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Messages - Skumpy

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1
Dominion League / Re: Season 25 - Results
« on: January 21, 2018, 04:31:10 pm »
C3: Skumpy 3.5 - 2.5 Sharur

2
Champion + Tormentor

"After I play Champion, I'll be able to play Tormentor first every turn and get all the Imps I want!"

...oops.

Bonfire to the rescue!

Seems thematic enough ŗ la Joan of Arc.

3
Dominion League / Re: Season 25 - Game Reports & Discussion
« on: January 14, 2018, 08:56:44 pm »
Therem's last turn in game 2, Spice Merchant for +buy wins it.

4
Sacrifice + Rats

It's been pointed out before, but in my match vs jonts, I passed over both Ambassador and Masquerade for it to see what happens. The answer is: insanely fast cycling that doesn't draw things dead.

5
Dominion Articles / Re: Bard is not weak
« on: December 25, 2017, 08:31:08 pm »
Tracker > Bard

Considering some of the Boons gain Gold, Silver, or Will-O-Wisps (basically Laboratories in the early game), Tracker's topdecking ability is way more valuable to me than $1 extra from Bard.

Considering some of the cards in the game cost Ä5, the extra Ä1 from Bard is way more valuable than the topdecking.

I feel like Bard is somewhat effective in money strategies, making it better for hitting Province later in the game. Tracker is more of a utility card for engines that you pick up on a spare buy.

Bard/BM is probably okay, but I think its main utility is definitely that it's very good at hitting Ä5 after the first reshuffle. I agree with your characterization of Tracker.

Another card whose main utility is that it's very good at getting you $5 cards after the first reshuffle is Feast.


6
Scheduling / Re: Season 25 - C3
« on: December 08, 2017, 09:03:30 pm »
Hi everybody; good luck to you all!

Next week is not happening for me, but the next 3 weeks after should be very free, so shoot me a message and I'll be able to find some time.

Have fun!

7
Puzzles and Challenges / Re: World Famous Dominion Picture Trivia
« on: November 30, 2017, 03:23:28 pm »
11. Baron Orchard

8
Dominion General Discussion / Re: Empires cards I still don't get
« on: November 29, 2017, 06:51:14 pm »
With Scout gone, we need a new thread devoted to wins depending on Annex...

And I have one! A slog board, no trashing and yes Familiar. I got a Fortune while my opponent just went for Provinces. I was playing from behind, then I decided I wanted to see my Fortune again soon, so I Annexed to get it back in my deck. Managed to put together a solid enough turn to get the win.

9
Dominion League / Re: Season 24 - Results
« on: November 27, 2017, 11:03:18 pm »
Also unsure, put me down for yes though.

10
Dominion League / Re: Season 24 - Results
« on: November 24, 2017, 04:57:43 pm »
B2: Skumpy 3 - 3 mikechike

11
Dominion: Nocturne Previews / Re: Nocturne Initial Impressions
« on: November 16, 2017, 04:34:05 pm »
After one League Match with them:

Bard seems really bad. I'm not even sure it passes the Silver test.


On the other hand, Silver/terminalSilver + Night Watchman on a 4/3 guarantees a $6 on turn 3, which is really nice (I still lost that game).

12
Dominion General Discussion / Re: Weird German Dominion promotion video
« on: October 31, 2017, 02:37:16 pm »
Why are you guys trash talking them so much? They clearly know some advanced strategy, since chainmail guy bought a Villa (because how else would you play an Action card after Treasures).

13
Dominion Articles / Re: Etiquette in Dominion Online
« on: October 31, 2017, 02:08:06 am »
For the last "Don't", I feel that sometimes, it's faster to play some cards to be sure you have sufficient resources to win than it is to carefully count your hand to see if it's exactly enough for a 1 point victory. But really good overall, and it would be nice to see more players of all skill levels follow that point in particular; same as in sports, chess, etc, when the game's over, it's classy to end it quick  :)

14
Good idea overall.

Hexes and Boons definitely should get their list.

Ranking Starting cards is kinda funny, but in all honesty kinda wonky the way you put it. We all know which Shelter is #1. Ranking Heirlooms is funny, even though their position should be weighed in ranking their Kingdom cards.

Non-supply cards ranking is probably too messy to be any good.

We should make a list for Castles though. They were probably too hard to understand for last years ranking.

I second all of this

15
Dominion League / Re: Season 24 - Results
« on: October 19, 2017, 02:46:59 pm »
B2: Skumpy 3 - 3 gamesou

16
Puzzles and Challenges / Re: Beat the Bot #2
« on: October 18, 2017, 12:39:36 am »
I got it done by loading up on Caravans until I had 2 Altars, than Duchy-Duking it out.

Decided to try my hand at a crude bot for this. I got it to 63% against Geronimoo's before I felt it was close enough to what I was going for (I don't know how to display it better).

Code: [Select]
<player name="Skumpy's Beat the Bot #2"
 author="Skumpy"
 description="">
 <type name="TwoPlayer"/>
 <type name="UserCreated"/>
 <type name="Province"/>
  <board contents="Altar, Duke, Band of Misfits, Caravan, Bandit, Smithy, Storeroom, Crossroads, Silk Road, Forager" bane="" Mountain_Pass_Bid="0" Obelisk_Choice=""/>
   <buy name="Altar">
      <condition>
         <left type="countCardsInDeck" attribute="Altar"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Duke">
      <condition>
         <left type="countCardsInDeck" attribute="Duchy"/>
         <operator type="greaterOrEqualThan" />
         <right type="countCardsInDeck" attribute="Duke"/>
         <extra_operation type="plus" attribute="3.0" />
      </condition>
      <condition>
         <left type="countCardsInDeck" attribute="Altar"/>
         <operator type="equalTo" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Duchy">
      <condition>
         <left type="countCardsInDeck" attribute="Altar"/>
         <operator type="equalTo" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Duke">
      <condition>
         <left type="countCardsInDeck" attribute="Altar"/>
         <operator type="equalTo" />
         <right type="constant" attribute="2.0"/>
      </condition>
   </buy>
   <buy name="Silver" strategy="trashWhenObsolete">
      <condition>
         <left type="countCardsInDeck" attribute="Copper"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="6.0"/>
      </condition>
      <condition>
         <left type="countCardsInDeck" attribute="Altar"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="2.0"/>
      </condition>
      <condition>
         <left type="countCardsInDeck" attribute="Silver"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Caravan">
      <condition>
         <left type="countCardsInDeck" attribute="Duchy"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="5.0"/>
      </condition>
   </buy>
   <buy name="Silver" strategy="trashWhenObsolete">
      <condition>
         <left type="countCardsInDeck" attribute="Silver"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="1.0"/>
      </condition>
   </buy>
   <buy name="Crossroads">
      <condition>
         <left type="countCardsInDeck" attribute="Crossroads"/>
         <operator type="smallerThan" />
         <right type="constant" attribute="3.0"/>
      </condition>
   </buy>
   <buy name="Silk_Road"/>
   <buy name="Estate"/>
   <buy name="Copper"/>
</player>

17
Scheduling / Re: Season 24 - B2
« on: October 14, 2017, 06:06:03 pm »
When I was in D, the goal was to promote
When I was in C, the goal was to not demote
In B, the goal is to have fun and learn from the best.

Not totally sure on my free times yet, but tentative good starting times for me (usually) are:
Monday + Wednesday 15:00-21:00 PST
Thursday: A couple free hours if we start around 9:00 PST
Weekends good, especially Sunday

Sorry for not converting to UTC, daylight savings makes it a pain.

Looking forward to playing against you all, and best of luck to everyone!

-Skumpy

P.S.Edit: In the interest of not-knowing-when-I'm-free, I'm going to try to stick to the 1 game/week pace, so I'm happy to play Nocturne, but I'd ideally play 1 or 2 matches before it's released.

18
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: September 29, 2017, 08:27:01 pm »
My opponent blunders, and I instantly return the favor (forgot about an earlier Storeroom)

Code: [Select]
S plays a Crossroads.
S reveals 4 Coppers, 2 Curses and a Contraband.
S plays a Contraband.
s names Encampment.
S plays 4 Coppers.
S buys and gains a Province.

19
Rules Questions / Re: Poacher question
« on: September 17, 2017, 04:42:07 pm »
Another one that's tough to set up but feels great when it works is Native Village.

When you're ready to start buying Provinces and you can draw your entire deck into your hand, you can use Poacher to discard a Province you got earlier, then play Native Village to set it on the mat and out of the way for the rest of the game if you don't pick it back up from the mat.

20
Black Market + Capital

It's actually a decent combo if you know what you're doing. But if you're like me and you don't understand debt, it'ill be frustrating when you think you have enough money for that shiny $7 card early, and then you discover that you can't pay off debt in the Action phase. Try again later.

21
Dominion Articles / Bandit: What's Her Deal?
« on: September 15, 2017, 05:18:45 am »
I got carried away with this and it's way too long, apologies in advance. Originally designed as a Bandit article, it ultimately ended up including some basic Engine advice. Settle down and grab a nice cup of cocoa before you begin reading to see if there's anything Salvageable from this article. This was designed to be targeted towards beginners, but that definitely wavers here and there.
Note: I was planning to write an article on Bandit since it seemed like a simpler card for me to explain, then I get home and see Polk's already written a whole bunch on Gold, which is like 95% of Bandit. I'll get him back one day.






In all her poorly-camouflaged glory.
Who is Bandit?

Bandit does 2 things. First: she gains you a gold. That sounds pretty good. Second: she gives you chance to trash an important treasure from one or more other players (specifically, not a copper). This also sounds pretty good. But be careful: it's very easy to overrate both of those effects.

So what happens if I buy like 2 Bandits and then just buy a bunch of Treasures and Provinces? That seems pretty good!

Sigh. Yes, it seems to make sense. Add a bunch of Gold to your deck, take away the Treasures your opponents get (but not the coppers!), and then just get some Victory cards. Sounds good. Unfortunately, it's too slow and weak to win. You'll get a couple Provinces, but that's obviously not enough. Turns out doing the same thing with Smithy instead is just as good, if not better. Not saying it's good with Smithy - I'm saying it's better. In any event, these are called "Big Money" strategies, and are often neither the best strategy available, nor the most fun to play with (actually, basically never the most fun to play with). So you'll manage something with Bandit by doing a Bandit-Big Money thing, but she won't be happy about it! Don't upset her.

OK, then what?

Bandit's nice in Engines, decks where you get to play lots of actions. If you need a bunch of Golds in a hurry, it's usually better to burn 1 action playing a Bandit to get a gold which you might even be able to play that same turn than to burn $6 and 1 buy on gold. With engines, you'll be able to reliably play a Bandit a turn, which will ultimately be much quicker than buying them.

Before we go further, it's important that you understand the role that Gold plays in Engines. It's often nice to have a few lying around, but don't get too greedy. Read this very-recently-written article by Polk5440 to better understand Gold and see why it helps and why it hurts.. To summarize: too many Golds, and you have an unnecessary amount of money that you may not even be able to play every turn. But a few will give you the Dolla Dollas to afford Provinces and other key cards without gumming up your Engine very much.

So yeah, one reason to get golds is to have money (duh). Another: Gold combos with a lot of cards, especially Trash For Benefit (TFB) cards where you get reward for trashing expensive cards. Here are a few of the many examples.

  • Remodel (Base Set): Play a Bandit, draw the Gold, play a Remodel, and turn the Gold into a Province. Rinse and Repeat.
  • Bishop (Prosperity): Same idea as Remodel, but play the Bishop instead, and gain 4 Victory Points. It's not as many as the 6 from a Province such as in the Remodel example, but since you haven't actually added a Province to your deck, your Engine is just as strong as before.
  • Counterfeit (Dark Ages) : Play 1 gold, get 6 coins (and a buy!) instead. Cha-ching!
  • Salvager (Seaside): See Counterfeit

I'll come back to address the attack part of Bandit one last time. It's not as important as the Gold gaining part; don't worry about it too much. If an opponent wants to try a Big Money strategy, Bandit plays in an Engine can help slow them down, but if youíre playing an Engine good enough to play a Bandit a turn, you should probably be able to win anyways in the first place.

But my opponents keep buying it in 4 player games and stealing all my Golds and I can't ever win!

Don't worry, there are ways around it.

First: while trashing is very important, be sure not to shrink down to a deck in the opening relying only on a couple at-risk treasures (like Silver). You need to use your starting money to pick up something that will last you throughout the game, such as actions cards giving you virtual money or cards that will regenerate treasures (such as, you guessed it, Bandit). This is crucial when opponents rush for early Bandits without caring about trashing or building up an engine. This will fail, but don't fall victim and encourage them to keep trying it. It's not the best approach.

Speaking of which: if your golds are getting stolen, you can use Bandits of your own to regain them. This will require waiting to build the start of your engine first. The best Bandit is the one that gets played every turn; the more often it gets used, the more golds you can recover. So have patience, accept that the attack isn't the most powerful thing on the board, and don't buy the Bandit until you absolutely need it. Remember, engines don't need 8 golds in the deck to be successful; even if only 1 or 2 survive between turns, then between that and playing another Bandit on your next turn, you'll be in fine shape.

One more thing: don't feel like you're getting singled out. If all 3 other players have Bandits, that means they're hurting each other too. Sometimes, you will be the recipient of bad luck. Sometimes, you'll be the benefactor. But the better a player you become, the more you minimize the impact of the luck factor. Welcome to Dominion.

But you said it can be useful! Are there times I shouldn't get it?

Absolutely. There are times when you don't need the Bandit, even when you're playing an engine. First off, remember that if you do get a Bandit, you don't need a lot of them and you won't need all that many Golds. Moving on.

Some boards don't have very many Villages, and you can't play very many actions. There may be more important cards than Bandit that you need to play, such as Smithy and other cards that draw more cards.

The TFB cards are awesome with Gold and Bandit, but they're not on every board.

On boards with Colonies (Prosperity), Gold becomes the equivalent of Silvers on board with just Provinces and no Colonies: decent-ish to gain without buys, but much less impressive.

If a deck can hit $16 and 2 buys, that's enough for 2 Provinces. You sometimes want to do even better, but that's a perfectly respectable number. If your deck only needs 1 or 2 golds to get there (or even a lower price point), then it's OK to just buy the Golds. It'll be faster, and the attack won't be all that important. If it's necessary to have more than just a couple golds or you think you'll be able to consistently get into the $$high-teens even with all the golds, that's when the Bandit comes into play.

And finally, there are lots of times where you can make an engine, but it's just not strong enough to be able to deal with lots of golds. The fewer 'stop cards' you add, the more reliable this low to medium strength engine will be. Yes, gold will be a hinderance here.

OK, now I kinda know how to use it in Engines, I guess. Whatever. When do I want to buy it again? As soon as possible?
Example Time!!!

I will defer here to Burning Skull. For any new players who are getting used to the base set (heck, even veterans check it out), take a peak at his 25-video series on the base set. Let's do a post-mortem for a couple of his games with Bandit.

Game #6

The engine is challenging to build, but once itís up and running, it can rely on Poachers, Festivals, and Throne Rooms for all the currency. Golds will just get in the way, and since Skull doesnít pick up any Golds, the opponentís Bandit is totally worthless. So no Bandit here; Golds arenít needed and the engine isnít quite strong enough that it wonít be gunked up with excess Treasures.

Game #20

Bandit is important here for one very big reason - there is no +buy. It's a pain to have to spend $6 on Golds - let the Bandit take care of it. Skull uses the 1 buy a turn and the Remodel to build up an engine of Villages, Smithies, and Witches to support this Bandit and the Golds she brings. Note also the Remodel/Gold combo Ė he picks up 2 Provinces this way, and even had an outside chance of getting a third at the end.

Game #7

The engine is good enough that it can support several Golds in it. The Bandit saves Burning Skull from having to waste 6 coins and a buy every turn to pick up new Golds. Note also the careful balance between money and buys - not too much money so that it doesn't go to waste, not too little so that he'll be able to add multiple good cards a turn by the end.

These were just 3 games, you can always look through more and get a better feeling for Bandit and Base Set as a whole.

So in conclusion: Bandit is not your first priority. Trashing, junking (filling your opponents' decks with bad cards) and creating the start of your engine comes first. Once your deck is strong enough to support more golds, that's when you buy the Bandit. Don't be afraid to sacrifice a lot of your buying power at the start of your game with Bandit on the board - once you get her, you'll start powering ahead.

22
Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 09:22:53 pm »
Damnit, I forgot to put the necessary 'Don't say it Awaclus...' in my post.

It doesn't matter if it's better/more fun or not (and I and pretty much everybody here happen to agree with you), the point is people play it socially and if they want to get better, they start off by learning how to get better against multiple people. Or we can just necro-cannibal all their fun away and they'll just keep playing Monopoly and they won't buy more expansions and and they'll never learn what the heck a Courtier is and nobody will care about Dominion streamers and Youtubers anymore and Josephine Qvist will become the top result for 'Qvist' on Youtube and Dominion will keep plunging down Dice Tower rankings and Donald X will have to declare bankruptcy and nobody new will come to the forums and f.ds will slowly die out and nobody will ever get into pedantic fights with Awaclus ever again. Is that what you want Awaclus?

OK, maybe that's a tad exaggerated, but yes, there are major differences between the two that I and I assume many other people here often forget about because they don't play IRL multiplayer games all that often. And while it's true that general articles are still very useful to new players, don't get me wrong, the game changes noticeably when getting 3 provinces instead of 4 becomes the average.

23
Dominion General Discussion / Re: Dominion Strategy Blog Returns!
« on: September 13, 2017, 08:58:52 pm »
If the plan is to focus on stuff for new players (ok, focus isn't the right word, but you know what I mean), I think articles on multiplayer games and the differences between those and 2 player games are extremely important, since I doubt many people here played their first game of Dominion with just 1 other person (I know I didn't). Spending time on this site has definitely given me a leg up on my friends in 2-player, but it's harder for me to win in 3 and 4 player games (as of like 6 months ago anyways) because the game just isn't the same. Maybe that's because I'm more of a learn-by-the-books player than I've-got-a-natural-feeling player, but it's definitely different when you have to fight much harder for key piles and you have to play against people who aren't trying to win and are just happy with not getting last.

24
Dominion General Discussion / Re: Dominion Confessions
« on: September 11, 2017, 07:51:00 pm »
I often open with Shanty Town as I tell myself, "But it could be a lab! How can it be a bad opening‽"

25
Dominion General Discussion / Re: Forced Wins Training Sessions
« on: September 11, 2017, 01:22:06 am »
Or just Small the Haunted, Advance the Small, buy the last 2 castles

Edit: Never mind, that don't work. You can't advance stuff in play. Awaclus wins.

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