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Messages - greybirdofprey

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: February 10, 2020, 08:55:22 am »
What is your opinion on the existence of the wiki?  In particular, are you bothered by the idea that since every card image is available there, that someone could potentially "print and play" and play without buying a physical set?
It's fantastic that the wiki is there, and I do not even consider worrying about that. This has come up repeatedly; if someone say prints out a list of Events to play with without those sets, they aren't supporting me, but they're not stealing from me either. The people who want you to believe otherwise are evil.

I like how the wiki allows for Dominion's long-term preservation.

2
Dominion General Discussion / Re: Dominion: Menagerie
« on: January 31, 2020, 07:17:56 am »
Lions, split pile. You gotta buy 5x Lions before you reach the 5x Christians. Play a Lion when you already have a Christian in play, +3 cards, trash any number of cards, +1VP per $1 cost of the cards you trashed.

No one could object to a card like that, right?

Is that a Daniel in the lion's den reference?

3
Engineer.

4
Dominion General Discussion / Re: Improving play at 3+ players
« on: December 27, 2019, 05:14:18 am »
I almost always play 3/4 and barely ever play 2.

Piles run out much more quickly and attacks that can stack hit you more often (as well as interaction effects).

5
Dominion General Discussion / Re: Next expansion possible and when?
« on: September 11, 2019, 12:32:34 pm »
Please, my poor storage solution.

6
Dominion General Discussion / Re: Questions from newish player
« on: September 01, 2019, 07:45:23 am »
- What articles/discussions would you recommend for someone wanting to study the base game ? I already found some videos, but I am more of a "reading" kind of person generally as I tend to "retain" more of what I read than what I watch.

http://wiki.dominionstrategy.com has lots of articles.

- how well does it play with 3 players (does it become too long and uninteractive ?) ?

Most of the people on this forum play and prefer 2 player games, but I've almost only played 3- and 4-player games, and it works fine. Yes, there's more downtime, but action cards and victory cards will also run out faster. You have to adapt your playstyle to the player count. Changing the kingdom cards can also help.

- when you have multiple expansions, do you usually mix everything or combine just a few expansions that tend to mix well (I recall reading something along those lines, such as I think, Properity (or Adventures) and Empires) or do you stick for a while with just the expansion. I fear that when mixing too many expansions some effects might get diluted.

Both. I wrote my own kingdom generator in Java because the ones I found online didn't have the functionality I wanted. Some expansions work well together though (Guilds/Prosperity, for example).

- related to that, how do you store/sort the game ? I probably intend to buy a big cardboard box (something like that : https://www.bcwsupplies.com/card-game-box-black-white). Have you sleeved all your cards btw ? It makes for a lot of sleeving ! As to sorting, would sorting by expansion then alphabetically work ? With maybe dividers just for the different expansions and maybe the "common" cards. My idea would be to also have a kind of smaller "travel box" holding the common cards and enough cards to do a few different markets when I play at my friends'. 

Ultra Pro collector's albums. 10 or 12 cards in every pocket. No sleeves.

7
Dominion FAQ / Re: Cards in different languages
« on: September 01, 2019, 07:34:06 am »
I have both English and Dutch cards and there's sometimes a slight difference in how dark the cards are.

(Also non-English cards may have translation errors, so check the wiki to see if they're correct.)

8
Dominion FAQ / Re: Playing with 8P
« on: May 13, 2019, 12:33:27 pm »
Another good one with simultaneous decisions is RoboRally. Newer editions added a timer and rules to make it a chaotic party game. But with the original rules, and a timer only if needed (just when some players are taking too long), it's a surprisingly tactical game where I have seen the good players consistently win. Of course you have to build a course that isn't too short, so that the luck will even out, so it could take a while to play.

Me and the people I play with almost always finish before the timer runs out (remember it only starts after one person has finished), and think fast enough to strategically play. The new priority system plus the player-specific decks make it much more predictable and much less random, so you can plan better and do deck-tracking. Although the time saved by the simultaneous decisions is then all taken up by the resolution phase.

I'd just use 'anything that supports 8 players and has no, simultaneous, or very fast turns'.

Sidereal Confluence would be a good example of a strategic game that supports high player counts.

9
Dominion General Discussion / Re: Interview with Donald X.
« on: March 15, 2019, 07:34:26 am »
in retrospect I don't like how many different tokens Adventures has, it's annoying pawing through them looking for the boot or whatever
Am I the only person who stores the tokens sorted by type, not by colour? You need the Journey tokens for a game; you fetch the journey tokens. Especially if you spend five dollars on a compartmented plastic storage box, setting them up becomes trivial.

I do that. I didn't sort it fully by type (the vanilla bonuses are together, the ones with pictures are together, and the -1 Card, -1 coin, and +2 cost are together) but I still end up only having to look through three or four rather than all 10.

I use a coin album page with sliding strips, like this:

10
Dominion FAQ / Re: Playing with 8P
« on: January 19, 2019, 02:22:57 pm »
No. Social deduction games are the only boardgames which function well at this player count.
Not so. Games which allow simultaneous action by multiple players are another obvious category that scales well to high player counts. Especially drafting games. Things like Sushi Go Party! or even the classic Pit.

Edit: just asked BoardGameGeek to list games in my collection which take 8 players. So, non-social-deduction games I reckon play fine with 8 include: 6-nimmt!, Apples to Apples, Articulate!, Boggle, Ca$h 'n Guns, Cards Against Humanity, Codenames, Joking Hazard, Penultima, Pit, Sushi Go Party!

I'd also like to mention Magic Maze. That game has really taken me by surprise.

Does Citadels work well with eight players?

11
Dominion General Discussion / Re: Alchemy theme.
« on: January 18, 2019, 04:26:20 pm »
What is this a quote from? One reason that it can make sense to say that Herbalist is Potion-related is that one of the defining characteristics of the Potion-cost cards is that often you can only get one per shuffle. Sure you can buy more Potions, but that sucks for other reasons. So Herbalist allows you to get more than one Potion-cost cards in a shuffle. That's important.

I'm more interested in why it says that Possession is not useful in multiples!

You can only have one potion max. in your deck?

12
Dominion General Discussion / Re: Are promos worth it?
« on: January 13, 2019, 06:09:59 am »
3) Use one card from each pile for randomizers
The trouble with that is it stinks for playing random or semi-random kingdoms. If you ever want to choose a pile, you have to go digging in the randomizers for the missing card. )-8
I don't know why you say "random" there - it makes random kingdoms exactly as well as the randomizer deck does, with exactly as much searching for cards. Instead of turning over a random randomizer card and looking for the pile of 10, I turn over a random card and look for the pile of 9 to add to it. It's just exactly the same.

For needing a particular card, well as it happens I also keep each expansion separate - I deal out 5 random Seaside cards, 5 random Renaissance cards. So if I want to specifically test Swashbuckler, I turn over the pile of 25 cards and it's easy to find. But yes if you shuffled them all together it would take a while to find the 10th copy of something.

Wouldn't 300+ randomizer cards be difficult to shuffle? Or do you just limit the number of expansions you play with at once?

13
Dominion General Discussion / Re: Who has all the expansions?
« on: January 13, 2019, 06:03:34 am »
I have everything but Renaissance.

14
Dominion General Discussion / Re: Interview with Donald X.
« on: January 12, 2019, 07:53:34 am »
I don't get it. What's the difference between a lowercase x and a multiplication sign?

Times New Roman Italic:


15
Dominion General Discussion / Re: Are promos worth it?
« on: January 12, 2019, 07:48:03 am »
My favorites are probably Governor and Envoy. My least favorite is probably Dismantle, though, frankly, I don't dislike any of them.  I do like Black Market, but I only play with it when I play online -- I just haven't come up with an easy way to incorporate it IRL.

Two good options:

1) Use a randomizer app that includes a black market. That way you're only fishing for the card if someone buys it.

2) Make the Black market deck from the blue-backed placeholder cards. Sure, you'll be able to identify tell if a card in someone else's hand came from the Black Market, but that's a minor bit of info leak in exchange for much easier setup.

Alternatively program your own randomizer because the ones you could find didn't include the functionality you wanted. :/

16
Do people play with 3+ players on ShuffleIt?

17
Dominion General Discussion / Re: Are promos worth it?
« on: January 05, 2019, 06:07:47 am »
Depends, do you want the 100% achievement?

18
Dominion General Discussion / Re: Interview with Donald X.
« on: January 04, 2019, 08:54:20 am »
I know there are quite some videogame-related charity events, but I have never seen boardgame-related charity events.
Have you ever participated in boardgame-related charity events? Would you?

19
Does Vampire exist in real life too?

20
Dominion General Discussion / Re: Patron and "reveal"
« on: December 29, 2018, 08:09:19 am »
Is there a list of cards with 'reveal' on the wiki yet?

There is now! http://wiki.dominionstrategy.com/index.php/Reveal

Nice. This will probably be useful for non-English versions.

21
Dominion General Discussion / Re: Patron and "reveal"
« on: December 24, 2018, 06:00:11 am »
Is there a list of cards with 'reveal' on the wiki yet?

22
Dominion General Discussion / Re: Interview with Donald X.
« on: December 21, 2018, 08:05:20 am »
About Patron - in most translations, 'reveal' hasn't been consistently translated using the same word (probably because noone expected it to matter). Have you considered this when designing Patron?

23
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 15, 2018, 12:31:53 pm »
And Old Witch doesn't help your opponents either. It just takes away its own bad effect after a while (sometimes). It's more accurate to say that both attacks become less effective the more you play them.

It does help your opponent if Curses are gone and they have a Curse in hand.

Yes, the Curse you gave them earlier. So overall not helpful, unless they got the Curse from something else I guess.

A third player.

24
Ironmonger, yes.

Oasis, Sage, Scouting Party, Baths, Druid.

25
Dominion General Discussion / Re: Interview with Donald X.
« on: December 12, 2018, 01:57:01 am »
It requires none of your time when not playing

I am doing something terribly wrong, it seems.

Indeed, I have almost 100 days worth of forum activity that disagrees with that statement.

Plus devising storage solutions and writing Java code to make a kingdom generator. Actually, of all my boardgames, Dominion has taken up the most of my boardgame-related non-playing time.

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