Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - GeneralRamos

Filter to certain boards:

Pages: [1] 2 3 ... 7
1
Variants and Fan Cards / Treasure-reaction
« on: August 11, 2016, 05:20:16 pm »
Been a while since I've posted! But had a random idea pop to mind earlier today.

Quote
Treasure-Reaction
Cost: ?
$1
You may trash a Victory or Curse card from your hand. If you do, +$2
-----------
When another player plays an Attack card, you may set this aside from your hand and draw up to 5 cards in hand. If you do, at the start of your next turn, return this to your hand.

The reaction part is what came to mind. Not sure about the top. Could be something more vanilla, but if Attack is to remain the trigger, the top shuld be of the more exotic variety (cuz then if there ain't Attacks, then zZzZzZzZ).

I think the "draw up to" makes it different enough from Horse Traders to be interesting. Especially in the presence of handsize attacks, where it is something of a cross between Secret Chamber and Horse Traders. (Opponent plays Militia. You set aside this card, draw back up to five, choose the best 3, discard the rest.) And the fact that it is a treasure rather than an action makes it generally more useful to draw back into your hand.

2
Variants and Fan Cards / Re: Dominion Templates
« on: July 11, 2016, 08:08:00 am »
I know this is a necro, but these were the best I could find and I figured that this was the best way to get more. Would it be possible to get landmarks and a reserve-traveller? Also, an Action-Victory without the two extra coin symbols at the top? Thanks

Whoops, good catch on the Act-Vic. Fixed: http://imgur.com/vW1qn4p
I haven't got Empires, so haven't even seen what Landmarks look like yet. Travellers can be so varied I didn't bother making more than I had personally needed. I'm not around here too often these days, so if someone else already has a ready template, go with that!

3
Goko Dominion Online / Not working on iPad
« on: June 13, 2016, 08:00:15 am »
So I know others are having this problem, but I don't see any threads about it. Since the last update Dominion Online doesn't work on my ipad and the update will not install. Has there been any word on addressing this issue? It's quite frustrating since I typically play on my ipad, not my desktop.

4
Variants and Fan Cards / Re: Dark Ages Act4 Game 13
« on: May 07, 2016, 04:48:24 pm »
Wrong board?

5
Variants and Fan Cards / Re: Fan cards I have printed so far...
« on: April 12, 2016, 06:01:05 pm »
My wife and I tend to play Colony-Platinum most of the time, in which Cloister seems a comparatively better buy. But that makes sense as an analysis in many Province games. Though of course it depends on the other card combos--TfB, alt-VP, and deliberate Cloister-chaining strategies.

7
Variants and Fan Cards / Re: Dominion Templates
« on: February 15, 2016, 05:38:56 pm »
Yeah, you'll want a Victory-Reaction template for that. Have one made, forgot to include it.
http://imgur.com/Vtejl3v

8
@LibAdv--yeah, sounds good. Does 8EST/7CST work for you? or 9EST/8CST?
Either one works. Let's say 8CST.
Perfect

9
Variants and Fan Cards / Re: Dominion Templates
« on: February 13, 2016, 09:26:37 pm »
Actually, there is an event template there!

10
@LibAdv--yeah, sounds good. Does 8EST/7CST work for you? or 9EST/8CST?

11
Forth is fine. But more typical to put back first, forth second.

12
I am potentially free monday

13
Variants and Fan Cards / Re: Influences - expansion (WIP)
« on: February 11, 2016, 09:06:15 pm »
-$1 is potentially feasible, but requires clarification. Can you have $ less than 0, and if so what does it mean if you get to the buy phase or even end a turn without any money. Nothing? When is it reckoned? When you play it, or after you play treasures (naturally seems the formed). You could adopt the Adventures -$1 token, but then the penalty wouldn't stack.
All this is to say it requires explicit FAQ and consideration of these in testing.

14
Rules Questions / Goons Trader empty Silver
« on: February 07, 2016, 09:52:36 am »
I was playing Dominion Online and noticed that in a game where silver was depleted, a Goons was in play, and a trader was in hand, that when I bought a copper and then revealed trader, I first gained a point token but then lost it, seemingly because I failed to gain the Silver.
Is this just an incorrect implementation on the online version? Because it seems to me that Goons only cares whether you buy, and Trader only happens during the gaining (i.e., after buy), so it should still have given me a point even though I didn't gain anything.

15
Variants and Fan Cards / Re: Dominion Templates
« on: February 06, 2016, 10:51:17 pm »
The files i uploaded are only jpgs. I can convert to other formats as needed. I work in PaintshopPro but can save as photoshop.

16
Variants and Fan Cards / Dominion Templates
« on: February 05, 2016, 05:04:54 pm »
A few people PMed me about my Dominion templates. I have a multi-layer image file set up to easily put together multi-type cards. Here are the ones I have/ones that have been requested. If there's something anyone needs that isn't here, post it and I'll put it together and post it when I get a chance. I've left off the text.

There's quite a few of them, so to save space I'll just provide the link:
http://imgur.com/a/aZP2U
It includes:
Action
Action-Duration
Action-Duration-Hex
Action-Duration-Victory
Action-Hex
Action-Reaction
Action-Reaction-Reserve
Action-Reaction-Ruin
Action-Reserve
Action-Reserve-Duration
Action-Treasure
Action-Victory
Hex
Action-Traveller
Action-Reaction-Traveller
Action-Duration-Traveller
Treasure
Treasure-Reaction
Treasure-Reserve
Victory
Victory-Treasure
Victory-Reserve
Event

17
Merely an aesthetic note as I sit and process the card. Is it just me, or is the saturation of the Green on the banners, etc., too low? And/or too dark? Compared to official Dominion cards.
My gut is also leaning toward the variable-point version. I like the timing calculation required in deciding when and how heavily to invest in it, and how this affects other peoples' plays as well. If an opponent is deep in the timberlands, for instance, and it is late in winter, one might try to stall the game if possible to let spring sap their opponent's VP.

18
"Choose a Victory and a Treasure card with a total cost of up to $5. Gain them in either order." Does this work?

Yes, that is what I'd suggest, except you have to specify "in the Supply". "Choose a Victory card and a Treasure from the Supply with a total cost of up to $5. Gain them in either order."
Yeah, this seems to me the easiest solution to the perceived problem. And specifying that they must be cards in the supply further mitigates the problem of hypothetical negative-point cards, since none will ever be present in the supply.

That said, I still don't really perceive this as a problem. I put a "gain two cards costing up to $x" card in my Holy Order set which I suppose could raise similar questions. But I never supposed negative cost cards within the realm of possibility. Because, well, when in the world do things cost a negative amount? We don't conceive of economic transactions in such terms, and though theoretically applicable in the game world, it hardly seems natural to do so. We could have saved lots of breath and card space if there were simply a rule in the book that card costs can never be reduced below $0. There's always the option of dealing with as FAQ.

19
I don't think the extra wording is warranted or required for the fringe case where there is no copper left (how many games does that really happen? Only with goons or beggar). I think it's fairly clear that when there is no qualifying card to gain, the effect is moot. Like when you trash a squire on a board with no attacks--there is no need for additional wording to deal with the case of a board with no attacks.

20
Variants and Fan Cards / Re: Gray's Cards revisited.
« on: January 31, 2016, 10:24:25 am »
Never mind, didn't realize p was referring to potion above. Dur.

21
Variants and Fan Cards / Re: Gray's Cards revisited.
« on: January 31, 2016, 08:31:00 am »
Panacea has to cost 5, doesn't it? If not more (strictly better because of flexibility?)

22
Variants and Fan Cards / Re: Action Attack Duration Reaction
« on: January 30, 2016, 05:29:24 am »
Well it's giving a little money to the "less fortunate," so maybe something that invokes spitefully throwing change at a person?

23
Variants and Fan Cards / Re: Action Attack Duration Reaction
« on: January 29, 2016, 09:22:26 pm »
At first glance, at least, it looks to me like it works, and is reasonably priced! You will need to add a line instructing the olayer who reveals a card costing 0 to put it back on top of their deck.
Are you sure? Wishing Well and Mystic don't have a line saying that.

 Touché. Maybe I just madenthat up entirely.

24
Variants and Fan Cards / Re: Action Attack Duration Reaction
« on: January 29, 2016, 07:44:49 pm »
At first glance, at least, it looks to me like it works, and is reasonably priced! You will need to add a line instructing the olayer who reveals a card costing 0 to put it back on top of their deck.

25
Variants and Fan Cards / Re: Help with a reaction mechanic
« on: January 29, 2016, 05:35:05 pm »
Thanks to all for the help.  I agree with the proposition that it  needn't be restricted to actions. I guess that wording was a hangover from an earlier attempt  at wording that included the word "resolved."  I think eHalcyon's longer form version might do the trick.

 As for the above-the-line effects of the card, I would probably make it an action that involves revealing cards in someway. This way, there's never a condition in which the card is present and is also an absolute dud.

 I'm not quite sure what the problem with horse traders and island that Davio alludes to is. Could someone clarify? Set aside isn't a single or specific play area to my understanding (so doesn't confuse with trader set aside in reaction to an attack) and island is only set on the island mat when played, so this wouldn't do anything particular to island. Unless I'm missing something.

Pages: [1] 2 3 ... 7

Page created in 0.13 seconds with 18 queries.