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Messages - NateDominion

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1
Dominion General Discussion / Guilds or adventures?
« on: September 16, 2015, 03:57:36 pm »
between me and my friends, we have all the expansions besides guilds and adventures. which one next?

2
Dominion General Discussion / Re: uhhhhh
« on: September 06, 2015, 06:55:51 pm »
Just playing more cards doesn't guarantee that you win in Dominion...
They were asking me if I bought more cards besides smithy and village, so I was saying I bought markets, cellars, a remodel, workshop and militias.

Well, in that case, the key card of your engine would be the Militia.
look, when I mentioned an engine, I was talking about the first game engine.

3
Dominion General Discussion / Re: uhhhhh
« on: September 06, 2015, 04:07:49 pm »
Just playing more cards doesn't guarantee that you win in Dominion...
They were asking me if I bought more cards besides smithy and village, so I was saying I bought markets, cellars, a remodel, workshop and militias.

4
Dominion General Discussion / Re: uhhhhh
« on: September 06, 2015, 03:52:49 pm »
How is that a problem?

She is actually right if you are playing the base game :)
Village Smithy Engine>Smith BM

If all you play is villages +smithy, I doubt it's better than smithy bm
I played more cards I just call it village smithy because thats the core concept

5
Dominion General Discussion / Re: uhhhhh
« on: September 06, 2015, 03:49:20 pm »
How is that a problem?

She is actually right if you are playing the base game :)
Village Smithy Engine>Smith BM

Village + Smithy is not an engine by itself, it needs more component.

Smithy BM > Village Smithy BM
I had way more actions than just villages and smithys, I had markets, cellars, a workshop, and a remodel

6
Dominion General Discussion / Re: uhhhhh
« on: September 06, 2015, 11:07:37 am »
How is that a problem?

She is actually right if you are playing the base game :)
Village Smithy Engine>Smith BM

7
Dominion General Discussion / uhhhhh
« on: September 06, 2015, 07:27:37 am »
I taught my mom how to play dominion. She wins cause I try out random things each game. She plays smithy bm. She says I get to many actions and not enough money. I tried to tell her about engines and combos but she doesn't listen. I got fed up. I used my smithy village engine and played really well. I won.


Now she doesn't like villages. what do I do?

8
Dominion General Discussion / Re: Dominion Attire & Merchandise
« on: August 28, 2015, 09:14:22 am »
I would totally wear a T-shirt with "YMYOSL" on it, although I'd prefer it also had the Dominion logo so it would be a good conversation starter about the game and not just a total personal nerd-out  :)
what does that stand for?

9
Dominion General Discussion / Re: First game engine
« on: August 27, 2015, 10:39:58 am »
You recommend picking up a Workshop?  I usually skip it, and just get the Remodel.

I would get both.
When would you get a workshop?

10
Dominion General Discussion / Re: First game engine
« on: August 27, 2015, 10:39:06 am »
You recommend picking up a Workshop?  I usually skip it, and just get the Remodel.

Skipping it is certainly not a big mistake on that board, but I think getting one is slightly better.
Best time to get one?

11
Dominion General Discussion / Re: First game engine
« on: August 27, 2015, 10:38:28 am »
I tried the first game engine against a BM player for the first time last night. I lost because often times before I got to the draw entire deck stage of it I ended up with  terminal collision problems, leading me to not buy anything some turns. Is there an efficient way to trash things like estates and some coppers (replacing the coppers with silvers) to get to the draw entire deck stage quicker?

Thanks,
Nate

There is no way to be absolutely safe. If you get terrible luck a deck with terminals will always* lose to a money-based deck. Especially if you play with cards that require "friends" (Moneylender requires copper, Remodel loves Estates, Baron requires Estate, ...) However, also after you decide to go for "terminals" or "engine" or whatever you'd like to call it, you can play it safer or riskier. What riskier or safer implies depends a lot on the kingdom, but in the first game engine it mainly comes down to the number of Villages you play with. Do you barely have enough or do you have a lot of them?

A trap you should prevent is buying too many terminals. Workshop, Mine, Militia are all cards you want only one of. Remodel you also want one of, although maybe very close to the end a second one. It is much better to have one Mine and play it every turn because you're flooded with Villages+Smithies that draw your entire deck every turn, then to have multiple Mines you can't all play anyway.


If you want more advice, you should describe in more detail what you tried.

* bla bla edgecase bla bla
I didn't even buy a mine or workshop. I'm using geronimoo's first game engine. Also, is opening militia silver or remodel silver better?

12
Dominion General Discussion / Re: First game engine
« on: August 27, 2015, 10:32:15 am »
I assume this is the kingdom:

Cellar, Market, Militia, Mine, Moat, Remodel, Smithy, Village, Woodcutter, Workshop
Yup

13
Dominion General Discussion / First game engine
« on: August 27, 2015, 08:10:57 am »
I tried the first game engine against a BM player for the first time last night. I lost because often times before I got to the draw entire deck stage of it I ended up with  terminal collision problems, leading me to not buy anything some turns. Is there an efficient way to trash things like estates and some coppers (replacing the coppers with silvers) to get to the draw entire deck stage quicker?

Thanks,
Nate

14
Dominion General Discussion / Re: The Slog
« on: August 15, 2015, 08:17:11 pm »
How would you counter the slog in a kingdom of bad cards? The other player is better than me so Slog vs Slog is not an option.

You want us to tell you how to outplay someone who is better than you? That's, uh, not necessarily something that can be done. If the best strategy is going to end up revolving to a slog, your best option is probably to play your best and hope to get lucky. But as Jack Rudd says, without knowing the kingdom, it's impossible to really suggest anything specific other than "play well"
The kingdom: Moat, Village, Bureaucrat, Militia, Remodel, Spy, Thief, Library, Witch, Adventurer

15
Dominion General Discussion / The Slog
« on: August 15, 2015, 06:27:19 pm »
How would you counter the slog in a kingdom of bad cards? The other player is better than me so Slog vs Slog is not an option.

16
My card didn't have a code either. I just used the code elahrairah13 posted.
What code?

17
Goko Dominion Online / Re: Base: Act 2 Game 11
« on: August 10, 2015, 04:32:26 pm »
Can Anyone help me with this?
I expect you will get more advice from questions like these if you post what the set-up is, for the people who don't want to go look it up.

This particular one is the one where you start with 10 Feasts and well just get Festival first, it will be easy.

Thanks!

18
Goko Dominion Online / Base: Act 2 Game 11
« on: August 10, 2015, 03:30:53 pm »
Can Anyone help me with this? 

19
Dominion FAQ / Re: Dominion online help
« on: August 07, 2015, 08:00:42 pm »
EDIT: Kingdom cards: Cellar, Chapel, Village, Workshop, Gardens, Remodel, Thief, Throne Room, Laboratory, Market
Their using Cellar/Remodel/Laboratory Engine.

20
Dominion FAQ / Dominion online help
« on: August 07, 2015, 07:57:23 pm »
I have no idea where to post this, but can anyone help me with act 2 game 8 on dominion online?

21
Rules Questions / Re: Throne Rooms
« on: August 01, 2015, 04:53:13 pm »
The rules are correct. It might help to think of it like this: Throne Room makes you play a card twice. This means that you literally play the card once, follow the instructions written on it, and when you've finished playing it for the first time, you play it again. It does not mean that you play the card once with its effect doubled.
Exactly what I said.

22
Rules Questions / Throne Rooms
« on: August 01, 2015, 08:48:24 am »
Now I know in the rules it says TRing a TR is giving yourself 2 actions to TR, But my friend told me Donald X. Vaccarino tweeted "I love throne rooming throne rooms and play a card like a billion times"
Can someone explain this to me?

23
Dominion General Discussion / Re: Dark ages combos?
« on: July 31, 2015, 07:55:12 am »
How much would it hurt the combo if Hermits were exchanged for Madmen instead of being trashed? With the stipulation that you can't buy anything still in place.
how?

24
Dominion General Discussion / Re: Custom Cards
« on: July 31, 2015, 07:49:19 am »
Yes, I regularly write on the backs of Coppers:

Get out of my deck!
Get out of my deck!
Get out of my deck!
Get out of my deck!
Get out of my deck!
Get out of my deck!
Get out of my deck!
Get out of my deck!
Get out of my deck!

I'm still hoping that one day they will listen.
and that's how trashing was thought of.

25
Dominion General Discussion / Re: Custom Cards
« on: July 31, 2015, 07:48:02 am »
Assuming you mean 'the fronts', like LastFootnote said; still no.

- Copper runs out in a few cases, especially in multiplayer Mountebank games. So it would affect the game.
- There are actual blank cards in every box as far as I know.
- It's just blasphemy.
Gave my blanks away to a friend cause he was making custom cards.
why didn't you give him your coppers?
good point.

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