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Messages - GendoIkari

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1
Dominion General Discussion / Re: Interview with Donald X.
« on: Today at 07:11:07 pm »
But even with the same Kingom every time, Dominion has luck which makes it different. Chess has a theoretical right set of moves that will win every game (or force a draw every game; it's not known which). Dominion will always require you to play the odds and work with what you've got.

2
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 21, 2017, 12:53:00 pm »
I normally don't care one way or another about art/design, but I really like the color/border around the "reaction" abilities on player cards.

And I can finally say what I've been wanting to say for almost 2 and a half years... Alien Egypt is my favorite new thing in this expansion. Also, Hacker is crazy good.

3
Dominion General Discussion / Re: Interview with Donald X.
« on: May 21, 2017, 12:50:30 pm »
Do players start with an extra card if Endless City starts the game real?  Similar question for Mafia City-States.

I would be very surprised if if it counted. To "become real" strongly implies that it wasn't real previously.

4
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 21, 2017, 10:57:48 am »
How?? I thought the release date was tomorrow.

5
well cycling is less good once your deck quality starts getting worse

Well of course. But as your deck is more diverse and also has more green; neither auto-discard or auto-keep makes sense. If it is an average hand (so you expect the next 5 to be about the same); then err on the side of keeping; to slow the cycling of new green.

6
you don't discard once you start greening though, yes?

Depends on if the 5 cards are mostly green.

7
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 19, 2017, 06:09:27 pm »
There are not many copies, and probably no more will be printed. The base game itself would have to do better.

Oh sure, the old "supplies are limited" sales technique.  ;D

It worked though, just pre-ordered from Miniature Market. No free shipping, but it's super-reasonable there; $5.99 no matter how much you're getting.

8
Other Games / Re: Donald X.'s new game Kingdom Builder
« on: May 19, 2017, 03:52:18 pm »
I love Kingdom Builder but haven't played any expansions. If I were to buy one, which one should I buy?

9
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 19, 2017, 03:19:53 pm »
I ordered my copy at miniature market. Seems like they have some left ;)
http://www.miniaturemarket.com/rio521.html

Yeah I was just putting together a shopping cart there, since they also have a $100 free shipping thing.

10
Variants and Fan Cards / Re: Convert coin into coin tokens, but...
« on: May 19, 2017, 01:30:08 pm »
I think just adding +Buy to the original card would be enough to distinguish it. It should definitely give an extra buy.

Yeah I didn't think of that, but it makes sense. It would be pretty similar in Market Square in function and strength... a cantrip +buy that has a second ability that you'll only use sometimes.

11
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 19, 2017, 11:17:51 am »
I have no idea how these things work, but my guess/assumption is that retailers such as CSI and Amazon order a set number of copies from RGG, and then sell those copies. So CSI and Amazon being sold out doesn't necessarily mean that RGG is sold out. CSI might order more from RGG since the ones they ordered the first time sold out quickly

Maybe?

12
Variants and Fan Cards / Re: Convert coin into coin tokens, but...
« on: May 19, 2017, 10:41:17 am »
One thing that's weird with it is that it's a somewhat cheap cantrip, but it's worthless to have multiple in play. So you probably only ever buy one, but then the fact that it's cheap and a cantrip doesn't make sense... so I think it would would better as either a terminal with some other good bonus, something that provides on play, or something that makes use of the extra Coppers you'll be getting.

Possibilities:

Rainy-Day Fund -
+1 Card
+1 Action
+
_________________________
While this is in play, when you buy a Copper,  you may overpay for it. If you do, take a coin token per you overpaid.


Probably too much like Baker there.

Rainy-Day Fund -
+
+1 buy
_________________________
While this is in play, when you buy a Copper,  you may overpay for it. If you do, take a coin token per you overpaid.


Weak, but it needs to be to not be strictly better than Woodcutter. I think the +buy helps in that you don't want to spend your only buy for a turn on a Copper.

Can't think of any ideas for making use of the extra Copper that aren't just too much like Moneylender, Stables, or Coppersmith.

13
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 19, 2017, 10:26:14 am »
I decided to wait and see if I wanted to order today.... and they're now out of stock at CSI.  :(

I suppose I'm happy that they sold quickly; I want it to be popular and successful. I wonder how many copies they had...

14
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 19, 2017, 12:30:45 am »
Why are board games so expensive on Amazon? It's $10 more there than on Coolstuffinc. But with CSI, you need to spend $100 to get free shipping. Considering just buying $100 of games now...

15
Other Games / Re: Temporum: Alternate Realities speculation
« on: May 16, 2017, 06:17:43 pm »
Rules are online! :)
http://riograndegames.com/Game/1309-Temporum-Alternate-Realities

Woo! No full card list though; at least not outside the names/FAQ, which tell you some things but not everything.  Super excited about the very bottom of page 12 though.  ;D

16
And if it's implicit that you should reveal all discarded cards when they have restrictions on them like that, does that mean that if you discard Tunnels with Opulent Castle you have to gain Gold?

Well no, because there's a difference between "you may reveal this to gain a Gold" and "gain a Gold when this is revealed". In MTG terms, some cards say "Sacrifice [this creature]: [Effect]". You don't get that effect anytime that creature is sacrificed; you only get the effect if you choose to activate that ability, paying the cost of sacrificing the creature.

But you are not quoting the card. My question is because of the actual wording of the card.

The actual wording doesn't change that. No reaction cards have mandatory effects, you have to choose to "activate" that effect. Imagine a card that says "each other player gains a Curse and reveals their hand". Your opponent reveals his hand, which has Watchtower in it. No way is he forced to Topdeck or Trash that Curse just because the Watchtower was revealed. "You may do X to do Y" has never meant "whenever X happens, Y happens".

Tried to think of an example with only real cards where it matters. Closest I can think of is if you discard a single Tunnel. That Tunnel, being on top of your discard pile, is "revealed", but you don't have to choose reveal it and gain a Gold.

17
And if it's implicit that you should reveal all discarded cards when they have restrictions on them like that, does that mean that if you discard Tunnels with Opulent Castle you have to gain Gold?

Well no, because there's a difference between "you may reveal this to gain a Gold" and "gain a Gold when this is revealed". In MTG terms, some cards say "Sacrifice [this creature]: [Effect]". You don't get that effect anytime that creature is sacrificed; you only get the effect if you choose to activate that ability, paying the cost of sacrificing the creature.

18
Can't wait to see his reaction the first time he plays a game and the Coppers run out!

19
The rules don't require them to be revealed. There are a few different places on Dominion cards where accountability is not enforced. Moneylender and Throne Room before second edition are simple examples. There are still a few different examples without going to first edition. Graverobber is one (no idea if that will be changed for Dark Ages second edition some day). Quest is another one, here's a thread on it.

Of course, while you don't have to reveal the cards you discard, obviously it is not allowed within the rules to "bluff" and discard non-victory cards. You generally just have to trust that you aren't playing with cheaters. Although Dominion does attempt always have accountability, when you play with other people are you trusting that they aren't secretly grabbing an extra Gold and sticking it in their deck, for example.

20
Man, they're giving you, essentially, 40 bucks.  I think that's pretty much the opposite of terrible, given they never saw any of the money that went to MF.

Sure, they didn't but Jay and Donald hopefully did (unless MF/Goko screwed them over totally). Didn't Donald say that earlier purchases would be honored? They could just say to ShuffleIT, "we won't demand royalties on the expansions people already paid for in earlier incarnations of Dominion Online".

I don't play nearly enough to justify a subscription cost. I would pay the price of, say, a good full price Steam game, for a new implementation of Dominion. But it sucks to have to pay for the licenses all over again.

This business model is screaming "casual players not wanted!". Apropos steam games, my library of little-played/unplayed steam games suggests that casual-hostile pricing policies may not be the best policy.

I agree with this. I play sometimes, but it is a lot to spend if I play rarely.

I'm very confused by this. Buying it outright is expensive if you only play rarely. Subscription is much cheaper if you only play rarely. You can pay a dollar and then play all you want for the next week. If you wanted to do that on MF, the exact same playtime would have cost you $80. subscription is only more expensive if you play a lot; like every month for 3 years.

21
It basically guarantees that whomever can end the game wins.

Isn't whomever ends the game always the one who wins though?

2 big exceptions to this... both which apply more to IRL play than online. One, a player who has given up hope, and would rather move on to the next game than fight on for a 1% chance that he can come back. Two, a player who hasn't tracked the  score perfectly and isn't sure if he is winning or not, or thinks he is winning but miscounted.

22
Dominion General Discussion / Re: Peddler-type cards, part 2
« on: May 05, 2017, 03:29:20 pm »
Especially since the +1 action on Peddler can be used to play a bunch of Peddlers and then a terminal action like Goons.

The Treasure card type on Venture can be used to play a terminal Action like Goons and then play a bunch of Ventures.

I did think about that; but the big difference still is that a Venture is a stop card, while Peddler is not. I guess that's more related to the lack of a real +1 card than a lack of a real +1 action... starting your turn with a hand of 5 Peddlers means you just have an extra this turn on top of whatever your deck does (you can still draw your deck and play a bunch of Goons and whatever else your deck would do if it had no Peddlers in it). Starting your turn with a hand of 5 Ventures means you just have a bunch of money to spend and nothing else.

23
Other Games / Re: Fabled Fruit
« on: May 05, 2017, 03:14:50 pm »
On Monday I'll be starting a full campaign of this; all games with the same group of 5 people. There's full-campaign scoring rules. It will be interesting to see how that plays out; vs just playing a few random games from the middle of the set.

25
Dominion General Discussion / Re: Peddler-type cards, part 2
« on: May 05, 2017, 03:03:32 pm »
http://wiki.dominionstrategy.com/index.php/Peddler_variant

That too I suppose!

Looks like there's just 4 on that list not on mine, and none the other way around. Mining Village, Mill, and Vassal I think belong in the honorable mentions. Tribute feels like a big stretch...

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