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Messages - Cave-o-sapien

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1
Dominion General Discussion / Re: Losing streaks
« on: April 13, 2018, 01:21:45 pm »
Really? The RNG doesn't choose a new number each time its needed? Instead it repeats the same series of random numbers even after an undo?

That's right.

Undo would be insufferable if that wasn't the case.

2
Have you ever tried playing with [Black Market] IRL?
I have not. I've seed it played in videos. It looks... cumbersome but reasonably straightforward. I can see tracking issues IRL: you have to remember how much of your money you've spent. What am I missing? Or is your point just that: that it's cumbersome?

I can see myself coding up something that does Base and Intrigue, and then being surprised to learn that treasures can be played in your action phase—and even more, that you can buy something in your action phase. But your claim wasn't about that, so... I'm still not seeing the thing that should make my head explode?

I think they're just talking about setting up the Black Market deck being a pain.

So much so that many people use a randomizer app for the black market deck. Only if you buy something do you fish for the physical card.

3
This thread of existing Card Bugs provides some evidence/context for this discussion:

http://forum.shuffleit.nl/index.php?topic=1226.0

5
Dominion General Discussion / Re: Interview with Donald X.
« on: April 09, 2018, 03:19:09 pm »
I did fix the Masquerade pin, which was two cards plus a category. I mean that's another thing: what am I giving up by fixing the problem? If nothing, probably I fix it, even if it's a two-card combo that won't come up much.

I think there's also a big difference in how a pin-combo feels compared to how something like Mandarin-Capital feels. You get pinned and it's miserable. Your opponent pulls off Mandarin-Capital and you think, "Oh wow, that's cool. I hadn't seen that before."

6
Dominion General Discussion / Re: Interview with Donald X.
« on: April 09, 2018, 11:58:06 am »
The Kingdom-space of Dominion is large enough now that the game feels robust to certain combos that would have felt game-breaking when the card pool was smaller.

Do you agree?

Has this changed your philosophy when designing/developing cards?

7
Dominion General Discussion / Re: Interview with Donald X.
« on: April 05, 2018, 12:15:34 am »
OK. Now I want a Rodents Of Unusual Size promo...

Well, there are 20 of them in the supply pile. That's an unusual amount.

8
Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Conclave
« on: April 03, 2018, 03:30:50 pm »
Be aware of the anti-synergy with Duration cards.

I don't think I've ever seen the split matter.

9
Let's Discuss ... / Re: Let's Discuss Nocturne Cards: Tragic Hero
« on: March 29, 2018, 06:05:04 pm »
Yeah, it's no Margrave, but I mean come on, Margrave is crazy.

This is the big takeaway for me: Margrave is nuts.

10
Dominion Articles / Re: Duration Draw and Stop Card Capacity
« on: March 28, 2018, 01:21:45 pm »
This is great!

A couple thoughts:

Quote
Some duration duration draw cards are StCs the turn they are played, but still result in a net increase in SCC if one copy is played each turn. Examples of these cards are Enchantress, Den of Sin, and Haunted Woods.

Doesn't Wharf merit a mention here? I know you can't give an exhaustive list, but it's a pretty important card.

And I found the StC abbreviation awkward and unnecessary. It's also a little confusing because you introduce a second, quite similar acronym. You could just use 'stop card' throughout, or even shorten it further to 'stops'. We know they are cards.

The astute reader will notice that Wharf is actually not a stop card if actions are a non-issue.

Right, because of the draw both turns. Ok, maybe explicitly point that out for those of us who are a bit slow.

11
Dominion Articles / Re: Duration Draw and Stop Card Capacity
« on: March 28, 2018, 01:17:34 pm »
This is great!

A couple thoughts:

Quote
Some duration duration draw cards are StCs the turn they are played, but still result in a net increase in SCC if one copy is played each turn. Examples of these cards are Enchantress, Den of Sin, and Haunted Woods.

Doesn't Wharf merit a mention here? I know you can't give an exhaustive list, but it's a pretty important card.

And I found the StC abbreviation awkward and unnecessary. It's also a little confusing because you introduce a second, quite similar acronym. You could just use 'stop card' throughout, or even shorten it further to 'stops'. We know they are cards.

12
Summon->Armory->Cemetery on 5/2 Open

This was a really, really good start.

13
Dominion General Discussion / Re: When are Travellers ignorable?
« on: March 22, 2018, 05:59:45 pm »
Right or wrong, I think i'd be too tempted by DOUBLE TOKENS with Lost Arts to ignore Peasant.

The problem is that you have to apply lost arts after the teacher token so it can lose a lot of tempo compared to just buying lost arts.

True, true. It would be a lot more feasible if it worked in reverse.

14
Dominion General Discussion / Re: When are Travellers ignorable?
« on: March 22, 2018, 04:49:49 pm »
Has anyone mentioned events like lost arts yet? These can be a more efficient way of getting things done than champion and teacher.

Right or wrong, I think i'd be too tempted by DOUBLE TOKENS with Lost Arts to ignore Peasant.

15
Dominion General Discussion / Re: Ambassador and When to Buy Curses
« on: March 20, 2018, 03:59:52 pm »
Re: Ambassador/Curse, it feels like a "win-more" situation to me, but I suppose there's an edge-case for everything.

As for other Curse-buying: There's Defiled Shrine (fairly common); and maybe you could contrive a scenario for buying the last curse to deny your opponent Ritual points.



16
Dominion General Discussion / Re: Surplus
« on: March 20, 2018, 02:38:01 pm »
Agreed. If just that part was made into a separate Night-Attack card, there's no way you'd pay $5 for it. Maybe $2?

Smithy is $4 and Werewolf is $5; Throne Room is $4 and Crown is $5. In both cases, a popular base card has been buffed with an alternative way to play it, but it seems that alternative is rather weaker in Werewolf's case?

Playing multiple Hexes a turn on your opponent seems pretty good and Werewolf seems like the easiest way to do that.

17
Game Reports / Re: Dear My Opponent: I am Sorry
« on: March 20, 2018, 12:35:48 pm »
If we're going to do this, then I may as well participate.

'Platinum' in this sense, is arguably a proper noun. It means "a card named 'Platinum'". It's even capitalized in the game log. Usually, in English, the convention is to pluralize proper nouns simply by adding an 's', ignoring whatever other conventions might exist for common nouns.

For example:

"How many Toyota Camrys do we have on the lot?" (i.e. you don't write 'Camries')

"How many Kennedys have served in Congress?" (you don't write 'Kennedies')

18
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 19, 2018, 08:02:06 pm »
I'm all in favor of shorthand keywords for common abilities, but this word choice feels awkward. And now I'm getting that strange thing where the word sounds funny and completely foreign.

19
Game Reports / Re: Dear My Opponent: I am Sorry
« on: March 19, 2018, 02:44:55 pm »
Dear f.ds, I'm sorry that another thread got derailed into a grammar discussion.

20
Puzzles and Challenges / Re: Easy Puzzles
« on: March 16, 2018, 02:29:32 pm »
Awaclus is right. Here's an explanation/proof.

We really need LaTeX support on this forum.

I guess there's something like mathurl.com that might work as an alternative.

21
I sometimes miss Settlers being a full pile of 10, such that you could really build a Settlers deck even when the Settlers were contested.

There are many games where it's the more interesting card of the two, for sure.

22
Game Reports / Re: Dear My Opponent: I am Sorry
« on: March 15, 2018, 12:24:35 pm »
I am sorry I complained about your luck of always having Trader in hand for my Cultist stack when you were, in fact, using Save to put it in your hand each turn.

I am also sorry I didn't realize that sooner.

23
Variants and Fan Cards / Re: Addressing the first player advantage
« on: March 15, 2018, 12:21:07 pm »
Let first player choose their starting hands, but they also start with their -1 coin token.

24
No it's not, it's a slow Lab that costs $6.

It's still slow and expensive (which makes it slower), but it's a Lab that you're guaranteed to draw every turn.

It certainly doesn't compare very favorably to Den of Sin.

25
Let's Discuss ... / Re: Lets discuss hinterlands cards:tunnel
« on: March 14, 2018, 04:56:10 pm »
So yeah while tunnel seems like it can be uber powerful, it's usually a trap.

I think a common mistake to "grow out of" is to mistake Tunnel activation for an end objective.

It's like you get tricked into thinking that the Gold is more valuable because it required a mini-combo to gain it.

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