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Variants and Fan Cards / Re: Dominion: Heroes
« on: August 03, 2022, 11:34:24 pm »I don't understand Cloister. Does "play it" refer to playing the Cloister, or playing the Victory Card? If playing the Victory Card, what exactly does playing a Victory Card do? I mean if it's an Action-Victory then you get the benefit of saving an Action over playing it normally. But otherwise, what's the point? And does the Cloister stay set-aside forever?
*Edit* Ok, now I'm pretty sure it means play the Cloister again; discarding the victory card is just there to nerf the re-playing of Cloister slightly, so you can't trash the only Estate you have early on. But is it necessary to set the Cloister aside to replay it? Wouldn't "you may play this again" work just the same and be clearer? If the concern is for a Cloister that has left play, the regular lose-track rule, combined with the newish rule that you can't play lost cards, should be all you need.
The "set aside" clause of Cloister, I really wish I could've done without, but unfortunately, Throne Room exists. 3/4 into the making of Heroes, I had to change the wording of Cloister to deal with Throne variants. The problem is, you could Throne a Cloister. Next turn, you could decide, on your first play, to discard a Victory card to trash a card from your hand, and on your second play, to not replay Cloister. The end result is a Cloister that is now replayed once each turn, but with a Throne Room still attached to it. Thus, a tracking issue arises. The worst offender is Citadel, which may add an extra Cloister play (or not) each turn, making it so easy for you to loose track of how many times you may or may not replay Cloister. The set aside clause effectively forces Cloister to detach itself from any Throne Room that may linger with it.
Admittedly, it's not a big deal, because who would want to trash that much constantly from their starting hand? Still, in the end, I decided to be thorough about it. Maybe the massacred wording made Cloister not such a great addition to Heroes in the end.
Makes sense. Part of the confusion came from me not immediately realizing how discarding a victory card was relevant at all if Cloister was being replayed; thus thinking that maybe the victory card is being played instead. That's just my oversight; although it's not great if you need to grasp a design/strategic decision in order to fully understand the wording on the card. Maybe just find out if I'm the only one who was unclear about what "it" was referring to.