1
Dominion General Discussion / Re: Engine Building Help
« on: November 10, 2018, 11:29:51 am »
One thing that's very easy to do and which will probably help you improve at Dominion is to look at the final deck compositions. The obvious heuristic is that the different compositions of non-victory cards caused the different composition of victory cards (and thus scores). On top of this, in the paper version you can also track who trashed what by keeping separate piles. (Essentially this is a crude compressed form of the complete log.)
In your particular 7-plus-card-kingdom, I would pay special attention to the junker. Did you get your before your opponent got theirs or vice versa? Did you play yours first? How many curses did you have in your deck? How many starters and curses did each of you trash?
Another analysis that seems worth doing if you can look at your entire deck (either while in play or at the end of the game): count how many cards you have and how many "+n cards" effects you have (plus 5 for your starting hand size). Are you drawing your entire deck? Are you overdrawing? Overdrawing is typically done by having more rather than bigger Smithies, and having more helps reliability. Do you have enough +action to play all your draw cards?
A lot of the time some of the key cards cost $5 or more. Did your opponent hit $5 before you did or the other way around? Did they hit $5 more often?
I also second more or less what everyone else has said.
In your particular 7-plus-card-kingdom, I would pay special attention to the junker. Did you get your before your opponent got theirs or vice versa? Did you play yours first? How many curses did you have in your deck? How many starters and curses did each of you trash?
Another analysis that seems worth doing if you can look at your entire deck (either while in play or at the end of the game): count how many cards you have and how many "+n cards" effects you have (plus 5 for your starting hand size). Are you drawing your entire deck? Are you overdrawing? Overdrawing is typically done by having more rather than bigger Smithies, and having more helps reliability. Do you have enough +action to play all your draw cards?
A lot of the time some of the key cards cost $5 or more. Did your opponent hit $5 before you did or the other way around? Did they hit $5 more often?
I also second more or less what everyone else has said.