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Variants and Fan Cards / Re: Dominion: Trade
« on: April 18, 2018, 08:43:58 am »
The basic idea of a trade mat seems interesting, but I am not sure how it fits into Dominion. Trade implies an exchange between players, ideally for mutual benefit. That implies that the utility of different cards is different for different players. That may be true if the players are following completely different strategies, but then the question would be why you bought the card you don't want now in the first place. I can only see edge cases, like one player trashing down their starting coppers, and another player with a counting house or gardens strategy wanting them. But even then, the question is why I would want to give my coppers to my opponent who wants them rather than trashing them - I gain nothing from this.
Besides, none of the cards actually facilitate a trade in that sense.
Canal basically trashes a card, and can gain cards from the trash - just that it is using its own special trash.
Charlatan I do not fully understand. In a multiplayer game, do I load up the curses one by one, and then fire them at some point? Or can I use this so that only the player on my left hand side always gets cursed? That is actually problematic, see the advice on attacks that target only a specific player. Does the 'your choice' imply that you can even pick which player gets the single curse? Ouch, I don't think that will work well.
Forgery is interesting, though it seems a bit like Necromancer and the Zombies. How does this interact with Canal? If both are in the kingdom, I might buy Canal just to take these actions for myself, if they are any good - potentially leaving Forgery with nothing to do. Is that intentional?
Besides, none of the cards actually facilitate a trade in that sense.
Canal basically trashes a card, and can gain cards from the trash - just that it is using its own special trash.
Charlatan I do not fully understand. In a multiplayer game, do I load up the curses one by one, and then fire them at some point? Or can I use this so that only the player on my left hand side always gets cursed? That is actually problematic, see the advice on attacks that target only a specific player. Does the 'your choice' imply that you can even pick which player gets the single curse? Ouch, I don't think that will work well.
Forgery is interesting, though it seems a bit like Necromancer and the Zombies. How does this interact with Canal? If both are in the kingdom, I might buy Canal just to take these actions for myself, if they are any good - potentially leaving Forgery with nothing to do. Is that intentional?