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Messages - AdrianHealey

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1
Puzzles and Challenges / Re: Possible To Win?
« on: April 06, 2017, 08:49:17 am »
I don't disagree: maybe he thinks it's normal. But what remains is: I ask him kindly not to respond to me in that fashion. It's an easy request, I think.

2
Puzzles and Challenges / Re: Possible To Win?
« on: April 06, 2017, 08:39:17 am »
I am aware of the misunderstanding, it's the style of his fake personage posting that annoys the hell out of me, so I am kindly asking to refrain from doing it against me. Act like a normal person.

3
Puzzles and Challenges / Re: Possible To Win?
« on: April 06, 2017, 08:11:45 am »
Please, keep your fake autism posts to yourself. I almost thought you had something useful to contribute to the puzzle.

User was warned for this post

4
Puzzles and Challenges / Re: Possible To Win?
« on: April 05, 2017, 10:26:49 pm »
Really? Wat event is active?

5
Puzzles and Challenges / Re: Possible To Win?
« on: April 05, 2017, 06:57:49 pm »
23/3 again with a slight modifier. Sad.

The main backbone is gaining another procession by processing fising village, which also gains coins, gaining a gold gainer by processing spice merchant and gaining a minion by the second processed procession.

But I can't get to 24.

6
Puzzles and Challenges / Re: Possible To Win?
« on: April 05, 2017, 06:47:30 pm »
Update: 23$, 3 buys en 2 curses in the opponents deck. (Which compensates for the 2 estates I sacrificed, but it still wasn't enough.

https://ibb.co/mBBEiv

Basic method:

process on fishing village, gain procession

process, procession, spice merchant, gain soothsayer, soothsayer

use those to gain extra golds, put 2 curses in the opponent's deck

but still only get 23

Quote

Turn 16 - AdrianHealey
A
starts their turn.
A
gets +1 Action and +1 Coin (Fishing Village
).
A
plays a Scrying Pool
.
A
reveals a Copper
.
A
discards a Copper
.
L
reveals a Scrying Pool
.
L
discards a Scrying Pool
.
A
reveals a Minion
, an Upgrade
, 3 Scrying Pools
, a Spice Merchant
and 2 Processions
.
A
shuffles their deck.
A
reveals an Estate
and a Minion
.
A
puts an Estate
, 2 Minions
, an Upgrade
, 3 Scrying Pools
, a Spice Merchant
and 2 Processions
into their hand.
A
plays a Scrying Pool
.
A
reveals a Scrying Pool
.
A
topdecks a Scrying Pool
.
L
reveals a Minion
.
L
discards a Minion
.
A
reveals a Copper
and a Scrying Pool
.
A
puts a Copper
and a Scrying Pool
into their hand.
A
plays a Scrying Pool
.
A
reveals a Potion
.
A
discards a Potion
.
L
reveals a Minion
.
L
discards a Minion
.
A
reveals a Fishing Village
and a Scrying Pool
.
A
shuffles their deck.
A
reveals a Potion
.
A
puts a Fishing Village
, a Potion
and a Scrying Pool
into their hand.
A
plays a Procession
.
A
plays a Procession
.
A
plays a Fishing Village
.
A
plays a Fishing Village
again.
A
trashes a Fishing Village
.
A
gains a Procession
.
A
plays a Procession
again.
A
plays a Spice Merchant
.
A
trashes a Potion
.
A
plays a Spice Merchant
again.
A
trashes a Copper
.
A
trashes a Spice Merchant
.
A
gains a Soothsayer
.
A
trashes a Procession
.
A
gains a Soothsayer
.
A
plays a Scrying Pool
.
A
shuffles their deck.
A
reveals a Procession
.
A
topdecks a Procession
.
L
reveals a Province
.
L
discards a Province
.
A
reveals a Procession
and 2 Soothsayers
.
A
puts a Procession
and 2 Soothsayers
into their hand.
A
plays a Soothsayer
.
A
gains a Gold
.
L
gains a Curse
.
L
draws a card
.
A
plays a Soothsayer
.
A
gains a Gold
.
L
gains a Curse
.
L
draws a card
.
A
plays a Procession
.
A
plays an Upgrade
.
A
shuffles their deck.
A
draws a Gold
.
A
trashes an Estate
.
A
gains a Silver
.
A
plays an Upgrade
again.
A
draws a Gold
.
A
trashes an Estate
.
A
gains a Silver
.
A
trashes an Upgrade
.
A
plays a Scrying Pool
.
A
shuffles their deck.
A
reveals a Silver
.
A
discards a Silver
.
L
reveals a Province
.
L
discards a Province
.
A
reveals a Silver
.
A
puts a Silver
into their hand.
A
plays a Scrying Pool
.
A
shuffles their deck.
A
reveals a Silver
.
A
discards a Silver
.
L
reveals a Scrying Pool
.
L
discards a Scrying Pool
.
A
shuffles their deck.
A
reveals a Silver
.
A
puts a Silver
into their hand.
A
plays a Minion
.
A
plays a Minion
.
A
plays 3 Silvers
and 2 Golds
.

7
Puzzles and Challenges / Re: Possible To Win?
« on: April 05, 2017, 06:37:54 pm »
I have 22 and 3 buys.

I did have to sacrifice 2 estates.

Quote
Turn 16 - AdrianHealey
A
starts their turn.
A
gets +1 Action and +1 Coin (Fishing Village
).
A
plays a Scrying Pool
.
A
reveals a Copper
.
A
discards a Copper
.
L
reveals a Scrying Pool
.
L
discards a Scrying Pool
.
A
reveals a Minion
, an Upgrade
, 3 Scrying Pools
, a Spice Merchant
and 2 Processions
.
A
shuffles their deck.
A
reveals an Estate
and a Minion
.
A
puts an Estate
, 2 Minions
, an Upgrade
, 3 Scrying Pools
, a Spice Merchant
and 2 Processions
into their hand.
A
plays a Scrying Pool
.
A
reveals a Scrying Pool
.
A
topdecks a Scrying Pool
.
L
reveals a Minion
.
L
discards a Minion
.
A
reveals a Copper
and a Scrying Pool
.
A
puts a Copper
and a Scrying Pool
into their hand.
A
plays a Scrying Pool
.
A
reveals a Potion
.
A
discards a Potion
.
L
reveals a Minion
.
L
discards a Minion
.
A
reveals a Fishing Village
and a Scrying Pool
.
A
shuffles their deck.
A
reveals a Potion
.
A
puts a Fishing Village
, a Potion
and a Scrying Pool
into their hand.
A
plays a Fishing Village
.
A
plays a Procession
.
A
plays a Procession
.
A
plays a Spice Merchant
.
A
trashes a Potion
.
A
plays a Spice Merchant
again.
A
trashes a Copper
.
A
trashes a Spice Merchant
.
A
gains a Bandit
.
A
plays a Procession
again.
A
plays an Upgrade
.
A
shuffles their deck.
A
draws a Bandit
.
A
trashes an Estate
.
A
gains a Silver
.
A
plays an Upgrade
again.
A
shuffles their deck.
A
draws a Silver
.
A
trashes an Estate
.
A
gains a Silver
.
A
trashes an Upgrade
.
A
trashes a Procession
.
A
gains a Bandit
.
A
plays a Bandit
.
A
gains a Gold
.
L
reveals a Province
and an Upgrade
.
L
discards a Province
and an Upgrade
.
A
plays a Scrying Pool
.
A
shuffles their deck.
A
reveals a Silver
.
A
discards a Silver
.
L
reveals a Province
.
L
discards a Province
.
A
reveals a Gold
and a Bandit
.
A
puts a Gold
and a Bandit
into their hand.
A
plays a Bandit
.
A
gains a Gold
.
L
reveals a Province
and a Scrying Pool
.
L
discards a Province
and a Scrying Pool
.
A
plays a Scrying Pool
.
A
shuffles their deck.
A
reveals a Gold
.
A
discards a Gold
.
L
reveals a Minion
.
L
discards a Minion
.
A
reveals a Silver
.
A
puts a Silver
into their hand.
A
plays a Scrying Pool
.
A
shuffles their deck.
A
reveals a Gold
.
A
discards a Gold
.
L
reveals a Minion
.
L
discards a Minion
.
A
shuffles their deck.
A
reveals a Gold
.
A
puts a Gold
into their hand.
A
plays a Minion
.
A
plays a Minion
.
A
plays 2 Golds
and 3 Silvers
.

8
Currently; it's virtually impossible to start a game

9
Dominion General Discussion / Re: Homage to the Best Card
« on: March 21, 2017, 08:34:40 pm »
Getting additional pages increases the chance your warrior hits something interesting btw

10
Variants and Fan Cards / Re: Asper's Cards
« on: March 16, 2017, 12:52:06 pm »
I actually thought the ruling was that you can actually shuffle zero cards. But even if you can't, well, you can shuffle 1 card, so the same question in my hypotethical would be: what if you had one card in discard, how many silvers could you gain in such a situation.

(It was really a question, not a criticism, to be clear.)

11
Variants and Fan Cards / Re: Asper's Cards
« on: March 16, 2017, 07:53:00 am »


Ok, 0 cards in discard & draw. (I only have 5 cards and they are all in my hand.)

(Royal blacksmith has + 1 card token.)

I play a king's court-king's court-royal blacksmith-royal blacksmith-royal blacksmith

How many silvers can I gain?

12
Variants and Fan Cards / Re: Asper's Cards
« on: March 12, 2017, 05:02:38 pm »
Cliffside's optional trashing almost makes me want it to cost $6. Have you considered that?
No, I didn't. I first wanted to make it mandatory, instead. I discarded that idea, because it meant the card would be dead later, when you actually need a Village. Now it's weaker than Junk Dealer early and better late. If it turns out to be too strong, here's what I'd do to fix it:

Cliffside Village, 5$, Action
+1 Card
+1 Action
Choose one:
+1 Action;
Trash a card from your hand

Oh, I love this idea, actually.

13
Variants and Fan Cards / Re: Asper's Cards
« on: March 12, 2017, 12:39:54 pm »
Cliffside's optional trashing almost makes me want it to cost $6. Have you considered that?

14
Variants and Fan Cards / Re: Asper's Cards
« on: March 08, 2017, 07:43:32 am »
I like the $5 more. :)

15
But then Settlers would frequently only come into play once most of the Copper has been trashed, rendering them worse than Pearl Diver.

Being able to get a settlers from the discard, makes your bustling village the equivalent of: +3 actions, +2 cards. And if you can actually get a copper from the discard with your settler: +3 cards, +3 cards (of which 1 copper).

That ain't so bad. And if you have trashed all coppers, you need not buy settlers. (But even then it can turn your bustling village into +3 actions, +2 cards, which ain't bad.)

16
Bustling village is great when it works, but it just needs so much set up to make it valueable.

Bustling village and settles should be reverse (bottom/top). That would work.

17
Rules Questions / Re: Quest
« on: February 28, 2017, 10:21:49 am »
Is calling out 'being a dick' rsp only?

If so, I apologize for the location.

18
Rules Questions / Re: Quest
« on: February 28, 2017, 10:15:19 am »
The shitty and completely unwarranted ableism aside, let's not pretend that the majority of people on this forum aren't on the autism spectrum, to at least some limited degree.

This doesn't make anyone incapable of understanding anything, nor does it make anyone needlessly pedantic.

Jesus, Adrian, you're making me defend Awaclus, what the fuck is wrong with you?

I know all of this. That's why the act is so annoying.

19
Rules Questions / Re: Quest
« on: February 28, 2017, 07:12:48 am »
Your fake autism just isn't funny anymore, you need a new schtick

Since you like playing autistic, I shall do the same.

User was warned for this post

20
Rules Questions / Re: Quest
« on: February 28, 2017, 05:02:09 am »
Your fake autism just isn't funny anymore, you need a new schtick

What? It wasn't supposed to be funny. If you come up with a rule that doesn't mean anything, it's not going to solve any problems.

That makes it even worse

21
Rules Questions / Re: Quest
« on: February 28, 2017, 04:11:29 am »
Your fake autism just isn't funny anymore, you need a new schtick

22
Rules Questions / Re: Quest
« on: February 28, 2017, 03:43:57 am »
'If you discard anything for benefit, you reveal it.'

There we go. Problem solved.

23
Variants and Fan Cards / Re: Asper's Cards
« on: February 27, 2017, 09:09:16 am »
So, I decided to change Blessing to be an Edict. I was proud of the Event version, but this one has the advantage that no one can complain about order issues ("You already spent your buy on Silver!").



Also, I'm updating the OP, including the TTS template, atm.

If blessing gave a +Buy, than I like the edict more.

24
Solo Challenges / Re: Embargo x100
« on: February 25, 2017, 11:12:36 am »
So... Lurker, king's court something?

25
I giggled when I first read that.

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