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Messages - Cave-o-sapien

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Help! / Re: 2 Bold Strategies to Choose From, Which One Would You Go For?
« on: January 18, 2018, 07:42:21 pm »

Cost reducers + Will o' Wisp: Will o' wisps basically turn into labs.

Just buy labs instead.

Dominion General Discussion / Re: what's up with cursed gold
« on: January 18, 2018, 01:31:26 am »
This question vexes me, and because of that I canít decide if itís my least favorite or my favorite Heirloom.

I love the plot.

Someone really dislikes Kingís Court.

Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 17, 2018, 01:07:35 pm »
So, I really don't get why the fix for Harbinger is to turn it into a Bureaucrat variant. I think Donald's comments in this thread sum up my feelings on the card pretty accurately.

Itís a vanilla $3 cantrip, donít expect a lot of it.

The power level of Harbinger feels a lot more like a $2 cantrip to me. Compare it with Patrician or Vagrant. It always replaces itself but occasionally it can do something more. I think it's only somewhat better than Pearl Diver, and that was ranked one of the worst $2 cards.

But of course, not every card can meet expectations.

I donít know what you guys are talking about, Mine sucks unless you have *tons* of time, which is usually only the case if there is a strong attack on the board that youíd have to skip otherwise.

Thereís the occasional boards where thereís no Copper trashing and you can Mine your staring treasures into Crowns eventually or whatever, but those are pretty rare. Itís just underwhelming.

I'm really sad that Mine is relegated to such exceptional use cases. It's a cool card idea and one that seemed to illustrate an important principle in the Base set. You felt really smart for realizing that remodeling to your hand was a good thing, and maybe better than lots of other things you were likely doing. But the game has evolved a lot since then.

Could someone better at the game than me contrast Tactician and Capital?  Outside of what I thought were fairly rare abuse cases, they seemed functionally similar enough (get big stuff all at once, but pay for it in tempo) such that I am surprised to see so many cards between them.  I figure I must be missing either how easy it is to circumvent Tactician's on-play cost or else am misunderstanding something fundamental.

I'm not claiming to be better at the game, but here's my take:

The extra action and cards you get from Tactician lets you kick off a massive engine turn. Maybe you use that turn to buy/gain a bunch of stuff; maybe you use that turn to thin your deck; or maybe you cripple your opponent. You can probably do all of it if you're fortunate. In any case, all options are on the table. It's very flexible.

With Capital you are limited to having a lot of money and an extra buy.

Poor House. Stash away the treasure cards with a couple of passages, then play poor houses, then redraw treasures with more passages. Works best with a deck that is fairly thinned out of treasures.

Or perhaps use it to alternately setup Treasure and Poor House turns.

Does anyone have an explanation or an opinion for Journeyman's jump over Patrol and Catacombs?

(Also: why does the blurb call Journeyman a Traveller? That's a card type and this card isn't one. The uncapitalized "traveller" isn't accurate either, since a "journeyman" is a professional post-apprenticeship rank, and doesn't have anything to do with traveling.)

Come on no love for Dismantle?

I just had a very satisfying game wherein Dismantle netted me a key Duchy from a trashed Gold, but I still don't have a great feel for the card's value.

Dominion Articles / Re: Etiquette in Dominion Online
« on: January 12, 2018, 01:49:59 pm »
Is it bad etiquette to do something that requires meaningless opponent input after you've effectively ended the game? So e.g. you buy the last Province, then play a Raider (barring edge cases like opponent getting points from Tunnel-Gold-Museum). I can certainly see how this would be annoying to the opponent, but I guess I have a habit of just mindlessly clicking through whatever SHiT prompts me for at the end of the game that is meaningless -- exchanging Travelers, paying debt, etc. And vice versa - I mindlessly click stuff when I see my opponent has ended the game and I'm prompted to do stuff (like discard). I guess I just don't think about it that much / don't care, but I have noticed it seems to piss people off every once in a while. Curious what the consensus is.

There's a real balance between playing your turn as normal and playing not to run up the score or needlessly prolong the game. I'm sure there are cases where people have tried to be overly-considerate and subsequently make a game-deciding mistake.

Dominion Articles / Re: Etiquette in Dominion Online
« on: January 12, 2018, 01:38:18 pm »
Does this mean that you can undo a three-pile ending if one of those piles is Page or Peasant and you played that card during your turn? I never knew that.
Ambassador is the classic way to have an empty pile become non-empty.

Encampment might be the most common way this happens these days.

Stonemason: Good to see it drop. I had it at #11.

Stonemason is a super strong card. It basically gives you an extra turn for $2 whenever you buy it in the early or mid game.

And it can help you pile out in the end game.

Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 10, 2018, 05:03:17 pm »
I realize that down in this part of the list there's probably not much difference between Develop's rank and Farmerses' Market's, but I feel pretty strongly that FM is the better card.

Dominion General Discussion / Re: $3 Cost Card Rankings Bottom Half
« on: January 10, 2018, 04:58:27 pm »
Loan, the #29 card.
some old meme

I mean, if Loan's ranking wasn't enough, surely this dank old meme will draw his presence.

Tormentor - Prince
Once you Prince something, you can never get an Imp from Tormentor.

Similar problem with Duration cards, especially those that stay out for multiple turns (or forever).

Dominion General Discussion / Re: The Fool is a pity
« on: January 10, 2018, 12:15:56 pm »
For all you Fool haters out there, I'll take this moment to apologize for Fool. Sorry! Probably if it hadn't been for me, Fool wouldn't be in the set.

I've only played with it once in person (many times online), but I don't mind it.

I kind of like having a card that goads you into buying it because of a small benefit your opponent is getting every turn.

Game Reports / Re: Figuring out the golden deck here
« on: January 10, 2018, 11:52:51 am »
I like the plan to play a bunch of Goons and Donate away the stuff you buy (only worth it with 3+ Goons in play, probably).  But, there's no need to stop at 3 Goons.  With N Diplomats, you can play N+1 Goons. 

I guess the trick there is ensuring you get an Artificer every turn. A hand of N Goons and 5-N Diplomats would suck (unless your opponent is attacking).

Uh. When comparing card A with card B, it's kinda implicit that you actually have the choice.

But I wasn't making a comparison between them. I was just using Lab as shorthand for the boost to WoW's ability.

Dominion General Discussion / Re: Interview with Donald X.
« on: January 10, 2018, 01:04:39 am »
Cards with specialized discounts, like Quarry or Ferry, make for interesting Remodel paths that aren't available with global discounts.

Have you ever tested other types of specialized discounts? For example, a Victory-specific cost reducer?

Highway + Will-o'-Wisp

A few Highways and your Will-o'-Wisps are labs.

Dominion League / Re: Season 26 - Signups
« on: January 09, 2018, 10:09:48 pm »
Letís give this a go.


ShuffleiT name: Cave-o-sapien

Game Reports / Re: A ridiculous kingdom
« on: January 09, 2018, 03:25:18 pm »
Open Skulk and then go for Count/Cursed Village?

Game Reports / Re: A ridiculous kingdom
« on: January 09, 2018, 02:56:45 pm »

Dominion General Discussion / Re: Interview with Donald X.
« on: January 09, 2018, 12:13:47 pm »
Will you or have you ever considered putting a question mark or exclamation point in any card-shape-thing text? If so, what would it take?
I don't feel the need to rule out a card name with ? or !, but it doesn't seem so likely. I mean it's Raid, not Raid!, and I think all the ! adds there is "this is trying to be funny."

As noted ? is used to represent unknown $ amounts. I'm not seeing what ! could do. I don't want to suggest that any rule is more emphatic than the others.

I was assuming he was asking about ability text. As you say, an exclamation couldn't realistically add anything to the ability itself. A question mark seems more possible, but I can't really think of a wording where it would make sense.

Mining Village
+1 Card
+2 Actions
You may trash this.
Did you trash this?
If yes: good job! +

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