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Messages - ThetaSigma12

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1
C plays an Envoy.
C reveals a Copper and 4 Estates.

Should have had a Scout.

Should have had Inheritance.

But that would be even worse, if CC didn't have any more actions.

Should have had Inheritance + Capitalism

2
Dominion General Discussion / Re: old cards that have gotten better
« on: November 17, 2018, 05:20:10 pm »
Beggar has gotten two new combos with Triumph and Monastery.

And more importantly, Guildhall.

3
Dominion General Discussion / Re: old cards that have gotten better
« on: November 17, 2018, 04:00:31 pm »
Theif

4
General Discussion / Re: Maths thread.
« on: November 13, 2018, 04:28:36 pm »
Disclaimer: the riddle is very hard and the smallest correct numbers have 20+ digits. Far fewer than 5% of all people could solve this.

I took a crack at it. I got (relatively) pretty close with 7, 1, and 1, to 3 and 3/4. Made the numbers bigger and with 23, 3, and 3 I got roughly 4.064, so I assumed you would just keep on using a similar method until it worked. Didn't seem worth taking it to oblivion, and I'm glad I didn't.

5
Dominion General Discussion / Re: Interview with Donald X.
« on: November 12, 2018, 05:44:00 pm »
Well I pace a lot.
Is that pace as in take things slowly, or pace as in walk around the room?
Walk around the room.
At what pace do you pace? Do you pace your pacing, or are your paces unpaced?

6
Variants and Fan Cards / Re: Dominion Card Image Generator v1.5
« on: November 10, 2018, 06:18:54 pm »
Also, adding the option for Italics would be nice, last I checked there was no way properly format things like (This stays in play.) and (This is not in the Supply.).

7
Dominion General Discussion / Re: Pirate Ship + Capitalism
« on: November 08, 2018, 02:45:23 pm »
It seems pretty damaging, but certain strategies could probably do really well against it. Maybe a coffers-heavy strategy, or something like Lurker/Hunting Grounds. I imagine you'd want to get Capitalism pretty fast to stop terminal collision.

8
Dominion General Discussion / Re: Interview with Donald X.
« on: November 07, 2018, 02:19:19 pm »
(zigzags, polka dots, etc.)

Please, please, no.

9
Let's Discuss ... / Re: Let's Discuss Renaissance Cards: Inventor
« on: November 07, 2018, 02:10:54 pm »
Based on my wealth of experience over the last almost 3 days, I can confidently say that this card is definitely pretty good in many respects, but weak in others. On certain boards, it has a significant advantage over Bridge, but it's hampered by certain key factors, especially on unfavourable boards. It can be used as a gainer, and your second Inventor can gain you a key . But one must not overlook the potential for megaturns, with the possibility of multiple Province gains a potential prospect on supporting boards. As a Workshop variant, it is better than the original Workshop, but unique in comparison to variants such as Ironworks and Engineer. They all have particular niches and within them their strength needs to be re-evaluated, likely to a significant extent. An inability to play more than one inventor will likely be a major factor against this card, although, depending on the kingdom, certain decks could be strengthened with the addition of one or possibly more inventors.

10
Dominion General Discussion / Re: Interview with Donald X.
« on: November 07, 2018, 10:54:40 am »
I remember when I asked Donald X. about it, he had at least 10 dimensions of complexity/simplicity that he considers (some of which would fall under your three), but I expect it's the additional things that Donald X. is trying to optimize that makes it near impossible to satisfy all the types of simplicity.

But seriously, you should ask him about it.  The statement that you quoted from me is something I've seen him say many times.

Summoning Donald X. to enlighten us. What are your 10 dimensions of complexity/simplicity? Will number 7 shock us? And when can we expect the secret history for renaissance?

11
Dominion: Renaissance Previews / Re: Renaissance Initial Impressions
« on: November 06, 2018, 09:19:35 pm »
Outside of that Futurama episode, I've never heard anyone use "horn" that way.

It's very Shakespearean, I remember coming across that particular double entendre in Taming of the Shrew in 9th grade.

12
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 05, 2018, 09:55:02 pm »
  With that in mind, I think games would be interesting if players only had one Project Cube to use, forcing you to choose between two potential projects.

I see where you're coming from, but I feel like usually, this would just cause the more powerful projects to overpower the more niche ones. Capitalism, Star Chart, Pageant, and others would often be the obvious winners and in 9 games out of 10 the decision wouldn't be that hard to make. Whereas with 2 project tokens, you can have more interactions and really let them shine. The strategy becomes about when to pick them up rather than which to pick up, which I think makes it actually much more interesting.

13
Variants and Fan Cards / Re: Asper's Cards
« on: November 05, 2018, 01:35:57 pm »
Also, Headhunter is like an interesting version of Borderguard which I find extremly bland.

Extremely bland? It has two whole artefacts that change the way it gets played. Seems pretty interesting to me.

14
Dominion General Discussion / Re: Het Koninkrijk Dominion
« on: November 05, 2018, 11:35:11 am »
How soon until we get a Dominion set of just the 15 most complicated cards? Looking forward to picking up a set with Black Market, Crown, Inheritance, Capitalism, Page, Peasant, Vampire, and Possession.

15
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 05, 2018, 09:50:05 am »
What does patron do when revealed by Black Market? Does the player who play BM get the coffers?

Yes.

16
Variants and Fan Cards / Re: Asper's Cards
« on: November 05, 2018, 09:07:26 am »
Thumbs up for Minister being similar to Inventor!

Actually, Inventor was more or less created here years ago. In the mini-set design contest there's clerk
Quote
Clerk - - Action
All cards cost less this turn, but not less than . Gain a card costing up to .
Functionally, it's pretty much identical* to Inventor. And I wouldn't be surprised if this was an earlier Inventor, with the effects being reorganised to make the card more intuitive.

*Putting the gaining first on inventor could matter with, e.g. Border Village

17
Rules Questions / Re: Scepter and Throne Rooms
« on: November 05, 2018, 08:23:57 am »
Because Scepter says "This does not let you play Actions in your buy phase (though Scepter itself replays one)."

In reference to the gaining of +Actions. Just because you get them in your buy phase doesn't mean you can use them. Since Throne Room doesn't trigger off of +actions, I see no reason why it wouldn't work as intended.

18
Dominion: Renaissance Previews / Re: Renaissance rulebook is up
« on: November 05, 2018, 08:01:26 am »
New cards:

Quote
Border Guard - - Action
+1 Action
Reveal the top 2 cards of your deck. Put one into your hand and discard the other. If both were Actions, take the Lantern or Horn.
Quote
Horn - Articaft
Once per turn, when you discard a Border Guard from play, you may put it onto your deck.
Quote
Lantern - Artifact
Your Border Guards reveal 3 cards and discard 2. (It takes all 3 being Actions to take the Horn.)
Quote
Cargo Ship - - Action/Duration
+
Once this turn, when you gain a card, you may set it aside face up (on this). At the start of your next turn, put it into your hand.
Quote
Hideout - - Action
+1 Card
+2 Actions
Trash a card from your hand. If itís a Victory card, gain a Curse.
Quote
Improve - - Action
+
At the start of Clean-up, you may trash an Action card you would discard from play this turn, to gain a card costing exactly more than it.
Quote
Inventor -
Gain a card costing up to , then cards cost less this turn (but not less than ).
Quote
Lackeys - - Action
+2 Cards
-----------
When you gain this, +2 Villagers.
Quote
Old Witch - - Action/Attack
+3 Cards
Each other player gains a Curse and may trash a Curse from their hand.
Quote
Patron - - Action/Reaction
+1 Villager
+
-----------
When something causes you to reveal this (using the word ďrevealĒ), +1 Coffers.
Quote
Research - - Action/Duration
+1 Action
Trash a card from your hand. Per it costs, set aside a card from your deck face down (on this). At the start of your next turn, put those cards into your hand.
Quote
Scepter - - Treasure
When you play this, choose one: +; or replay an Action card you played this turn thatís still in play
Quote
Spices - - Treasuer
Worth
+1 Buy
-----------
When you gain this, +2 Coffers.

Projects:
Quote
Academy -
When you gain an Action card, +1 Villager
Quote
Barracks -
At the start of your turn, +1 Action
Quote
Canal -
During your turns, cards cost less, but not less than .
Quote
Capitalism -
During your turns, Actions with + amounts in their text are also Treasures.
Quote
Cathedral -
At the start of your turn, trash a card from your hand.
Quote
City Gate -
At the start of your turn, +1 Card, then put a card from your hand onto your deck.
Quote
Crop Rotation -
At the start of your turn, you may discard a Victory card for +2 Cards.
Quote
Exploration -
At the end of your Buy phase, if you didnít buy any cards, +1 Coffers and +1 Villager.
Quote
Fleet -
After the game ends, thereís an extra round of turns just for players with this
Quote
Guildhall -
When you gain a Treasure, +1 Coffers.
Quote
Pageant -
At the end of your Buy phase, you may pay for +1 Coffers
Quote
Piazza -
At the start of your turn, reveal the top card of your deck. If itís an Action, play it.
Quote
Road Network -
When another player gains a Victory card, +1 Card.
Quote
Sinister Plot -
At the start of your turn, add a token here, or remove your tokens here for +1 Card each.

19
Dominion General Discussion / Re: Semi-Interesting Dominion Moments Thread
« on: November 01, 2018, 09:24:25 am »
C plays an Envoy.
C reveals a Copper and 4 Estates.

Should have had a Scout.

Should have had Inheritance.

20
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 27, 2018, 08:09:55 am »
Goats used to be something that you would typically trade against other goods, like chickens, or camels in other countries, or eggs... Given the celtic theme of Nocturne, I'm enclined to let that slide. I never really thought about Pasture, but, uh, I guess you could say it describes both the land and the grass your sheep eat? Personally I'm much more offended by Amulet not being a Treasure.

That was my justification for both of them too. Livestock has historically been used as currency. Recently, in fact, the president of Zimbabwe suggested people could use goats instead of cash. Pastures are also valuable and land has been a trade good as far back as property rights were invented.

21
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 26, 2018, 07:19:45 pm »
I feel like the trashing will dominate the card more than the Mulligan token thing now. At for a free trashing, it's already a pretty powerful event.

Also, I would suggest "Coopery" or "Cooperage" as a name. You can keep the same art, but it's a more interesting name, and Coopery feels consistent with Pathfinding as a sort of trade.

22
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 26, 2018, 04:21:54 pm »
Like Inheritance, Seaway, or Scouting Party?

Well, partly. Inheritance is obviously an "event" in one sense of the word, a rich uncle passes away and you get something. Scouting Party also irks me, but it still somewhat implies an event. I interpret it as in the event is you sending the scouting party out and then they come back and give you information. Again with Seaway, it irks me that it's not an event per se, but it somewhat makes sense if you think of it as a seaway being built. Obviously, that would have some effects on your kingdom, and the increase in trade from that event gives you an extra card and the +Buys.

Barrel seems pretty indefensible as an event, though. Perhaps a tweak to something like "Cooperage" would put it more in line with the other cards?

This version gives you infinite tokens.

Whoops! Hlounder is quite right, I meant it to be a borrow knock-off.

23
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: October 26, 2018, 02:53:55 pm »
Fugitive as token looks sound except for Barrel, that is arguably a bit too cheap and thus too automatic if you have left-over Coins.
Agreed. It could add diversity in playstyle despite being a must-buy, but I think it's a little too monolithic for my taste. Perhaps remove the buy and make it a 3 for 3 type of thing, or add some type of drawback:
Quote
Barrel -
+1 Buy
Discard any number of cards, then take a Mulligan token per card discarded.
Quote
Barrel -
+1 Buy
Take a mulligan token, then put your -1 Card token onto your deck.
Also, it's an event. A barrel is not an event. This is a nitpick, but I always hate it when people name events after inanimate objects.

24
Dominion General Discussion / Re: Homage to the Best Card
« on: October 24, 2018, 11:33:36 am »
(Oh wait, Dominion Discord isn't cool.)

Yes it is, look at this masterpiece of a meme from Markusin just now:


25
Dominion General Discussion / Re: Homage to the Best Card
« on: October 24, 2018, 10:40:09 am »
I kind of want to like this I guess, but I have no idea what is going on.  It's like I just went to college anime night or something.

You should join Dominion Discord, then you'll never be out of the loop again

Or more realistically you'll just be out of the loop on slightly different things.

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