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1
Weekly Design Contest / Re: Weekly Design Contest #213: GREEN
« on: March 15, 2024, 02:09:18 pm »
I think this needs a non-Victory restriction. Province gaining without much of a cost or downside is dubious.

I think sumrex's intent is that it gains multiple cards costing up to $4 each, not one card of increasingly higher max cost.

2
Variants and Fan Cards / Re: Card Fusions
« on: March 08, 2024, 06:00:09 pm »

3


4


You forgot to remove the Attack type.

5


That's an intriguing idea, but isn't it almost always worse than Village? When you get more than 2 Actions, you usually don't need them, and vice versa. Basically the only case where HV is better than Village is when you have exactly one Action in hand, which has terminal draw, and where you then draw more than one other Action.

Good point. I'll retract my entry and think of something else.


Quote
Rebels - $3 Action
+3 Cards
Discard down to 3 cards in hand.

For each Action you discarded this way, +$1.
If you discarded 4 or more cards, +1 Buy.
Not everyone loves how you rule your kingdom. Rebels are appearing -- quite the Rabble if you ask me. Feels like an enemy Militia is on your doorstep! But no Moat can save you from your own citizens within your walls...

It needs to reveal the discarded cards, the identity of the discarded cards is not public info by default.

6


Entry Withdrawn

7


So this is a pile of 10 cards that are in a random order, just like Knights, and all care about how many copies of them you have in play (or in one case, in your deck).







Notes on powerlevel: in the beginning, you're probably just happy to draw a card while trashing a Copper. But note that these all require you to discard a card later and don't give +Actions (except William), so the powerlevel does get very high but they're not easy to use. (And yeah some are much stronger than others, that's intentional.)

(I already noticed a few errors, I'll fix them later.)

Sentinel is already the name of an existing card.

8
In the event that I do end up winning, the runner-up will have to do the judging, as I will be honeymooning for the next two weeks.

9


Sheepherder - Action, $3
+$2. You may discard any number of Action cards for +$2 each.

Tied to a Way, which I don't think any other submission does here. Unlike my previous entry, this one's short and sweet.

Like Shepherd, this needs to reveal the discarded cards, since only the top one is public info by default.

11
Old entry withdrawn: New entry here

ROYAL WINDMILL



Quote
Royal Windmill
8 Debt
Action - Victory


+2 Cards
+1 Action
Discard three cards. If their combined cost is $8 or more, +$5 and +1 Buy

-
2VP

A windmill that can become a platinum, but is far more demanding then the original mill. If you draw this with a province then your in luck, but if you draw this without any sutible discards, then this is a worse warehouse.
Debt cards are meant to not be good on turn 1, so i tried to design this with that mentality in mind.
I hope this fits within the contests rules.

This needs to reveal the discarded cards (see Shepherd, Silos, Witch Hut), since only the top discarded card is public info by default.

12



For Dark Ages.

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Note that Clean-up is considered a phase, so you will skip it if you did not name Clean-up with any Safe Houses. The main premise of the idea is that I wanted an extra-turns Kingdom card that gave you reason to want to play multiple in one turn.

15
The winner is Pied Piper by SignError.

Full judgement will come whenever I have time for it.

16
Does adding additional landscapes fit the contest?


Also, congrats on the engagement!

Thank you!

No, landscapes would not qualify, since they are not Kingdom piles.

I'm assuming looters aren't the spirit of this contest, even though they add a pile to the kingdom?

You assume correctly, for the exact reasons LibraryAdventurer pointed out.

17
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: October 08, 2023, 02:15:42 pm »
Thanks for the win! Next contest is up.

18
Weekly Design Contest / Weekly Design Contest #201: Expand the Kingdom
« on: October 08, 2023, 02:15:14 pm »
Weekly Design Contest #201: Expand the Kingdom

This week's prompt is to design a card that adds at least one extra pile to the Kingdom. The only official example so far is Young Witch.

I'll close submissions right before judging, because judging will likely not be on time; I just got engaged recently, so I might be busy with her a week from now.

19
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 10:59:59 pm »
I like weird stuff, like cards that play other cards, and cards that don't do the same thing every time you play them. So, a Band of Misfits variant:
(I think I submitted an older version of this card to a previous contest some time ago.)

Quote
Doppleganger
$4 - Action - Command
Turn your Journey token over. If it's face-up, play any Action card in the supply, leaving it there. Otherwise, play the True Form card, leaving it there. If the card you played cost $5 or more, take <1> debt.
-
Add an unused non-Command Action card costing $3 or $4 to the game to be the True Form card.

FAQ: The True Form card is not in the supply.
Another version of this card allowed the True Form card to cost anything $3 and up, so if the True form card cost $5 or more, you'd take debt when the journey token was face down. I never actually tested it with a $5 True card, but it seems like it might be too strong even with the debt if it was a strong $5.

You could simplify the wording a bit with "otherwise, play the set aside card, leaving it there... Setup: Set aside an unused non-Command Action card costing $3 or $4."

20
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 03:06:03 pm »


Inspired by 3 of my favorite things (in no particular order):
1. Encouraging variety.
2. Effects that scale, especially off of things that take a lot of strategy to make go crazy.
3. Debt, one of my favorite mechanics in Dominion.

21
Weekly Design Contest / Re: Weekly Design Contest #200: Do What You Love
« on: September 29, 2023, 02:39:42 pm »

I'm a fan of many things about Dominion, so this does several of them. I'm a big fan of gainers, tokens, durations, cost reduction, cares-about-types, and player interaction. This is easily the most "me" card I've ever made. (might be a little too strong or too complex.)

Is the fact that is reduces costs during opponents' turns intentional? I assume so from "player interaction" being in the list of things you said you're a big fan of.

22
Weekly Design Contest / Re: Weekly Design Contest #199: Composition in Blue
« on: September 23, 2023, 02:03:44 pm »


Split pile, 5 each, Visionary on top.

Do you discard Prophet for its Reaction before or after you shuffle?

24
Ghoul gives you the option to play a Zombie twice and a Thrones Zombie Spy is strictly better than Lost City.
So you can safely rund two copies given that that first copy you play each turn is always at least a Lost City+ and the second copy you play each turn is a this turn Barge.

Oh, right, I didn't see the Throne option.

25
I think that this is too good. The first one is better than Lost City (Spy plus the flexiblity of other options) and the second one is Barge.
So you can safely add at least 2 copies to any deck.

Uh, how is the first one better than Lost City? Spy isn't even good, and the only way it can give you +2 Actions is by trashing an Action from your hand.

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