relies on synergies and haven't had much trouble ladder climbing (rank 18 and still haven't lost a game). I don't want to sound arrogant, but I think we might be more experienced at board games than the average person who picks up Faeria. I'm assuming a bit about you Pops, but I assume you play games other than Dominion a fair amount?

If someone comes from Hearthstone/Magic they don't tend to have the same understanding of positioning. If they come from just board games you don't have the same understanding of deck building/resource management. Seems ideal to be someone who comes from both for this game.

Edit: Lol I said this and my constructed ranked streak immediately ended to someone with a very similar deck to my own who outplayed me.

24
General Discussion / Re: TV shows
« on: March 31, 2017, 07:40:44 pm »
One Punch Man is hilarious, can't believe I went so long without watching it.

25
Other Games / Re: Faeria
« on: March 30, 2017, 03:37:23 am »
Yeah, I think at this point if you don't have many cards neutral isn't terrible to slot in with whatever good ones you have from a single colouar. Neutral minions mostly have average stats and you can play them with anything so it rewards being able to play the game as opposed to having the best cards. At higher levels it isn't as useable, but in the early stages Neutral + 1 color seems to be okay.

Red cards seem good for the removal and Green seems good for the big minions if you're working towards an easy to play deck. Blue and Yellow seem like the "advanced" colours where you need more game knowledge and more complete sets to make them work at high levels.

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