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Messages - jsh357

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1
Dominion General Discussion / Re: When seating order matters - Chariot Race
« on: September 17, 2018, 12:48:26 pm »
Welcome to the club, op! #bancr

2
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: August 20, 2018, 11:39:07 pm »
Dark Ages:

3
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: August 19, 2018, 11:51:49 pm »
Hinterlands:

4
General Discussion / Re: Random Stuff Part IV
« on: August 17, 2018, 10:42:49 am »
The sensors are located about a car length back at certain intersections. Sometimes it's optimal to back up if you are the only one waiting to turn.

5
General Discussion / Re: Random Stuff Part IV
« on: August 16, 2018, 08:05:13 am »
You can use discord entirely in browser. (That's what I do)

6
Werewolf is quickly becoming one of my favorite cards. It's just so positive and generous. Practically costs nothing at all at five coin you drop him on the board and that chill ass motherfucker gives you a smithy to use later in the game. And you also get this adorable little hex can ping things but usually is too harmless to be resolved.

But more than the ww is just so positive. It comes on the board like "do you want to cast a hex?" and I'm like "yeah ww i do want to cast a hex let's do this shit" and when he attacks he's like "HEXES ARE FUN" and I'm like "yeah they are SO FUN." He doesn't say some bullshit macho shit like "I will destroy you" he's just like "nah hexes are fun." And it looks so happy. I mean this is an anthropomorphic wolf literally brought to life by treasure cards. It understands it's life is a temporary magical gift and the dude is just fucking loving it. I mean look at his face he's just so happy.

I am literally never sad when werewolf is on board. IDK if he's gonna make it into the metagame or not but for now he (or she) a pretty chill card

7
On a (now) unrelated note, I found it much easier to quit previous addictions if I cut myself out of all related communities/forums as well. I recognize that this is hard to do, especially if one has friends there.

I know what you mean to say here. But I paid for that membership on coughsyrupfriends.org and I'm not going to just throw 6,42 away.

There are all kinds of reasons quitting something might be difficult! The argument is still the same. If you don't want to play a game anymore, the amount you spent doesn't actually matter.

8
On a (now) unrelated note, I found it much easier to quit previous addictions if I cut myself out of all related communities/forums as well. I recognize that this is hard to do, especially if one has friends there.

9
jsh, what are your matchmaking parameters set at? If you play worse players, there tends to be much lesss downtime.

I'm a top level player, and I'm not a baby. I'd like to play people around my level. But it would be cool if I could play them faster.

10
Kieran's post is the one I agree with most here. The culture of thinking it's okay to spend several minutes thinking through actions at the top level has significantly hurt my own online experience, especially since having a kid. It gets harder to justify playing by the day.

For the record, if I had my choice of timer, no joke, i'd probably set it to 1 minute total down time pet turn for each player. I agree very much with the sentiment, "if someone makes a suboptimal play, so be it."

11
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 28, 2018, 07:59:38 pm »
Corn guild:
https://m.

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Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 19, 2018, 11:57:18 am »
Prosperity:

13
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 16, 2018, 05:42:32 pm »
Alchemy & Promos:

14
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 14, 2018, 11:38:02 pm »
Seaside:

15
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: June 13, 2018, 04:59:43 am »
Intrigue:

16
Dominion League / Re: Season 29 - Signups
« on: June 11, 2018, 03:48:49 pm »
I want to give it a try this season
Si: jsh357
Discord: Jsh (lol)
Time zone: us eastern

17
Dominion Videos and Streams / Re: JSH's Dominion Tier List Series
« on: May 29, 2018, 03:09:34 pm »
It looks like you're getting the images from cropping pictures of the cards, which are picking up some of the borders. I'd just recommend using the art by itself, which you can see in every wiki article. It saves you the time of cropping and doesn't pick up any of those border artifacts.
It takes too long

18
Dominion Videos and Streams / JSH's Dominion Tier List Series
« on: May 29, 2018, 10:27:57 am »
Here is a fun series I started. Hopefully I finish it.


19
General Discussion / Re: Random Stuff Part IV
« on: May 20, 2018, 12:01:38 pm »
What have we done...

Thanks for posting this. Otherwise I'd have missed out on a lot of funny posts.

Totally unrelated what is the common English term for the person doing a lecture or tutorial at a university that works in both cases? That person isn't always a professor. Lecturer?

Instructor

"Tutor" would be okay in a lot of settings, and I think it has more academic connotations than "instructor". It's true that in the UK, "professor" is usually reserved for tenured professorships, whereas in the US it tends to mean almost anyone with an academic teaching post. It also depends on what you understand by the word tutorial :-)

As an instructor, I never heard the word tutor used for the speaker of record at an educational meeting. "Tutor" usually refers to somebody who works with a student one on one.

That said, if the question is "what should I call this person verbally to get their attention," then the answer is that if they do not have a PhD, you either say "professor" or "Mr./Mrs./MS. Name."

20
General Discussion / Re: Random Stuff Part IV
« on: May 19, 2018, 09:07:38 pm »
I don't know anybody who uses metric units over here. I agree that it's troubling, but then it's hardly the only anti intellectual trend in the US.

21
General Discussion / Re: Random Stuff Part IV
« on: May 19, 2018, 05:01:17 pm »
What have we done...

Thanks for posting this. Otherwise I'd have missed out on a lot of funny posts.

Totally unrelated what is the common English term for the person doing a lecture or tutorial at a university that works in both cases? That person isn't always a professor. Lecturer?

Instructor

22
Confirming there is no "I think." The card has not been implemented. It's on the "banned" list for the sake of simplicity.

23
Dominion General Discussion / Re: Scariest art in each expansion
« on: April 03, 2018, 04:37:37 pm »

24
Dominion Articles / Haggler / [Landmark]
« on: April 02, 2018, 10:43:31 pm »



Today I have a very simple interaction to discuss.

The idea
Using Haggler, you can purchase a card (typically I am talking about Province or Duchy) while also gaining a cheaper card that gives you points in some manner. This is most obviously a strong play when Obelisk is in the kingdom with a useful target. This is a pretty basic combo, but one I often see overlooked; you should keep in mind that Haggler becomes much more versatile whenever these Landmarks are around.

Why is it important to remember?
One of Haggler's main weaknesses is that it cannot gain a Victory card with its ability, which means that it typically cannot be used to accrue points in the endgame. With the help of Landmarks, Haggler can make up for this weakness. As an example, purchasing a Province and gaining a Laboratory (with Obelisk attached) nets 8 points instead of 6. This matters a lot especially in close games, where a 2 point edge might win you the game.

Triumphal Arch
I've focused on Obelisk above, but Triumphal Arch has a notable interaction with Haggler as well. Often in Arch games, you will spend extra time building a deck that uses 2 specific actions to try and build up points before greening. Haggler allows you to green while also picking up Arch points. 2 Hagglers even allows you to do less math, as you can gain 1 of each desired card at once!

Other Landmarks that follow a similar principle: Aqueduct, Colonnade, Museum, Orchard, Palace, Tower. Non-Landmarks: Fairgrounds and Border Village (Duchy gain). Odds are, you can come up with other examples.

25
Dominion General Discussion / Re: Engine with no extra cards per turn?
« on: March 23, 2018, 07:39:56 pm »
Hello, I've been lurking here for awhile, but decided to register today to ask what a couple questions.

1. Is it ever correct to attempt to build an engine (ie attempt a deck that can draw itself and/or play all of its actions) when there is no way to gain more than one card per turn?  So no +buy, no gainers, no remodel-type cards, no digging in the trash, etc.  In this scenario, what could make an engine any faster/better than a money-focused deck?

2. Same question, but ease the restriction.  Is an engine the right move if there is no way to gain more than one victory card per turn (other than Estate), so allow something like Lurker with no action-victory cads, or Workshop and no Gardens/Silk Roads/etc / cost reducers.

I know there is probably not a super-broad answer, but I'm interested in what people thintk can make an engine strong in the absence of multiple gains in a turn, if anything.  I'm guessing there might be some cases where playing an attack every turn, even if it doesn't start happening until mid-game, might be worth it?  Oh, and some sort of limitless Victory Token scenario like King's Courts and Monuments, but this feels more edge-case-y to me than the requirements of my question to begin with.  But maybe it really isn't - I'm guessing my question only applies to a relatively small fraction of kingdoms.  But I'm still curious to see if experts think an engine can be viable if it can't gain things any faster than money.

Sup

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