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Messages - werothegreat

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1
Dominion General Discussion / Re: Only attack once with Legionary
« on: April 11, 2018, 02:44:27 pm »
Who buys more than one Legionary

2
Does anyone know why Sentry wasn't implemented for a while? It seems fairly simple.

I think it was the and/or part

3
Dominion General Discussion / Re: Which Removed Cards Do You Use IRL?
« on: April 10, 2018, 02:08:25 pm »
Woodcutter - weak as hell
Chancellor - weak as hell
* Without these two cards, the top part of Messenger could have easily cost on its own and it would have been fine.
Feast - garbage
Spy - analysis-paralysis garbage
Thief - garbage apart from 4-player Gardens games
Adventurer - hot garbage

Secret Chamber - garbage
Great Hall - pointless, really
Coppersmith - like, okay? but not really doing much, honestly
Scout - garbage
Saboteur - weak and not fun to be on the receiving end of
Tribute - swingy garbage

Yeah, I don't miss any of these.

4
Adding Boons and Hexes probably wasn't hard, but it probably took a lot of time.

5
Dominion General Discussion / Re: Tom Vasel's Top 10 (Favourite) Cards
« on: April 07, 2018, 11:12:45 am »
I'm pretty sure the censored card I first talked about in this thread was Giant. 

6
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: April 04, 2018, 11:25:01 pm »
That is 2nd Edition.  The first edition did not have mats.

7
Other Games / Re: Terraforming Mars
« on: April 04, 2018, 12:59:08 pm »
I get the intent of adding the strategic decision of what cards to keep - I just think it could be handled better.  Maybe have a handsize limit.  Or have you pay for each card left in your hand at the end of the turn.

8
These are all the current draw cards I have in my base set.  Pandora's Box has not been playtested yet.


9
Dominion General Discussion / Re: Scariest art in each expansion
« on: April 03, 2018, 04:20:54 pm »
Borrow, surely:


10
So Ascension is a lot more skinflint about card draw - it's still possible in Mythos to draw your entire deck, though not quite as easy as with Dominion, I've found.  It's not too difficult to get a deck that can get both Mortals and Monsters, though a few players have found that going for Phalanxes (and thus Monsters) first seems to work pretty well, particularly in games with an Adversary where you want to get through the Minion pile quickly.
It's hard to believe you can draw your deck with the cards shown.  The only net draw card here seems to be Sphinx.  Are there more?  Or are you just drawing your deck by trashing stop cards and adding cantrips?

Oh there are quite a few.  Those were just examples.  Like there's Philosopher, $4 Mortal, Draw until you have 6 cards in hand.  There's Chimera, 4X Monster, Reward: Draw 2 extra cards for your next hand.  And others.  Not at home right now so can't post pics.

11
So this is intended for Mythos (the deckbuilder I'm working on, posted another thread on it), so it would read "Draw 2 cards, gain a Fate card."  And would be called Pandora's Box.  Fates are more like Ruins than Curses, but you get rid of them by taking a penalty, so I don't think I like gaining it to hand.

12
Looks pretty neat, although very hard to evaluate just by looking at it.

Thanks!

For a standard 2P game you'd have to play with 6 mortals, 6 monsters, and 5 gods, in addition to the 6 base cards, the 3 fate cards, and 4 basic abilities in the Agora.  That's almost double the amount you'd need to keep track of in a base Dominion game.

It is a fair amount to throw out up front, but most of my playtesters have taken that in stride, for what it's worth.

I just glanced at your old post, and it seems that one thing you changed is that you used to have limited Action and Buy supplies.  I think it makes sense to get rid of them, since you already have 4 resource types.  Although, my experience with Ascension tells me that if you have two resources used for spending, the problem is that you often want to commit to one or the other; having a mixed deck often means that you can't hit any of the price points.  Contrast with the limited action supply, which encourages mixing of terminals, non-terminals, and splitters, or with the limited buy supply, which encourages mixing money and +buy.  Anyways, I'm sure this aspect of the game is already solidified, but those are my initial thoughts.  I like that you can save faith and blood tokens.

So Ascension is a lot more skinflint about card draw - it's still possible in Mythos to draw your entire deck, though not quite as easy as with Dominion, I've found.  It's not too difficult to get a deck that can get both Mortals and Monsters, though a few players have found that going for Phalanxes (and thus Monsters) first seems to work pretty well, particularly in games with an Adversary where you want to get through the Minion pile quickly.

I'm wondering what the BM-equivalent strategy would be, it seems nontrivial.  Maybe you just buy all the Gold & Phalanxes you can, and then at a certain moment switch to Offerings & Priests?  Or maybe you buy a few Priests, and then build up your Phalanxes while collecting faith?

No one's really tried a BM strategy yet, so I can't really say anything as to its effectiveness, but my assumption would be more or less what you describe.  Usually conquering Monsters will get you Blood faster than Offering, though - Offering doesn't seem that strong, and isn't really meant to be - it's just there in case there's no other way to get Blood.

13
Goddammit April Fool's is so fucking stupid.  This wasn't a prank.

14

I posted about this a couple years ago, and I've done quite a bit of playtesting on it since then, and I think it's in a pretty good place now.  Good enough that I'd like to try showing it off to the Dominion community and seeing what they think.

Rules document (for reference)

First, to get it out of the way, how is this exactly like Dominion?
  • It is a deckbuilder.
  • 5 card hands, you play "Actions", play "Treasures" and buy stuff, then discard and draw.
  • Some of the cards are pretty similar to Dominion cards, but honestly there's only so many ways you can do "draw 2 cards".
  • There is a fixed Supply each game, rather than a randomized center row like Ascension or Clank.

So, how is it different?
  • Instead of getting Victory cards, you compete for the favor of Gods, who give the player who has them a powerful effect, as well as some points.  Gods can be stolen from other players!  This requires you to spend more resources, though, and a couple Gods are Steadfast, and remain with the first player who takes them.
  • There are four different resources - two for buying cards (Drachmas and Might), two for gaining the favor of Gods (Faith and Blood).
  • Faith and Blood are accumulated, like Coin tokens, and can be saved up for getting the expensive Gods.
  • You can play any number of cards per turn, and buy any number of cards per turn.  There are thus no "Village" or "+Buy" cards, but does mean I can focus interesting decisions elsewhere.
  • You can exchange resources for each other, at an unfavorable rate.  Exchanging Money/Might into Faith/Blood becomes more favorable if other players have more Gods than you do, as a catch-up mechanic.
  • There is an optional Adversary, which makes a rule change for the game, making it more challenging, and can also capture Gods, meaning it's possible for all players to lose, adding a slight bit of cooperative play.
  • Having no terminal Actions means there's no terminal draw, thus no unrestricted cheap draw (like Smithy), which has forced me to get creative with draw cards if I don't want them all to cost or something ridiculous.
  • Instead of Curses, there are Fate cards, which are more like Confusions/Ruins - they don't make you lose points, they just take up space, but you can also get rid of them if you take a penalty (losing 2 Faith, for instance).  So you might get "you are Fated to lose 2 Blood" and you lose your two Blood and you get to trash the card.
  • There are player mats!  Including little spots to put your Faith and Blood tokens.

I've played this with people who are familiar with Dominion, and with deckbuilder novices, and for the most part they've liked it.  I've made lots of changes in response to feedback, and I think the core game right now is pretty solid.

Let's see some of this:

Starting cards - each player starts with 3 Militia and 7 Silver.  These cannot be bought, but can be gained from the Sacrifical Pit (trash) if you're desperate.



These basic cards are in every game.  There are 3 different Fate cards, and the stack is shuffled.



The Agora is the resource exchange I mentioned.  It's also got a spot for the Sacrificial Pit (trash).



Here are some of the cards I've come up with:




And some of the Gods:




And Adversaries:



And here's my mock-up for a player mat:



Please let me know what you think!

15
Okay.  My aim is for it to cost -.

16
Let's say you have the following card:

+2 Cards
+1 Action

Gain a Curse onto your deck.

How much do you think that should cost?  My initial thought is , but that might be too expensive.  Is gaining the Curse onto your deck too much of a penalty?  Does this seem like a card you would ever buy?

Might be playable at 2$ if you gain the curse to your hand. As is, it might not be bought even at 0$...

Hmm.  What if it were +3 Cards?  Or gain a Ruins?

17
Variants and Fan Cards / How much should this cost? Self-cursing lab
« on: April 01, 2018, 12:30:15 pm »
Let's say you have the following card:



+2 Cards
+1 Action

Gain a Curse onto your deck.

How much do you think that should cost?  My initial thought is , but that might be too expensive.  Is gaining the Curse onto your deck too much of a penalty?  Does this seem like a card you would ever buy?

Edit: added pic

18
Other Games / Re: Terraforming Mars
« on: March 31, 2018, 06:54:46 pm »
I assume all players were new? Playing draft, an experienced player should easily beat a newbie.

Four of us were new.  The person who owned the game and brought it, and had played it before a couple times, came in fourth.

19
Other Games / Re: Terraforming Mars
« on: March 31, 2018, 01:20:24 am »
I actually played this tonight.  It was okay.  I was thinking a lot of the things that Donald X said earlier - get rid of the charge on cards (there were a couple times where I did the math wrong for how many credits I'd need to spend in a turn because of having to separately add in the keeping cost), and make "attacks" less political.  Energy seems pretty damn useless - it was essentially another source of heat, delayed by a turn, and that's it.  It also really didn't feel like the player who played best won - our winner was the person who kept having to be reminded the whole game to add to production, not resource pool.

No but seriously lose the charge to keep cards.  It's just stupid.  Discard cards you don't need, but you already have to pay to play them anyway.  It just seems unnecessary.

20
#13104554

Here's a game from my Exorcist cagematch with markusin where Harvest was important. It was the only $ giving action for King's Court and Embassy could be used to seed the discard.

I'm not sure exactly how to look up matches?  What was the kingdom?

21
Pretty straightforward: design a Kingdom where you'd actually want Harvest.  Extra points for creativity!

22
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 30, 2018, 09:46:39 am »
Cornucopia and Guilds have been brought up to 2nd edition on the wiki.  All that remains is to wait for Dominion Online to update to the Coffers wording, so I can get screencaps of those cards.

23
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 29, 2018, 09:32:24 pm »
Huh.  Horn of Plenty no longer has the big on it.


24
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 29, 2018, 04:00:36 pm »
Also, it's a game.  Is having a card called "Witch" implying you condone witchcraft?  By that logic, Militia means you're going to raise an army, Torturer means you've got a dungeon in your basement.... like I dunno.  It just seems silly.  It's just a game, there's no such thing as real magic.

25
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 29, 2018, 02:56:35 pm »
Huh.  It looks like Jay uploaded the updated Alchemy rulebook to the RGG site.  Is it available for purchase yet?

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