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Secret Passage + Sentry = bae

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Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 23, 2017, 04:12:18 pm »
There are powerful and weak attacks, villages, sifters, alternate treasures, trash for benefit, throne rooms, remodelers, gainers, pseudo-attackers, durations, reactions, etc.

There are no weak villages, no weak thrones and no weak trashers. Well, maybe Trader is just a B but certainly everything else in those 3 categories is at least an A simply by virtue of being a splitter or a trasher.

You don't feel that in general Loan or Moneylender are weak?

Loan?  Yes.  Moneylender?  That is a solid opener on most boards.  Great for spiking, and Copper is evil.

3
I just want to say i really appreciate it you all thinking of how to help new players.

In june i bought a gold subscription for a month, and didn't learn that much because it was way to much new cards. I tried sometimes practicing on only one of two expansions but because i didn't have the patience for waiting for an opponent at a table, so i mostly played bot games and didn't learn very much. Now i bought a silver subscription for a month and have the feeling i improve a lot more.


8. There won't be any cheaper subscription models. That's just an economical argument - Silver and Gold are already so cheap that almost nobody will reject it because of the amount. If people don't subscribe it's because they just don't want to pay for various reasons. And people playing with less cards aren't actually cheaper to support for me then people playing with all cards (assuming those cards get implemented anyway).


I personally would like a subscription model where i could choose the expansions, so for example silver subscription = you choose 4 expansions (price would of course be different depending on the expansions). That way it would be easier for new players to focus on some expansions and learn the game gradually. So, for me it's actually not an economical argument to not go for the gold subscription, it's a practical "getting-to-know-the-game"-argument. In the long term i probably would buy more full gold subscription if i first could subscribe to not all expansions at one time.

In the future there will be Campaigns, each focusing on a single expansion, which should help with that a bit.

4
Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 23, 2017, 12:45:13 am »
I also disagree that their is no META game in Dominion. Most Effective Tactic Available does show up in this game.

What?  That's not what "meta" means.  "Meta" is not an acronym.  "Meta-" means that there is something above, outside of.  Think about "metaphysical".  In a competitive game's meta, it's not about "most effective tactic available", it's about knowing what everyone else is playing.  So in Hearthstone I might include a card that destroys Pirates because a lot of people are running decks with Pirates.  That's what meta means - it's any gameplay decisions that aren't based on the specific match you're playing, but the overall, overarching competitive scene.  "Metagame" literally means "the game outside the game".

And that just doesn't exist for Dominion, not in the same sense as for CCG's, because you're given a random set of cards to play with.  You might make decisions like "They'll probably get Witch, so maybe I should get a Moat", but that's not nearly on the same level as "I'll probably play a bunch of people running a Pirate deck today, so I should include this card that destroys Pirates, even though it doesn't really fit the theme of my deck".

In competitive games, META is indeed an acronym that means "Most Effective Tactic Available".

Well, that just tells me competitive gamers are stupid and need to take more humanities classes.

5
Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 23, 2017, 12:36:16 am »
I also disagree that their is no META game in Dominion. Most Effective Tactic Available does show up in this game.

What?  That's not what "meta" means.  "Meta" is not an acronym.  "Meta-" means that there is something above, outside of.  Think about "metaphysical".  In a competitive game's meta, it's not about "most effective tactic available", it's about knowing what everyone else is playing.  So in Hearthstone I might include a card that destroys Pirates because a lot of people are running decks with Pirates.  That's what meta means - it's any gameplay decisions that aren't based on the specific match you're playing, but the overall, overarching competitive scene.  "Metagame" literally means "the game outside the game".

And that just doesn't exist for Dominion, not in the same sense as for CCG's, because you're given a random set of cards to play with.  You might make decisions like "They'll probably get Witch, so maybe I should get a Moat", but that's not nearly on the same level as "I'll probably play a bunch of people running a Pirate deck today, so I should include this card that destroys Pirates, even though it doesn't really fit the theme of my deck".

6
Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 22, 2017, 12:48:18 pm »
xkcd

I understand what you're getting at. But most competitive games, esports, etc. are using this type of system to rank power levels. I don't find it crazy that Dominion could follow suit. It's already tried and true in other venues.

But the thing is Dominion doesn't have a metagame the same way CCGs do.  Everything is dependent on what you're actually given.  Sure, Mountebank might be rated higher than Witch, but it doesn't matter if they're not both in the Kingdom.  We're never going to see something like "well I'll only ever put Mountebank in my deck, never Witch" because of the nature of the game.

7
Dominion General Discussion / Re: Need Help Developing a Ranking System
« on: September 22, 2017, 11:58:53 am »

8
Dominion Online at Shuffle iT / Re: Official Dominion Online FAQ [Draft]
« on: September 21, 2017, 04:49:54 pm »
While this all looks like useful stuff, it doesn't look like an FAQ.

It reads a lot more like an instruction manual. The FAQ is the place someone goes when they have a question, not the place they go before they begin to work out what they're doing.

It is part instruction manual, part FAQ.  See the final section, titled FREQUENTLY ASKED QUESTIONS.

9
Dominion Online at Shuffle iT / Official Dominion Online FAQ [Draft]
« on: September 20, 2017, 12:12:48 pm »
Hello, all!  It's, uh, me, I guess.  I've written up an Official FAQ for Dominion Online, included a tutorial for how to play, and a guide to Dominion Online's interface.  We'd like y'all's's opinions on it!

(the formatting here is a bit weird, but that's because the original is in a Google Doc with actual pictures and stuff)

-------------------------------------------------------------------------------------

Welcome to Dominion Online!

Dominion Online, developed by Shuffle iT, is the official platform to play Dominion, the award-winning deckbuilding card game created by Donald X. Vaccarino.

[picture of Matching screen]

Getting Started

Once you have logged in, you will be presented with the above screen.  The buttons along the top of the screen will take you to several different menus:

* Matching: This is the menu you start on when you log in.  Here you can be matched automatically with another human player, in either a ranked or practice game, or you can start a quick game against the AI.  Any game started this way will be played with a fully randomized set of Kingdom cards, according to your settings.  You can also see which of your Friends (or players that you follow) are online here, and join their Table if they have set one up.
* New Table: Here you can set up a Table.  Think of a Table as a digital version of a real-life board gaming table: this is where you can set up a game, and people can join your table to play with you. Unlike a game started under Matching, here you can choose what settings you wish to play with, including what cards you want to use, whether to use a Victory point counter, and whether players and spectators can see each other chatting.  If a player has joined your Table that you don’t wish to play with, you can kick them out.  Once all players have signalled they are Ready, the game begins.
* Tables: Here you can view all Tables set up by other players, and join a Table that is open.  You can also spectate games that are already in progress.
Options: This menu has a number of options related to the user interface that you can toggle.
* Friend List: Here you can add a Friend if you know their username, and view Friends you have already made.  You can also view those who have requested to be your Friend, and potentially accept their request.  You can also end friendships.  You can also check your Blacklist, which comprises the users who are no longer allowed to join games with you.  You are able to blacklist a user on the end game screen after playing a game with them, by clicking the lightning bolt icon.
* Familiar Cards: Here you can view every card in the game, including cards that you are not currently subscribed to.  If you have seen a card before, and feel comfortable playing with it, you can mark it as familiar.  If a card is unfamiliar to you, it will show up in grayscale.  To change the status of a card from unfamiliar to familiar (or vice versa) simply left-click it.  Right-clicking a card will show you an enlarged view of it, including its text.  When setting up a Table, you can choose to only use cards that are familiar to both players (you can find this under Advanced Options).  Ranked games do not respect familiar cards, and will take from all cards that the players are subscribed to.
* Leaderboard: Here you can see the current rankings of the top 20 players, yourself, and all of your friends.  Note that your ranking will not be calculated until you’ve played at least one ranked game, and updates at midnight UTC.  The rankings for 2-player games and 3-4-player games are calculated separately.
* Account: Here you can set your username, change your password, enter bonus codes for free subscriptions, and confirm your email address.
* Store: Here you can purchase a subscription to Dominion Online, as well as view your current subscription status.  Subscriptions can be for any length of time, but will run for a year by default.  Two subscriptions are available: the Silver subscription, which grants access to Intrigue, Seaside, Prosperity, Cornucopia, Hinterlands, Guilds, and Promotional cards; and the Gold subscription, which grants access to all currently released cards.  Cards from the Base Set are available for free, and do not require a subscription.  When a new set of cards is released, subscribers do not automatically get access to them; you will have to renew your subscription to play with the new set.  Note that all prices are listed in euros.

You will also note the smaller box in the lower right corner, with four more options:

* Inbox: Here you can view messages sent to your account by the development team.
* FAQ: This option will take you to this page.
* Need Help?: This option will direct you to the Support section of the Shuffle iT forum, where a moderator or member of the development team can assist you with your problem.
* Logout: This will log you out of the game, taking you to the login screen. Note that you can only change language settings when you are on the login screen.

[picture of game in progress]

How to Play

Dominion is a deckbuilding card game.  Each player starts the game with a small deck of low-quality cards, which they can use to add more cards to their deck.  The new cards they add can have a variety of effects, from drawing more cards into your hand, to being able to play more cards, to removing unwanted cards from your deck, to gaining more cards per turn than you would normally be able to, to hurling detrimental effects at your opponent(s).  As your deck gets better, you will be able to acquire better and more expensive cards, including the very important Province cards, which are worth 6 points at the end of the game.  However, the supply of cards is limited, and competition for certain cards will be fierce.  The game ends when either the Province pile, or any 3 piles, empty out completely.  At that point, the player with the most points wins.

[picture zoomed in on your side of the board with labels to deck, discard, etc.]

On your side of the game board are a few different areas:
* Your Hand: These are the cards you’re currently holding, and can see.  When you play a card, it will come from here.  You normally start your turn with 5 cards in your hand.
* Your Play Area: When you play a card, it will go here.
* Your Deck: When you draw a card, it will come from here.  You cannot see these cards, but you know how many cards are left in your deck.
* Your Discard Pile: When you discard a card, it will go here.  At the end of your turn, all cards you’ve played that turn will be put here.  When there aren’t enough cards left in your deck in order to do something, such as drawing cards, your discard pile is shuffled, and put under your deck.  You can only ever see the top card of your discard pile.

Your opponent has the same areas, just on their side of the board.  You cannot see what cards are in their hand, but you can see all the cards they’ve played, and the top card of their discard pile.  There is also a resource tracker in the center of the screen, that will say how many Actions, Buys, and Coins the current player has (see below), as well as what the current player can do, or if the game is waiting for someone to do something.

[picture of Supply from 2nd Edition rulebook]

Between the players is a communal area called the Supply.  This is the set of cards that players can add to their deck this game.  There is a set of seven Base Cards on the left side of the screen - Copper, Silver, Gold, Estate, Duchy, Province, and Curse.  These cards are in every game.  There are also 10 other cards called the Kingdom, which will change from game to game.  Whenever a player buys or otherwise gains a card, it will come from the Supply.  Each pile in the Supply has a limited number of cards in it, and when that pile runs out, cards can no longer be gained from it.

Card Types and Turn Phases

There are 3 main types of cards in the game:

* Victory cards: These cards have green borders, and are worth points at the end of the game, but don’t do anything else; they are essentially dead cards that take up space in your hand.  If you have too many of them in your deck, you may find your hands clogged with these Victory (or “green”) cards, and unable to do anything of value.  However, if you don’t get enough Victory cards, you may not have more points than your opponent, and will be in danger of losing.  Thus a delicate balance must be struck, in deciding when to start acquiring Victory cards, which ones to get, and how many of them to add to your growing deck.
* Treasure cards: These cards have yellow borders, and will be your main source of Coins, the resource used to buy cards.  During your turn, you will be able to play any number of Treasures, each of which will produce some amount of Coins, typically shown on a large Coin symbol on the card.  With the total amount of Coins you’ve produced, you will be able to buy one card from the Supply - each card has a cost in Coins shown in its lower left corner.  After you buy a card, it is put into your discard pile; the next time you shuffle, it will be added to your deck, and you will be able to use it when it shows up in your hand.
* Action cards: These cards usually have white borders, though a few have an extra type (or two, or three) that gives them an additional or alternate color.  You can only play one Action per turn.  However, Actions have a wide range of abilities, and some can even let you play more Actions afterwards.  Actions are the most common type of card in Dominion.

There is also one card with its own, eponymous type: the Curse card.  Curses have purple borders, and are worth -1 points.  You will usually not want to buy these, but a few Attack cards can force you to add a Curse to your deck.

Each turn is broken down into 3 phases:

* Action phase: To start your turn, you may play one Action card.  Specifically, you have 1 Action to use, which you can spend to play an Action card.  Note that Actions, a resource you accumulate, are different from Action cards.  You spend an Action to play an Action card.  The resource counter tab in the center of the game screen tells you how many Actions you have remaining.  Often when you play an Action card, it will yield an extra 1 or 2 Actions, allowing you to play more Actions afterwards.  When you play an Action, it goes into your play area, and you follow the directions written on it.  While most effects are written out, there are a few very common effects that are written in a shorthand:
** +X Cards: Draw that number of cards from your personal deck, and add them to your hand.
** +X Actions: Add that many Actions to your total, allowing you to play that many more Action cards this turn.
** +X Buys: Add that many Buys to your total, allowing you to buy that many more cards this turn (see below).
** +X Coins (represented by a Coin symbol): Add that much Coin to your total, giving you that much more to spend on buying one or more cards this turn.
* Buy phase: After you have finished playing Action cards (either because you’ve run out of Actions or Action cards, or because you decided you didn’t want to play any more), you may play any number of Treasures.  You may then buy one card.  Specifically, you have 1 Buy to use, which you can spend on a purchase.  Some Action cards (and a few special Treasures) allow you to buy additional cards during this phase.  The resource counter tab in the center of the game screen tells you how many Buys you have remaining.  When you buy a card, the cost of the card is deducted from your current Coin total, and one of your Buys is spent.  You may then buy another card, and so on, until you have no Buys remaining, or have decided you don’t want to buy anything else.  Note that some cards cost 0 Coins - it still costs a Buy to buy one, though.
* Clean-up phase:  After you have finished buying cards, you then discard any cards you have played this turn, and any cards left in your hand.  Discarding cards puts them into your discard pile.  You then draw 5 cards from your deck, to be your hand for your next turn.  If there are not enough cards left in your deck to do this, your discard pile is shuffled, and is put under what remains of your deck, and then your new hand is drawn.  The same applies anytime you need to do something with the top of your deck and not enough cards remain.

Note that you are never forced to play an Action during your Action phase, and you are never forced to buy a card during your Buy phase, even if you have Actions or Buys remaining, respectively.  You can always choose to end the phase early, and move on to the next one.  After you’ve finished your Clean-up phase, play moves to the person to your left, and they take their turn, in the same 3 phases.  Once play returns to you, you will start again with a new Action phase, and have 1 Action and 1 Buy to use. If  either the Province pile, or any 3 piles, are completely empty after a player’s turn, the game ends immediately and each player’s Victory points are counted.

Secondary Types and Keywords

Some cards have more than one type.  The most common secondary type is Attack.  This does not have any special ability associated with it, it just signifies that this card has a hostile effect on other players.  Some other effects also reference Attack cards - several of these are Reaction cards, which have blue borders.  A Reaction card has an effect that can be used at an unusual time, which is most often detailed on the lower half of its card text, beneath a dividing line.  For example, the Moat card can be revealed from your hand when another player plays an Attack, to protect you from the Attack’s effects.  There are also other secondary types, with their own rules and peculiarities.

You will find that the text of most Dominion cards is fairly straightforward in detailing the effect of the card.  However, there are a few keywords with a specific meaning:

* Gain: Take a card from the Supply, and put it into your discard pile.  The Supply is the set of cards that make up the large part of the game board, as described above.   The most usual way to gain a card is to first buy it, but some effects instruct you to gain a card without buying it.
* Discard: Put a card into your discard pile.  If an effect doesn’t otherwise specify, cards are discarded from your hand.  Some effects will tell you to discard a card from another location, though, such as your deck, and all the cards you have in play get discarded during your Clean-up phase.  Note that when you play a card, it is not immediately put into your discard pile; it stays in your play area until your Clean-up phase.
* Trash: Put a card into the trash pile.  The trash pile is used by all players as a receptacle for cards removed from their deck.  Cards can only be trashed if an effect says so.  Be careful: discarding and trashing are different things.  If you discard a card, it will eventually be shuffled back into your deck and you will see it again in your hand; if you trash a card, it is removed from your deck entirely, and it will not show up in your hand again.
* Reveal: Show this to all players.  After a card is revealed, it is returned to where it came from, unless otherwise specified.
* Look at: Only you get to see this.  After you look at a card, it is returned to where it came from, unless otherwise specified.
* Set aside: Put this card off to one side, not in your hand, play area, or discard pile, or on your deck.  Cards are set aside face up by default, but some effects may tell you to set a card aside face down.  Cards remain set aside until the effect that put them there says otherwise, or else until the end of the game.

There are also a few other keywords, mainly to do with different types of tokens, but they don’t appear on very many cards.

You may sometimes see an Event or Landmark in the game - these are not cards, and cannot be added to your deck.  An Event is an effect that can be bought, just like a card, but the effect happens right away.  However, if you want the effect to happen again, you will have to buy the Event again.  Buying an Event costs a Buy, just like buying a card.  An Event’s cost is in its upper left corner.  A Landmark is not bought; it is instead a rule change for scoring in the game.  It provides a new way to acquire points other than buying Victory cards.  It is not recommended that you play with either Events or Landmarks if you are unfamiliar with the game.

Using the Dominion Online Interface

To play a card from your hand, or to buy or otherwise gain a card from the Supply, simply left-click it.  If you only want to view the card, right-click it instead, and you will be shown an enlarged version of the card, including its full text.  During your Buy phase, there is a button “Autoplay Treasures” which will play all of your Treasures from your hand so you don’t have to click on them each individually. 

Cards that you are able to play will have a shining green border around them.  Cards that you are able to discard will have a shining amber border around them.  Cards that you are able to trash will have a shining red border around them.  Cards that you are able to buy or gain will have a blue plus sign in their lower right corner.  Any other effect that requires you to choose a card will highlight allowed cards in green.

Each pile in the Supply, and each player’s deck, has a red number in the upper left corner indicating how many cards are left in it.  Identical cards in your hand, or that you have in play next to each other, are stacked, with a red number in the corner of the stack to indicate how many of the same card are there.

As a game proceeds, everything that happens is recorded in the log, on the right side of the screen.  The log is color-coded by card type, and can help you figure out what happened on a particularly complicated turn, or you can use it to check back on something if you forget what happened.  A few abilities must be done through the log: specifically, the calling of Reserve cards and the ordering of simultaneous effects are prompted in blue text at the bottom of the log.

Below the log is the chat, where you can communicate with any other players, as well as any spectators.

Above the log are three options:

* View trash: This shows you the current contents of the trash.  To switch back to the log, simply click “View log”, which replaces the “View trash” button when you are viewing the trash.
* Undo: Request to undo the most recent thing that happened.  Your opponent(s) must allow the undo in order for it to happen.  While refusing may seem unsportsmanlike, it is every player’s right to refuse an undo request.
* Resign: Concede the game, ending it.  This counts as a loss for you if it is a ranked game.  When another player resigns, the remaining players can choose to continue playing with a bot filling the role of the resigner.  However, resigning in games with more than two players is not encouraged; you will take a greater ratings penalty than if you had simply played the game through and lost.  While conceding to only one other person (or to bots) can be the right decision if it’s clear the other person will win, conceding to more players makes the game less fun for the players remaining in the game.

Next to each player’s deck is their username, and a point counter, which tracks how many Victory points that player would have if the game were to end at that moment.  If you hover your mouse over a player’s username, you can see any cards they have set aside or on mats, and any Duration cards they have in play from previous turns.  If a player has any tokens, their count is displayed next to the player’s username.

[end of game screen]

After a game has ended, you are shown the game end screen.  On the left are the options chosen for the Table.  On the right are the contents of each player’s deck at the end of the game, and the chat.  In the center is a description of the outcome of the game, including the winner, and the score of each player, including a list of the sources of their Victory points.  From here, you can choose to replay the Table by clicking Ready, or you can leave the Table or edit its settings.

FREQUENTLY ASKED QUESTIONS (FAQ)

If your question is not answered here, you can always post on the Support subforum, or join Shuffle iT’s Discord channel at https://discord.gg/MU8YJaR.

Getting Started

* Where do I go to play?  The URL for Dominion Online is https://dominion.games.
* I used an older digital Dominion implementation, why can’t I log in?  If you had an account with a previous implementation, your username from that implementation has been reserved.  However, you will need to create a new account for Shuffle iT’s implementation.  You should have received an email from noreply@shuffleit.nl at the start of January 2017, describing how you can create your account.  If you have not received this email, or are having trouble, please contact a moderator or member of the development team either in the Support subforum here, or on Shuffle iT’s Discord channel.
* How can I make a new account?  Click the Sign Up button on the login screen and follow the instructions.  This will give you access to the cards of the Base Set, and you can always purchase a subscription for more.
* Can I play offline or on my mobile device?  Unfortunately not.  Our development team is working on it, however.
How do I change languages?  To change languages, you must log out of the game, so that you’re on the login screen.  There is a list of flags on the left side of this screen; click the one corresponding to your preferred language.  Dominion Online currently supports English, German, Japanese, and Russian.

Subscriptions

* I already bought all the expansions on a previous implementation, why do I have to buy them again?  Dominion Online operates on a subscription system.  If you had purchased any sets on a previous iteration of online Dominion, you will receive a subscription up to January 2018 to those sets at no charge.  However, after that time, you will need to renew your subscription to continue playing with them.  You can also subscribe to additional expansions at any time; if you do, you will only be charged for the sets that you do not currently have.
* Do all my friends have to buy their own subscriptions?  When setting up a game with another player, you can use any of the cards that either of you are subscribed to.  So if one player has subscribed to all cards, and another has a free account, they can still play with all the cards together.  In this case, it operates exactly like bringing your own expansions to a friendly board game night - everyone gets to play with whatever is brought to the table.
* I thought I had bought everything, why does the store say I haven’t?  When new content is added to Dominion Online, it is not added automatically to a full subscription for free. You will have to subscribe separately to the new content.  This does mean that Gold subscriptions will get more expensive over time as new sets are released.
* I have a bonus code from a physical set, how do I redeem it?  Go to the Account tab, and you will find a field to validate your code.  A bonus code can be redeemed for a year’s subscription to any set of the same size or smaller of the set you got the bonus code from.  (Large expansions are Dark Ages, Adventures, Empires, Nocturne; medium expansions are Base, Intrigue, Seaside, Prosperity, Hinterlands; small expansions are Alchemy, Cornucopia, Guilds.)  Currently, only the German version of the Second Edition of the Base Set comes with a bonus code.  Bonus codes from some first edition physical sets were meant for a previous implementation of online Dominion, and are no longer valid.

Cards and Content

* Some cards are missing from the Base Set and Intrigue, where are they?  In 2016, Dominion began to be republished under a Second Edition.  For the most part, this simply meant tidying up card text and adding gender-neutral wordings, but a handful of cards each were removed from the Base Set and Intrigue, and replaced with new cards.  It is believed by the designer and playtesters that these changes have made the first two sets of Dominion more well-balanced, and more enjoyable to play.  Shuffle iT has no plans to implement the cards that were removed.
* Where is Stash, and why is it banned?  Unfortunately, Stash has not yet been implemented.  Our development team is working on it, however.
* Where are the Campaigns?  While we all enjoyed the Campaigns of previous online Dominion iterations, we do not have a similar feature at this time.  Our development team is working on it, however.
* Why do my games only have cards from the Base Set?  Check your familiar cards settings.  If you haven’t checked anything outside of the Base Set as familiar, then you’ll only get Base Set cards when you set up a table.

Gameplay and Interface

* How do I look at the text of a card?  Simply right-click on a card to get an enlarged view of it, including its text.  Then click anywhere else on the screen to dismiss this.  You can also right click on card names in the log for the same effect.
* How can I see the bottom card of a split pile, or all the Knights, Ruins or Castles?  Unfortunately you can only view the top card of a pile at this time.  Our development team is working on changing that, however.
* How can I see what cards I have on mats, or Duration cards played last turn?  Hover your mouse over a player’s name, and the log will be replaced with the contents of that player’s mats, and any Durations in play from a previous turn.
* How can I call a Reserve card?  When a Reserve can be called, or when you need to choose the order of effects, blue text will appear at the bottom of the log, which you can click on.  Our development team is working on a better interface for this.
* Where’s the Trade Route mat?  Unfortunately this is not yet implemented.  Our development team is working on it, however.
* I wanted to play Crown during my Buy phase, but it didn’t let me double a Treasure!  Make sure you click End Actions before you play Crown if you want to double a Treasure.  Otherwise, the game will think you’re still in your Action phase.
* Which side of the Journey token is which?  If the Journey token is showing a boot, it is face up.  If it is a green circle, it is face down.
* Can I undo more than one step at a time?  Yes, just type “/undo” in the chat, without quotes, and a dot will appear at each step in the log.  Click the dot at the step you wish to go back to.
* My opponent is taking a really long time to do anything, is that allowed?  We can all take a while to think about our decisions sometimes, but if a player is consistently taking an inordinate amount of time to perform every single thing they do, this is called “slowplaying”, and is not allowed on Dominion Online.  If you run into such a player, you can Blacklist them at the end of the game, and if they are particularly egregious in this behavior, you can report them to a moderator or member of the development team on the Support subforum, or the Shuffle iT Discord channel.
* My opponent is refusing my undo requests, is that allowed?  Yes, it is. It is the right of every player to refuse an undo request.  If you don’t like it, you can always Blacklist a player for any reason (or no reason), but such behavior does not merit reporting.
* I’m stuck in a game, what do I do? or What is “kicking”?  On the login screen, there is the option to “kick” out any other instances where you are currently logged in.  Doing so will log you in on the instance you do this from, and log you out everywhere else, and also end any game that you’re in the middle of playing.  “Kick & Resign” does the same thing.  This can be useful if the game crashes and you get stuck with a loading screen.  If you experience such a problem, please report it on the Bug Reports subforum so our development team can look into it and hopefully fix it.

10
Create an official FAQ about how to use the client, building on Chris’s excellent (but now outdated) unofficial FAQ.

Create a “new to Dominion” page in the game client that links to one or more tutorials about how to play Dominion. This page should also link to the Dominion wiki so that players can look up FAQ for cards that they are unfamiliar with. Perhaps link to the Dominion Strategy blog’s “New to Dominion” page as well?

This is being worked on!  In fact, I've written it.  It just comes down to when it can be translated and implemented.  I'm guessing right now Nocturne has priority.

11
Dominion Articles / Re: Obstacles: Beyond the Five Deck Types
« on: September 20, 2017, 10:20:27 am »
Because answering the seven obstacles at the right level of generalization is not trivial, you cannot leave it to the reader as an exercise. You need to do the work to lay them all out yourself because clearly people do not agree with you.

You can answer them at any level of generalization. Whether you end up with a bunch of different kinds of decks or the same type of deck doesn't really matter. What matters is that you understand why it works.

Let's make an analogy.  I'm a physicist.  When solving a physics problem, there are a number of fundamental techniques you can use - free body diagrams, vector analysis, conservation of energy and momentum, and so on - but there are also a lot of applied versions of those techniques that make it easier to solve certain problems.  One problem might be best solved by Lagrangian mechanics, another will require an analysis of the forces involved, another will require statistics or perturbation theory or whatever.  What's important is recognizing when you can skip all the fundamental stuff and jump right to an applied solution.

So yeah, I agree with you that your "7 obstacles" are pretty fundamental from a theoretical standpoint.  But when playing a game, I'm not going to sit there and think through all 7 of those.  I'm going to glance at the Kingdom, realize I can make an engine (or should go Big Money, or good stuff, or a combo, or a slog) and do that.  So it's important to know how specifically to make those particular deckstyles work.  More important, I would say, than being able to individually answer each obstacle each game.  And part of that is recognizing the distinctions between them.  Lagrangian and Hamiltonian mechanics might both rely on the principle of energy conservation, but they operate differently and are used to solve different problems.  Big Money and good stuff might rely on similar "overcome the 7 obstacles" principles, but they operate differently and are used to win in different Kingdoms.

12
Dominion Articles / Re: Obstacles: Beyond the Five Deck Types
« on: September 20, 2017, 10:11:37 am »
If it hurts your soul to use "big money" to describe a deck that doesn't buy a lot of Treasure cards, you can call it good stuff. The thing you should realize is that there is no meaningful distinction between the two.

Uhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh yes there is.  Treasures are stop cards.  Cantrips are not.  You have shuffle control with cantrips.  You're a lot more dependent on shuffle luck with Treasures.  There are actual distinctions between these decks other than "well they both use similar means to overcome this idea I invented".

13
Dominion General Discussion / Re: How do YOU pick interesting kingdoms?
« on: September 20, 2017, 09:57:14 am »
I artisanally handcraft them with the finest organic ingredients and only the best cheap immigrant labor

14
Dominion Articles / Re: Obstacles: Beyond the Five Deck Types
« on: September 20, 2017, 09:09:00 am »
I think we can all agree that the name "Big Money" is misleading under Awaclus's framework, though I understand why Awaclus would be reluctant to create a new name.

Well he has the name there already: "good stuff".  Re funkdoc's post: while I can see Navigator-BM as a BM deck (and it comes as a surprise to me that it would beat Smithy-BM, will have to try that), surely Baker-"BM" (with some trashing) is a good stuff deck.  I'm not saying there aren't decks that run cantrips and only try to buy 1 Province per turn - what I'm saying is that it's misleading to call them "Big Money", even if they may have similar ways to overcome the obstacle mantra.  It's especially misleading for a newer player who may not have quite grasped fully the true difference between terminals and non-terminals, and just keeps shoving more Mines and Workshops into their deck.

15
Dominion Articles / Re: Obstacles: Beyond the Five Deck Types
« on: September 20, 2017, 08:31:57 am »
Okay, now I'm actually reading the OP. From my personal understanding, adding a bunch of cantrips to a deck is definitely not a Big Money deck. The "7 obstacles" (seriously, is there a less "8-fold path" way to say this?) are valuable to think about, but the terms for the deck archetypes are so firmly entrenched in Dominion strategy now that you're not going to be able to easily redefine them. A Big Money deck uses 1-3 terminal Actions and Treasures and buys at best 1 Province per turn. That's it, end of story. You can't put ninety bajillion Actions into a deck and call it "Big Money". For a pedant, this should bother you a lot more than it currently seems to be.

16
Dominion Articles / Re: Obstacles: Beyond the Five Deck Types
« on: September 20, 2017, 08:25:53 am »
I realize I'm a little late to the party, but Awaclus continually saying "address the 7 obstacles" sounds like he's starting a cult

17
Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 19, 2017, 02:50:21 pm »
Woodcutter is clearly a splitter, and that got removed

18
Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 19, 2017, 07:18:06 am »
How much effort would it be to have hover links that pop up card images?. I think I've seen Magic sites do that.

Do people like it?

Most likely, that would involve a monetary investment into something that can do that, and then the time commitment of adding every card into the database. It does sound cool though.

I don't think so?  GendoIkari rigged up a Chrome extension that does exactly that for f.ds.

Observe: Moat

20
Dominion General Discussion / Re: Favorite Thematic Cards (part 2)
« on: September 18, 2017, 05:56:22 pm »
Pirate Ship, of course.

21
Feedback / Re: Innovation subboard
« on: September 18, 2017, 04:02:36 pm »
filtering forum games into other games seems to be hiding that fact that this is a dominion flavored mafia forum.

But in all seriousness what happened to the innovation community? Just slowly died out over time or..?

It turned out to be a not-very-interesting game that was weird and random and people stopped playing it?

22
Rules Questions / Re: New Stash + Inn
« on: September 18, 2017, 11:17:45 am »
What you might do that isn't "shuffling normally" is fish the Stashes out of your discard pile and shuffle them into your deck.

That is true. But I thought that was so obvious that it creates more confusion to even mention. It's also true in all other cases where you have Stash in your discard pile, not just with Inn.

But most times when you shuffle, you're shuffling your discard pile.  The specific exceptions to this are effects like Inn's.

23
Rules Questions / Re: New Stash + Inn
« on: September 18, 2017, 10:52:22 am »
If there are any cards in your deck that aren't being shuffled, such as when you had fewer than 5 cards left in your deck when you needed to draw a new hand for next turn, you can look through those remaining cards before putting them on top of your newly shuffled deck, though you can't put Stash in among those remaining cards.

It says to look through the remaining deck before adding the shuffled cards, but it should say to do it before placing Stash. As is the principal meaning of looking through it gets lost.

If a card tells you to shuffle your entire deck, like Inn (from Dominion: Hinterlands), and Stash is in your deck, there is no "remaining deck" that isn't being shuffled, so you don't get to look at the front of any cards. If Stash is in your discard pile when this happens, it's not being shuffled, so just shuffle normally.

The second sentence doesn't seem to clarify anything. I mean, what could you do that isn't "shuffling normally"? Look at the front of the cards? That was already addressed in the first sentence.

How about: "If there are any cards in your deck that aren't being shuffled, such as when you had fewer than 5 cards left in your deck when you needed to draw a new hand for next turn, you can look through those remaining cards before you place Stash, though you can't put Stash in among those remaining cards.  Put the remaining cards back on top once you finish shuffling."

And I'd think it would be obvious that "shuffle normally" means "shuffle like you would if Stash weren't a thing".

24
Dominion General Discussion / Re: Playing with Black Market for Real
« on: September 17, 2017, 11:00:13 pm »
Or, if you keep each Kingdom pile in its own individual baggie (like I think jsh does) just reach in and grab 3 baggies, take out a baggie (and the 1 card from it), and chuck the rest back in the bin.

25
Dominion General Discussion / Re: Playing with Black Market for Real
« on: September 17, 2017, 09:45:51 pm »
I've never played with Black Market IRL, though I own it.  I'd probably try to find some app to give 3 random cards not in the kingdom, simulating Dominion Online shuffling the deck, and pull out cards as needed.

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