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1
Dominion General Discussion / The Dominion Cards Lists 2018 Edition
« on: December 05, 2018, 03:59:57 am »
Six years have already passed since the first Dominion Card Lists were compiled, the skill level of all players raised and a lot of new knowledge is gained. Another new expansion was released, so everyone is eager to learn how the new cards rank. That means it's time for the 2018 edition of the Dominion Card Lists. Please read the following text carefully to avoid frustration.

What do you have to do?
If you like to contribute, go to http://www.qvist.de/dommesh for the best cards list. I won't do the favourite cards and the best card art list this year around as I won't have time to present the results.
This video from last year walks you basically through how the web app works or just read on:


I'm not the best web designer to make it look nice, but it works. You have 3 options to submit your list. You can 1.) compare two cards at a time or 2.) order the cards all at once in a big list or 3.) rate them with numerical values. If you do the first option, the app will tell you when you're done and no new "card duel" is available anymore. This is not the recommended method anymore as it takes a very long time to do this. Internally option 1 and 2 is stored in one list and option 3 in a separate list. There are 2 links for exporting one list to another, so you can for example first give each card a numerical value for a rough estimate and then copy the list and fine tune it by either ordering them or do the remaining comparisms. Be careful if you do so though as it is heavy load on the database. Make sure to have at least a 1-20 scale to not overload the database. I didn't include a registration or anything like that for this simple app. You can just login by your ShuffleIT name and any password you like. The next time you login you just have to remember the password you've set on your first login. I expect that nobody will trick me by using a user name of anyone else. If you have no ShuffleIT account, just use a user name of your choice. If you don't know an expansion very well you can choose to leave it out. But be sure that if you want to include a card of a specific expansion, you have to rank all cards of the expansion. There are no restriction with Promo cards, so if you don't know e.g. Summon or Dismantle very well, you can leave it out.

To clarify as there is much confusion apparently: You can vote in any of the 3 methods. Therefore a S, A, B, C, D, E, F voting works as long as you convert that to a 7 to 1 rating in the "Rate" method. Also: Don't forget to mark your lists as finished when you are.

Cards are only counted if they are kingdom cards. If you want to look up the card texts and also the last year's lists, just go to our wiki. http://wiki.dominionstrategy.com
If you submit your list, you also agree that I may give this to third party, like theory or rrenaud. If you don't agree send me a PM.

If you've submitted last year, I will not take your last submission into account.

I included extra lists for Prizes, individual Knights, Ruins, Events, Landmarks, Boons, Hexes and Projects. These are optional, you don't have to rank them if you don't want.
For Hexes, the "best" one is the one that is the most harmful.
You can also if you want rank all the kingdom cards in one big list. This is also optional as this takes a lot of time.

Usual disclaimer: This list should cause discussion not hassle. Of course it's difficult to compare some of the cards because pretty much every card has some situations where it shines and situations where it doesn't. This isn't a scientific list, just a compiled list of the community's opinion of the best cards.

What else?
Submission deadline is the 31st of January 2019 11:59pm UTC. Again: Don't forget to mark your list as finished until then.
Each card will get a percentage value based on the rank. So your best card gets 100% and your worst gets 0%. This will result in a compiled list of all of your lists.
As I don't have much time this year, results will get presented by a group of people with the upside of the results being presented in a much shorter time frame. Thanks for all the volunteers.
If you encounter some bugs, just send me a PM and I'll fix them ASAP.

Let's see how many submissions we get this time. The more we get the better the rankings will be. I can't wait to get your submissions. If you have any questions, ask them here.

2
While impressive, you can't do it online which was the whole purpose of this Solo Challenge forum section. Very cool anyways.

3
I did it in 4 turns (Turns 15-18 of #20857415). Turns out nasmith99 had the same basic idea.

4
Introductions / Re: New to the forums
« on: November 11, 2018, 08:26:17 am »
IC2 fan, huh?

5
General Discussion / Re: TV shows
« on: October 10, 2018, 12:10:09 pm »
I don't think this is a spoiler, but just to make sure in response to the "terrible ending": The terrible ending didn't make the whole season suck, just half of the 6th (last) season, its side storyline. Even in the finale the rest of the main storyline was amazing and tense throughout.

6
Tournaments and Events / Re: Renaissance: The Tournament
« on: September 23, 2018, 12:18:40 pm »
/in

7
Aufbau is Develop and came from the Black Market here.

8
Variants and Fan Cards / Re: Asper's Cards
« on: September 15, 2018, 06:16:50 am »
I don't think it would be too powerful as I elaborated. Wisp into Swamp is powerful then but how often do you activate it? Loading up on Swamps+Wisps doesn't seem so exciting without adding terminals which themselves reduce the possibility of Wisps activating. The comparism to Squire seems accurate. Current Swamp seems lackluster in comparism to Squire. Just my 2 cents as I don't know much about balancing those cards.

9
Non-Mafia Game Threads / Re: Colonists (Last Year, Last Turn, Watno)
« on: September 13, 2018, 06:21:23 am »
ghostofmars: 48 + 213 (buildings) + 20 (cards) + 146 (worker) = 427

Watno: 89 + 189 (buildings) + 16 (cards) + 142 (worker) = 436

I forgot to score coins one more time:

ghostofmars: 55 + 213 (buildings) + 20 (cards) + 146 (worker) = 434
Watno: 103 + 189 (buildings) + 16 (cards) + 142 (worker) = 450

10
Non-Mafia Game Threads / Re: Colonists (Game End, Watno won)
« on: September 13, 2018, 06:18:43 am »
ghostofmars:



Watno:




(I only did production of food and robes)

11
Non-Mafia Game Threads / Re: Colonists (Last Year, Last Turn, Watno)
« on: September 13, 2018, 06:15:37 am »
ghostofmars: 48 + 213 (buildings) + 20 (cards) + 146 (worker) = 427

Watno: 89 + 189 (buildings) + 16 (cards) + 142 (worker) = 436

Congrats Watno

12
Watno, you aready played Hostel the turn before. Stopped at before your turn.

ghostofmars, you have
3 Inactive Merchants, 2 Inactive Citizen, 1 Inactive Farmer
2 Tools & 48 Coins
0 Cards
9 Food & 1 Robe & 1 Wood & 3 Bricks



Watno, you have
3 Inactive Merchants, 2 Inactive Citizen, 0 Inactive Farmer
7 Tools & 85 Coins
3 Cards
6 Wood & 14 Food & 6 Clay & 4 Robes & 2 Ore & 8 Planks



Board:



13
Variants and Fan Cards / Re: Asper's Cards
« on: September 09, 2018, 07:43:37 am »
I agree with LFN. Swamp with $1 seems balanced. At $5 you get Swamp + Imp which is like a weaker Bazaar. The best deal is to get WoW + Swamp at $3 as WoW draws Swamp but Swamp is still only a Copper as long as you don't add other cards that need the actions. And if you add those cards WoW gets weaker and Ghost gets better. Also Ghost hitting Swamp is not as bad when Swamp has $1.

14
General Discussion / Re: TV shows
« on: September 06, 2018, 06:08:49 am »
Just mentioning that Dark is amazing. I haven't enjoyed a show that much since Lost. Can't wait for Season 2. It's like the only German show I ever enjoyed, but the mix of SciFi, drama, romance etc is amazing. The atmosphere is so good. It took me a while to understand who everyone is and who is related with whom, but that was especially interesting to figure out.

15
The robes should be on the textile mill, then everything fits. Also my resource list is missing 1 clay (it is in the picture though)


My bad, I knew I was missing something.

16

ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
6 Tools & 48 Coins
2 Cards
8 Food & 3 Robes & 8 Planks & 2 Iron & 1 Wood & 1 Coal & 10 Bricks



Watno, you have
3 Inactive Merchants, 0 Inactive Citizen, 0 Inactive Farmer
7 Tools & 85 Coins
4 Cards
17 Wood & 14 Food & 8 Clay & 3 Robes & 2 Ore



Board:



New market:




ghostofmars, I counted one good more than you can store. I got rid of 1 Food. Let me know if you want to change that decision.

17
ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 4 Inactive Farmer
2 Tools & 40 Coins
3 Cards
5 Food & 2 Robes & 3 Planks & 1 Iron & 1 Wood & 1 Coal & 6 Bricks



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
10 Tools & 71 Coins
5 Cards
5 Wood & 9 Food & 9 Clay & 3 Brick & 1 Robe & 6 Planks



Board:



18
Dominion Articles / Re: Storyteller
« on: August 28, 2018, 02:55:58 am »
I think a comparism to Stables is needed as both use treasures to turn into draw. When is which card better?

19

ghostofmars, you have
1 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
8 Tools & 39 Coins
1 Card
5 Food & 2 Robes & 2 Clay & 6 Planks & 2 Iron & 1 Wood & 1 Coal & 6 Bricks



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
10 Tools & 68 Coins
5 Cards
18 Wood & 9 Food & 11 Clay & 1 Brick & 6 Ore & 1 Robe



Board:



New tiles:



New market card:



20
ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 3 Inactive Farmer
4 Tools & 32 Coins
1 Card
5 Food & 2 Robes & 1 Clay & 3 Planks & 1 Iron & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
6 Tools & 54 Coins
5 Cards
6 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes



Board:



ghostofmars and Watno, I need your End of Year orders.
And ghostofmars, you need to add the new tiles.
Watno, you still need to discard 2 cards.

21


altruist to grand baker


You mean Baker right? Altruist has a Range of 2.

Swap Farm Builder and Joiner.
Build 2 Farms.
Turn Storage Sheds into Factories.
Build 2 Storage Sheds.
Take Cloth + Wood at left market.

After you built 2 Farms you have no room left for buildings. So the Factories would go on to where the Storage Sheds are, but then you certainly can't build 2 more Storage Sheds.

22

ghostofmars, you have
1 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
2 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 1 Clay & 5 Planks & 1 Iron & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
8 Tools & 54 Coins
5 Cards
9 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 3 Robes



Board:



23
Swap community hall builder and ore pit

The swapped tiles need to be adjacent or is there again something I am missing?

24

ghostofmars, you have
0 Inactive Merchants, 1 Inactive Citizen, 1 Inactive Farmer
10 Tools & 32 Coins
3 Cards
5 Food & 2 Robes & 2 Clay & 8 Planks & 3 Iron & 8 Bricks & 1 Wood & 1 Coal



Watno, you have
0 Inactive Merchants, 0 Inactive Citizen, 2 Inactive Farmer
10 Tools & 53 Coins
3 Cards
12 Wood & 4 Food & 6 Clay & 1 Brick & 4 Ore & 2 Robes



Board:



New tiles:



New market:



ghostofmars, I think your net total was missing 1 coal.

25

Watno, you have
2 Inactive Merchants, 0 Inactive Citizen, 3 Inactive Farmer
12 Tools & 39 Coins
3 Cards
2 Wood & 1 Food & 8 Clay & 5 Brick & 1 Ore & 4 Iron & 1 Robe



ghostofmars, you have
1 Inactive Merchant, 1 Inactive Citizen, 1 Inactive Farmer
9 Tools & 26 Coins
1 Card
7 Food & 3 Robes & 1 Clay & 5 Planks & 4 Iron & 4 Bricks



Board:



Watno, I had to activate one of your Storage Sheds to pay the 9 Wood.

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