Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Oyvind

Filter to certain boards:

Pages: [1] 2 3 ... 6
1
And here I was hoping for some precise combinatorials involving Young Witch's bane and Way of the Mouse, as well as an adjustment factor for kingdoms that include both.

I am disappoint.
Don't forget Obelisk, the ordering of the Knights pile, and the ordering and composition of the Ruins pile.

The ordering of the Knights pile or the Ruins pile doesn't make different kingdoms, though. Yet, the composition of the Ruins pile do. This will also vary depending on the number of players from two to six.
I'd argue that a Kingdom where Dame Anna is the top Knight plays vastly differently from one where Dame Josephine is, and thus it makes sense to call these different kingdoms.

For the Ruins pile of course it matters less, though occasionally it is relevant whether the top Ruins is RUined Market.

I agree that it plays vastly different from other Knights games, but you're talking about different experiences, not different kingdoms. Every shuffle makes each game unique as well, so those should also count, if that's the case. For every shuffle during the game, by the way. Would you say that identical kingdoms are different for two players and six players? Maybe we should multiply everything by five to take that into consideration as well? I don't know. Maybe OP can give us some more guidelines.

2
What about Druid? Do different Druid Boons count as a different kingdom?

Yeah, probably. There are 1,320 different combinations of those, by the way.

3
And here I was hoping for some precise combinatorials involving Young Witch's bane and Way of the Mouse, as well as an adjustment factor for kingdoms that include both.

I am disappoint.
Don't forget Obelisk, the ordering of the Knights pile, and the ordering and composition of the Ruins pile.

The ordering of the Knights pile or the Ruins pile doesn't make different kingdoms, IMHO (the kingdoms contain the exact same cards). Yet, the composition of the Ruins pile do. This will also vary depending on the number of players from two to six, so be sure to take that into account as well.

4
I know this has been posited before, but that was a while ago (before Renaissance, and I think before Nocturne). I'm also too lazy to hunt down the thread. Dominion setup rules have gotten pretty complex over the years, so I'm going to do this in parts. As I keep the running totals, I'll be correcting rounding errors by just adding the formulas together in Wolfram Alpha, rather than adding the rounded numbers. With all that out of the way, let's do some math!

First, let's do just the kingdom cards. There's a total of 376 kingdom cards (including the removed cards, since they are still techincally possible dominion games). So, without any landscapes, and excluding different possibilities for Young Witch's bane card or shenanigans with the Black Market deck, that gives us 376!/(10! * 366!), or 13.8 quintillion kingdoms, rounded to the nearest 100 quadrillion.

Now, for each of them that has prosperity, there's actually two kingdoms, one with platinum/colony and one without. So how many have prosperity? If we subtract the 25 prosperity kingdom cards from the 376, that leaves us with 351 cards. Using that, we calculate the number of games that don't have prosperity (351!/(10! * 341!)) and subtract that from our 13.8 quintillion to get 6.9 quintillion kingdoms that include platinum/colony.
Running total: 20.7 quintillion kingdoms

Now we add shelters. We do the same thing we did for prosperity, but with dark ages. 376 total cards - 35 Dark Ages cards = 341 non-Dark-Ages cards. 13.8 quintillion kingdoms - (341!/10! * 331!) kingdoms without Dark Ages gives us 8.7 quintillion kingdoms with shelters.
Running total: 29.4 quintillion kingdoms

Now the math starts to get weird, because we need to add the kingdoms that have both platinum/colony and shelters. If we take the number of games without Prosperity and subtract the number of games without Dark Ages or Prosperity, that leaves us with the number of games with Dark Ages and not Prosperity. Subtract that from the 8.7 quintillion total kingdoms with Dark Ages, and we get 4.2 quintillion kingdoms with both.
Running Total: 33.5 quintillion kingdoms

Now we start with landscapes. Each of those kingdoms could be paired with any one of the 115 landscapes. So we multiply that 33.5 quintillion by 116 (adding one for the "no landscape option).
Running Total: 3.9 sextillion kingdoms (rounded to the nearest 100 quintillion)

Now because ways are weird, there's gonna be two parts to having two landscapes. First, we go back to the 33.5 quintillion and multiply that by all the possible combinations of two non-Way landscapes (95!/2 * 93!), giving us 149.8 sextillion kingdoms. That's quite a jump!
Running Total: 153.7 sextillion kingdoms
Note: At this point, Wolfram Alpha broke when I tried to have it run and add all the formulas. So much for correcting rounding error.

Finally, two landscapes, one is a Way. We take our 33.5 quintillion again, multiply by 20 Ways, and then multiply by 95 other landscapes, giving 63.7 sextillion kingdoms.

Grand Total: 217.4 sextillion possible kingdoms

There are 366 different Kingdom piles (including the removed cards), not 376:
Dominion 26(+6)
Intrigue 26 (+6)
Seaside 26
Alchemy 12
Prosperity 25
Cornucopia 13
Hinterlands 26
Dark Ages 35
Guilds 13
Adventures 30
Empires 24
Nocturne 33
Renaissance 25
Menagerie 30
Promos 10
Totals 354(+12)

Besides, there are no hard and fast rules regarding the number of landscapes, so you can potentially have anything from zero to 115 landscapes in any given game. DXV recommends using two in every game, and at most one Way. Using his recommended way of doing things will reduce the number of options considerably. As you're including the 'retired' cards, you're not following his recommendations, so you might as well include every possible combination of landscapes as described.

5
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 19, 2020, 10:07:22 am »
When will we get the 7* card symbol here: http://wiki.dominionstrategy.com/index.php/Category:Card_symbols?

Oh wow I completely missed that there was a new cost symbol.. I was specifically looking for it too; at first I thought was new, but eventually found King's Castle.

I'll get the new one added to the extension shortly after someone makes it available in the Wiki.

You've either just uploaded all of these (or someone else has done it), because now I found everything there, except for the Menagerie icon (even though I manually entered the likely URL for coin7star: http://wiki.dominionstrategy.com/index.php/File:Coin7star.png and found the set icon here: http://wiki.dominionstrategy.com/index.php/File:Menagerie_(expansion)_icon.png).

6
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 19, 2020, 09:52:31 am »
Now that new symbols are brought up (and I would never have noticed this otherwise) ... this isn't new, but Capital has <$6> in its text, and Tax has both <$1> and <$2> in its text. Debt here only covers - and . Bat and Imp both cost [$2*], while here it skips from to .

They're all there, though:
http://wiki.dominionstrategy.com/index.php/File:Debt6.png
http://wiki.dominionstrategy.com/index.php/File:Debt1.png
http://wiki.dominionstrategy.com/index.php/File:Debt2.png
http://wiki.dominionstrategy.com/index.php/File:Coin2star.png

Am I missing something?

7
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 19, 2020, 09:49:35 am »
Now that new symbols are brought up (and I would never have noticed this otherwise) ... this isn't new, but Capital has in its text, and Tax has both and in its text. Debt here only covers - and . Bat and Imp both cost , while here it skips from to .

I must have only done ones that were actually used in costs; not thinking of other places they were used. No reason not to have them though. too. They'll be in the next update; thanks!

40 debt is there, though:
http://wiki.dominionstrategy.com/index.php/File:Debt40.png

But the Menagerie icon is missing, of course. :)

8
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 16, 2020, 06:12:06 am »
Be the change you want to see in the Wiki.

I'd love to, but I'm old and not very good at stuff like this. I'll just wait for a more competent guy than me.

I'm positive we'll get the Menagerie set logo there, soon enough, and I guess they'll put this symbol up, as well.

Thanks for replying, though! :)

9
Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 16, 2020, 04:27:37 am »
When will we get the 7* card symbol here: http://wiki.dominionstrategy.com/index.php/Category:Card_symbols?

10
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 13, 2020, 06:15:58 am »
can necromancer play cards from trash as Horses?

I’m not DXV, but why couldn’t you?

You can play the card, but it won’t return to it’s pile, as you’re actually playing Necromancer, which tells you to leave the card in the Trash. This overrides the text of the Way that tries to move the second action card.

11
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 13, 2020, 06:06:45 am »
can necromancer play cards from trash as Horses?

I’m not DXV, but why couldn’t you?

12
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 13, 2020, 03:44:34 am »
Bonus Preview 7: Way of the Horse



Everything's a Horse! Handy if there are actions you don't want anymore, or never wanted, or if you're desperate.
And suddenly Cultist becomes the worst card in the game.

Yes, in those 0.049 % of games they’re both included... Twice every 4 071 games.

13
Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 10, 2020, 07:58:51 am »
Bonus Preview 4: Alliance

I guess it should be no surprise that some people wanted to see the teased cards; here's "province, a duchy":



You get all that stuff! You can't not take some of it.

I just want you to know that I’m extremely grateful for the extra effort you put in, not only previewing even more things, but also following the threads and clarifying things for us as we go! Is it possible to ask for a preview containing just the names of all the non-previewed cards from the expansion?

I have to reorganize my storage solution, so it would be an immensely helpful preview for me. I have everything so far, and I’m not planning on stopping. My 5-row BCW shoe box is packed, and I had to remove the randomizers earlier. Now I have to go to two (large e-raptor) boxes, so I’m really curious to see where to put everything.

A big THANK YOU, Donald! Both for the above-mentioned stuff and the fact that you’ve designed my favorite table-top game ever and continue to put out more cards. Fan for life, here!

14
Looking at the list of Way names*, I'm wondering whether it's the Goat or the Rat that trashes.

(* http://wiki.dominionstrategy.com/index.php?title=Menagerie_(expansion)&diff=47454&oldid=47447)

I’m guessing goat. I think rat would be something like «Gain a copy of this».

Also, my guess is that the goat has the «an unused action» text. Maybe something like «-1 action. If you still have an unused action, trash a card». I’m guessing that a straight up «Trash a card» would be too game-changing.

"Gain a copy of this" would be way too powerful though, unless it had something like "If this card costs $4 or less, gain a copy of it".  Otherwise, you could buy one copy of an expensive action, and then make multiple copies of it

I mean, the ones we've seen so far have all been game-warping in their own Way, so why would that be so bad?

:) I wasn’t Way off:

http://imgur.com/vf17Yf1.png

Although I didn’t predict the «discard a Treasure»-part.

15
Looking at the list of Way names*, I'm wondering whether it's the Goat or the Rat that trashes.

(* http://wiki.dominionstrategy.com/index.php?title=Menagerie_(expansion)&diff=47454&oldid=47447)

I’m guessing goat. I think rat would be something like «Gain a copy of this».

Also, my guess is that the goat has the «an unused action» text. Maybe something like «-1 action. If you still have an unused action, trash a card». I’m guessing that a straight up «Trash a card» would be too game-changing.

16
Dominion General Discussion / Re: Renaissance First Impnressions
« on: December 17, 2018, 10:40:12 am »
I have been quite impnressed with Renaissance overall.

Ha-ha! Nice one! 😉

17
Rules Questions / Re: Bureaucrat and Tunnel
« on: December 17, 2018, 09:09:29 am »
Putting a card on top of your deck is not the same as discarding it, so no, topdecking does not meet Tunnel's discarding requirement.

18
I managed to nab a copy on Saturday. My FLGS in the UK had only been given two copies by EsdeviumAsmodee UK despite requesting more; they'd already sold one and I took the second.

It sounds like supplies are very limited for some reason! /-8

Yeah, too bad for people who aren’t as lucky as we are...

19
Dominion FAQ / Re: Bonfire + Capital
« on: December 12, 2018, 08:53:53 am »
If you play 2 capitals and a copper with 2 buys, then buy with $2 bonfire to trash them then buy a colony for the remaining Do you take the debt or not because you trashed it?

Bonfire costs $ 3, not $ 2, but if you trash the two Capitals with it, you don't discard them, so you don't take the debt.

20
I don't want to sound rude or anything, but may I prod this thread back to it's actual topic?

For several weeks, I couldn't order this set from Norway. The distributor for every Norwegian FLGS and every Norwegian DGS, Enigma (based in Denmark), has pushed the dispatch date back several times, and now it doesn't look like it's going to be available in Norway until some time in January, 2019.

Amazon.com wasn't willing to send to Europe (even though their product page said that it shipped to Norway, they still wouldn't ship it when I entered my address later on in the shopping process), and neither Amazon.co.uk nor Amazon.de had it available for quite some time.

An external seller sold it briefly on both European Amazons, but they wouldn't send to Norway either (only within the UK, as far as I could understand). I've checked the two European Amazons at least daily since it became available (for Americans) at Amazon.com, but I had no luck getting it to Norway.

Today I decided to check out Amazon.com again, and lo and behold, they will now ship to Norway! So, for all of you Europeans still waiting for a chance to get their hands on Dominion Renaissance, you will now probably be able to!

21
Dominion General Discussion / Re: Pearl Diver buff acceptable?
« on: November 29, 2018, 09:47:36 am »
You could make a special rule for "This split pile is (3+X)/(3+X)" like with Curses or Victory cards, but man, we've already got enough rules like that, and the super-serious players only believe in X=2 games anyway...

I think the super-serious players believe in Castles. That's a split pile that is 2/1/2/1/2/1/1/2. I also think you can think that a split pile could be X/Y. The sum of these could be 10, but if they wanted something else, they're not bound by that number. Keeping it easy (With 10 Cards in total) I can see a 2/8 split pile working, or even a 6/4 split pile, both in 2P and 3P+ games. Or why not 3/1/6? Don't think too narrow. It's not like Castles are very difficult to grasp. Neither are Knights.

22
Dominion General Discussion / Re: Interview with Donald X.
« on: November 29, 2018, 05:45:58 am »
In one topic you mention the 6 cards that would be replaced if Seaside got upgraded. Have you made lists like that for other expansions?
No. Well, there's a post from a few years back where I go over things I'd change about expansions, but it didn't specifically consider the update pack scenario, and so was card changes that I can't actually make. When doing the new cards for the main set and Intrigue, it was a question, what about Seaside, and I thought a little about what I'd do. Prosperity could also improve, but Seaside needed it more and couldn't get it, so I didn't worry about Prosperity.

Alchemy just wouldn't be worth the effort; I could spend months getting a nice large set out of it - changing too much to have an update pack - that some people beg for but which many would automatically have no interest in. It is trivial to find a better project than this.

For Hinterlands the changes I want are trouble, they mostly involve making cards slightly worse, and I can't just make the simplified/weaker versions because the update pack that would have to exist would be a truly awful product. I don't want to replace the cards with new ones but that's the best I could do.

And then, Mixed Box and Dark Ages don't have so much to fix. Well overpay is too wordy of a mechanic but uh replacing it completely doesn't sound like a good project when whatever it was could go into a new expansion instead.

One thing I didn't consider at the time that might have been possible is a mixed update pack - seven new cards that were spread around between expansions. I haven't put in any work there either, I just see now that it might have been an option.

I'd buy that mixed update pack in a heartbeat (and I also hope that it would include a list of cards you would remove, had these new cards been released as part of 2nd edition versions of their respective expansions).

23
Dominion FAQ / Re: Cards from Dominion and Intrigue 1st edition
« on: November 22, 2018, 08:47:27 am »
I have the 2nd edition of both the base game and Intrigue. I understand that each of these have about 6 cards that were not in the 1st editions.  Is there anyway to purchase the original 6 cards in each set without having to purchase the entire 1st edition?

Thanks
I just bought a 1st edition of Base and Intrigue on ebay. They were around the cost of an expansion, and having the extra base cards nice.

That being said, the removed cards kinda suck so no reason to get them outside of collectorism.

But that probably goes for a lot of people. Especially amongst us here.

I've got them in my pure Norwegian set, but probably just because 2nd edition isn't released in Norwegian.

I'm glad I have them, though, being a notorious completist...

Formula Dé HHHNNNNGGG

I've got most of the tracks there as well. Not those from the Ludodélire days, but everything from both the Descartes days (Formula Dé) and from the Asmodée days (Formula D). 35 tracks for Formula Dé and 14 for Formula D. 49 tracks… Anyone has the really old ones? I'd love to have them!

Well, the only Circuit I really want is this one, but in it's original form: https://en.wikipedia.org/wiki/File:FD-L-WC_Mexique.jpg.

All the others are included in the Descartes series.

24
Dominion FAQ / Re: Cards from Dominion and Intrigue 1st edition
« on: November 22, 2018, 08:36:58 am »
I have the 2nd edition of both the base game and Intrigue. I understand that each of these have about 6 cards that were not in the 1st editions.  Is there anyway to purchase the original 6 cards in each set without having to purchase the entire 1st edition?

Thanks
I just bought a 1st edition of Base and Intrigue on ebay. They were around the cost of an expansion, and having the extra base cards nice.

That being said, the removed cards kinda suck so no reason to get them outside of collectorism.

But that probably goes for a lot of people. Especially amongst us here.

I've got them in my pure Norwegian set, but probably just because 2nd edition isn't released in Norwegian.

I'm glad I have them, though, being a notorious completist...

Formula Dé HHHNNNNGGG

I've got most of the tracks there as well. Not those from the Ludodélire days, but everything from both the Descartes days (Formula Dé) and from the Asmodée days (Formula D). 35 tracks for Formula Dé and 14 for Formula D. 49 tracks… Anyone has the really old ones? I'd love to have them!

25
Dominion General Discussion / Re: old cards that have gotten better
« on: November 22, 2018, 05:57:18 am »

Pages: [1] 2 3 ... 6

Page created in 0.27 seconds with 18 queries.