1
Puzzles and Challenges / Re: Can we still empty the supply on turn 1?
« on: June 04, 2020, 10:18:31 am »
Yep, see other thread.
C = Copper
P = Pouch
G = Goat
O = Overgrown Estate
H = Hovel
N = Necropolis
r = Horse
y = Cavalry
s = Squire
f = Fortress
v = Villa
h = Haggler
t = Tracker
Also required: Animal Fair, Pixie
Buy: Alms (y)
Play: CCCC // or equivalent; we are guaranteed $4 in 7 cards
Buy: y
[play: G (trash O)] // N in first 9 cards, or we have GO and can draw the 10th (or both)
Buy: Advance (N -> y)
[play: G (trash O)]
Hand: yyH
Buy: s, Advance (y -> y)
Advance (y -> y)
Hand: syyyH
// 5 Cavalry left
Play: s
$4, 3 Buys, 0 Actions
Buy: Advance (y -> f), Advance (y -> y)
Hand: fyyH
Buy: Advance (f -> v)
Play: v, y
Hand: fyH; Discard: rr
$5, 2 Buys, 1 Action
Buy: Advance (f -> s), Advance (f -> y)
Buy: Advance (f -> y)
Hand: fsyrrH; Discard: y
$5, 1 Buy, 1 Action
// 2 Cavalry left, 9 Villa left
Play: s
$6, 3 Buys, 0 Actions
Buy: Advance (f -> h), Advance (f -> s), Advance (f -> v)
Hand: fvyrrH; Discard: ysh
Play: v, y
Hand: frrH; Discard: yshrr
Play: r, r
// Here, we are guaranteed to have at least one Horse, and at least one of Haggler/Squire; assume we only have one:
Play: h
Buy: v (gain t)
Play: v, r
Hand: fstyrrH
Play: s
$7, 3 Buys, 1 Action (1 Haggler)
OR
Play: s
Buy: Advance (f -> t), Advance (f -> v)
Play: v, r
Hand: fhtyrrH
Play: h
$11, 2 Buys, 1 Action (1 Haggler)
// In my log, I've gone with the latter route and wasted $4 by buying Villa instead of Advance, to demonstrate that only $7 is needed.
Play: y
Hand: ftrrH; Discard: rr
Buy: Advance (f -> v)
Play: v, t
Hand: frrH; Discard: rr[X]
// The reason for the Cavalry play here is to deal with The Wind's Gift - if we don't have a deck, it forces us to discard yH, which is probably fine, but simpler to just play the Cavalry first. In my log, I went ahead and played both Horses in hand even though this is unnecessary - really all this serves to do is guarantee we have drawn the extra card in the case of The Mountain's Gift or The Swamp's Gift, but since Tracker is now in play this doesn't really matter at all (and Storyteller will overdraw anyway).
Pixie, Squire, Tracker, Cavalry, Fortress, Priest, Villa, Haggler, Storyteller, Animal Fair, Alms, Advance
Game #47039613, unrated.
Kingdom generated with these relative percentages:
0%: Possession
m starts with a Goat and a Pouch.
m starts with 5 Coppers.
m starts with a Hovel, a Necropolis and an Overgrown Estate.
m shuffles their deck.
m draws 2 Coppers, a Hovel, an Overgrown Estate and a Pouch.
Turn 1 - mith
m buys an Alms.
m gains a Cavalry.
m draws a Copper and a Necropolis.
m gets +1 Buy.
m plays 3 Coppers. (+$3)
m plays a Pouch. (+$1)
m gets +1 Buy.
m buys and gains a Cavalry.
m draws 2 Coppers.
m gets +1 Buy.
m buys an Advance.
m trashes a Necropolis.
m gains a Cavalry.
m shuffles their deck.
m draws a Goat and a Cavalry.
m gets +1 Buy.
m plays 2 Coppers. (+$2)
m plays a Goat. (+$1)
m trashes an Overgrown Estate.
m draws a Cavalry.
m buys an Advance.
m trashes a Cavalry.
m gains a Squire.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws a Squire and a Cavalry.
m gets +1 Buy.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws 2 Cavalries.
m gets +1 Buy.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Cavalry.
m gains a Fortress.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws a Fortress and a Cavalry.
m gets +1 Buy.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains 2 Horses.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m shuffles their deck.
m draws a Squire and a Horse.
m gets +1 Buy.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m draws a Cavalry and a Horse.
m gets +1 Buy.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains 2 Horses.
m plays a Horse.
m shuffles their deck.
m draws a Haggler and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws a Squire and a Cavalry.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Tracker.
m buys and gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Horse.
m shuffles their deck.
m draws a Tracker and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Haggler.
m gets +$2.
m plays a Cavalry.
m gains 2 Horses.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Tracker.
m gets +$1.
m takes The Wind's Gift.
m receives The Wind's Gift.
m shuffles their deck.
m draws 2 Horses.
m discards a Hovel and a Horse.
m discards The Wind's Gift.
m plays a Horse.
m shuffles their deck.
m draws a Hovel and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains an Animal Fair.
m buys a Villa.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Horse.
m draws a Haggler and a Squire.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Haggler.
m gets +$2.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Storyteller.
m topdecks a Storyteller with Tracker.
m gains a Cavalry.
m draws a Haggler and a Storyteller.
m gets +1 Buy.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Storyteller.
m topdecks a Storyteller with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Storyteller.
m gets +1 Action.
m gets +$1.
m loses 11 Coins.
m shuffles their deck.
m draws 2 Hagglers, a Squire, a Storyteller, a Cavalry and 5 Animal Fairs.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Cavalry.
m draws a Haggler and a Squire.
m gets +1 Buy.
m gains an Animal Fair.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Haggler.
m gets +$2.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Priest.
m topdecks a Priest with Tracker.
m gains a Storyteller.
m topdecks a Storyteller with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Storyteller.
m gets +1 Action.
m gets +$1.
m loses 12 Coins.
m shuffles their deck.
m draws 4 Hagglers, a Squire, a Storyteller, a Priest, a Cavalry and 2 Animal Fairs.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Priest.
m gets +$2.
m trashes a Hovel.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays an Animal Fair.
m gets +$4.
m gets +2 Buys.
m buys an Animal Fair.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Squire.
m topdecks a Squire with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains a Fortress.
m topdecks a Fortress with Tracker.
m gains 4 Priests.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m gains 5 Priests.
m gains 2 Pixies.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Fortress.
m draws a Fortress.
m gets +2 Actions.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Storyteller.
m gets +1 Action.
m gets +$1.
m loses 23 Coins.
m shuffles their deck.
m draws 8 Fortresses, 3 Squires, a Pixie, 8 Priests and 3 Animal Fairs.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Priest.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Fortress.
m gets +2 Actions.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$2.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$4.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$6.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$8.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$10.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$12.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$14.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$16.
m puts a Fortress into their hand.
m plays a Priest.
m gets +$2.
m trashes a Fortress.
m gets +$18.
m puts a Fortress into their hand.
m plays an Animal Fair.
m gets +$4.
m gets +6 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +6 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +6 Buys.
m buys a Colony.
m gains 7 Storytellers.
m gains 3 Pixies.
m gains a Colony.
m buys a Colony.
m gains 5 Pixies.
m gains 5 Trackers.
m gains a Colony.
m buys a Colony.
m gains 4 Trackers.
m gains 6 Platina.
m gains a Colony.
m buys a Colony.
m gains 6 Platina.
m gains 3 Golds.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains a Colony.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m plays an Animal Fair.
m gets +$4.
m gets +11 Buys.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m buys an Advance.
m trashes a Fortress.
m gets +$20.
m puts a Fortress into their hand.
m buys a Colony.
m gains 10 Golds.
m gains a Colony.
m buys a Colony.
m gains 10 Golds.
m gains a Colony.
m buys a Colony.
m gains 7 Golds.
m gains 3 Silvers.
m gains a Colony.
m buys a Colony.
m gains 10 Silvers.
m gains a Colony.
m topdecks a Colony with Tracker.
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m topdecks a Province with Tracker.
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m buys a Province.
m gains 7 Silvers.
m gains 3 Coppers.
m gains a Province.
m buys a Duchy.
m gains 10 Coppers.
m gains a Duchy.
m topdecks a Duchy with Tracker.
m buys an Estate.
m gains 10 Coppers.
m gains an Estate.
m topdecks an Estate with Tracker.
m buys a Province.
m gains 10 Curses.
m topdecks a Curse with Tracker.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Province.
m gains 2 Coppers.
m gains a Province.
m buys and gains 7 Duchies.
m buys and gains 7 Estates.
m draws a Curse, an Estate, a Duchy, a Province and a Colony.
Game #46946341, unrated.
m starts with a Goat and a Pouch.
m starts with 5 Coppers.
m starts with a Hovel, a Necropolis and an Overgrown Estate.
m shuffles their deck.
m draws 3 Coppers, a Hovel and a Necropolis.
Turn 1 - mith
m buys an Alms.
m gains a Cavalry.
m draws a Copper and a Pouch.
m gets +1 Buy.
m buys an Advance.
m trashes a Necropolis.
m gains a Cavalry.
m draws an Overgrown Estate and a Goat.
m gets +1 Buy.
m plays 4 Coppers. (+$4)
m plays a Pouch. (+$1)
m gets +1 Buy.
m plays a Goat. (+$1)
m trashes an Overgrown Estate.
m draws a Copper.
m plays a Copper. (+$1)
m buys and gains a Squire.
m buys and gains a Cavalry.
m shuffles their deck.
m draws a Squire and a Cavalry.
m gets +1 Buy.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m draws 2 Cavalries.
m gets +1 Buy.
m buys and gains a Squire.
m buys an Advance.
m trashes a Cavalry.
m gains a Fortress.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m shuffles their deck.
m draws a Fortress and a Cavalry.
m gets +1 Buy.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m draws a Squire and a Cavalry.
m gets +1 Buy.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m shuffles their deck.
m draws a Haggler and a Cavalry.
m gets +1 Buy.
m plays a Haggler.
m gets +$2.
m buys a Villa.
m gains a Tracker.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains 2 Horses.
m plays a Cavalry.
m gains 2 Horses.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m draws a Squire and a Cavalry.
m gets +1 Buy.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m plays a Cavalry.
m gains 2 Horses.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a City.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Squire.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m shuffles their deck.
m draws a Squire and a Horse.
m gets +1 Buy.
m gains an Animal Fair.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains 2 Horses.
m plays a Horse.
m draws a Tracker and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws a Cavalry and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws an Animal Fair and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Squire.
m gets +$1.
m gets +2 Buys.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Tracker.
m gets +$1.
m takes The Moon's Gift.
m receives The Moon's Gift.
m looks at an Animal Fair and 2 Horses.
m looks at an Animal Fair and 2 Horses.
m topdecks a Horse.
m discards The Moon's Gift.
m buys a King's Court.
m gains a City.
m topdecks a City with Tracker.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a City.
m topdecks a City with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Cavalry.
m draws a City and a King's Court.
m gets +1 Buy.
m gains an Animal Fair.
m plays a Horse.
m draws a City and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws an Animal Fair and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws a Cavalry and a Horse.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m shuffles their deck.
m draws a City and a Cavalry.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a King's Court.
m plays an Animal Fair.
m gets +$4.
m gets +1 Buy.
m plays an Animal Fair again.
m gets +$4.
m gets +1 Buy.
m plays an Animal Fair a third time.
m gets +$4.
m gets +1 Buy.
m buys a King's Court.
m gains a City.
m topdecks a City with Tracker.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys a Haggler.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m plays a City.
m draws a Haggler.
m gets +2 Actions.
m draws a King's Court.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Haggler.
m gets +$2.
m plays an Animal Fair.
m gets +$4.
m gets +1 Buy.
m buys a King's Court.
m gains a City.
m topdecks a City with Tracker.
m gains a City.
m topdecks a City with Tracker.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a City.
m topdecks a City with Tracker.
m gains a City.
m topdecks a City with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a City.
m topdecks a City with Tracker.
m gains a City.
m topdecks a City with Tracker.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Haggler.
m topdecks a Haggler with Tracker.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains an Animal Fair.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a City.
m draws a Haggler.
m gets +2 Actions.
m draws a City.
m gets +1 Buy.
m gets +$1.
m plays a City.
m draws a City.
m gets +2 Actions.
m draws a City.
m gets +1 Buy.
m gets +$1.
m plays a City.
m draws a City.
m gets +2 Actions.
m draws a King's Court.
m gets +1 Buy.
m gets +$1.
m plays a King's Court.
m plays a King's Court.
m plays a City.
m draws a City.
m gets +2 Actions.
m draws a City.
m gets +1 Buy.
m gets +$1.
m plays a City again.
m draws a City.
m gets +2 Actions.
m draws an Animal Fair.
m gets +1 Buy.
m gets +$1.
m plays a City a third time.
m draws an Animal Fair.
m gets +2 Actions.
m draws a Horse.
m gets +1 Buy.
m gets +$1.
m plays a King's Court again.
m plays an Animal Fair.
m gets +$4.
m gets +2 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +2 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +2 Buys.
m plays a King's Court a third time.
m plays an Animal Fair.
m gets +$4.
m gets +2 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +2 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +2 Buys.
m plays a Haggler.
m gets +$2.
m buys a King's Court.
m gains 3 Hagglers.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys a King's Court.
m gains 3 Hagglers.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys a King's Court.
m gains a Haggler.
m gains 2 Fortresses.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys a King's Court.
m gains 3 Fortresses.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains 3 Fortresses.
m gains an Animal Fair.
m buys an Animal Fair.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Fortress.
m gains 2 Pixies.
m gains an Animal Fair.
m buys an Advance.
m trashes a Fortress.
m puts a Fortress into their hand.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Cavalry.
m gains a Horse.
m topdecks a Horse with Tracker.
m gains a Horse.
m topdecks a Horse with Tracker.
m plays a Cavalry.
m gains a Horse.
m topdecks a Horse with Tracker.
m gains a Horse.
m topdecks a Horse with Tracker.
m plays a Cavalry.
m gains a Horse.
m topdecks a Horse with Tracker.
m gains a Horse.
m topdecks a Horse with Tracker.
m plays a Horse.
m draws 2 Horses.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws 2 Horses.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws 2 Horses.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws 2 King's Courts.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Horse.
m draws 2 King's Courts.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a King's Court.
m plays a King's Court.
m plays a King's Court.
m plays a King's Court.
m plays a City.
m draws an Animal Fair.
m gets +2 Actions.
m shuffles their deck.
m draws a Haggler.
m gets +1 Buy.
m gets +$1.
m plays a City again.
m draws a Fortress.
m gets +2 Actions.
m draws a Fortress.
m gets +1 Buy.
m gets +$1.
m plays a City a third time.
m draws a Haggler.
m gets +2 Actions.
m draws a Pixie.
m gets +1 Buy.
m gets +$1.
m plays a King's Court again.
m plays a City.
m draws a Haggler.
m gets +2 Actions.
m draws a Pixie.
m gets +1 Buy.
m gets +$1.
m plays a City again.
m draws a Fortress.
m gets +2 Actions.
m draws a Fortress.
m gets +1 Buy.
m gets +$1.
m plays a City a third time.
m draws an Animal Fair.
m gets +2 Actions.
m draws a Haggler.
m gets +1 Buy.
m gets +$1.
m plays a King's Court a third time.
m plays a City.
m draws a Haggler.
m gets +2 Actions.
m draws an Animal Fair.
m gets +1 Buy.
m gets +$1.
m plays a City again.
m draws a Fortress.
m gets +2 Actions.
m draws an Animal Fair.
m gets +1 Buy.
m gets +$1.
m plays a City a third time.
m draws a Haggler.
m gets +2 Actions.
m draws a Fortress.
m gets +1 Buy.
m gets +$1.
m plays a King's Court again.
m plays a City.
m draws a Haggler.
m gets +2 Actions.
m draws an Animal Fair.
m gets +1 Buy.
m gets +$1.
m plays a City again.
m draws a Fortress.
m gets +2 Actions.
m draws an Animal Fair.
m gets +1 Buy.
m gets +$1.
m plays a City a third time.
m draws a Fortress.
m gets +2 Actions.
m draws a Fortress.
m gets +1 Buy.
m gets +$1.
m plays a King's Court a third time.
m plays an Animal Fair.
m gets +$4.
m gets +5 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +5 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +5 Buys.
m plays a King's Court again.
m plays an Animal Fair.
m gets +$4.
m gets +5 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +5 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +5 Buys.
m plays a King's Court a third time.
m plays an Animal Fair.
m gets +$4.
m gets +5 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +5 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +5 Buys.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Haggler.
m gets +$2.
m buys a King's Court.
m gains 8 Pixies.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys a King's Court.
m gains 6 Squires.
m gains 2 Trackers.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m buys a King's Court.
m gains 7 Trackers.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains a King's Court.
m topdecks a King's Court with Tracker.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m plays a Pixie.
m draws a King's Court.
m gets +1 Action.
m takes The Earth's Gift.
m discards The Earth's Gift.
m plays a Pixie.
m draws a King's Court.
m gets +1 Action.
m takes The Sea's Gift.
m discards The Sea's Gift.
m plays a Horse.
m shuffles their deck.
m draws a King's Court and a Squire.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a King's Court.
m plays a King's Court.
m plays a King's Court.
m plays an Animal Fair.
m gets +$4.
m gets +9 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +9 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +9 Buys.
m plays a King's Court again.
m plays an Animal Fair.
m gets +$4.
m gets +9 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +9 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +9 Buys.
m plays a King's Court a third time.
m plays an Animal Fair.
m gets +$4.
m gets +9 Buys.
m plays an Animal Fair again.
m gets +$4.
m gets +9 Buys.
m plays an Animal Fair a third time.
m gets +$4.
m gets +9 Buys.
m plays a King's Court again.
m plays a City.
m draws a Tracker.
m gets +2 Actions.
m draws a Squire.
m gets +1 Buy.
m gets +$1.
m plays a City again.
m draws a Pixie.
m gets +2 Actions.
m draws a Pixie.
m gets +1 Buy.
m gets +$1.
m plays a City a third time.
m draws a Tracker.
m gets +2 Actions.
m draws a Tracker.
m gets +1 Buy.
m gets +$1.
m plays a King's Court a third time.
m plays a Haggler.
m gets +$2.
m plays a Haggler again.
m gets +$2.
m plays a Haggler a third time.
m gets +$2.
m plays a Haggler.
m gets +$2.
m plays a Horse.
m draws 2 Trackers.
m gets +1 Action.
m returns a Horse to the Horse pile.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Tracker.
m gets +2 Actions.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Squire.
m gets +2 Actions.
m plays a Fortress.
m draws a Pixie.
m gets +2 Actions.
m plays a Fortress.
m draws a Tracker.
m gets +2 Actions.
m plays a Fortress.
m draws a Tracker.
m gets +2 Actions.
m plays a Squire.
m gets +$1.
m gains a Silver.
m plays a Squire.
m gets +$1.
m gains a Silver.
m plays a Squire.
m gets +$1.
m gains a Silver.
m plays a Pixie.
m draws a Squire.
m gets +1 Action.
m takes The Swamp's Gift.
m discards The Swamp's Gift.
m plays a Pixie.
m draws a Pixie.
m gets +1 Action.
m takes The River's Gift.
m discards The River's Gift.
m plays a Pixie.
m draws a Squire.
m gets +1 Action.
m takes The Mountain's Gift.
m trashes a Pixie.
m gains 2 Silvers.
m discards The Mountain's Gift.
m plays a Pixie.
m draws a Squire.
m gets +1 Action.
m takes The Field's Gift.
m trashes a Pixie.
m gets +1 Action.
m gets +$1.
m gets +1 Action.
m gets +$1.
m plays a Pixie.
m draws a Tracker.
m gets +1 Action.
m takes The Flame's Gift.
m trashes a Pixie.
m trashes a Fortress and a Hovel.
m puts a Fortress into their hand.
m discards The Flame's Gift.
m plays a Pixie.
m shuffles their deck.
m draws a Silver.
m gets +1 Action.
m takes The Forest's Gift.
m trashes a Pixie.
m gets +1 Buy.
m gets +$1.
m gets +1 Buy.
m gets +$1.
m plays a Pixie.
m draws a Silver.
m gets +1 Action.
m takes The Sky's Gift.
m discards The Sky's Gift.
m plays a Pixie.
m draws a Silver.
m gets +1 Action.
m takes The Sun's Gift.
m discards The Sun's Gift.
m plays a Squire.
m gets +$1.
m gains a Silver.
m plays a Squire.
m gets +$1.
m gains a Silver.
m plays a Squire.
m gets +$1.
m gains a Silver.
m plays a Fortress.
m draws a Silver.
m gets +2 Actions.
m plays a Tracker.
m gets +$1.
m takes The Wind's Gift.
m receives The Wind's Gift.
m shuffles their deck.
m draws 2 Silvers.
m discards 2 Silvers.
m discards The Wind's Gift.
m plays a Tracker.
m gets +$1.
m takes The River's Gift.
m receives The River's Gift.
m plays a Tracker.
m gets +$1.
m takes The Mountain's Gift.
m receives The Mountain's Gift.
m gains a Silver.
m discards The Mountain's Gift.
m plays a Tracker.
m gets +$1.
m takes The Earth's Gift.
m receives The Earth's Gift.
m discards The Earth's Gift.
m plays a Tracker.
m gets +$1.
m takes The Sky's Gift.
m receives The Sky's Gift.
m fails to discard for The Sky's Gift
m discards The Sky's Gift.
m plays a Tracker.
m gets +$1.
m takes The Moon's Gift.
m receives The Moon's Gift.
m looks at 3 Silvers.
m discards The Moon's Gift.
m plays a Tracker.
m gets +$1.
m takes The Wind's Gift.
m receives The Wind's Gift.
m draws 2 Silvers.
m discards 2 Trackers.
m discards The Wind's Gift.
m plays 6 Silvers. (+$12)
m buys a Province.
m gains 10 Golds.
m gains a Province.
m topdecks a Province with Tracker.
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
m buys a Province.
m gains 10 Golds.
m gains a Province.
m topdecks a Province with Tracker.
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
m buys a Province.
m gains 10 Golds.
m gains a Province.
m topdecks a Province with Tracker.
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m topdecks a Province with Tracker.
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m topdecks a Province with Tracker.
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
Tracker can no longer move Province (it already moved).
m buys a Province.
m gains 10 Silvers.
m gains a Province.
m buys a Province.
m gains a Silver.
m gains 9 Coppers.
m gains a Province.
m buys a Province.
m gains 10 Coppers.
m gains a Province.
m buys a Duchy.
m gains 10 Coppers.
m gains a Duchy.
m buys a Duchy.
m gains 10 Coppers.
m gains a Duchy.
m buys a Duchy.
m gains 10 Coppers.
m gains a Duchy.
m buys a Duchy.
m gains 6 Coppers.
m gains 4 Curses.
m gains a Duchy.
m buys a Duchy.
m gains 6 Curses.
m gains a Villa.
m puts a Villa into their hand.
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
Tracker can no longer move Villa (it already moved).
m gets +1 Action.
m gains a Duchy.
m plays a Villa.
m gets +2 Actions.
m gets +1 Buy.
m gets +$1.
m buys and gains 3 Duchies.
m buys and gains 8 Estates.
m discards The Field's Gift.
m discards The Forest's Gift.
m discards The River's Gift.
m shuffles their deck.
m draws 5 Provinces and a Squire.
m gets +1 Coffers.
m starts with a Cursed Gold, a Goat and a Pouch.
m starts with 4 Coppers.
m starts with a Hovel, a Necropolis and an Overgrown Estate.
m shuffles their deck.
m draws 3 Coppers, a Hovel and an Overgrown Estate.
Turn 1 - mith
m plays 3 Coppers. (+$3)
m uses 1 Coffers. (+$1)
m buys and gains a Cavalry.
m draws a Cursed Gold and a Goat.
m gets +1 Buy.
m plays a Goat. (+$1)
m trashes an Overgrown Estate.
m draws a Copper.
m plays a Cursed Gold. (+$3)
m gains a Curse.
m plays a Copper. (+$1)
m buys and gains a Cavalry.
m draws a Necropolis and a Pouch.
m gets +1 Buy.
m plays a Pouch. (+$1)
m gets +1 Buy.
m buys an Advance.
m trashes a Necropolis.
m gains a Cavalry.
m shuffles their deck.
m draws 2 Cavalries.
m gets +1 Buy.
m buys a Travelling Fair.
m gets +2 Buys.
m buys an Advance.
m trashes a Cavalry.
m gains a Fortress.
m topdecks a Fortress with Travelling Fair.
m buys an Advance.
m trashes a Cavalry.
m gains a Cavalry.
m draws a Fortress and a Cavalry.
m gets +1 Buy.
m gets +1 Coffers.
m starts with a Cursed Gold, a Goat and a Pouch.
m starts with 4 Coppers.
m starts with a Hovel, a Necropolis and an Overgrown Estate.
m shuffles their deck.
m draws 3 Coppers, a Hovel and a Goat.
Turn 1 - mith
m plays 3 Coppers. (+$3)
m uses 1 Coffers. (+$1)
m buys and gains a Cavalry.
m draws a Copper and an Overgrown Estate.
m gets +1 Buy.
m plays a Copper. (+$1)
m plays a Goat. (+$1)
m trashes an Overgrown Estate.
m draws a Pouch.
m plays a Pouch. (+$1)
m gets +1 Buy.
You can just replace Pixie with Mining Village there to get an infinite / “arbitrarily large” amount of coin.
Hmm, does this work for the 1-turn supply empty as well? The Pixie solution relies on using Earth and Mountain gifts to gain basically everything; but since it doesn't go infinite with coin, it could fail on an arbitrarily large supply (like if a future expansion just said "all games now have an extra supply pile of cards costing $100). But if you can actually get infinite coins with Mining Village instead; then the solution works on all supplies.
I wanted to do this for a while and finally I had time. I visualized mith's awesome solution. Go upvote his post.
Thanks for the beautiful illustration. I've requested an "order starting deck in solo mode" feature so that (if they implement it) you'll never need to go through this again: http://forum.shuffleit.nl/index.php?topic=2881.msg12749#msg12749