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Messages - LostPhoenix

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Dominion General Discussion / Re: Minor note about new printings
« on: October 28, 2020, 10:59:37 pm »
Why is everyone trying to come up with more alternate wordings? The card is being printed - it's not going to change.

Other Games / Re: Pandemic Legacy (probably will have spoilers)
« on: October 24, 2020, 12:17:59 pm »
Just started a second campaign of season 1; four years after my first time. Plan to continue onto season 2 with the same group after.

Also, with both regular pandemic and/or legacy... do people here keep track of how many turns have passed; so you know the chances of the current turning drawing an epidemic card? Like if you draw an epidemic on turn 1, you know you canít get one for the next 4 turns, etc. I always have, and I feel like so has everyone Iíve played pandemic with before; itís just a basic part of the strategy. But all 3 members of my group think itís weird and get a bit annoyed when I say something like ďweíre guaranteed to draw an epidemic this turn so we need to make our decisions with that information in mindĒ.

I also do this. I'm not sure why your group thinks it's weird to apply strategy to a campaign strategy game.

A card that only works in specific kingdoms is absolutely still a Dominion card.
However, I would consider it to be a poorly-designed one.
Rats really only works when there's some kind of trash for benefit. Is it poorly designed?

I do dislike Rats for its narrowness, but I'm not talking about cards that synergize with trashing, as that is a very common mechanic, often present multiple times per set. (I've designed cards like this in the past.) Rather, I meant cards that have synergies with one or two other specific cards.
Also, if your card has an overpowered synergy with another card, then "just don't play them together" is not a valid argument to me.

A card that only works in specific kingdoms is absolutely still a Dominion card.
However, I would consider it to be a poorly-designed one.

Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 05, 2020, 03:59:46 pm »
draw up to 5 cards

What does this mean? Draw until 5 in hand or draw 0-5 cards (I guess the first one)?

I'll give Jonatan the benefit of the doubt and say they didn't submit something that can draw 25 cards.

General Discussion / Re: Random Stuff Part IV
« on: August 05, 2020, 11:53:09 am »

I just decided to stop searching for a while and do some nonproductive stuff but I WANT MY PHONE FOR THAT


Edit: I found it (wtf I don't know how it got there) but man it's so scary not to have it. I don't even need to use it but it needs to be there. Otherwise, something is missing.

I've been living without a mobile phone since January. It's amazing how much money can be saved by not having the monthly bill for a while.

Other Games / Re: Hollow Knight
« on: August 05, 2020, 11:43:06 am »
Interesting, because I play Dead Cells now and it is a lot harder for me than Hollow Knight ever was. I had almost the same experience of "didn't like the movement and skipped and then returned and loved"

Dead Cells movement definitely took some getting used to, but now it feels so fluid. I think Dead Cells is a big reason why I didn't like Hollow Knight at first. I was so used to rolling through enemies rather than jumping over them.

Other Games / Re: Hollow Knight
« on: August 05, 2020, 11:21:02 am »
I bought this a while back when it was on sale. Played it for half an hour, didn't like the movement, and stopped playing. Fast forward a year, and I decided to see what all the fuss was about. Despite my previous experience with platforming (Cave Story, Super Meat Boy, Celeste, Dead Cells, Ori) it took me a while to really get into this one, but once I did, I couldn't stop playing. In the past week, I've sunk 40 hours into the game.

Man this game is good. Boss fights are very challenging, but don't feel unfair. The art style is nearly perfect. Unlocking abilities is exciting. Even all the charms feel genuinely useful at some point. No areas feel like they're "one and done," so to speak. there's always another pathway, corridor, or nook to explore after unlocking more skills. I've heard some criticism of the map system, but I think it's brilliant. However, I do wish there was more indication of where to go and when. Some major areas in the game can only be found by hacking at a random wall in some random place. Maybe this is typical of metroidvania - I lack experience in this genre.

I can also tell that the lore in this game goes fairly deep. However, getting it in brief disjointed snippets from NPCs and scribbles in rocks is making me thoroughly confused. Most of the time I have no idea why I'm going to certain places and killing the baddies there. Every once in a while an NPC will give me some vague speech and all I do is sit there and think, "cool story bro, but I have no idea what any of this means." Only after looking at the wiki have I started to piece the story together.

Overall, I'm really looking forward to the sequel (if it ever comes out).

Variants and Fan Cards / Re: Really bad card ideas
« on: June 30, 2020, 07:49:45 pm »
Xzibit's Gold
$4 Treasure - Reaction
When you play this, this is worth $1+$3(n-1) where n is the number of times a Xzibit's Gold has been played this turn.
When another player gains a Province, you may trash this from your hand. If you do, gain two Fool's Golds, putting them on your deck in any order.
Isn't this always going to be better than a Fools Gold?? Other than the below the line effect

What thread do you think you are in?
Right now, it's more of a "unconventional card ideas" thread than a strictly "bad ideas"  thread

That's basically what the "Actually passable card ideas" thread is for.
Pretty much all the cards here are intentionally terrible.

This is pretty similar to what I thought Projects would be, except with a fixed cost per buy, with multiple buys required.

Other Games / Re: A Feast for Odin
« on: May 07, 2020, 12:07:15 am »
I've been wanting to try this game for a while - it looks right up my alley. 
Unfortunately it would be nearly impossible to get anyone I know to try it as well.

Dominion General Discussion / Re: Interview with Donald X.
« on: May 04, 2020, 10:44:44 pm »
Yes, the fact that current online Dominion allows you to see all previous information really bugs me. I think Iso had a great solution of only showing the past 2 turns.

I agree.
And i don't like seeing victory points during the game. We lose a lot of strategy at the end of the game...
Viewing victory points should not be automatically checked in lobby.

I'm surprised that victory points are visible at all given Donald's stance on the matter of tracking them IRL.

Rules Questions / Re: Cost of Animal Fair revisited
« on: April 14, 2020, 12:54:03 pm »
I am still slightly confused at the end goal of this thread. You know how the card behaves in-game, and therefore can write in your rules document whatever makes the most sense to explain said rules.

Are you calling for the official card wording to be changed?

It's mind-boggling to me that some people actually rated Seize the Day lower than 8, let alone 3! I can't even imagine a game where you don't buy this so that's a solid 10/10 for me, and I thought basically everyone would agree on that.
i think that it can only be used one leaves it underwhelming.  It's like getting an outpost turn with an enchantress in play, once per game.

all other events greatly effect strategies in play on every turn.

It's a weird card in that it doesn't really affect strategies much, but is also never ignorable.

Variants and Fan Cards / Re: Really bad card ideas
« on: March 30, 2020, 07:18:04 pm »
If we're being like that about it:

Black Lotus
Action - Duration

At the start of each of your turns for the rest of the game: +$3.
(This stays in play.)

I didn't see this one, it was in between two picture bombs.

Maybe Black Lotus and two other Shelters could be a combo.  Like, reveal all three from your hand to win the game.  But I don't know my MTG that well.

A more direct adaptation would probably look like this:

Black Lotus
Event - $0

Once per game: +1 Buy, +$3.

WORST: Bag of Gold.
Hold on. If it costs an action to take a piece of gold out of the bag, doesn't that imply that Gold is never, otherwise, stored in bags -- or in containers of any kind? That everyone in the world of Dominion is wandering around with all of their gold held in their hands at all times? Absolutely absurd.

Not to mention that it shows a bag of copper.

Variants and Fan Cards / Re: Actually Passable Card Ideas
« on: March 25, 2020, 10:44:50 pm »
Here's one I posted in RBCI that became an actual card:

Professor Oak - Action - $5

Discard your hand.
+7 Cards

Hearthstone / Re: Has anyone learned Hearthstone yet?
« on: March 17, 2020, 12:06:17 pm »
Huge announcements happening now. Chiefly, duplicate protection now applies to all rarities, meaning that if you own two copies of a card, you can no longer open more copies of it.

Dominion General Discussion / Re: Menagerie Bonus Previews
« on: March 17, 2020, 10:23:55 am »
Bonus Preview 11: Desperation

It's the Event version of Cursed Gold. You can have more money, if you want it badly enough.

Is the person on the art missing a hand?

Presumably the person is hiding some stolen fruit behind their back. Very appropriate art for the card imo.

Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 16, 2020, 08:30:30 pm »
When will we get the 7* card symbol here:

TIL that the Cornucopia symbol is not a feather.

Dominion General Discussion / Re: Interview with Donald X.
« on: March 13, 2020, 09:30:08 pm »
I thought LostPhoenix was trying to solve the potion problem, but I guess he/she was just suggesting another notation.

This is correct. I missed that last sentence from your post.

Dominion General Discussion / Re: Interview with Donald X.
« on: March 13, 2020, 12:15:13 pm »
To have a symbol instead, you need to make them all work the same way (no Stonemason) and ideally with no parameter (always $1 per effect). It does save about two lines. It would be like:

Masterpiece: Treasure, $3
[symbol]: Gain a Silver.

Hmm, what about:

Masterpiece/Doctor/Herald: For each [symbol]: Do the thing
Stonemason: Gain 2 Action cards each costing $1 per [symbol]

Although now you can't get potion-cost cards with Stonemason.

Adding an "X" cost could work.
Masterpiece: Treasure - $3$X
When you buy this, gain a Silver per X spent.

Stonemason: Action - $2$X
When you buy this, gain two action cards, each costing $X.

The downside of this is that it necessitates the adding of another symbol next to the coin cost.

This isn't specific to this example, but I personally loathe the overly-specific and awkward wording of cards in games like Magic, the Gathering, and appreciate the simplicity of Dominion. IMO, cards shouldn't have extra lines of text to cover edge-cases that show up 0.5% of the time (unless it's particularly game-breaking). If something's fuzzy rules-wise, then that's what the FAQ is for.

Casual gamers just want to know what the card does, not read a wall of awkward text.

As a timmy player fan of Cornucopia, Populate may be my new favourite card-shaped thing in all Dominion.

Dominion General Discussion / Re: Menagerie Previews 1: 5 Cards
« on: March 02, 2020, 10:12:38 am »
I really like the idea of dogs being vanilla +2 Cards with some reaction bonus.

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