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Messages - ThetaSigma12

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1
I think the current lingo is fine. Is it really that confusing? No matter what terms we use, it's always going to be confusing to newbies that an Event is somehow not a "card", so why bother switching the lingo if we're still going to have to explain that?

3
General Discussion / Re: Random Stuff Part III
« on: October 14, 2017, 08:10:38 am »
There is a class of phrases that can not be assigned a truth value.  Basically, metalanguage falls into this.

So in generality, there isn't a true/false dichotomy but rather a true/false/NA trichitomy.

I suppose that's why reducto ad absurdum does not work. To show false cannot he true is not the same as showing true.
Where does the law of non-existent middle come into play then? Are you saying paradoxes like "Everything I say is false" fall into the same category as "What's the weather like?" and "Go put on your shoes!" or other sentences with no truth value? That wasn't really the way I learned it but I suppose it makes sense.

Regarding Reductio Ad Absurdum, I think it doesn't apply because "Some things I say are true" isn't an argument, it's just a premise.

4
General Discussion / Re: Random Stuff Part III
« on: October 14, 2017, 07:31:48 am »
Wow, this is confusing. You can say "some things I say are true" and be lying, for example if the only things you say are that and "1=2".
How does that work with the negation of "some things i say are true" being the paradoxon "everything I say is false"?
Well in your example the statement is true I think. If you only say that "Some things I say are true" and "1=2" (waiting for the edgecasers on that one) then "Some things I say are true" can be true, if it refers to itself. It's the equivalent of saying "This statement is true."

5
General Discussion / Re: Random Stuff Part III
« on: October 13, 2017, 04:14:34 pm »
My thinking was involved. using Reductio Ad Absurdum on the statement "Some things I say are true". If you negate that you get "No things I say are true", and if you say that you get a contradiction, proving the orginal statement.

I'm guessing that this is just pseudo-logic. It sounds logical but it makes no logicao sense.

6
General Discussion / Re: Movies: Any movie buffs?
« on: October 13, 2017, 02:44:22 pm »
Just finished episode 2 of Ken Burns' The Vietnam War. Wow is it a good documentary, looking forward to episode 3. I doubt I'll make it through the whole thing though.

EDIT: Wait, would this actually count as a TV show?

7
General Discussion / Re: Random Stuff Part III
« on: October 13, 2017, 02:42:50 pm »
Does saying "Everything I say is false" imply that some things I say are true? My gut tells me yes but it's really funky.

8
Dominion General Discussion / Re: Is there any update on Nocturne?
« on: October 13, 2017, 09:42:01 am »

As I have said elsewhere, the release date is hinging on the plastic trays arriving by boat.
Wild speculation: this suggests the plastic tray is somehow different from that used by other Dominion sets/expansions?
It's the Dark Ages tray. There is incentive not to make new ones.

Ooh so there's a 20 card pile to go in the Rats slot
Well, it's not necessarily 20 cards like Rats. My guess is that it would be a non-supply pile.

It is impressive that the cards fit neatly in the Dark Ages tray.

9
Dominion General Discussion / Re: Is there any update on Nocturne?
« on: October 10, 2017, 05:43:49 pm »
The current expected ship date is the first week of November. Teasers start October 20 and previews 23-27. The rules will likely go online around the physical release date and it is planned to be availible online the same time it releases.

10
This is completely off topic, but man, does that ellipsis in the title drive me crazy. 9 periods is waaay to many.

11
General Discussion / Re: Random Stuff Part III
« on: October 05, 2017, 07:25:59 pm »
Having an avatar makes it look like you're a member of the community, rather than someone who just joined and is making a few quick posts. It makes you look a little more unique, rather than just a username posting.

The best avatars are either a painting of you or dominion art.

12
General Discussion / Re: What the hell, English?
« on: October 04, 2017, 09:00:18 am »
Tear and tear are pronounced differently, but tear and tier are pronounced the same.

13
Variants and Fan Cards / Re: Dominion: Industrial Revolution
« on: October 02, 2017, 05:33:59 pm »
Well, here's my thoughts on the cheap cards. All in all most of them are bland combinations for that really don't seem like they need to exist. We already have a lot of vanilla cards, and man, do we need more? Most of these could probably cost and be fine. The cost is just kinda gimmicky. Here are a few card specific problems:

Worker:
Terminal +1 Card is a bad idea. There's a quote from Donald X. about it somewhere. But other than Ruined Library which is meant to suck, it hasn't appeared anywhere for good reason.

Boom Town: I believe this is the 3rd rendition of the card, taken from Auto-Destruct-Sequence who took it from the Prosperity design contest. You linked to the thread so you can read all the complaints with the idea and I don't think your version fixes anything.

Banknote: This is Action-Silver which should probably cost , and then is too bland. We have silver, we don't need vanilla action-silver.

Reforge: Treasures don't have value until played, so it should read: "You may play a Treasure from your hand to pay all the it produced and trash it. If you did, take a Coin token per paid." It's wordy, maybe it can be improved upon by someone else?

General Store: I think this should gain 3 differently named cards. With cantrips like Merchant that you want to load up on this can be a powerhouse. With that restriction it seems interesting, if not a tad weak.

Plot of Land: In games with no trashing this does nothing other than a cantrip. I see no reason for this card to exist as-is, but if you remade it similar to Kru5h's Dagger where it has a trashing benefit instead of the Cantrip, maybe?

Slums: No need to step on Crossroad's toes with this card. With Bustling Village and Port, I would cut this.

Statue: Has the same problem of Cathedral, stalemate games.


The rest are just boring vanilla cards that should cost or more instead of . I would try to keep the general boni, but rework it to make it more unique. All that being said, Coal and Salesman seem like nice cards.

14
Hi there! Welcome to the forums.

Your card idea has in fact been suggested before (I think on BGG), but it's not a good card. Here are a few problems with it:

1) Stalemate Games. You trash all of your opponents cards, and the game restarts with no cards in hand.
2) Swingy. If you get lucky, you can trash your opponent's Executioner or Province early and get a huge advantage.
3) Discarding. If you play 5 of these then you can make an opponent trash through their whole hand. It is terminal, but with village support or in multiplayer games this is unfun.

I would suggest reading the Fan Card Creation Guide, sticked at the top of this subforum. It's full of great tips.

15
Variants and Fan Cards / Re: Dominion: Industrial Revolution
« on: October 01, 2017, 08:17:44 am »
Hi! Welcome to the forums! I see you've found the card image generator, but I would also suggest reading the card creation guide.

Cathedral: This leads to stalemate games where nobody wants to end the game, just play cathedrals for infinite tokens.

Infantry: This is probably overpowered at , with smithy, attack, and trashing.

Town Hall: Probably works, but wayyy too much AP. Also tracking issues, playing several of these in a turn would be a real headache.

Hospital: This is definitely overpriced. It can't trash Coppers, so it will only trash 3 cards most game, and they need to be in the discard pile, and then it becomes dead. This could probably cost or less.

Observatory: I prefer 461.weavile's Battle Strategy, which does roughly the same effect as a event, but limits it to 4 cards. That might be too powerful at the cost, but it isn't as swingy with shuffles and powerful with choosing 4 cards.

Factory: Nope, nope, nope. Donald has tried this at many different prices, , 10, and it was too powerful for all of them. It's not worth trying again.

Steel Foundry: Terminal cards and is generally really good, so this could probably cost more. In the end, I don't think it's fun.

Artillery: Your description is weird, I think you meant to give it +1 Action. This attack is probably annoying and swingy.

Police Station: Does nothing without attacks. Also "Reactions that hurt the attackers" is a really bad idea, you can read it in the aforementioned fan card guide.

Supermarket: Wow, um.  I don't know. You do seem overly confident on the price, math in dominion isn't that simple. I don't like this card on the concept though.

Oil Refinery: This is an interesting card. I don't know about the cost, but it one of my favourites in this set.

Theatere: Maybe too much, I would drop the drawing part. Also, it can easily get annoying with definitions about what gives +2 Actions or +1 Buy. Pedantry: It's recursive, so it will trigger itself.

Stock Market: This is needlessly complicated.

Public School: Why do we need a Teacher supply pile?

Metropolis:
I don't think this card would work at any cost, at it's too good for sure.

16
General Discussion / Re: Biweekly, bimonthly, etc.
« on: September 29, 2017, 05:40:22 pm »
that ship sailed even earlier.
Literally.

17
Dominion General Discussion / Re: Dominion Confessions
« on: September 29, 2017, 05:39:00 pm »
Today I opened Steward/Baron then wrote "ah damn - shelters'
Good thinking, that way you can trash the Baron with Steward!

18
Dominion FAQ / Re: How to get 2nd edition except for Dominion and Intrigue
« on: September 28, 2017, 01:03:41 pm »
I notice the new Dame Anna says "You may trash up to 2 cards from your hand." Is this a mistake or was it left for clarity?

I like the "may" for added clarity, even though it's redundant. I've seen people ask before if "up to" includes 0. But I'm surprised Chapel didn't get that same wording in 2nd edition.
Well, that's my main problem: it's inconsistent. It just makes Chapel more confusing even if Dame Anna is less confusing.

19
Dominion FAQ / Re: How to get 2nd edition except for Dominion and Intrigue
« on: September 28, 2017, 11:48:10 am »
I notice the new Dame Anna says "You may trash up to 2 cards from your hand." Is this a mistake or was it left for clarity?

20
General Discussion / Re: Brag Board
« on: September 28, 2017, 09:44:20 am »
I went skeet shooting and shot 41/45 clays! A new personal best.

21
Variants and Fan Cards / Re: Question: Throne Room + Trash this.
« on: September 28, 2017, 09:37:07 am »
Apparently, all official cards using "for" or "to" wordings are optional, that is "You may trash this for +2Vp.". All mandatory cards apparently still use the older "if you do" wording: "Trash this. If you do: +2VP."

I used to not care about this because I feel it's a Dominion specific thing, but people insisted it was misleading to write "Discard a card to draw a card.". Make of this what you wish.

I tried to find an example of a mandatory card with updated wording AND conditional effect and I actually could not. Which example are you referring to?
Trading Post: "Trash 2 cards from your hand. If you did, gain a Silver to your hand."

Also things like Triumph and Summon.

22
Variants and Fan Cards / Re: Question: Throne Room + Trash this.
« on: September 28, 2017, 09:32:00 am »
Apparently, all official cards using "for" or "to" wordings are optional, that is "You may trash this for +2Vp.". All mandatory cards apparently still use the older "if you do" wording: "Trash this. If you do, +2VP."
Vault and Storeroom say "Discard any number of cards for + each", but otherwise that's right based on the ShuffleIT card texts.

23
Variants and Fan Cards / Re: Kru5h's card ideas
« on: September 27, 2017, 06:38:04 pm »
Quote
The Gift Edict
Once per turn on their turn, a player may exchange 2 for a Coin Token.
Setup: Each player starts the game with 6.

This makes it so that players can only spend one per turn so that they can't do ridiculous openings.
Couldn't this be an Event:

Gift
Once per turn: Spend 2 for + and +1 Buy.
-----------
Setup: Each player starts the game with 6.


24
looks like you added the + to make it look more than it is.
Yeah, basically. It was so minor it just got left in there, and I thought, why not? Just makes it look slightly better so why change it?

 Anyways, you'll be happy to know I'll be adding cards soon and reach 400, then I'll drop the "almost".

25
"Almost 400+" would mean that it's not quite 400+. So it could be very close to 400 or exactly 400, but not more than 400.
Which it is. It's about 392 cards, so very close to 400 but not more than.

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