Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - kru5h

Filter to certain boards:

Pages: [1] 2 3 ... 16
1
Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 10, 2023, 04:02:47 pm »
Yeah, it needs to restrict itself to non-green. It is fairly trivial (4 Labs) to get to a hand of 9.

That's like saying that Ironworks is too powerful because it's fairly trivial to play 4 Highways (same cost) to gain a Province.

2
Weekly Design Contest / Re: Weekly Design Contest #204: Count up!
« on: November 09, 2023, 12:25:56 pm »
Bookstore(v10)


Does this... count?

3
Trek(v2)


This applies to ALL cards played, including treasures. So it affects Big Money too.

4
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 29, 2023, 07:58:30 pm »
Trek(v1)

This one feels slightly off. Maybe slightly weaker than Outpost, but at the same cost. Ideas?

Tour(v1)

A single-shot extra turn. Sets aside instead of trash so that it can't be gained from the trash.

5
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 10:21:58 am »
I like choices, as long as they don't take way too long.

Warlock(v7)


Here, both players make a choice. The attacked player decides which cards to reveal to avoid a Curse, while the attacker chooses whether they discard those cards or gain a Curse.

"Any number of cards" includes 0 cards.

Yup. You can choose to reveal 0 cards. Then the attacker chooses whether they want you to discard 0 cards or gain a Curse. Guess what? They'll probably choose the Curse option.

6
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 09:37:11 am »
I like choices, as long as they don't take way too long.

Warlock(v7)


Here, both players make a choice. The attacked player decides which cards to reveal to avoid a Curse, while the attacker chooses whether they discard those cards or gain a Curse.

7
Variants and Fan Cards / Re: Really bad card ideas
« on: September 28, 2023, 09:30:24 am »
Night Shift, Action,

Take an extra turn after this one in which cards cost double.

8
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 26, 2023, 01:35:06 pm »
Bookstore(v10)

I hope I finally got this card right.

9
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 20, 2023, 05:39:56 am »
Commune(v1)


"That's just a cheaper Border Village!"

Yup.

10
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 17, 2023, 11:12:21 am »
Warlock(v7)


Now with less blurry art.

11
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 16, 2023, 11:22:54 pm »
Warlock(v6)


This could lead to a fun little mini-game where you try to guess how important the cards they revealed really are and whether it's worth forgoing the Curse to make them discard.

12
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 13, 2023, 08:12:42 pm »
General


Should this cost 6 or 7?

I think it'd be fine at 6.
I have a very similar fan card I use sometimes, but it costs 4 and has a drawback to make up for the cheap cost. It's strong but not super strong.

Cool. What's the card?

Also, I agree with 6 now. This card is weaker than Captain, which costs 6.

13
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 12, 2023, 08:43:21 pm »
General


Should this cost 6 or 7?

14
Shortcut

15
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 04, 2023, 11:53:09 pm »
How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.
You need to use an Action on playing this card, so I think it's weaker, unless edge situations like Spoils.

You are correct. I forgot about the Action used to play it.

16
Mulligan

If I've drawn 2 cards at start of turn with a Wharf (I didn't play it this turn), is it 7-1 for 6 cards to draw, or standard 5-card hand draw -1 for 4? 1 fewer card makes the former make more sense, but hand draw I only associate with end of turn.

You would draw for each card discarded (minus one.) So if you had a Wharf in play, you could draw up to 7, discard 7 with Mulligan, and draw 6.

With Treasure Chest, you can gain all Golds!

Good observation!

Mulligan(v4)

17
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 03, 2023, 12:31:43 pm »
How about making it able to play Treasure? Then it combines a weaker King's Court and a weaker King's Cache.
And there should be a non-Duration clause.

The problem with playing Treasures is that it wouldn't require an Action to play a Treasure. So instead of it becoming a weaker King's Cache, it actually becomes stronger, because now you can double-play Spoils without moving them back to the Supply.

18
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 03, 2023, 01:06:10 am »
Asper's Village

This is not my original work. This is a "fix" to Asper's Outskirts/Road so that it doesn't go infinite with Champion.
Find his cards here: https://forum.dominionstrategy.com/index.php?topic=9231.0

Royal Necklace

Been done before?

I also came up with the following card idea:
Quote
Unnamed Card, Action - Command, $6
You may set aside a non-Command Action card from your hand. If you do, play it twice, leaving it there, then return it to your hand.

The idea was that you could play a card two and a half times instead of either two or three times. You play it twice, then you have to spend an Action to play it a third time, so that it's weaker than King's Court. The problem, I realized, was that it's completely useless in a game without +Actions. It's just a very expensive Throne Room in that case.

19
Mulligan

If I've drawn 2 cards at start of turn with a Wharf (I didn't play it this turn), is it 7-1 for 6 cards to draw, or standard 5-card hand draw -1 for 4? 1 fewer card makes the former make more sense, but hand draw I only associate with end of turn.

You would draw for each card discarded (minus one.) So if you had a Wharf in play, you could draw up to 7, discard 7 with Mulligan, and draw 6.

20
Did you know that Mulligan is a type of stew?

Mulligan(v4)

21
Yes, I know I'm indecisive.

Path(v7)


The last version was just way too wordy.

EDIT

Path(v8)


Edited to say "from your hand" in response to silverspawn's criticism. Hopefully that works.

22
Variants and Fan Cards / Re: Kru5h's card ideas
« on: August 27, 2023, 01:45:16 pm »
I've been working on making my own board game for the last 7 years (Not a deckbuilder.) I've decided to take a break and make some Dominion cards this week. Here's what I've got. Let me know of any mistakes.

Rook

(Probably been done before, but this is my own spin on it.)

Toymaker

(Maybe too powerful for $4.)

Tinker


Pulpit(v5)

Might as well just make a pure reaction card with no action part.


Old Versions:

Tinker

(Kind of boring?)

Pulpit

(Too similar to Altar?)

23
I hate that I'm so indecisive, but I updated my card again to be more general so that it is more aligned with the theme of this contest.

Path(v5)


EDIT (Added "to your hand.")

Path(v6)

24
Fixed both issues. Hopefully this works now.


25
Landlord


The wording "anytime" could cause rules confusion. For example, I play Lookout and trash a Haunted Mirror. Can I exchange a Silver from my hand for Landlord before resolving its "discard an Action card for Ghost" effect? I suggest "At the start of your turn or after you play an Action card on your turn..." instead.

Good idea, but that's way too long for text on a decent card. I decided to rework the card:

Path

Pages: [1] 2 3 ... 16

Page created in 0.072 seconds with 18 queries.