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Messages - J Reggie

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Your opponent opened Snowy Village? Instead of Chapel?

Dominion General Discussion / Re: Seaside 2E Preview 2
« on: May 17, 2022, 11:20:40 am »
Tide Pools is also interesting with Duration draw. You can fail to discard before you choose to activate your Wharf/Haunted Woods etc, so some of the downside is mitigated. Like, a deck with 6 Tide Pools and 4 HWs starts with a hand of six cards and gets to play 3 double labs per turn. It that worth it? It sounds pretty good. Maybe someone can do the math and prove me wrong.

Dominion General Discussion / Re: Seaside 2E Preview 1
« on: May 16, 2022, 09:26:01 am »
This art is on point!

I mean, smaller setups are also a thing if the community really is shrinking.

Dominion General Discussion / Re: Prosperity 2E
« on: May 05, 2022, 10:18:41 pm »
I predict that Trade Route will be removed (no need for coin tokens) and we will get more +VP cards to make use of the VP tokens. Although that raises the question of whether the update pack will have tokens in it. Probably not because it's assuming you already have Prosperity 1E.

Dominion General Discussion / Re: Most turns in a row
« on: May 02, 2022, 09:37:17 pm »
You can get a lot more with Overlord, BoM, and Necromancer on Voyage.

Dominion General Discussion / Re: Allies Preview 4: Recursion
« on: April 25, 2022, 12:05:29 pm »
I just realized, I think Lich is the first way to gain OGE and Hovel.

Dominion General Discussion / Re: GPT-3 designed Dominion cards
« on: April 16, 2022, 08:39:41 am »
Court = hello infinite combos!

Dominion General Discussion / Re: Is Rebuild ever fun?
« on: April 15, 2022, 10:38:51 am »
I personally have never played with Rebuild in person, since it's on my ban list in my randomizer app. It feels like it would a lot slower, as all digging cards are. For people who have done it, was it bearable?

Overall, I don't hate the card as much as I did maybe 6 years ago when I first got into the game. But I would still rather play a game without it than with it, so it's on my banlist online as well.

I gave you the mod robe on discord, so feel free to start adding channels.

Also, the rules post says there is no plurality exile, but the setup post says town cannot no-exile, which seem to be in conflict.

Mafia Game Threads / Re: f.ds Mafia Hub
« on: March 26, 2022, 01:57:46 pm »
I've updated the vote count spreadsheet with an option for final vote counts, including flips.  The link is now in my signature.  Would people be interested in a short guide to the spreadsheet?

Variants and Fan Cards / Re: J Reggie's expansion
« on: March 24, 2022, 01:19:27 pm »
That was exactly the intention. The idea is that you draw your hand and then decide if you want to take another buy phase. The concept came from taking an extra turn where you start in your buy phase, but I thought it was simpler to just give you another buy phase in the current turn (because it avoids questions like "does this skip the start of my turn" etc). But I guess these questions show it should be more clear that it's after drawing your new hand.

Mafia Game Threads / Re: M137: Hatchling Mafia (Game Over)
« on: March 22, 2022, 10:33:32 am »
I've made all the channels visible so people can read the Mafia QT and others.

Variants and Fan Cards / Re: J Reggie's expansion
« on: March 20, 2022, 09:41:24 pm »
how do support cards work with stuff like Voyage? do they count as one of the three cards you can play?

Yep, you play them from your hand.

Variants and Fan Cards / Re: J Reggie's expansion
« on: March 20, 2022, 08:16:51 pm »
Wow, it's been a long time!  But I was inspired by some new mechanics, and I wanted to make more cards.  I still like the idea of Support cards, and think they work well with the Allies-style split piles.  Here's a rough idea, the Puppets:

Support/Puppet - $2
The host card is now an Action in addition to its other types. You may rotate the puppets.
Reserve/Puppet - $3
Put this on your Tavern mat.

At the end of your turn, you may call this to return to your buy phase and +1 buy.
Puppet Opera
Duration/Puppet - $4
At the start of your next turn, you may play any number of treasures from your hand, and then draw until you have 5 cards in your hand. Until then, when you play a Support card, the host card is a Treasure in addition to its other types.
Victory/Puppet - $5
+4 Cards

The idea is that you need to line up the later puppets with the Puppeteer.  It's probably really weak, but I think something could be done with this.

Dominion General Discussion / Re: Seaside 2E Announced
« on: March 20, 2022, 08:42:22 am »
The second one is a Treasure-Duration, which is cool.

Mafia Game Threads / Re: M137: Hatchling Mafia (Game Over)
« on: March 19, 2022, 10:51:28 pm »
I've made the speccy and Mod QT public.  If anyone wants me to not make their channel public, let me know, otherwise I'll make everything public in a few days.

Mafia Game Threads / Re: M137: Hatchling Mafia (Game Over)
« on: March 19, 2022, 10:45:23 pm »
Here is the spreadsheet.  The options under config should be pretty self-explanatory; I added some new options that aren't in the original.  You can make a copy of it for yourself if you want to use it, although I might add some more features.  I was trying to add support for making someone a double-voter, but in the end I just did it manually.

Also, could people tell me if they can't see the arrows in that last vote count?  If it looks like boxes to anyone, I'll change it back to the ASCII arrows that were there before.

Mafia Game Threads / Re: M137: Hatchling Mafia (Game Over)
« on: March 19, 2022, 09:57:58 pm »
Also, being a mod was really fun. If anyone wants to use the Google sheet I used for vote counts, I'll clean it up and post it. It was adapted from this spreadsheet, but I had to change a bunch to get rid of the l-word and make it work with our urls and customs.

Mafia Game Threads / Re: M137: Hatchling Mafia (Game Over)
« on: March 19, 2022, 09:55:05 pm »
So, a few things:

1. Scum played a really good game here. Even with the best hatches, town would have had trouble. Nothing else I say should detract from that. Being amongst everyone's top town reads was entirely their doing.
2. Math hatched N1 as the tree stump. I knew from testing that the tree stump hatching N1 (and then getting endgamed, no less) was bad for town. I thought the setup favored town enough in other ways and this wouldn't be a problem. If I were to do it again, I wouldn't have the tree stump role. It was the last remnant of an earlier version of the setup where different roles had different triggers for hatching, but it's not really interesting and gives town too much of a disadvantage in the hatches.
3. Any game where scum kills the cop N1 is going to be hard for town to win. What makes it worse is that that was town's only useful hatch N1 (as the other was a tree stump). And that's one of the risks of this setup, not giving PRs a chance to play differently so as to avoid the NK. On the flip side, it makes it impossible for scum to PR hunt D1, so I'm not sure if that's really that good for scum.

Mafia Game Threads / Re: M137: Hatchling Mafia (Game Over)
« on: March 19, 2022, 09:44:57 pm »
Vote Count 4.Final
It was a day of rejoicing for the red eggs. Soon, they would leave the nest and go off on their own, to cause who knows what mischief. But for now, they were safe and sound in the cozy nest.
WestCoastDidds (4) : infangthief, gkrieg13, EFHW
mathdude (1) : WestCoastDidds
Not voting (3) : Jack Rudd, mathdude, Swowl
WestCoastDidds, an unhatched green egg has been exiled!  With 7 alive, it took 4 to exile. Game over.


The red eggs EFHW the role cop, gkrieg13 the hatched cop, and Swowl the roleblocker have won.

Mafia Game Threads / Re: M137: Hatchling Mafia (Day 4)
« on: March 19, 2022, 05:39:25 pm »
Vote Count 4.1
Which came first: the chicken or the egg? The egg, by about 300 million years!
WestCoastDidds (2) : infangthief
Not voting (6) : EFHW, gkrieg13, Jack Rudd, mathdude, Swowl, WestCoastDidds
Currently, WestCoastDidds is set to be exiled!  With 7 alive, it takes 4 to exile. Day 4 ends March 21, 2022, 10:00:00 am your time.


Feedback / Re: undo abuse
« on: March 17, 2022, 09:04:49 am »
I wonder if we should ask theory to change the name of this section? Something like "Forum Feedback" might be more clear. There's probably a better wording I'm not thinking of.

Dominion General Discussion / Re: Allies is online
« on: March 14, 2022, 06:49:14 pm »
Yeah, I still believe that the only types with intrinsic rules are Action, Treasure, Night and maybe Duration.

I don't think that's true. For instance, the type Looter has the intrinsic rule "Ruins are in the supply for this game"; Liaison means "everyone starts with a Favor and you have to choose an Ally".

I'm not sure that that's really an intrinsic rule for Looter though. Nothing would be lost if Looter weren't a type. They're just cards that give Ruins, but other cards that give out certain cards don't have a special type. You don't need, for example, a special type for "cards that give Spoils" to know that you need to have Spoils in the kingdom when you have those cards

The difference is that Ruins are in the supply. Looters couldn't give out Ruins without an intrinsic rule because there would be no ruins. That's not the case for Spoils or Horses; they're theoretically always there but don't matter if nothing gains them.

Mafia Game Threads / Re: M137: Hatchling Mafia (Day 4)
« on: March 14, 2022, 12:14:07 pm »
To clarify, there are 7 alive, and it takes 4 to exile.

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