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Messages - popsofctown

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1
Philosopher's stone is underrated.  It should be second to last with much more certainty.  It takes a lot of skill to recognize the boards where it is the strongest thing.

Selecting Philosopher's stone is a lot more complicated than the writeup makes it sound.  Every cantrip or dead draw card has to be weighed against Philosopher's stone for costing you that many ticks.  Expected discards add ticks (as does Ghost Ship, unlike most things in the game).  You need a very synergistic terminal that is your motivation for playing Philosopher's Stone, and that is some of the appeal.  In theory in a Harvest/Harvest BMU mirror, your opponent buys Harvest every time they hit 5$ up until the point they've hit 5$ too many times and must buy Silver instead, losing some value.  You hit 3P some of the times you're supposed to hit 5$ and are buying your strategy's Gold for "5$", and get some edge there.

Then one of the most significant properties of the card is the strength it has as it moves into greening.  As your deck quality degrades, you add one more tick to the stones, making it ok when you draw those green cards instead of coppers in your philostone hands.  This property it what makes it even possible to beat very weak engines.  Ones that like, can only hit 10$, but can feasibly play a Monument every other turn and a Militia two out of three turns as an upside of being an engine.  When you're supposed to choke so that can catch up, you just don't.  It is tricky to determine when this property matters.  You have to have a good understanding of the curve of what each available strategy looks like when it starts choking against the other.  Sometime's your ability to continue to clock in Provinces against a weak engine deck that wanted to do something very cool starting after your fifth Province purchase makes this a better call than a BM strategy that's initially faster.  Other times it's possible to pull the other deck's strategy into a Duchy dance that you're fated to win.  Sometimes neither of these things will happen, and if you miss out on that benefit of philo stone then it really won't matter whether there are mechanics that more explicitly cooperate with philo stone like Storeroom or "silver bloat" (which is technically a synergy I guess, but is going to accelerate other BM strategies on the board past Philo Stone anyway a lot of the time).


All of this is restricted to a subset of very low power boards, so it doesn't come up for discussion let alone execution very much.  But it's miles ahead of Transmute, to the point that ranking Transmute second to last seems as embarassing as rating Scrying Pool second, to me.

2
All these people not wanting better animations are going to be the death of this game.

Players who aren't experts should be able to see what's happening without referencing the log constantly. Right now that's not the case.

Stef specifically said that he wants "your own personal wishes, not what you think is best for others". My personal wish is that I could disable or speed up the animations.
Well LF didn't say people shouldn't have answered the question the way they answered it.  He almost explicitly called out a sampling bias, which can exist even when feedback per individual is being rendered in a totally appropriate way.

3
If Overlord is truly that good, I am really bad at Dominion

4
If Harvest is the worst 5 and Wharf is the best, the 5's seem like the most balanced/bounded set of cards to me.

5
Hearthstone / Re: Worst Hearthstone Moments 2017
« on: January 15, 2018, 02:23:17 am »
Three times in a row, Shimmering Tempest has given me Glacial Mysteries. I have one Secret in my deck.

That card sucks even when you have multiple secrets in your deck, and the card costs six due to Primordial Glyph discount.
But then it's Dr. 6! Without the 6/6 body.  And a higher deckbuilding cost.  And more overlapping counterstrategies that dispatch multiple secrets than Paladin.  But otherwise, Dr. 6!

6
Quote
Let's just say that there are very few boards for 2-player games in which you want to get them.

Fixed that for you. Let's dispel this rumor that Pirate Ship is stronger in multiplayer games. Pirate Ship's weakness doesn't come from the chances that you'll whiff and not get a token when you play it. It comes from the fact that when you do get a token, you've also helped your opponent at least as much as you've helped yourself.

It's true that multiplayer gives the possibility of getting a token while only helping 1 opponent and not helping another... which perhaps is a slight strength increase. But not much.

Pirate Ship isnít stronger in multiplayer games because of the reduced miss chances (though thatís also a plus). Itís stronger because youíre being attacked by other Pirate Ships much more often, and thus you can quickly run low of or out of economy without a good source of virtual coin, of which Pirate Ship is one. This doesnít mean Pirate Ship is the best or anything, but thatís the mechanic in which it gets stronger with more players.
The "game theory" on that fails, though.  If player A buys a Pirate ship, and it comes to me, and I have 4 coins, and I know a Pirate Ship in a world with 1 Pirate Clan is terrible, and a Pirate ship in a world with 2 or 3 is ok, why would I buy one?  If I do buy one, then player C is going to get his coppers trashed hard enough that the property you are describing becomes true, where he needs the Pirate Ship to have access to bursts of virtual coin.
Then, as B, my choice to buy a Pirate Ship will have bought me an entry into a fair 3 player game where everyone has a Pirate Ship.

A superior decision is if, as B, I don't buy the Pirate Ship.  There is enough symmetry that C will also not buy a Pirate Ship.  Now B and C don't have a Pirate Ship, aren't starving for virtual coin, and A has a 4$ opening that's abysmal.  Now as B I only have to win a 2 player game, against C.


Why would I join a 3 player game instead of a 2 player game?

Therefore, A should anticipate this behavior from B and should not buy the Pirate Ship in the first place.

The fact that some of us have been C's and sat down at tables with bad players doesn't make the other two players' Pirate Ship purchases correct, even if it makes our eventual purchase correct.

7
It varies, right?  When the turn you damage buys a 2$ card that'd you'd happily spend 4 on, then shoots your next turn that would have been a 3$ turn to a 5 or six, that's sweet.  But if it sends you from 5$ to 8$, and you don't have a +buy and it's early, you probably don't gain that much (probably you buy the Province anyway, but it's not really a powerful pickup too early).

8
Duchess isn't designed to be gained by using your buy and 2$.  You should put the Ruins on the list if Duchess is on the list.

9
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 09:06:48 pm »
The whole point of it is supposed to be a way to silently express approval or lack thereof.
How can one express disapproval through the respect system in a way which is distinguishable from not having read a comment, or having no opinion on it?

I know various systems are opposed to thumbs-down mechanisms because they encourage negativity. On the other hand, the absence of a thumbs-down mechanism might increase the number of people who feel moved to make negative comments.

If every comment received twenty thumbs-up and two denunciatory replies, that thread could make pretty turgid reading.

Ommiting a thumbs down feature, when not passed upon for reasons of technical feasibility, is also censorship.

10
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 05:31:52 pm »
Definitely do not remove the respect system.  I won't disagree that jokes should be upvoted less and content upvoted more.  But that would essentially be censoring a certain format of speech, because you do not like the impact the speech has or what people are saying with it, and that should be against anyone's principles.

How would that be censoring? Anyone could still write whatever they like (as long as it doesn't violate the forum rules) with or without upvote system. The lack thereof, if anything, it would encourage people to write more quality content which is a good thing.

It is "You may post any idea you wish, but if that idea is 'I agree with this post, but have nothing to add', you must use four hundred times the space you need to post it".

It is a lot like "This is a free country and you can host a radio station with any political ideology you desire, but if that political ideology is the libertarianism you must have a minimum of 60% commercial time".

11
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 04:20:09 pm »
Definitely do not remove the respect system.  I won't disagree that jokes should be upvoted less and content upvoted more.  But that would essentially be censoring a certain format of speech, because you do not like the impact the speech has or what people are saying with it, and that should be against anyone's principles.

I don't know what the answer is, but maybe aggressively forking offtrack topics are a good idea.  The large mafia subforum grew out of an "in defense of monopoly" thread, which shows that interesting things can come from sidetracks, but at the same time shows a thread can definitely dig deep into something that OP might not be interested.  Forking isn't really censoring people if it's done in an internally consistent way, and censorship should be a one-step-after-last resort, when you turn the server off, maybe you censor the powered down server a little bit, that's when it's ok.

12
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 08, 2018, 01:15:07 am »
After 17?  Probably better than it not being on the forum at all.  By post nowish, maybe not better than it not being on the forum at all.

The nice thing about cutting it at 17 is that I would be tied for most upvotes, I have no other purpose for existence than that sort of thing you know.

13
Dominion Online at Shuffle iT / Re: A user report feature?
« on: January 07, 2018, 04:24:27 am »
I don't suppose there's been any reconsideration of adding this kind of user report feature? I just had the following experience in a game (the first message 10 seconds into my first turn), but I closed the tab before remembering that the lightning bolt was an option. (Name and game number withheld.)

Code: [Select]
Joining game #Number on Server.
Opponent:  faster please
Opponent:  anyone there?
Drab Emordnilap:  My apologies for taking a few seconds to consider my decisions
Opponent:  I just blacklist anyone that plays slow, so thx for playing faster.
Drab Emordnilap:  Feel free to blacklist whoever you like
Opponent:  No need for your permission but thx nayways
Opponent:  hunting party
Drab Emordnilap:  That is, in fact, the name of a card
Opponent:  just a suggestion since u seemed to be having trouble deciding
Opponent:  I guess I get them instead thx
Drab Emordnilap:  I worry that your hostility might be part of the reason you seem to encounter slower opponents
Opponent:  I'm very friendly. Maybe you are defensive due ot slow playing?
Opponent:  Like I aid I can help u if needed
Drab Emordnilap:  please, friend, let us finish this game in peace
Opponent:  This game is oevr anyways
Opponent:  ?
Drab Emordnilap:  I'm thinking about my turn, firned
Drab Emordnilap:  *friend
Opponent:  Well I waned u about the blacklist
Opponent:  That is one long turn....
Drab Emordnilap:  Feel free to blacklist anyone you like
Opponent:  see fast
Opponent:  ?
Opponent:  waiting
Opponent:  anyone there?
Opponent:  think about your turns during mine
Opponent:  I'm trying to hlp u but it is not working
Opponent:  I have already madeon mistake trashng that squire.
Opponent:  one
Opponent:  bye bye
Opponent:  Did u get your 56 rating through slow playing people and getting them to quit?
Opponent:  just wondering
Opponent:  slince means yes
Opponent left the table.

EDIT: Or a way to mute my opponent during the game, so that his messages aren't displayed to me. That would be nice also.

He's really confused, Drab Emordnilap got his "56" rating by graduating thinking from 'HP is the only engine to build' to 'HP is an easy engine to build'.  It's his evil twin, Palindrome Bard, that slow plays people and gets them to quit, and also answers all questions asked of him by means of refusal to respond.

14
Variants and Fan Cards / Re: Dominion: Pirate's Life
« on: January 07, 2018, 02:27:35 am »
That's good, you should fix Mermaid next.

15
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 06, 2018, 02:50:09 am »
My original post implied Loan/Silver is worse than Steward/Silver (or Loan/Loan is worse than Steward/Steward if you want to look at it that way)

And it also implies that Loan/Steward is worse than Steward/Steward, which is not true. If it's not supposed to imply that, then it's super not clear that it's not supposed to imply that.
I meant it as choosing to buy 0 loans and some number of stewards as trashers for an engine game is inferior to choosing to buy 0 stewards and any number of trashers.

I guess you mean to whine about me setting up a false dilemma for a subset of kingdoms, and it is a false dilemma for a subset of kingdoms (yes, perhaps the majority subset of kingdoms).  But there is a subset of kingdoms where it is a dilemma, several that have powerful 4$ cards or powerful trashers you're looking forward to at 5 or 6, or what have you.  And if you think Loan wins more of those dilemmas than Steward does, I'm pretty sure that's a very unpopular opinion.

I really don't get how a preference for Peanut Butter Sandwiches over Jelly Sandwiches constitutes a preference for Peanut Butter Sandwiches over Peanut Butter and Jelly Sandwiches.

16
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 06, 2018, 01:43:57 am »
My original post implied Loan/Silver is worse than Steward/Silver (or Loan/Loan is worse than Steward/Steward if you want to look at it that way)

I specifically picked a comparison of openings no pair of competent Dominion players would disagree on to keep the thread on the topic.  This intent was probably obvious.  Why did you derail the thread anyway.

17
Variants and Fan Cards / Re: Crazy Night/Victory card idea
« on: January 05, 2018, 10:12:52 pm »
I like OP's card

18
Suppose players have spent an equal amount of playing Splendor and go.


Stables : Play a game of Splendor against your opponent.

Tournament : You and your opponent each roll six sided die named Provincy.  Highest number wins.  If you tie, play a game of go to break the tie.

Against a slightly weaker player, if we are both very practiced in both Splendor and go, I want tournament.  It's pretty plausible that I have a 60 - 40 margin on this guy in go, and 51-49 in winrate in splendor.  We've got Splendor halfway solved at this point.  Even a 1/6th chance of playing the less solved (for humans) game is worth it.

Against a much weaker player, I want Stables.  I want to guarantee I test my skills against his.  If he's bad, I can easily beat him nine out of ten games at Splendor.  I'll beat him ninety nine out of a hundred games at go, but the 9% additionally won games is not worth 38ish percent chance I lose on the spot.



19
There's a swapping of nouns in my post that is incorrect.  I've editted it. 

20
Dominion General Discussion / Re: The more I read the worse I get?
« on: January 04, 2018, 10:40:32 am »
Making engines, especially complex ones, are hard, and the risk of failure goes up along with the amount of VP associate with the possibilities should you build the engine correctly (that's not to say there's always an engine on the board, that's not even necessarily true when +2 actions, + cards, and multiple gains per turn are all available.  It's just usually true with the current expansions.)


Think of it like this, if you read the content here, a lot of it written by rank 60 players, they are essentially writing NBA articles about how to keep your elbow in when you shoot a 3 pointer.  But you might be more like in middle school.  And when you're paired against another middle schooler and he just goes for 2 pointers he's going to beat you a whole lot until you actually get the 3 pointers down.

I have kind of hit a skill plateau in that I am passing on the high complexity engines too much, and I can't afford to at my rating.  A couple ratings lower if the board's only engine required you to use Trade Route for trashing and buys and Walled Village as the village and Vault was on the board, I used to be able to say, that engine is too weak, neither of us can get that going faster than Vault.  But my opponents have been nailing it over and over, which requires really good balance in the sequencing and selection of the Action cards they pick up.  So now I'm starting to have to try the tough engines more often to keep up.  I don't actually know how to pull them off, and am pretty sure a lot of times I would be taking a higher win% not trying them and just sticking with Big Money, but I have to learn sometime.  (Sometimes there's a complex and simple engine both available on the board too, also, a good example would be Alchemist stack versus a Village/Smithy type engine that's stronger)

In my opinion (not a firm one), you should put the advanced stuff on hold and enjoy the phase where people pick up Loan instead of Steward in their suboptimal engine decks and just beat them with Big Money.  Because big money can lose to engines in different ways, and it's interesting and also valuable to learn the different ways why.  Sometimes an attack cuts too hard at what Big Money is trying to do, and the board lets them play the attack more often than you think.  Sometimes Big Money can actually beat them to 6 of the Provinces, but there's a lot of Alt VP on the board to catch up.  Sometimes the Big Money strategy is a little bit faster, but not faster enough to that it can ignore Duchies and must buy them because of the Engine's pressure, but then the engine can handle the Duchies being in the deck better than BM can.  Stuff like that.

21
Tournament appears stable because people play against others of similar skill.  After many games of mirroring well understood engines against eachother and eking out percentage points knowing when Oasis is slightly better than Silver, you play with a card that permits a profound mistake (one with a high level of plausibility, every board let's us open curse).  Choosing to be the only guy with cost reduction/ buy, Village, or Followers, has a lot of impact. 

The effect is kind of sort of doubled because your opponent may get the Prize you were supposed to take, so now you both don't have it, and they have it.


I bet for games with large skill differentials it doesn't hold up.

22
But the advertising data is worth that much? Like, they could pay 100$ for one person's advertising data, right?

23
Dominion General Discussion / Re: Margrave vs Tragic Hero
« on: January 01, 2018, 10:19:43 pm »
Margrave hurts sometimes!

Margrave is way better than Tragic Hero.  But the similarity and power level difference is only a design folly if they both show up in the same kingdom (without Platinum), and the odds of that are very, very low.

24
How is this possible? Man, I don't understand economics.

25
Variants and Fan Cards / Re: Really bad card ideas
« on: January 01, 2018, 01:56:50 am »
Night Life
2$ Action
When you play this, shine a blacklight on it, and reveal your hand and trash two of the cheapest cards from it.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and reveal your hand and discard a Treasure, for +3 Actions + 1 Buy .
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and reveal the top three cards of your deck.  Discard all the treasures and victory cards, put the rest back in any order, and +3 cards.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and draw until you have 4 cards in hand.  For each card you drew this way, +1$, +1 Action, +1 Buy.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and gain a Duchy and an Estate.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and each other player discards the top of his or her deck and gains an Estate to the top of his deck.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and put your deck into your discard pile, then reveal your discard pile and gain a Silver for each Action card revealed.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and gain a copy of a card you have in play.  If it's not a Night Life, +2 Actions.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and trash a Province from the supply.  +2 VP.
Shuffle this into its supply pile and gain a Night Life.

Night Life
2$ Action
When you play this, shine a blacklight on it, and discard your hand.  Gain an action card costing up to 6$.
Shuffle this into its supply pile and gain a Night Life.



Normal supply pile of ten action cards.


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