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Messages - Chappy7

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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 15, 2018, 04:43:00 pm »

2
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 11, 2018, 04:26:38 pm »
Here's Chappy7's Scrapper with the image fixed. I hope this is okay.


Yes thank you.  Except I think I'll be editing my entry to say "When you play your second Copper this turn, you may call this to trash that Copper." so it isn't always better than moneylender, and a bit more interesting. 

3
Variants and Fan Cards / Re: Ruined cards
« on: October 10, 2018, 04:19:06 pm »
Ruined Potion
Treasure $2 cost
+1 Gunpowder

4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 04:22:20 pm »




If my opponent bought this, I'd never buy one.  They'd have to buy one, play it, and buy another just to get a Woodcutter effect for each play.  Woodcutter wasn't even good enough at $3 let alone $4. 

I do like the Project kind of feel with Wine and the idea of getting a benefit when it is stolen.

Oh and it seems odd that if your opponent ignores Brewery all of your Breweries are one-shot cards.  Wine needs to be good enough to almost guarantee a tug of war.
I might buy it if Wine said +$3 and +1 Buy.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 04:15:23 pm »

This makes things miserable for the player to your left, as they're not allowed to buy a good card. No amount of Coffers is going to take this bitterness away, and no amount of debt to you is going to soften the intent of stealing their card. And if everyone goes for these... it's a very degenerate game. Reserve Smugglers maybe, but not this imo. Still, you probably realise all of this and it wasn't the main issue I had.
I looked at the Adventures rulebook thinking about how calling this on the player to your left's turn would work. It says called cards are 'normally' discarded at your Clean-up, so I suppose this could sit in play until your next turn's Clean-up? Would that be generally self-intuitive? Of course discarding from the Tavern mat to trigger isn't calling it so doesn't meet the contest brief.

Agreed.  What good are Coffers if you still don't want to spend them on anything?

6
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 02:15:24 pm »
True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it.
It is strictly better as you can call it in the same turn in which you played it (ignoring funky stuff like Storyteller and Black Market).
How about

'When you play your second Copper this turn, you may call this to trash that Copper."

7
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 01:57:34 pm »


I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.

Isn't this pretty much Moneylender but better?
True....I guess it is quite similar.  Although the whole reserve nature means it can miss shuffles and all that, so IDK if it is strictly better.  I'll think about it and see if I want to tweak it. 

8
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 05, 2018, 11:40:57 am »


I couldn't figure out how to make the image fit, so her head it cut off.  But you get the idea.

9
Feedback / Re: Chrome Extension for f.ds!
« on: October 04, 2018, 05:10:26 pm »

Would it be a wanted feature to be able to display a Kingdom using a game id?

That would be awesome!

10
Dominion: Renaissance Previews / Re: Your reviews of the previews
« on: October 04, 2018, 05:08:26 pm »
smtc

This word actually stumped me for a bit.  Turns out vowels are nice

11
Introductions / Re: Hi I dont know how to forum
« on: October 03, 2018, 10:32:09 pm »
Seems like a good place for me to make sure I know how to use this fancy Chrome Extension.

Butcher
[cardImage]Moat[/cardImage]

 


[kingdom]13895351[/kingdom]

All right, I guess I don't know what the kingdom button or the card image button do.

12
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 28, 2018, 04:06:16 pm »

13
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 26, 2018, 02:33:39 pm »


All right, I think this new version is a bit better.  You can now use the reaction against attacks, and the reaction is a bit stronger, making it more worth it to try to line it up.  (if it isn't too late to edit my entry)


14
But actually, how do you pronounce that word?

'dʌ.kət (DUH-cut). Classic English vowel reduction, taking all the fun out of words.

Yeah I'm going to go with Dew-Kat

15

In my playing, it seems the anti-synergy can be mostly removed by playing around it appropriately. So, if you get Mountain Villages and Warehouses in the same deck, what you do is learn to discard a good card with Warehouse whenever necessary.


But if you are discarding a good card rather than a bad card that is just as bad as discarding a bad card and picking it back up.

16
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 19, 2018, 11:35:34 am »

17
Dominion General Discussion / Re: The bad luck thread
« on: September 19, 2018, 10:45:44 am »
A game with no trashing, my opponent went for knights, I went for Mountebanks.

Here is every time they played a Knight until the 25th turn, and how many trashable cards I had in my deck out of the total count:

turn 4 - 2/12 - hit Silver
turn 7 - 5/15 - hit Mountebank
turn 8 - 5/15 - hit Silver
turn 10 - 5/15 - hit Dame Anna
turn 12 - 7/17 - hit Haunted Woods
turn 13 - 7/17 - hit Silver and Mountebank
turn 18 - 9/20 - hit Changeling
turn 20 - 9/21 - hit Bazaar
turn 22 - 10/22 - hit Haunted Woods
turn 23 - 9/21 - hit Mountebank
turn 24 - 8/20 - hit Mountebank
turn 25 - 7/20 - first miss!

(Even with that extreme luch, they had no chance. They resigned soon after, because they had a deck full of curses.)

I calculated the probabilty of hitting the first 24 times as 0.13%!

Looks like they just hit the first 12 times, right? 12 times in 24 turns.  Still, pretty crazy.

18
Dominion General Discussion / Re: When seating order matters - Chariot Race
« on: September 17, 2018, 10:51:58 am »
It also matters when you are to the left of the player who is flinging the most curses/ruins and you happen to get the last one from the pile. 

19
Dominion General Discussion / Re: The bad luck thread
« on: September 13, 2018, 04:45:48 pm »

20
Maybe worthy of a new thread, but it'd be good to have a list of cards that the bot is so atrocious with that a board is not even worth playing if they are present.

Counterfeit and Torturer come to mind immediately.

Legionary (The rat always buys it along with the usual Golds, but never uses the attack) and Alchemist if there aren't any other potion cards in the kingdom (buys potions, but never buys any alchemists)

21
Dominion General Discussion / Re: Sloggiest cards?
« on: September 11, 2018, 06:17:11 pm »
Even things like Witch are okay as long as there is good trashing.  Ghost Ship, on the other hand, is just sloggy no matter what.  Avoid that one for sure.  I'd also avoid Torturer and Minion.  Legionary can be pretty sloggy if someone is able to use it consistently. 

22
I think Spoils at 3 is too good.  I'd buy that in over silver pretty much always.  Spike to 5 almost guaranteed in the opening and then it kindly removes itself from your deck.  Either way it would be a really interesting kingdom card. 

23
Variants and Fan Cards / Re: Asper's Cards
« on: August 28, 2018, 06:06:39 pm »
On an unrelated note, I kind of feel that Lair sounds a bit too threatening for what it is now. I always liked the idea of having a Swamp in Dominion. Maybe this is the time? Wisp IS the Swamp's gift, after all ;)



Apologies for the weird "2+" cost. The (otherwise fantastic) Dominion card image generator doesn't support overpay (to my knowledge) and I am at work.
Edit: Added the missing "Action" keyword.

So you'd have to pay 3 for a Will-O-Wisp + Necropolis, 5 for an Imp + Necropolis, and 7 for a Ghost + Necropolis? I'm not sure If I'd do that other than the Will-O-Wisp Option, since WOW picks up Swamps.

24
Dominion General Discussion / Re: Most hated attacks?
« on: August 28, 2018, 05:20:02 pm »
I understand the hate for Warriors killing other Warriors, that also happened to me in one of my first Adventures games. But it is thematically sensible and mechanically quite interesting as it makes you consider buying an extra Page lest one gets slaughtered as well as the downside of it (if you do e.g. not need a Warrior once you are in the Chamipon stage as there is better draw in the Kingdom).

Eh I don't play Dominion for theme.  I just wish it said "Trashes a card costing $3 or $4 other than a Warrior or Treasure Hunter" It's the worst when your opponent gets 2, or even just one extra mega Champion turn.  It's game over.

Why not just "other than a Traveller"?

Because I didn't think of that.

25
Dominion General Discussion / Re: Most hated attacks?
« on: August 22, 2018, 02:31:02 pm »
I understand the hate for Warriors killing other Warriors, that also happened to me in one of my first Adventures games. But it is thematically sensible and mechanically quite interesting as it makes you consider buying an extra Page lest one gets slaughtered as well as the downside of it (if you do e.g. not need a Warrior once you are in the Chamipon stage as there is better draw in the Kingdom).

Eh I don't play Dominion for theme.  I just wish it said "Trashes a card costing $3 or $4 other than a Warrior or Treasure Hunter" It's the worst when your opponent gets 2, or even just one extra mega Champion turn.  It's game over.

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