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Messages - werothegreat

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1
Rules Questions / Re: "in play" on Royal Carriage
« on: July 17, 2018, 10:26:41 pm »
Rules as written, I'd say yes.  You managed, through shenanigans, to play an Action belonging to another player, and it is in play.

Lighthouse is "while this is in play", and if you managed to shift that to another player, they'd be the one protected by an Attack, though you would still get the + at the start of your next turn.

Grand Castle is just "in play" and counts all players' Victory cards.

2
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 12:48:42 pm »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

Anyway, I love all the expansions, and couldn't possibly rank them, except Bridge Troll is probably my favorite card.  So props to Adventures for that.

I think you make a mistake arguing about a card being strong when people say a card isn't fun. Rebuild is also one of the strongest cards in the game, which doesn't make it fun. I do like Prosperity, but Goons, King's Court and Mountebank can be really oppressive and I definitely understand why people might not like them.

Whaaaaaaaaat Goon's and King's Court are awesome!  Don't you like scoring more than 100 in a game?

3
Dominion General Discussion / Re: Best cards to learn specific rules?
« on: July 17, 2018, 12:44:48 pm »
Lose track: Hermit/Scheme, or Summon/Death Cart

4
Dominion General Discussion / Re: Reactions
« on: July 17, 2018, 12:05:32 am »
1) I am a sucker for Fool's Gold.

2) Secret Chamber.  Finicky and yucky.

3) Market Square.  Gold for dayzzzzzz, and a +Buy

5
Dominion General Discussion / Re: Favorite Expansions in 2018
« on: July 17, 2018, 12:02:12 am »
I didn't realize it had become so popular to hate on Prosperity.  I remember when that was everyone's favorite expansion.  I mean sure, it has Trade Route and Counting House and a few dud Treasures.  But it also has some of the strongest cards in the game - King's Court, Grand Market, Goons, Mountebank.  Rabble is a solid draw card, Cities can get insane, Worker's Village is a solid village, Watchtower is quite good.  And getting free Peddlers is awesome!  You can make a golden deck with Bishop, and Monument is pretty nice if you can get it rolling early.

Anyway, I love all the expansions, and couldn't possibly rank them, except Bridge Troll is probably my favorite card.  So props to Adventures for that.

6
I'm really starting to hate that Tournament mode comes down to you either have Seduce, or you lose.

7
Dominion General Discussion / Re: Interview with Donald X.
« on: July 14, 2018, 12:00:15 am »
Have you ever had to choose different artwork or a different concept for a card due to it being printed in a certain country? I know China in particular will censor, like, human skeletons, which could have been a problem for something with Nocturne's theme.

I don't know about this, but I remember when Old Blacksmith had to be Royal Blacksmith instead, since Alayna came back with art of a guy who didn't look old.

Honestly, I think "Royal" fits better with what the card does, anyway.

8
Emporium + Duplicate

You can choose to call Duplicates before checking to see if you have enough Actions in play to gain 2VP, apparently.  So if you call enough Duplicates, you can get VP for all the Emporia you gain, even if you didn't have enough Actions in play when you actually first gained one.

9
I have no idea what "block heuristics" are. Doesn't seem to be related to boardgaming.
But at least I know the difference between Peddler and Copper.

Block Heuristics are a type of mathematical formalism that relates to how to efficiently span a space with like or dissimilar elements.
As I expected, totally unrelated to Guardian.  8)

A heuristic is basically a rule of thumb: the idea "don't buy a $3 unless it's better for your deck than Silver" is a heuristic.  What jomini was saying was that it's better to understand the broader strategy of Dominion, rather than focusing on specific card combos or card-specific adages.  So actually it had quite a lot to do with Guardian.

10
Rules Questions / Re: "no other rule is a Dominion rule"
« on: July 12, 2018, 09:46:32 am »
Not clear what you mean.

There are cases where the written rules are more general, and as such there is a specific thing that you are allowed to do, which could be considered a rule, even though it isn't mentioned in the rulebook. For example, I don't think anything in the rulebook tells you that if your opponent plays a Militia, you are allowed to discard a Victory card instead of a card that you want to use on your turn. Instead, the rules just tell you that you have to discard cards in general (via the rule that says that you do what the cards tell you to do when played).

I don't think this is a good example.  Victory cards are still cards, which is what Militia tells you to discard.

Technically, you are not allowed to do anything not specifically allowed in the rules.  You're not allowed to track your deck contents on a piece of paper, for example.  In that sense, Dominion Online is actually a variant, as it allows a VP tracker.  However, IRL, there isn't a Dominion police, so you can do whatever you want.  For instance, I've often tracked VP tokens on a piece of paper when there weren't enough physical tokens.  It really comes down to common sense.  Clearly, even though breathing is not mentioned in the rulebook, you're still allowed to breathe during the game.  However, peeking at another player's hand, or sliding extra cards into your deck when they're not looking would certainly be cheating.

11
I use semicolons all the time; they're really rather useful when neither a period nor a comma would be appropriate.

12
Dominion Articles / Re: Combo/Synergy: Courtier + Werewolf
« on: July 10, 2018, 01:14:35 pm »
So I just tried a couple games with this against Lord Rattington.  Without any support, this basically sucked, as you need to open Silver/Silver to get these s, and then you end up just lagging behind anyone who gets a cheap trasher or attack.  Young Witch really hurt.  The next game, I opened with Monastery, and got a couple Changelings to help getting things rolling, and that worked a lot better - narrowly beat Lord Rat who was doing a kind of suboptimal DoubleJack strategy.  So this seems to work not as a strict combo, but as the payload/centerpiece of a broader strategy.

13
On topic, I can empathize with the attitude of "play the game as it is, not how you want it to be", but there are times when a game is legitimately unbalanced and should be fixed.  I think the closest Dominion has ever come to that is Rebuild, and the folks on here have even found ways around that, so I think that's a testament to the game's design that the only "bug fix" we've ever needed was Masquerade, and that was for a pretty obscure combo.

15
Dominion Articles / Re: Combo/Synergy: Courtier + Werewolf
« on: July 09, 2018, 12:57:36 pm »
- Less buttons to click online

I couldn't decide whether to say "a man after my own heart" or "fewer"

16
Dominion Articles / Combo/Synergy: Courtier + Werewolf
« on: July 08, 2018, 10:51:20 pm »
(surprised no one else has done this yet)



Pretty straightforward: Werewolf is a full pile of cards with 4 types.  If you reveal one for Courtier, you get all of the choices, turning your Courtier into a "Gold" with +Buy that gains real Golds, which is pretty neat.  I'm not sure if this is game-winning or anything, but it's definitely more than just "cute".

Anyway, it's late at night when I'm posting this, so this is more of a "looking for discussion" thing than a "here is a finished article" thing.

17
phono loop, I would definitely recommend you stop arguing with the designer of the game you like playing about how he first started designing his game

18
Dominion Articles / Re: Settlers/Bustling Village
« on: July 08, 2018, 12:06:49 am »
Both of these like discard-for-benefit, or even discard-as-penalty.  Anything that can discard Coppers from your hand or deck go well with Settlers, provided you don't draw your *entire* deck.  Royal Blacksmith is tricky, as it draws a LOT.

19
The questions I ask myself:
1) Can I engine?
2) Is there payload that makes engine worth it?
3) If no to either of these, what's the strongest card I can add to a slog or BM strat?

The more you play, the more you recognize significant cards, like Jack and Gear are good for BM, Goons is awesome payload, etc.

20
An aside: when playing MTG (a highly competitive game), are you allowed to have a deck tracker?  When playing IRL, are you allowed to have a sheet of paper with your decklist on it?  Because I don't think I've ever seen a single MTG player do something like that.  Granted, I've seen Hearthstone streamers use them, but I think Hearthstone has been the butt of enough jokes about being "competitive".

21
If you had perfect info the game would just be mindlessly clicking buttons.

Chess and Go (and, well, Prismata) feel sad.

Dominion is not a positional war simulator.  It's a deckbuilder.

22
Thatís the game of Dominion as it was designed. You may prefer to play a variant where deck tracking is allowed, but that is a variant.

Well, if I'm complaining about the game having an undesirable quality, I don't think it's a very good counterargument to say that it's supposed to have that undesirable quality. As far as I'm concerned, the memory game element isn't necessarily difficult, it just requires multitasking which makes the game needlessly more stressful.

I mean, maybe undesirable to you. I like that you have to remember what you put in your deck. It means you have to pay attention. Part of the fun of IRL is going "wait do I have enough points to win? Fuck it I'll buy the province anyway" and you lose that online even with just the VP tracker. If you had perfect info the game would just be mindlessly clicking buttons.

24
Really Wero???

I mean, it's Seprix, it's hard to tell when he's joking sometimes

25
Dominion Articles / Re: Ghost Town
« on: July 06, 2018, 11:30:48 am »
The best part about Ghost Town is that most other villages want to be in your start-of-turn hand, while Ghost Town doesn't mind (and actually prefers) being the last thing you draw, and if you don't draw it, you can just buy another one that turn to get the same effect anyway!

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