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Messages - SpaceAnemone

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1
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 07:58:15 pm »
Vote Count 1.Didds

If it's any help, my automated count agrees with this one :-)

2
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 07:56:06 pm »
I don't know that acronym.

I know mcmc has already answered that VLA means "Vacation/Limited Access", but you might also like to know that there's a VLA thread where people can make their planned absences known to other players. It's useful for checking whether a player has posted a disappearance or just gone awol from a particular game.

3
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 07:52:27 pm »
So, in the interest of letting players play a while longer vote: Galzria

Does the fact you've moved to Galz mean that you're still sold on a lurker lynch idea but letting mcmc off the hook? What do you think he's dome that's particularly exonerating?

4
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 07:50:29 pm »
In related news, this time tomorrow will be the end of D1 as far as I'm concerned, because I expect I'll be asleep from a little after 8pm forum time till after the 4am forum time deadline has passed.

5
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 07:47:00 pm »
can confirm ash plans are bad for scum.

This is interesting. I've yet to encounter an Ash plan I didn't think was a terrible idea for town.

Did someone name one that worked out well somewhere in this thread? I'm sure I read a rec for one a few minutes ago, but I can't find it again now...

6
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 18, 2019, 06:38:07 am »
my wagon looks to me like it would be the easiest one for scum to push, since I’ve admittedly said some scummy things.

Again, I find myself disagreeing with you. You're the one person multiple people have said is getting a D1 pass due to being back after a long absence. If you're town, I think scum aren't going to waste their time trying to push a mislynch because of townies stating they just don't want to vote for you. I think the most likely people to have voted for you are townies who think you're actually scummy.

7
Mafia Game Threads / Re: M120: Czech Mafia (Day 6)
« on: January 18, 2019, 05:24:30 am »

8
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 07:47:44 pm »
Space Count

Robz888 (1): Galzria
hypercube (4): 2.71828....., Glooble, Robz888, mail-mi
DatSwan (1): Awaclus
mcmcsalot (3): WestCoastDidds, SpaceAnemone, hypercube
ashersky (2): DatSwan, jotheonah
jotheonah (1): LaLight
Not Voting (2): mcmcsalot, ashersky


Galz has been awol for more than 48 hours, and his preceding post was a day and a half before that.. so he's not exactly been engaged. The Robz vote did not seem to be cast based on game-play.

Glooble and mail-mi have expressed some interest in moving to mcmc, or at least acknowledging my reasoning there. I should stress that any actual scum-reads people have are things they should definitely vote on, and my case on mcmc is only that all other things being equal, it's better to lynch dead weight than a more active towny. (Lynching scum is better, but is not something I typically expect we can do on D1 anyway).

Ash and e have both indicated that mcmc's low participation level is indicative of him being town. I take the point, but TBH, there's far too much acceptance of people going long periods without meaningful contributions now, so I think hard lurking is a strategy people could get away with as scum far better now than when I first joined the forum. Therefore I'm not at all willing to give significant townpoints for his disappearance.

Awaclus looks quite lonely on the Swan wagon there. Not long ago he was schooling Swan about how making wagons one vote larger is always pro-town.. does that mean he thinks it's untowny to sit on lonely solitary wagons instead of making existing ones bigger?


9
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 07:29:32 pm »
I mean i guess that makes sense... but that means never stating the plan. So why even say there is a plan?

If he didn't state that he had a plan, he wouldn't get to be the centre of attention without doing any actual scum-hunting :-P

I was going to say that I have no good reason to scumread him for it, since that's just what he does most games. However, in this game we're explicitly talking about how it's an anti-town thing to let the game stall just because he's announced an intent to post a plan for future discussion, and he's aware that people are doing exactly that kind of stalling (whether he thinks they should or not...), and yet he's still not revealing his alleged plan. So I guess that is a bit anti-town; I just don't feel like that sort of anti-town play is all that alignment-indicative coming from Ashersky :-(


10
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 07:21:10 pm »
Deadline is Sunday evening for me, so I don’t foresee any problems being around.

It's possible that you, Awaclus and e are the only ones who can be there easily! I may be awake, but it's early for me because I'm a night owl and Sundays are for ensuring I get enough sleep to face the week ahead :-P

Everyone else: that means that the "least number of additional votes to lynch" mechanic comes into play, and those three between them probably get to decide who dies if the rest of us don't form a firm enough consensus.

11
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 01:46:18 pm »
My problem with the mcmc lynch is that lynching a lurker tells us nothing. If she's scum that's fine, but if she's town, we have no wagons to analyze or anything like that.

I strongly disagree with this.

Firstly, it probably tells us something about what other roles are out there. This is more useful for town than for scum, because right now we (probably?) each only have one datapoint to go on to build up a framework of how the game works, and a second point is a 100% improvement. Less so for scum, because they probably already know each other's roles too.

Secondly, we already have wagons to look at, and flips on later days will let us look at people who're voting together or avoiding being on the same wagons. The only downside is that mcmc hasn't voted at all, which is just really bad town play from him. That hinders voting analysis whether or not we flip him now.

Thirdly, if mcmc is lurking this badly, we remove him from the game and leave more active players who give us better wagon analysis, more interactions and more gameplay. Scum isn't going to take him out for us if he's leaving himself as a big unknown, and he's really not a player town wants alive at lylo if he's not someone we can form opinions of... so if we don't have strong scumreads on active players, then mcmc is a great place for a good towny vote to go.

12
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 01:39:42 pm »
Oh yeah....the 4 am (3 am for me) Saturday deadline. I am most definitely not around at that time. So, perhaps we think of Friday as the deadline for practical purposes. Or, I will at least.

The deadline is 4am Forum Time on the 20th, which is Sunday morning. I can see that with participation dropping at weekends, it might be handy to have an imaginary deadline on Friday night, but your text appears to be presenting the actual deadline as being overnight Friday-to-Saturday, but it's essentially late Saturday night for most people.

This is not to say that we shouldn't pick up the pace... just that nobody should use the shortness of time till deadline as an excuse for bad rushed play if there's actually 24 hours more than you think...

13
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 17, 2019, 01:35:08 pm »
I think a pressure vote on mcmc isn't a terrible thing right now. Vote: mcmc

Sorry, Space, I was in a hurry and not terribly inspired, but didn't want to keep not having a vote anywhere.  You are correct that it was not very helpful.

Did you misread me there? I think the pressure vote is not a terrible thing, meaning I think it's reasonable.That's why I joined you on the wagon :-)

14
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 16, 2019, 06:52:34 pm »
I hate the wagon on Glooble, shame on all of you. For one thing, I just don't like to lynch new and returning players Day 1 unless there's a good reason (sends the wrong message!). But anyway it makes perfect sense for Glooble, who doesn't know ash plans are a typical thing, to really focus on this, as any alignment.

Alright, that’s fair.

vote: mcmc because one post in 3+ days seems out of character

Were all the votes on Glooble just because of his attitude to Ash's plan, though? Yours wasn't very well-explained, and just singled him out as the most productive place your vote could be, which isn't very enlightening for the rest of us. hyper's vote is the one that appeared to be explicitly because Glooble was promoting stalling while waiting for Ash. LL's was totally unexplained. So I'm not sure quite what your "that's fair" comment is agreeing with in Robz's statement.

I also don't feel the hyper wagon, because I approve of setup-reading, and think it's something an analytical player is quite likely to do. Am I right in remembering that hyper leans that sort of way?

I think a pressure vote on mcmc isn't a terrible thing right now. Vote: mcmc

15
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 16, 2019, 05:27:54 am »
So, we will all wait for after dinner and for folks to get caught up, or maybe for a Ashersky plan

So.. is it pro-town just to wait for Ash's plan? Are you even aware of the kinds of things these Ashersky-plans of his tend to involve?

Characteristic one: he announces to the thread that he has a plan, but then waits ages to post it, building expectation. In games like this, it has a very real risk of stalling all the genuine worthwhile conversation in the thread because too many people buy into the cult of the Ashersky plan and don't want to put their own effort in when they hope someone else is going to come along and do it for them.

I think it's not very pro-town of him to do the hint-and-run routine in the first place, but it's certainly not pro-town for the rest of us to let multiple comments along the lines of "let's wait for Ashersky's plan" go by and not have at least a little rant about it ;-)

(I was going to go into more characteristics of the plans, but I'm at work, and now my breakfast-coffee is over, I need to get back to analysis of real data!)

16
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 05:26:26 pm »
(Also just moved to Germany so I am now forum time+6)

Moved as in long-term? We should have another f.ds Mafia meet-up in Berlin!

17
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 05:23:46 pm »
I'm always up for an ashersky plan.

Does that mean you feel they're always pro-town? I feel like some of the ones I've observed have been of pretty questionable town utility.

18
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 05:21:13 pm »
At the risk of sounding scummy given that she is my sister irl, I don't get the wagon on joth right now. He's being sarcastic and flippant, but that's just his style. All of his observations seem genuine to me.

Her pronouns appear to be very fluid here :-P

19
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 15, 2019, 05:20:04 pm »
The thing that strikes me about play so far is that there are so many unvotes. I feel like that's not normal. Why not just move your vote around if you decide you no longer like who you're voting for?

20
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:43:20 pm »
oh, and also vote: hypercube for reading the setup

What do you mean by this? Is this just an early random vote?

In my experience scum is more inclined to read the setup thoroughly to not accidentally show they have more information than other people

Is that really the case? I think certain people as scum are more likely to have a grasp of the complexities of a setup because while they're not players who might usually pore over the setup text thinking about interactions, if they have scumbuddies then they might pick things up in the scum QT that they wouldn't be expected to come up with alone. While I don't know hyper that well, I'm not sure I'd put him into the group of people who I wouldn't expect to read and think about it on their own. (My prototypical person I'm thinking of for that group is PPS!).

21
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:40:38 pm »
Busy day.. read a little from work but I try not to post from there except at lunch. Maybe I should collect up reactions to stuff in one tidy post now rather than spamming the thread with possible fluff.

Re the Mail-mi conversation, I see a big difference between useful logistics (like working out who knows the flavour and preempting and last-minute complaints about deadline timings) and actual set-up stuff. My usual "thing" is to get very into probabilities and analysis of configurations, which I just can't do here. Am I just being too particular about my definition?

I agree that massclaims aren't going to get us far on D1. I probably like D3 for that sort of thing, or maybe D4 depending on what info we get about how this game works from the flips. Not sure it's worth joth jumping on Mail-mi for the comment, though we have to find reasons to vote somewhere. Robz and e's reaction-votes seem totally fair.

On the actual topic of flavour that Mail-mi was trying to steer towards, I think it's highly likely that faust has made the game unbreakable for flavour claims. I'm sure there was a discussion somewhere around here quite recently about how to assign flavour names. Was it during the Dirk Gently game? I'd have to go and look, but other people almost certainly have better memories than me.

I agree with hyper's stance on wagons being good. They're excellent for PPE later in the game if townie people don't always sit in one spot the whole time, because there are certain patterns of votes that scums just don't feel comfortable with, and there's always the risk that bussing scums trying not to be obvious about who their partners are end up taking it too far. Recently, late-game me has gotten frustrated with early-game me for not making enough use of votes in D1 to help me later on with my analysis. I do often find D1 just really hard to get my teeth into, though, so don't expect me to do too well at this one all at once :-P

22
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 14, 2019, 06:25:58 pm »
it's even in my sig line to help people remember.

To be fair, the way you have it in your sig mostly just makes it look like you modded the Pronouns: they/them mafia.

Ah, well there's my theme for next time I want to run a game :-)

23
Mafia Game Threads / Re: M120: Czech Mafia (Day 6)
« on: January 14, 2019, 06:20:18 pm »
Dobré večer! (Good Evening)

mcmcsalot was killed in the night. He was a prostý vesničan of team Vesničané, a vanilla townie.

Czech fact:
Czech and Slovak are very similar languages -- practically two different dialects. However, while the Slovak names for months are pretty instantly recognisable to an English speaker, the same cannot generally be said of the Czech names for months.

Vote Count 6.0

Not voting (3):
LaLight, Jimmmmm, UmbrageOfSnow

With 3 alive, it takes 2 to lynch.

D6 starts now and ends on Monday 21st January at 22.00 Czech time (4pm forum time).

Thread Unlocked.

24
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 13, 2019, 07:28:59 pm »
Actually, Vote: mail-mi

While it might sound like pronoun-omgus, I've just realised that I haven't been doing setup stuff at all, so characterizing me as having done so is weird. I've talked about the flavour, because it's something I like, and about timezones because it's something I'm generally conscious of as someone who's not on the American continent.

I haven't really begun posting my thoughts on how the game mechanics and real set-up stuff might go, because the stuff I've thought of doesn't really fit with a anything I'd see as a balanced game.

25
Mafia Game Threads / Re: RMM51: Imperial Radch Mafia (Day 1)
« on: January 13, 2019, 07:17:57 pm »
I remember him usually doing all this setup and stuff like this as town

Okay, let's get this out of the way: I AM NOT, AND NEVER HAVE BEEN, A "HE"!!! Sorry for being shouty, but while you've been gone, the whole forum has got a lot more progressive about respecting people's gender presentation and pronouns, and I'd really like to keep that progress!

My preferred pronoun is they/them, and it's even in my sig line to help people remember. I'll settle for she/her in general, and especially for this game, since it's very in keeping for the flavour.




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