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Messages - ThetaSigma12

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General Discussion / Re: Random Stuff Part IV
« on: Today at 12:43:43 pm »

Christopher Nolan
N/A (Never seen any Bond)
Christopher Eccleston
Hunt for Red October

« on: September 15, 2018, 01:00:00 pm »
Spent some time reading up on the guide and manual, and won my first game at Warlord difficulty as Ethiopia through Diplomatic Victory with the Apostolic Palace.

EDIT: Warlord difficulty, not Noble.

Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 13, 2018, 08:33:17 pm »
So what will action tokens be called?  If we follow the pattern so far, they’ll be called Acffers.

Looks like I'm a bit late to the party. Continuing the tradition, the next expansion will have +Buy tokens called Buffers. How fitting.

Can't wait till we will inevitably come full circle with +VP token tokens.

Dominion: Renaissance Previews / Re: Dominion: Renaissance on RGG's website
« on: September 03, 2018, 09:31:25 pm »
Is there a realistic chance that Donald brings a Renaissance prototype to Essen this year?
There is not. There is however a realistic chance of having English copies of Renaissance at Essen.

Inb4 shipping delays.

« on: September 03, 2018, 10:11:22 am »
I would be curious to hear what you think of CIV, theta :)

Yeah! Disclaimer: I'm quite the noob at Civ.

So it was a bit of a pain to get it working, the game kept on freezing when trying to skip the intro and eventually crashed my whole PC at least twice. Also, Fullscreen mode was glitchy when minimizing to do other things. Fortunately, I figured out that you just needed to wait 5 seconds and not click anything and it would pop back up easily. And I disabled the intro movie so in the end, I got it running really smoothly.

The first game I played as Greece (IIRC) on Cheiftan difficulty. As I expected, it was a pretty breezy game and by 1950 or so I had a pretty hardcore military. I could have won by domination or just have played the game out, but I ended up winning by Space Race.

Next, I tried a game on Warlord as I-forget-who. I expected it to be about as easy, but I ended up getting smashed around 1400 because I hadn't invested in the military. I guess the other civs will automatically try to attack you if you're weak enough? I tried again as England but only held off slightly better before caving to attacks by multiple civs on multiple fronts.

By this point, I was getting a little frustrated and tuned the difficulty back to Cheiftan. It was a little wimpy, but I don't particularly enjoy getting my butt kicked, and I wanted to spend some more time just familiarizing myself with the game. I couldn't finish my playthrough, but again it was pretty breezy.

As for the game itself, it's much better than Civ III and definitely less "clunky" as you said. A couple things stood out as obvious improvements; the government types were better explained, movement and combat were nicer, and recommended buildings and techs made the first game easier. I'm still getting used to the new things though, Religion and Espionage were kinda ignored the first game and I still don't fully understand how they work. And the new Diplomacy/Government/Military/X advisors are a little harder to use in some cases. Navigating diplomacy actually feels like a downgrade. When you exit it takes you back to the map instead of the diplomacy chart, making me need to f4 spam if I want to see if any of the civs will declare war on somebody. In addition, there's no way to view diplomacy when presented with a deal, so I don't have the choice of figuring out what my relations to Alexander are before I join Isabella in combat against him.

The game's super fun, and I hope once I grasp the intricacies I can start getting into the strategy and playing at higher difficulties.

« on: August 31, 2018, 10:23:47 am »
Civ IV is 75% off on Humble Bundle right now, only $7.50 for the complete version. I just picked up a copy and am looking forward to playing it, I've been told it's the best of the series.

You might need a guide to play it, but it’s good. has a lot of resources for it.

I'll probably try to find some tutorial to help when I boot it up over the weekend. I've already played Civ III though, is IV that different?

I tried replaying Civ IV, Beyond the Sword recently. It felt weird, because you have so many more "micro-decisions" to make. Lots of tech, units, and, land improvements are needed as each individual instance of them is low impact. I remember that expansion having the AI always go for "stacks of doom", but it seems they play in a much more interesting way when on the defensive. They spread out their units to defend several cities at once and are willing to send out units to poke at gaps in your army (there is a Rock-Paper-Scissors element to the combat). It was actually kind of enjoyable. Oh and the music is really cool. Who can forget this classic:

I would say give it a go, but I think I prefer Civ VI to it. Civ VI just felt like it doesn't have a bunch of the more tedious elements of older Civ games.

I've usually heard that IV was the best. Next time there's a good sale I'll probably pick up VI or V.

Variants and Fan Cards / Re: Decadent Nobility
« on: August 31, 2018, 10:18:27 am »
Reminds me of this old thing from way back when:

It went through a couple revisions, but I think I only tested it in one game. It was fun, but a tad clunky.

« on: August 30, 2018, 03:36:50 pm »
Civ IV is 75% off on Humble Bundle right now, only $7.50 for the complete version. I just picked up a copy and am looking forward to playing it, I've been told it's the best of the series.

Many many were reworded, but just a few were reworded to alter the function of the card: Embargo, Masquerade, Mine, Moneylender, Outpost, Possession, Scheme, Stash, Throne Room and Trade Route. Possession was already changed via a ruling (in Empires rulebook), but then changed again in the printed 2nd edition card. In addition there are the Guilds cards that use "Coffers". I have more details in the document in my sig.

It's also on the Wiki:

What's the functional difference in Embargo?

"Embargo was changed so each Curse gained per token on a pile is a separate event, rather than gaining all of them at once."

Variants and Fan Cards / Re: Decadent Nobility
« on: August 30, 2018, 09:48:23 am »
The cost makes no difference, seeing as you need to pay it off before you can buy anything.

Variants and Fan Cards / Re: Interesting Card Design Challenges
« on: August 25, 2018, 09:38:56 am »
This card is very similar to the Herald in the Dominion outtakes, particular the one in the Guilds outtakes. I suspect it's actually much stronger than it looks bases on the stories Donald X. talks about.

I've played a couple games with Bells, and I remember nerfing it heavily each successive game. I think I got to a version that revealed the top 2, plays an action and put the other back. It was a little weak for , but it was manageable.

Variants and Fan Cards / Re: Asper's Cards
« on: August 18, 2018, 05:14:46 pm »
Why is Gallow a Looter? It doesn't have anything to do with Ruins.

It makes the card more powerful by putting the Ruins in the supply. buy them with the +Buy and then they're easy fodder.

You know, while you're at it, it would be easier for you just to add the Renaissance cards, right?  ;)

Puzzles and Challenges / Re: Most money from 5-card hand?
« on: August 07, 2018, 04:52:33 pm »
I imagine the best result would involve KC-KC-KC-Artisan-Artisan gaining some sweet actions, then almsing a Villa with the pathfinding token and setting up a chain. You could probably go unbounded with this involving a loop too.

Variants and Fan Cards / Re: (Art Reveals within!) Dominion: Antiquities
« on: August 07, 2018, 02:43:56 pm »
So, Renaissance was just announced... This might change everything again.

Yeah, you should probably rename Artifact.

Just call it Artefact, boom problem solved.

I interpret the Fool's Gold flavor as a commentary on fiat currency.  The more Fool's Gold gets used and accepted as currency, the more value it has.  Unlike Silver and Gold, the value isn't in the commodity itself, but in its use as a medium of exchange.
What's the conversion rate of Fool's Gold to Schrute Bucks?

The same as the ratio of Unicorns to Leprechauns. So since Leprechauns cost , then that makes a Shrute Buck what, 1.5?

If we're talking about problems with this forum, how many accounts is this for you now?

It's getting hard to count the banned ones.

Oh man, this is a good trivia question. I remember Tristan, then Weety4, then I go blank. Lemme research to find the definitive list.
  • Tristan
  • Weety4
  • Q
  • yougotsomeseriousissues
I feel like there was a fifth one recently though, anybody have any ideas?

That distinction, by the way, is a factoid that has been relevant to my life exactly one time.

You all totally missed this one, guys. A "factoid" is not a little fact, it's something that seems like a fact but isn't.

Not necessarily, most dictionaries give a secondary (in some cases primary) definition of factoid as "a brief or trivial item of news or information" or some variation thereof. That seems to be the meaning Screwyioux was going for.

Dominion General Discussion / Re: Interview with Donald X.
« on: July 03, 2018, 12:54:27 pm »
What about a permanent cost reduction?

Well, there's Prince and Bridge. I mean, at this point the answer to "permanent X" is Prince + X.

Other Games / Re: Codenames etiquette
« on: July 02, 2018, 01:45:59 pm »
"If they don't catch you, it's valid" is a crap rationalisation, I think that's pretty obvious. That being said, if people agree on it beforehand it's cool. And I'm personally lenient on some of the rules in games like this, LOVE for GLOVE doesn't sound that bad to me, I wouldn't mind in some contexts.

Also, this reminds me of a question that came up when playing Taboo recently, if somebody says "United States" when "United Nations" is under taboo, is that legal? I was arguing that it wasn't and I'm pretty sure I was right, but I'm curious if anybody else disagrees with me.

Other Games / Re: X Wing
« on: June 06, 2018, 09:59:06 am »
I've played it a couple times, as with most games I really don't pick it up often because of a lack of people to play it with. The game itself is pretty fun, but most of the enjoyment comes from building your fleet. Also, the game is a black hole for money so I'm a little glad I didn't get into it.

Feedback / Re: The forum isn't protected by HTTPS
« on: June 05, 2018, 09:28:05 am »
I mean... is anything we do here really that important?
Is anything we do really that important?
Is anything we do really that important?

Dominion General Discussion / Re: Transmute here?
« on: June 02, 2018, 06:24:09 pm »
FDS Chrome extension for the win.

General Discussion / Re: Random Stuff Part IV
« on: May 24, 2018, 07:53:58 pm »
And if you want proof that "intelligent design" is utter bullshit, look no further than these two systems and ask which the world looks more like!

Those be fighting words

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