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Messages - GendoIkari

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1
Variants and Fan Cards / Re: Dominion: Roots
« on: January 15, 2021, 05:15:57 pm »
With Commoner, it's unclear why you would ever choose to discard from your hand. If you discard from the top of your deck; you have a chance at it being the same as a Peddler. If you discard from your hand, then it is never really better than a plain cantrip; not counting edge cases of draw-to-x or other reasons you actually want to discard cards.

Audience might need some clarification on what counts as "numbers". Is it only numeral? Or would either "2" or "two" count? I assume things like "twice" aren't numbers.... it's a bit weird because King's Court says "three times" while Throne Room says "twice". But it's an arbitrary wording difference, so it would be awkward for one to be affected while the other isn't... if the next printing of Throne Room is changed to say "two times" then suddenly it behaves differently? Similar things existing with the difference between "discard a card" and "discard 2 cards"... same meaning normally; but suddenly different behavior. Also, is a number, or just a symbol?

My guess is that despite it looking like just a Throne Room variant; it would end up being super-crazy in some situations.

2
Variants and Fan Cards / Re: Set Expansion Contest
« on: January 15, 2021, 04:55:53 pm »
I say give it +buy. The nature of the Event makes it so that you basically always want to have more than to spend when you buy it; so it feels like +buy is a very natural addition. It would help strengthen it slightly and I doubt it would make it overpowered.

3
General Discussion / Re: Movies: Any movie buffs?
« on: January 15, 2021, 12:10:12 am »
Funny, I also had it in my mind that ďHerĒ was Kaufman. I guess because Spike Jonze has directed a couple Kaufman movies so I get their respective works mixed up.

4
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2021, 06:03:21 pm »
Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

There's also the Young Witch's bane

I considered that, but I donít see it in same same category as the other things... the question was about a new type of card that is specifically used in certain games and when it is used; itís in the supply. The Bane just changes the kingdom from 10 to 11 regular kingdom cards.

5
Dominion General Discussion / Re: Interview with Donald X.
« on: January 11, 2021, 12:49:44 pm »
Was/is there any particular reason Horses need to be a non-supply pile instead of an additional pile in the supply?

Seeing that Ride costs $2 and Experiment costs $3 for two Horse-equivalents, seems like it wouldn't be bad to have them be buyable or gainable with gainers.

Well making an additional pile to the supply would be a much larger rule/mechanic change... non-supply piles are a very common mechanic used throughout Dominion at this point. Additional supply piles are rare; only existing in the form of Ruins, Potions, Colony, and Platinum.

6
Variants and Fan Cards / Re: Set Expansion Contest
« on: January 06, 2021, 08:26:39 pm »
If I play Coppersmith with Obselete Denomination, what happens?

Outpost + Expedition seems to provide a canon example... "Extra 2 cards" goes on top of the "only draw 3 cards", so it should work the same here; "an additional " would go on top of "produces ".

7
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: January 05, 2021, 03:19:36 pm »
Ive been very tired this week, but i hope this card is at least somewhat interesting

An overpay-golem variant.
I feel like this allows you to gain too many Will-o-Wisps too easily; you can very quickly win the split there. Maybe it would be better to do "you may overpay for this to gain a Spirit costing less than the amount you overpaid".

Also, I suggest discarding the revealed cards before any other cards are played, to prevent confusion.

Thanks for the suggestion. how is this?


I would take out the "and isn't a Magician" part.  It would only be applicable if there are cost-reducers available; if you think Magician would be overpowered in those situations, then maybe the better way to nerf the card would be to have it reveal fewer than 5 cards from the top of your deck.

It's not just an issue of power level, but also tracking. If Magician plays Magician then you have multiple sets of set-aside cards. A simple fix is to replace "that cost or less" with "costing less than this."

8
Rules Questions / Re: play treasures without buying anything
« on: January 05, 2021, 02:18:56 pm »
Note that there is no connection between the treasures you play and buying a card. You donít ďspend 2 Silvers on a SmithyĒ. Rather, playing a Silver is just like playing a Festival; it gives you $2 that you can then spend later. Playing treasures does not relate directly to buying cards at all.

9
Rules Questions / Re: Simple Rules Questions
« on: January 04, 2021, 08:34:34 pm »
I still tentatively plan to change that to, discard all at once, then do the Village Greens.

Has a decision been made?

10
General Discussion / Re: Movies: Any movie buffs?
« on: January 03, 2021, 09:23:38 pm »
Watched Inception for the first time last night. Probably the best movie I've seen in a long time.

Welcome to 2010!

11
Introductions / Re: Hello, I'm Florian. Happy New Year!
« on: January 01, 2021, 09:07:36 pm »
Welcome!

12
Introductions / Re: Nameís Bruce!
« on: December 30, 2020, 10:14:25 pm »
Welcome back! I also mostly stopped playing Dominion (basically when Isotropic went away), but it doesn't stop me from spending way too much time discussing it here!

13
General Discussion / My 2020 movies list
« on: December 30, 2020, 10:08:52 pm »
I watched a total of 205 movies in 2020; 148 of them for the first time plus 57 re-watches. (A handful of those were shorts). Of the ones I saw for the first time, I was unable to weed it down to a top 10, so here's a top 15 instead; in the order in which I saw them:

1. Hacksaw Ridge (2016)
2. Creed II (2018)
3. Romeo + Juliet (1996)
4. Straight Outta Compton (2015)
5. Yesterday (2019)
6. Joker (2019)
7. Guns Akimbo (2019)
8. Bad Times at the El Royale (2018)
9. Hamilton (2020)
10. Lawrence of Arabia (1962)
11. Tokyo Godfathers (2003)
12. Everest (2015)
13. The Court Jester (1955)
14. A Beautiful Day in the Neighborhood (2019)
15. Richard Jewell (2019)

These are all movies that left a strong positive impression on me; it doesn't automatically mean that they will all be for everyone.


14
Dominion General Discussion / Re: Misinterpretation of Lighthouse/Moat
« on: December 30, 2020, 01:41:06 pm »
I knew this question sounded familiar... an old rules thread about it:

http://forum.dominionstrategy.com/index.php?topic=17997.0

15
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 26, 2020, 12:28:09 am »
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.

I donít remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that itís a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).

From Dominion Wiki;

"The Kingdom comprises the cards in the Supply in a game of Dominion other than basic cards."

That definition sounds wrong to me. Though perhaps Ruins is the only card where it actually ends up being different than my definition (if you count Potion, Colony, and Platinum as basic cards).

Ruins are also basic cards. (http://wiki.dominionstrategy.com/index.php/Ruins)

I wouldnít have thought of it that way, but it makes sense as much as Potions I suppose. So in that case both definitions amount to the same thing; just different ways of approaching it.

16
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 25, 2020, 10:04:48 pm »
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.

I donít remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that itís a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).

From Dominion Wiki;

"The Kingdom comprises the cards in the Supply in a game of Dominion other than basic cards."

That definition sounds wrong to me. Though perhaps Ruins is the only card where it actually ends up being different than my definition (if you count Potion, Colony, and Platinum as basic cards).

From the same Wiki article though:

Quote
The set of Kingdom cards chosen in a particular game is often called the Kingdom. To date, there are 366 distinct Kingdom cards, 10 of which are ordinarily selected for each game

That sounds more like what I was thinking. Relatively sure that 366 number doesnít include Ruins.

17
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 25, 2020, 08:07:12 pm »
Kingdom cards refers to any cards in the Supply other than the basic cards. I knew Plats, Colonies, and Colonies counted as special basic cards, but I was not aware Ruins were considered basic cards as well and so included them as kingdom cards. So that was a mistake on my part.

I donít remember if the rule book ever clearly defines Kingdom Card; but a simple definition is that itís a pile you can freely choose to use in your game; something you choose 10 of for each game (11 if Young Witch).

18
Dominion General Discussion / Re: Distribution of Dominion card costs
« on: December 25, 2020, 08:02:23 pm »
I agree that counting Knights as 10 cards seems wrong. If Sir Martin cost $5, would you still have done it; or would you have just counted it as a single $5 cost card pile? I think itís fine to consider Knights as a single $5 cost card; yes itís weird with Martin but better than the alternative.

19
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 22, 2020, 07:14:23 pm »

Quote
Yard Sale - $4
Event

Once per turn: Gain a card costing exactly $1 per card you have discarded this turn.

I think this is too hard to track... if there are ways to discard lots of cards in a turn, most people arenít going to know how many cards they have discarded this turn, and it would be a pain to count as you go without mistake.

20
Dominion General Discussion / Re: Interview with Donald X.
« on: December 22, 2020, 06:49:10 pm »
Is there any particular reason that Way of the Mouse isn't limited to non-Commands just in case you make any or -cost Command cards in the future?
We talked about it at the time. I felt like, it would be great to not make any more Command cards, and if I somehow need to make another one, I can sure avoid having it cost $2 or $3. And then, the text doesn't fit on the card in the large font, and it's text I sure want to avoid where possible, it's a confusing thing.

It does seem unlikely that any future Command cards would make sense at a cost of $2 or $3.  They'd either be pretty useless or be way underpriced

The exact same text as Band of Misfits, but costing $2.

21
Puzzles and Challenges / Re: What are the Odds?
« on: December 22, 2020, 10:24:36 am »
Does Dominion Online not give you any way of knowing the order cards were in your deck before you drew them?

22
General Discussion / Re: Random Stuff Part IV
« on: December 21, 2020, 01:34:20 pm »
When Best Buy says "same day delivery", they really mean it, even if it means that your doorbell rings at 11:56 PM because your package has been delivered.

23
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 15, 2020, 08:18:59 pm »

I know this isn't your submission, but wouldn't having more land mean it's worth less because of supply and demand?

I think the setup clause is needed to the Landmark works. Otherwise, you have to count on a lucky randomize to have a Kingdom Victory pile.
I understand the mechanical requirement for it, I'm just saying that thematically, more land would mean less value.

I think the theme is that a real estate boom has occurred; and thus people who owned more land are rewarded more than people who owned less land. "Having more land" means that one person owns more land; it's not like more land was just created.

24
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 15, 2020, 12:40:12 pm »

maybe a stupid question, but are we supposed to design an event or card for any artifacts or states we make? ie, "here the way to get the artifact/state"

Yes, please. Otherwise I donít know how it is used.

My apologies everyone. Clearly I did not make this contest very clear! In my head I considered this to be a clear and interesting contestóperhaps it is not so. In any case I very much look forward to seeing the creative submissions everyone comes up with.




For Dominion.  There is no "2nd player" without this, but this lets you gain the most vps even if you have 0% chance of winning.


To clarify, is a league point in the context of the online dominion league where whoever has the most points goes up a bracket (or wins if in the top bracket)?

No in the context of offline dominion leagues, like Waseda Tournament in 2014, where whoever has the most points goes up a bracket.

I still don't understand. There is no official tournament format for Dominion, so isn't the concept of a "league point" completely undefined except if specific tournaments choose to use it? Any given tournament may or may not have "points" or "brackets". It sounds like this card would only work for certain very specific tournaments.

On top of that, I don't understand how the Landmark would change any outcome. Again different tournaments may do things differently, but wouldn't most of them, if they have a need to award second or third places in a game, already do so based on VP? This landmark sounds like it's just solidifying that rule into a tournament.

Finally, wouldn't this completely imbalance any tournament where it was used in some games but not others? One game gives you 60 "league points", and then eventually your score gets compared to players in other games where they didn't have this landmark? I'm very confused.

Every game in that tournament uses this Landmark, or a kind of thing.  This Landmark is a declaration that "This game rewards 2nd place or 3rd place".  (Remember that the original Dominion game rewards ONLY 1st place player.)  The definition of LP is up to the host of the championship.

Ok I understand the idea now. I'm just not sure that it really fits as a Dominion card / card-shaped thing. It's just a rule that tournaments can choose to use; why would you need to include that as part of the game setup? As a Landmark, it would take up a slot in the "2 landscapes per game" recommendation; so you couldn't have both this and 2 events without ignoring that recommendation. If it is intended to be used in every game in a tournament, then that goes against the "random kingdom design" principle of Dominion in general. You have to purposefully exclude this card from your home games because you aren't running a tournament?

And even within a tournament, I'm unclear on what is gained by having this rule printed on a Landmark... tournaments can choose whether they want to award second place or not; and any tournament-related rule that will get used in every game of a tournament doesn't need to be on a Landmark; the point of a Landmark is so that different games will play differently.

25
Weekly Design Contest / Re: Weekly Design Contest Thread
« on: December 15, 2020, 12:25:11 am »
For Empires:
Quote
Way of the Eagle - Way
Trash this. If you do, +1VP per 2 copies of it in the Supply (round up).
Eagles were a symbol of victory to the Romans, and they thrive better with less competition. Oh, and they like rats. Most Empires strategies look for competing select piles; this adds strategies that run counter to this trend, to hopefully create interesting games. Maybe it prolongs the game too often by creating a starting VP phase, but most of the time building up should be optimal?

I know you designed this for Empires, but wouldn't this be a bit broken with Fortress? 

Also, if you happen to have Tomb as a Landmark, I feel like that this could favor a strategy of buying up Action cards to trash and this turns into a completely different game.

I think this would work better in 3- or 4-player games since the Supply piles will run out faster and trashing cards perhaps becomes more of a tactical decision, but I worry about how this would play out with 2 players.
Right, so Champion + Fortress = infinite VP. Bother. How to fix this...?
A cold, inelegant '...if it's in the trash, +VP' would be the only way to fully stop this, if the little window when Fortress visits the trash wouldn't make it still count. It probably would.
'Once per turn: ...' limits things to 'spend an Action each turn for some VP' if the players don't decide to empty the Fortresses out, but is that nice for everything else? You couldn't blow up your deck on the last turn/near game end.
'If you haven't trashed a copy of this during this turn, trash this...' could work, it would prevent hoarding one pile (putting your +Action token on it) then trashing them all at once, which isn't too smart anyway.
I'll go with this latter option (at bottom).

With Tomb, the potential existing problem (if players see it as such) in creating a starting VP phase would be exaggerated. I hope it wouldn't go on all game and come down to a boring ritual decided by shuffle luck. I could reduce the VP to 1 per 3 cards round up if it is like this. Testing is needed here.

Thanks for pointing this out.

Revised entry:
Quote
Way of the Eagle - Way
If you haven't trashed a copy of this during this turn, trash this. If you do, +1VP per 2 copies of it in the Supply (round up).

There's a much simpler solution that already exists in the wording of actual Ways... return it to the pile instead of trashing it, like Way of the Horse and Way of the Butterfly do. Of course since you are counting the number of copies in the pile, that will mess with the balance of it somewhat, but it's not like it would prevent piles from draining; people  in either version people are going to probably buy cards from full piles in order to use Eagle.

I'm guessing it's too strong; you'll buy bad cards that are being otherwise unbought in order to get more VP. It also has the downside of being better when used with worse cards (because weak cards will have more copies in the supply than strong cards in general). All of the official ways either act the same no matter what action you use it on; or they are better when you use them with better actions. You could argue that Horse and Butterfly are better when used on weak cards, because with strong cards you want to keep them in your deck. Eagle takes that a step further by giving more VP on average when the card is bad.

What if the VP were based on card cost rather than number left in the supply? The more you put into it the more you get out of it.

Way of the Bishop's Eagle - Way
You may return this to its pile, for +1 per it costs (round down).

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