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Messages - Warwing25

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Let's Discuss ... / Re: Let's Discuss Base Set Cards: Workshop
« on: May 13, 2020, 10:55:40 am »
Got bored, so I did an opening analysis comparing Workshop/Silver and Workshop/Workshop. These are the odds for turn 3 and turn 4 combined with no other interactions.
            Workshop/Silver  Workshop/Workshop                              Workshop/Silver  Workshop/Workshop                              Workshop/Silver  Workshop/Workshop
0 Gains          16.7%                        1.5%              6$                           8.8%                            0%              4$/4$                    85.4%                        73.9%
1 Gain            83.3%                      58.7%              5$                         49.5%                         5.3%         6$/4$/2$                       5.0%                            0%
2 Gains               0%                      39.8%              6$/4$                      6.3%                            0%         6$/4$/3$                       1.3%                            0%
avg. cards(3$+) 2.60                         2.73              6$/3$                      7.6%                            0%         5$/4$/2$                     36.1%                            0%
avg. cards(2$+) 2.82                         3.29              5$/4$                    39.9%                         5.0%         5$/4$/3$                      18.4%                            0%
avg. cards(0$+) 2.83                         3.38              5$/3$                    48.0%                         5.0%         5$/4$/4$                       3.3%                            0%
4$/3$/3$         61.6%                     61.9%              4$/3$                    98.5%                       99.7%         4$/4$/3$                      56.6%                       50.5%
4$/4$/4$         14.7%                     12.6%              4$/4$/3$/2$               0%                       35.4%         4$/4$/3$/3$                      0%                       12.6%
4$/4$/4$/2$         0%                     10.1%              4$/4$/4$/3$               0%                        2.5%

(The notation 4$/4$ means you can get two card costing 4 or more on turns 3 and 4 combined.)
(avg. card(3+) means average card gain assuming you only gain cards costing 3 or more, so you don't buy on 2$.)
(The calculations may be off by .1 or .2% by rounding assuming I did the calculations correctly)

2
Really love this tool!!

I was wondering if there was a way to test which player went first(starting player) in the buy rules?

Also whether or not there is a way to count total cards in opponents deck?

Huge thanks for making this tool, it's sick.

3
Dominion: Adventures Previews / Re: Adventures Non-standard Openings
« on: April 22, 2015, 06:52:01 pm »
I agree now. I was envisioning a weaker board when I made that point. So the question is would you buy it against silver, and also how about as player 2 on turn 2.

4
Dominion: Adventures Previews / Re: Adventures Non-standard Openings
« on: April 21, 2015, 04:59:18 pm »
Is the lost city opening that bad since it means on their first reshuffle they only get 1 card to use. On boards with powerful 3 drops or on chapel boards sometimes the extra coin doesnt matter because they will overpay for it.

Lost City turn one is where the real danger lies.
If you buy Lost City on turn one, you don't just potentially give your opponent extra buying power in their opening, but you also trigger your opponent's reshuffle on turn two.

Say both players have a starting hand of 5 Coppers.
Player one goes first and buys Lost City.
Player two draws a sixth Copper.

Player two goes next and buys a Gold.
Player two draws his hand for his next turn, picking up three Estates and one Copper, reshuffles and draws the Gold.
Player one has turned player two's opening from a 5/2 into a 6/4.

This is an extreme example, perhaps, but there are all sorts of cards you really don't want your opponent to have access to in turn two.
Chapel, for instance.

I get what you're saying now but I'm still confused on why triggering their reshuffle is so bad. For example they are 4/3 they will likely become a 4/4 and 1 of their buys misses the reshuffle. I guess it depends on whether you value that card missing the reshuffle less important than giving your opponent a copper

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Dominion: Adventures Previews / Re: Adventures Non-standard Openings
« on: April 20, 2015, 02:16:31 am »
Is the lost city opening that bad since it means on their first reshuffle they only get 1 card to use. On boards with powerful 3 drops or on chapel boards sometimes the extra coin doesnt matter because they will overpay for it.

6
Dominion: Adventures Previews / Re: Preview: Giant
« on: April 03, 2015, 04:54:38 pm »
This may be slow, but is it reasonable in a colony game to use duplicate to gain two giants in an engine. If so, it could be a pretty good synergy

7
Dominion: Adventures Previews / Re: Preview: Messenger
« on: April 02, 2015, 10:13:06 am »
I assume this card has a quite interesting depth of openings, in that cards that you don't want multiples of become worse. Especially for player one.

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