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Messages - popsofctown

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1
Dominion General Discussion / Re: Chase's non randomized sets of 10
« on: April 23, 2018, 10:56:47 pm »
Chase, may I recommend that you put commas between the names of cards? That alone will make your lists much easier to parse.
It's already maximally easy to parse, he's just including some obscure fan cards that he has printed out and likes to include in his games, like "of", "bane:", "shltr", "Combos:bm/men bm/tac bm/fair men/fair tun/tac" and "kings". 

I recommend that you not print out "kings", it has all those kingmaking aspects us DXV fanboys dread.

2
I can see in this image that you typed in "Wishing Well", even choosing to match its font precisely.  Just because you realized a better decision in hindsight, the devs aren't going to come in here and change your rating.

3
Dominion General Discussion / Re: A quick Temple tip
« on: April 18, 2018, 02:16:17 am »
This way, you will win the game, which makes it impossible for you to lose.

Dominion has a move that makes it impossible to lose? Man, what a broken game.

alls you gotta do is buy silver, or something better than silver
Pro-tip: On a coins-provided-per-coin-cost basis, Copper is infinitely better than Silver.
So is Transmute though.

4
DXV is Here For You

5
Dominion General Discussion / Re: Being sneaky
« on: April 17, 2018, 04:41:12 am »
Here I thought this was going to be another strategic discard order debate

Oh don't worry we have plenty of room to discuss how MattLee should secretly discard when his wife Processions her Soldier and starts looking at the cards she might gain with Procession while he is discarding.

6
Dominion General Discussion / Re: Being sneaky
« on: April 15, 2018, 12:24:57 am »
I think I've done this, in a game that was not Dominion, when I thought my opponent would appreciate it.

I think we agreed some card was terrible, then I bought it when my opponent wasn't paying attention so it'd be more surprising when I played it later.

But yeah you can't do this en serio.

7
Black market is hard to implement, not hard to implement in a digital format.

8
Dominion General Discussion / Re: Dominion jokes
« on: April 08, 2018, 12:58:51 am »
Directly after playing an action, if it is still in play.

9
Hearthstone / Re: Uninteresting Hearthstone moments
« on: April 06, 2018, 07:37:28 pm »
I played an Ancient Watcher that got offered alongside even worse cards in the Arena.

I didn't draw any of my enablers, so the only thing it did all game was make it legal for the opposing Warrior to use cleave.

10
So like no one paid attention to what date of the year wero posted this on?

11
Honestly you could just gain the Silver to your hand. It's not that broken, right?

Would make it better than Explorer. Both would gain a silver to hand (Explorer CAN gain a gold later in the game), but then the Bureaucrat also has an attack.

Which I guess shows how weak Explorer is for a $5.....

The Gold gain is 90-93% of the reason why Explorer is ever worth buying.
Yeah but you generally have to buy it in a state where gold gain isn't guaranteed.  If you can guarantee the gold gain, you either should have been greening or should be engining something harder.

12
Variants and Fan Cards / Re: Antidote
« on: March 28, 2018, 07:07:58 pm »
This concept is older than you may expect it to be:

http://gatherer.wizards.com/Pages/Card/Details.aspx?name=magical%20hack

13
Other Games / Re: Dominion clones
« on: March 26, 2018, 01:02:02 am »
How do you decide how to value interaction?  Dominion has some edge case boards/games with truly no interaction at all, bridge mega turn mirrors where not enough tension results over anyone pile and the player who dips into VP does it in a turn that ends the game.  It's a spectrum, and some games get decently close to that, then on the other end sometimes it matters intensely what I pass with Masquerade, or there's this one cool game where I noticed my opponent committed to too many terminals and I can harm myself taking the Port split to make his deck really bad and get 'em.

A lot of these clones don't add any interaction, Arctic Scavengers undeniably has massive amounts of interaction but isn't getting market share for it, and no one wants to give Puzzle Strike any mitigating positive points for its heavy interaction.

I feel like interactivity is something people claim to care about but actually don't.

14
Other Games / Re: Dominion clones
« on: March 25, 2018, 03:24:39 am »
Am I the only one who likes Ascension at all more than Star Realms? I can't quite figure out why- might just be because I played Ascension first and they feel kinda same-y.

I wouldn't describe it quite as a deckbuilder (even though it was pitched to me as one) but I've been having a lot of fun lately with Baseball Highlights 2045, which has a deckbuilding/drafting element.  The back and forth interactive feel of the mini-game is quite satisfying.

I own Tanto Cuore and am not particularly proud of that fact.  Never actually played it.

I would be proud if I owned Tanto Cuore and you heard it here.

Star Realms sucks, I can't imagine Ascension is worse.

15
Other Games / Re: Dominion clones
« on: March 21, 2018, 01:05:07 am »
My latest fun has been with Mystic Vale. It's technically not a deckbuilder in that you start with 20 cards and end with 20 cards. Instead, you build up the cards. All your cards are sleeved, and you can improve your card with clear inserts. They are clear like in Gloom. The main currency is mana, which is spent much like Dominion. There is also another commodity that lets you buy cards that don't go in your deck but will give you special abilities or victory points. One complaint I hear about Mystic Vale is that it gets stale with the same cards. I can's disagree with that. I have all expansions so far, and they've eliminated the staleness. It's a pool of cards like Ascension, which should annoy me, but it doesn't.

Adding leaders to Mystic Vale is fun. You add the leader to one of your cards, and you have a unique ability no one else has. Imagine playing Dominion where one Copper is replaced by a guy that gives you $1 and +1 Buy. Another player may have one that gives him +2 Cards. You could even upgrade that card so that you now get $1, +1 Buy, and +3 Actions. Such cards could be unbalanced, but they give each leader different victory points at the end and varying costs to upgrade. I can't say for certain if they hit a good balance or not.

Anyway, I love Mystic Vale, though I can't say if it's for the novelty or the game. Since I see a lot of naysayers of the game, maybe it's the former, but whatever. I'm having fun with it.

Just tried Mystic Vale the other day. We didn't have much time, so we only played one game, but I liked it. The push your luck aspect turned me off when I read about it here, but when I played the game, it didn't bother me at all. It always seemed pretty clear whether it was a good idea to push or not that turn.
(Haven't tried any of the other games mention in this thread.)

The push your luck aspect is fine.  The whole assembling a card thing is really dumb when there is little difference between playing a Gold-Copper-Pouch and Pouch-Silver-Silver on the same turn versus a Gold-Silver-Copper and Pouch-Pouch-Silver on the same turn.  It ends up having a bad ratio between, this is adding something to the game vs. I have to pull this little plastic sleeve open and stick something in.  Like Dominion but half the cards have Chancellor text and technically the Chancellor text adds a little strategy but...no.

16
Dominion General Discussion / Re: Playing the new Guilds & Cornucopia!
« on: March 20, 2018, 01:03:41 am »
That's ok, coin tokens is not the ripest design space.

17
Dominion General Discussion / Re: Dominion Anthology/Fan edtion PLEASE
« on: March 18, 2018, 12:28:02 am »
It's kinda fundamentally flawed to base a set design on "the subset of people who buy every dominion expansion no matter what's in it, what would they most enjoy?"

From a financial perspective at least.

18
Dominion General Discussion / Re: Fix the worst cards
« on: March 17, 2018, 09:46:43 pm »
Harvest could be a treasure.  Terminal draw decks are usually short on variety so it should be safe.

19
Other Games / Re: Celeste
« on: March 17, 2018, 04:35:50 am »
I also didn't like Super Meat Boy yet like some games that are very similar to it.  There's this one on kongregate I played that's super similar, and I loved the game boy Donkey Kong puzzle platformer, and I've played all sorts of high difficulty platformers and dug them.  Spelunky comes to mind.

There's not always time for all the things I want to do but I might wanna check this out. 

I saw a crazy platformer during the last summer games done quick or whatever, it had 4 characters and all of them were like, chimney sweeps? it was pretty interesting to watch.  Sometimes I feel like maybe they are funner to think about or watch then play..

20
Goat : Side by side comparison between Goat and Forager would suggest Goat is o.k.  We have had discussion about Goat being bonkers good, but costing 2$ and a buy is so different from costing 0$ and no buys.

Pasture : It's pretty hard to evaluate VP scaling of this type in the dark.  I suspect it's not a direction that's fun to go in.

Pouch : There's a general known card design principle that we've developed over time that, +buy can get stapled to anything and still be relevant, and then even if the card it's been stapled to is crappy, it's interesting to decide whether to stoop that low or not.  So Pouch should work out okish.

Cursed Gold: Cursed Gold will not be bought.  Players debate whether to even play Cursed Gold the second or third time.  Paying 4$ to put it in your deck is another thing altogether

Lucky Coin: If you reach a higher level of play, this will never be bought.  At lower skill levels, this could win games just because silvery strategies are easy.  I think it won't improve your play experience to make a full stack of these, but that doesn't mean if you do it anyway the person who buys these will never win.

Plunder: Plunder is probably fine.  I suspect even if it's broken it's broken in a cute enough way, I doubt you can ignore all the other 5's and still win.  Maybe you can when Smithy and Envoy are on the board, but I think Oracle wouldn't be enough.  I wouldn't be surprised to be wrong.

Patrician: This is like, definitely fine, go for it.

Emporium:  This should be pretty fine too, it is too similar to Peddler in incentives and impact to be terrible.

Settlers:  Definitely fine.

Bustling Village:  Definitely going to turn out okay.


Keep in mind your other options:

Buying expansions designed for different skill levels, if you are not completing your collection with these (there's no buyer's guide anywhere in the box, but Intrigue is designed for beginners, Seaside is somewhat basic due to being an early set, and Hinterlands was specifically designed to feel kind of like a base set, even though it came much later.)

Printing out sweet fan cards that have a low complexity.

Getting your hands on low complexity promos like Walled Village, Envoy, Disassemble (that's not it's exact name, it's super new, forgive me), or Governor (depends on what style of complexity she dislikes).

21
Other Games / Re: Celeste
« on: March 13, 2018, 10:20:13 pm »
price?

22
Variants and Fan Cards / Re: Really bad card ideas
« on: March 12, 2018, 01:07:13 am »
That's probably better than Scout, though.

23
Other Games / Re: In defense of Monopoly
« on: March 09, 2018, 01:30:21 am »
I can't see how the obvious strategy of offering less favorable trades and more frequent attacks to the frontrunner doesn't drastically increase the sample size needed for the best player to win more often.

24
Variants and Fan Cards / Re: Motley batch
« on: March 09, 2018, 01:26:05 am »
Chemistry doesn't break anymore if you just add the word another or make it a potion cost event.  The card is kind of not awesome, but potion costs are fighting uphill you know.

Personally, I'd actually make Chemistry an Event that just plays an action or treasure from the Supply and then rats you with a Potion. Potions aren't necessarily useless (especially in a heavy-Alchemy kingdom) but if you get too many of them, they're less useful.
You might need to up the cost, then, however. I personally would make it cost PP.
Ben Brode would say you have captured the soul of the card

25
Other Games / Re: In defense of Monopoly
« on: March 08, 2018, 02:16:49 am »
No, Monopoly is bad and Catan is good.
But I'm at, like, Monopoly is bad and Terra Mystica is good.

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