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Messages - Volkmar

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1
Dominion General Discussion / Re: Translations
« on: November 23, 2012, 04:40:49 am »
The Dutch version of Urchin is translated as +1 Card, +1 Buy. Probably because on the Dutch cards Buy is translated to 'Aanschaf', so the translator saw the A from Action and made this mistake.

2
Council Room Feedback / Re: Expansion Data
« on: February 29, 2012, 09:39:01 pm »
Prosperity   2.00   1.22   -1.24%
Dominion   1.68   1.29   4.85%
Seaside   1.63   1.20   -2.37%
Intrigue   1.59   1.23   0.05%
Alchemy   1.10   1.28   4.03%
Hinterlands   0.88   1.18   -4.02%
Cornucopia   0.85   1.24   0.44%
Promotional   0.28   1.09   -11.37%

I. Hate. Black. Market.

3
GokoDom / Re: IsoDom 3 Round 1
« on: February 01, 2012, 10:14:39 pm »
As Robz888 said, Volkmar beats him 4-3. Here are the games with my commentary (be prepared to laugh at me if you go through the logs, I played horribly :P).

Game 1, Volkmar 35 - 28 Robz888
http://councilroom.com/game?game_id=game-20120131-190942-62be629c.html
Caravan, Embargo, Familiar, Hamlet, Merchant Ship, Moneylender, Potion, Steward, Torturer, University, and Watchtower
I didn't really look at the board before the game. Somehow I just didn't see Watchtower, it's not a card I buy a lot, so the possibility just went past me. When he bought his first one I didn't want to go with Familiar, so I tried to trash down quickly and build a small Hamlet/Torturer engine with enough gold, using the Torturer mostly for the draw, the attack was just a bonus and helped me run out the curses. In the end my tight deck helped me get rid of curses, but I'm still not really sure how I won this.

Game 2, Volkmar 42 - 30 Robz888
http://councilroom.com/game?game_id=game-20120131-191936-925a832e.html
Ambassador, Cache, Farmland, Inn, King's Court, Quarry, Royal Seal, Salvager, Tunnel, and Worker's Village
We both opened Ambassador, but even with King's Court there wasn't a lot of engine potential. Instead I figured there'd be a flood of Copper anyway, so I went with Cache. I made a few mistakes, but I think my extra 'golds' won me this pretty straightforward BM game.

Game 3, Volkmar 28 - 33 Robz888
http://councilroom.com/game?game_id=game-20120131-192445-0d3de260.html
Caravan, Fairgrounds, Fortune Teller, Harvest, Island, Mining Village, Native Village, Philosopher's Stone, Potion, Smithy, and Stables
Another pretty simple game. I got very lucky with a turn 3 gold and a turn 5 province. In retrospect I'm not sure if I should've gone for another gold, because now I sort of panicked and crashed.

Game 4, Volkmar 36 - 48 Robz888
http://councilroom.com/game?game_id=game-20120131-194429-3ccc1f3b.html
Ambassador, Bishop, Fool's Gold, Minion, Native Village, Remake, Saboteur, Scout, Tournament, and Venture
I did not like this board, as it has a few of my most hated cards. I tried to get a quick Minion deck going, to get a Province and use NV to get the prizes. That worked, though it all took forever while Robz was greening and eventually got a Bishop .

Game 5, Volkmar 21 - 38 Robz888
http://councilroom.com/game?game_id=game-20120131-195325-d70e780f.html
Apothecary, Apprentice, Cartographer, Expand, Explorer, Fishing Village, Inn, Potion, Salvager, Spice Merchant, and Upgrade
Apprentice game where I tried to be cute and Expand my $5's into provinces. That of course got stomped by Apprentice/money with a single Expand to keep momentum by Robz.

Game 6, Volkmar 51 - 46 Robz888
http://councilroom.com/game?game_id=game-20120131-200723-1db0eeed.html
Duke, Expand, Fortune Teller, Ironworks, Monument, Nobles, Oasis, Saboteur, Steward, and Torturer
We both built a Torturer/Nobles engine, but I think my early trashing with Steward and taking fewer curses won me the game. Buying a curse for the 3pile was fun too.

Game 7, Volkmar 36 - 36 Robz888
http://councilroom.com/game?game_id=game-20120131-201616-3dbd2c15.html
Alchemist, Develop, Great Hall, Haven, Library, Potion, Secret Chamber, Smithy, Village, Vineyard, and Worker's Village
A draw in the last game, it just can't get any closer. I still feel like I should've lost this one. I went Alchemist/BM. I saw the Alchemist/Worker's Village/Smithy/Vineyard thing, but when I got the chance to take an early gold I decided to try and outrace that. In the end I was just able to take the draw, but if the game went on any longer I would've been toast.

Game 8, Volkmar 40 - 29 Robz888
http://councilroom.com/game?game_id=game-20120131-203643-0ad1a2e7.html
Adventurer, Feast, Fool's Gold, Ghost Ship, Masquerade, Outpost, Potion, Scrying Pool, Trade Route, University, and Workshop
I wasn't playing great, probably because we started at 4 AM my time, and maybe I was a little nervous, but this game was just horrible, one of my worst ever. I opened Potion/Masq, going for a University/Scrying Pool deck with Ghost Ship. Of course there weren't any +actions besides University, and no cantrips besides the Pools. He kinda did the same thing so after 12 turns we both have decks that look like the ones you build in your very first game of Dominion. I then decided to dive into Fool's Gold, and he pretty much had to follow. I tried using Trade Route to get rid of a few terminals, and even got an Adventurer to go with the FG, but in the end it was just a mess where I somehow ended up coming out first. If I'd get to play this again I'd just go Masq/FG or Trade Route/FG.


Thanks to Robz for being a great guy to play against, some of the most fun and tense games of Dominion I've ever played.

4
Horrible translations here we go! Though I guess there isn't that much for them to mess up in Cornucopia.

5
GokoDom / Re: IsoDom 3 Round 1 Kingdom Submissions
« on: January 25, 2012, 10:39:59 pm »
Are all these kingdoms province only? (I assume so, though people should make sure they prohibit colonies when setting up the kingdom.)

6
Dominion General Discussion / Re: Dominion in xkcd?
« on: January 25, 2012, 11:56:39 am »
I thought the same thing, but I'm too lazy to make an account on the xkcd forum to go after it :D

7
The strategy you've discovered is known as Big Money, and knowing about it is maybe the first step towards becoming a better Dominion player. It's pretty decent, certainly if you only have the base game, but if you keep playing you'll find out that on most boards there's a better, faster strategy, or maybe something that slows the Big Money player down (attacks). In fact, new strategies are compared to the average amount of turns it takes for a Big Money or Big Money + Smithy deck to reach 4 provinces (17 and 14 turns if I'm correct). Reading the articles on the website and this forum will certainly help you find these different strategies. This article might be a good place to start, as it talks about the problem you've encountered. And here's an article about a few basic strategies for the base game.

Edit:
Forgot the article about Big Money itself.

8
GokoDom / Re: IsoDom 3 Sign-up
« on: January 19, 2012, 02:30:41 pm »
I'd also like to sign up.

9
Just played a game on an example of a pretty decent Scout board:
http://dominion.isotropic.org/gamelog/201201/12/game-20120112-162858-cf5fd38b.html

Harem, Nobles and Great Hall are all there. I added 2 Scouts to make sure my deck would keep going after I started picking up Provinces, but in the end the game ended in a 3-pile and I think Nobles/Festival would've been enough to get me to that point. Still though, with all the dual cards, my Scouts picked up 2 or 3 cards most of the time. On the other hand my opponent was a bit new and against a better player I'm not sure the Scouts would've been a good buy, even on a board like this, with all the dual cards and +buy. Maybe if Masquerade wasn't there. I think pure Scout/Great Hall is never worth it as a basis for a deck, but with the more expensive dual cards Scout can be good on a board with few other options.

10
Dominion Articles / Re: Silk Road
« on: January 04, 2012, 01:32:16 pm »
Just played this game after I saw this thread yesterday. Silk Road, Island and Gardens together on the board, so even though it was a Colony board I went for it. I did a straight rush, Island first, then Silk Road, then Gardens. Getting Silver with $3 at first, Estates later in the game. My opponent went pretty deep into Laboratory, with some Tournaments that I could do very little about.

http://dominion.isotropic.org/gamelog/201201/04/game-20120104-101620-edcca938.html

I completely lost track of my score after I went into gardens*, and the final score made both me and my opponent 'wow'. The game did make me wonder when you should stop buying Silver and start going for the Estates (or even Great Halls/Tunnels if they're available). I also wonder what the best way to treat Islands is in this case, if you draw them with only Coppers, should you put the Island away with a Copper (I don't think so, certainly if you don't have a Silver in hand and thus drop below $4 that turn). How about with another Island, should you save your Islands so you can eventually put as many victory cards away as possible?

*In retrospect I should've known my card count from the turn number, since I got 1 card every turn, didn't trash and received only a single curse near the end of the game. Something to keep in mind in the future.

11
Dominion General Discussion / Re: Greatest Isotropic Moments of 2011
« on: December 12, 2011, 07:16:24 pm »
Not all that amazing, but it was a great way to win the cursing race. That, and it happened only a few days ago, so it's the only thing I remember right now.

http://councilroom.com/game?game_id=game-20111208-184652-8888f6da.html

--- Volkmar's turn 7 ---
Volkmar plays a King's Court.
... and plays a Swindler.
... ... getting +$2.
... ... Vikram47 turns up a Copper and trashes it.
... ... replacing Vikram47's Copper with a Curse.
... and plays the Swindler again.
... ... getting +$2.
... ... Vikram47 turns up a Copper and trashes it.
... ... replacing Vikram47's Copper with a Curse.
... and plays the Swindler a third time.
... ... getting +$2.
... ... Vikram47 turns up a Copper and trashes it.
... ... replacing Vikram47's Copper with a Curse.
Volkmar plays 2 Coppers and a Silver.
Volkmar buys a King's Court.
(Volkmar draws: 2 Coppers, an Estate, a Silver, and a Militia.)

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