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Messages - popsofctown

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Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 19, 2019, 12:23:20 am »
Yeah, but do you buy it turn 1? Surely you don't.  Turn 3?  Maybe, maybe not?  Turn 5?  The point of it is that it is interesting when you should pull the trigger.  It's possibly not as interesting in the dimension of, "should I buy this card ever this game at all".  It is like Donate in this way.

Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 14, 2019, 12:28:05 am »
I don't think you should design around platinum games.

Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 12, 2019, 09:22:06 pm »
Does the lose track rule not take care of that?

Variants and Fan Cards / Re: 4 cards, pick your favorite
« on: April 12, 2019, 12:06:17 am »
So maybe Forgery Fencing doesn't need the on-trash penalty.

With publicist you should tactically occasionally choose not to discard to deny your opponent their extra turn of "while this is in play" benefit too.  But I'm not convinced there's a cost where publicist is balanced.

Jayemdae Tome I totally miss thought because at first it was a treasure.  I intended it to be nonterminal.  So it was supposed to have +1 Action, so that it's a lab variant.  Which might mean it is ok at 5.

Variants and Fan Cards / 4 cards, pick your favorite
« on: April 11, 2019, 02:26:48 am »
2$ Action
+2 Cards
+1 Action
Each opponent may gain a Treasure

Forgery Fencing
3$ Night - Duration
Gain a Forgery Fencing and set it aside.  If you do, at the start of your next turn, play it as though it were an Action card in the supply.  It is that card until it leaves play.

5$ Action - Attack - Duration
Each opponent discards down to two cards in hand then draws a card. At the start of your next turn, +1$.
While this is in play, when a player buys a card, he or she gains a card among the cheapest cards that costs more.

Jayemdae Tome
6$ Action - Night
Spend any number of coin tokens.  +1 card per token spent.
+1 Action
Take two coin tokens.

Dominion General Discussion / Re: Competitiveness
« on: April 09, 2019, 01:36:21 am »
Suppose you are agnostic.  Then, suppose further, past agnosticism to the validity of higher powers or not, you're agnostic towards all religions equally.

All creative configurations of a possible religion are then equally valid.  You give equal weight to each of them, you are so agnostic.  The ones that grant eternal life or eternal punishment are weighted infinitely, so when you take a weighted average, only those ones matter.

In at least some of those, a game of skill is used as a test to determine whether you get eternal reward or punishment.  The ones without such test do not matter, no edge to be gained.  So assume there is a game of skill.  There is no way to know how well it is necessary to perform in the game of skill, it might be a very easy game of monopoly against bots where even occasionally buying property is a winning strategy, or you might have to outswim Michael Phelps.  Any odds we assign to each possibility is arbitrary.  But then in some of them we play Dominion to avoid eternal punishment, at various difficulties of opponents.  Therefore it is infinitely important to get good at Dominion.

I can now rationalize even my most vicious disagreements about bad openings and whether you should buy a second Magpie on a certain board.

Variants and Fan Cards / Re: Indian Reservation
« on: April 04, 2019, 04:20:24 am »
It's pretty close to Scheme as written in the OP. But it has +1 action over Scheme, but is more restricted in its target.

Variants and Fan Cards / Re: Witch Hunter
« on: February 25, 2019, 08:33:24 pm »
Witch Hunter - Action-Attack - $5
+2 Cards
+1 Action
Each other player draws a card, may discard a card, then reveals their hand. If a player reveals a card with the word "Curse" in its text or types, he or she discards an action or treasure.  Then if no player discarded any cards, speak a sentence aloud and append it to the card "Province"'s flavor text.

Dominion Online at Shuffle iT / BoM + Mining Village bug? game #23794656
« on: February 21, 2019, 10:51:32 pm »
I played a Band of Misfits and was not prompted about whether I'd like to trash it.

I'm slightly tempted to put this in rulings forum because of BoM, but this doesn't seem ambiguous.

Dominion General Discussion / Re: Shitty Rules Questions
« on: February 06, 2019, 03:00:13 am »
There's one province, I do a megaturn and I buy Mandarin and now the top of my deck is Counterfeit-Copper-Copper-Copper-Silver, followed by a subsequent hand of Gold x4 and a Silver.  I dump acid on my face before ending my buy phase, then draw my next hand, using memory to know perfectly well which of my cards is which.  When my opponent plays Possession, he does not get to look at any of my cards, right, he has to guess which order to play them in.

Don't tell me it's "game information" or some such, next you'll tell me he can ask whether the top of the deck is 4 golds and a silver and you'll say I have to tell him that, that's also game information I might have, but not physically see!

Other Games / Re: Keyforge
« on: November 18, 2018, 02:11:40 pm »
I've bought a ton of decks and have been playing a lot.

The non-hassle about constructing decks is appealing.  I've been surprised that the nonhassle goes to the next level, you can use the app to look at what's in the deck instead of looking in the deck for real.  The decklist card in every box does that too, but on the app you can click a card if you don't know what it does.

I have no idea how the "meta" of random decks will work in terms of balance, but I think that playing out the games my decisions feel way harder than they usually are in magic or Hearthstone.  You don't just play a card because that's how much mana you have to spend this turn.

That seems like an ok Nerf.  But echoes is a really great mostly-well-designed expansion and it's age threw leaf blue card needs a Nerf even more.  I haven't played in so long.. can't remember the name

Variants and Fan Cards / Re: Heir new design help
« on: October 25, 2018, 03:34:46 am »
Here's my crack at rewording it.  It's something.

"+1 Card, +1 Action
If this is the first Duration card you played this turn, put a non-Duration card you have in play on top of your deck.  Otherwise, at the start of your next turn, each other player with fewer Duration cards in play than you has you take a Coffers."

You get a lot of smoothness if you're willing to make it count orange cards instead of just Heirs.  It removes the Procession tracking issue too.  On 90+% of boards you'll get the same game play you would have gotten before, there's not that many durations, and some of them are Merchant Ships.

Variants and Fan Cards / Re: Serfdom: Random card idea
« on: October 24, 2018, 07:27:39 pm »
Serfdom - Action-Victory - $4
+1 Action
You may have each opponent gain the victory card with the highest cost.
Worth 2 VP if the last gain this game was yours.
Otherwise, Worth 3 VP

Variants and Fan Cards / Re: Really bad card ideas
« on: October 23, 2018, 10:14:10 pm »
Copper produces an additional "+1 Action, immediately return to your action phase" this turn.

Other Games / Re: Celeste
« on: October 10, 2018, 01:21:03 am »
The former, I knew, it is still so hard, I rammed my face into every pixel I swear.

Other Games / Re: Celeste
« on: October 08, 2018, 08:23:45 pm »
I gave up when some strawberries were too hard to find, hurt my completionist soul

Other Games / Re: Mobile MOBAs
« on: October 04, 2018, 08:05:12 pm »
Yeah Netrunner is an incredible game.  Shaper is my favorite runner faction too.

Also, I vigorously criticize anyone and everyone who doesn't run 3 Diesel.  You always run all 3 Diesel.

Other Games / Re: Celeste
« on: October 02, 2018, 09:33:49 pm »
Spoil me this, are there any prize levels besides heart of the mountain and it's pretty low cost of 4 hearts?

I'm not sure I'm in enough to 100% this.

Other Games / Re: Mobile MOBAs
« on: October 02, 2018, 09:32:48 pm »
Awesome thanks!  Dieselrunner isn't a netrunner reference right?

Other Games / Re: Mobile MOBAs
« on: September 29, 2018, 10:41:40 pm »
So this is on the switch now.  After I beat Celeste I am thinking about playing it on Switch.

My main concern is, do I have to fight people playing Mobile while on the Switch, and do the people on Mobile have better controls than I do?

Variants and Fan Cards / Re: Brothel
« on: September 27, 2018, 01:37:51 am »
You'd need 5 of them I guess, at which point it's not feasible.

Other Games / Re: Prismata
« on: September 27, 2018, 01:34:45 am »
It's finally "launched"? It's been considered in beta longer than any game I've ever known.

Variants and Fan Cards / Re: Brothel
« on: September 25, 2018, 07:29:17 pm »
You can trash your deck down to 4 Brothels, go into infinite debt, never buy cards, and choose to trash Copper over and over again.

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