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Weekly Design Contest / Re: Weekly Design Contest Thread
« on: September 10, 2020, 08:24:47 am »
More thanks to Something_Smart and congratulations to chronostrike.
Game #11518621, rated.
SG252: 44.29
dank: 50.5
S starts with 7 Coppers and 3 Estates.
d starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.
d shuffles their deck.
d draws 5 cards.
Turn 1 - SG252
S plays 3 Coppers.
S buys and gains a Silver.
S draws 4 Coppers and an Estate.
Turn 1 - dank
d plays 2 Coppers.
d buys and gains a Candlestick Maker.
d draws 5 cards.
Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Remodel.
S shuffles their deck.
S draws 2 Coppers, a Silver and 2 Estates.
Turn 2 - dank
d plays 5 Coppers.
d buys and gains a Counterfeit.
d shuffles their deck.
d draws 5 cards.
Turn 3 - SG252
S plays a Silver and 2 Coppers.
S buys and gains a Secret Passage.
S draws 3 Coppers, an Estate and a Remodel.
Turn 3 - dank
d plays 4 Coppers.
d buys and gains a Remodel.
d draws 5 cards.
Turn 4 - SG252
S plays a Remodel.
S trashes an Estate.
S gains a Potion.
S plays 3 Coppers.
S buys and gains a Gear.
S shuffles their deck.
S draws 4 Coppers and an Estate.
Turn 4 - dank
d plays a Candlestick Maker.
d plays 2 Coppers.
d buys and gains a Gear.
d shuffles their deck.
d draws 5 cards.
Turn 5 - SG252
S plays 4 Coppers.
S buys and gains a Worker's Village.
S draws 2 Coppers, a Silver, a Remodel and a Potion.
Turn 5 - dank
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays 2 Coppers.
d buys and gains a Margrave.
d draws 5 cards.
Turn 6 - SG252
S plays a Silver, 2 Coppers and a Potion.
S buys and gains a Golem.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Secret Passage and a Gear.
Turn 6 - dank
d plays 2 Coppers.
d buys and gains a Candlestick Maker.
d shuffles their deck.
d draws 5 cards.
Turn 7 - SG252
S plays a Gear.
S draws a Silver and a Remodel.
S sets an Estate and a Remodel aside with Gear.
S plays a Silver and 2 Coppers.
S buys and gains a Silver.
S draws 3 Coppers, a Potion and a Worker's Village.
Turn 7 - dank
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d sets a card aside with Gear.
d plays 4 Coppers.
d buys and gains a Margrave.
d draws 5 cards.
Turn 8 - SG252
S starts their turn.
S puts an Estate and a Remodel in hand (Gear).
S plays a Worker's Village.
S draws a Copper.
S plays a Remodel.
S trashes an Estate.
S gains a Worker's Village.
S plays 4 Coppers and a Potion.
S buys and gains a Golem.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Golem and a Gear.
Turn 8 - dank
d starts their turn.
d puts a card in hand (Gear).
d plays a Candlestick Maker.
d plays a Remodel.
d trashes an Estate.
d gains a Worker's Village.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d buys and gains a Worker's Village.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d shuffles their deck.
d draws 5 cards.
Turn 9 - SG252
S plays a Golem.
S reveals 3 Coppers, a Secret Passage, a Potion and a Worker's Village.
S discards 3 Coppers and a Potion.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Secret Passage.
S draws 2 Silvers.
S topdecks a Copper.
S plays a Worker's Village.
S draws a Golem.
S plays a Golem.
S reveals 3 Coppers and a Remodel.
S shuffles their deck.
S reveals 3 Coppers and a Potion.
S discards 6 Coppers and a Potion.
S plays a Remodel.
S trashes an Estate.
S gains a Worker's Village.
S plays a Gear.
S shuffles their deck.
S draws 2 Coppers.
S sets 2 Coppers aside with Gear.
S plays 2 Silvers and a Copper.
S buys and gains a Margrave.
S draws 4 Coppers and a Potion.
Turn 9 - dank
d plays a Margrave.
d draws 3 cards.
S draws a Worker's Village.
S discards 2 Coppers and a Potion.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays a Copper.
d buys and gains a Worker's Village.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d draws 5 cards.
Turn 10 - SG252
S starts their turn.
S puts 2 Coppers in hand (Gear).
S plays a Worker's Village.
S shuffles their deck.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a Remodel.
S plays a Remodel.
S trashes a Copper.
S gains a Candlestick Maker.
S plays 3 Coppers.
S buys and gains a Gear.
S draws 3 Coppers, a Silver and a Secret Passage.
Turn 10 - dank
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d plays a Remodel.
d trashes a Copper.
d gains a Candlestick Maker.
d plays a Gold and 2 Coppers.
d buys and gains a Margrave.
d shuffles their deck.
d draws 5 cards.
Turn 11 - SG252
S plays a Secret Passage.
S draws a Golem and a Worker's Village.
S topdecks a Copper.
S plays a Worker's Village.
S draws a Margrave.
S plays a Margrave.
S draws a Silver, a Golem and a Potion.
d draws a card.
d discards 2 other cards and a Candlestick Maker.
S plays a Golem.
S reveals a Copper.
S shuffles their deck.
S reveals 2 Coppers, a Remodel and a Gear.
S discards 3 Coppers.
S plays a Gear.
S draws a Worker's Village and a Candlestick Maker.
S sets a Worker's Village and a Golem aside with Gear.
S plays a Remodel.
S trashes a Copper.
S gains a Candlestick Maker.
S plays 2 Silvers, a Copper and a Potion.
S buys and gains a Margrave.
S shuffles their deck.
S draws a Copper, a Remodel, a Worker's Village, a Candlestick Maker and a Gear.
Turn 11 - dank
d plays a Worker's Village.
d draws a card.
d plays a Margrave.
d draws 3 cards.
S draws a Copper.
S discards 2 Coppers and a Remodel.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S draws a Margrave.
S discards a Candlestick Maker.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays 2 Golds.
d buys and gains 2 Potions.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d draws 5 cards.
Turn 12 - SG252
S starts their turn.
S puts a Golem and a Worker's Village in hand (Gear).
S plays a Worker's Village.
S draws a Silver.
S plays a Margrave.
S draws a Copper, a Secret Passage and a Margrave.
d draws a card.
d discards 2 other cards and a Worker's Village.
S plays a Worker's Village.
S draws a Copper.
S plays a Golem.
S reveals a Copper, a Silver, a Golem, a Potion, a Worker's Village and a Candlestick Maker.
S discards a Copper, a Silver, a Golem and a Potion.
S plays a Candlestick Maker.
S plays a Worker's Village.
S shuffles their deck.
S draws a Copper.
S plays a Margrave.
S draws 2 Coppers and a Potion.
d shuffles their deck.
d draws a card.
d discards a Copper.
S plays a Secret Passage.
S draws a Silver and a Remodel.
S topdecks a Remodel.
S plays a Gear.
S draws a Golem and a Candlestick Maker.
S sets a Candlestick Maker and a Golem aside with Gear.
S plays 2 Silvers, 5 Coppers and a Potion.
S buys and gains a Gold and a Golem.
S shuffles their deck.
S draws a Silver, a Remodel, 2 Worker's Villages and a Margrave.
Turn 12 - dank
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Remodel.
d trashes an Estate.
d gains a Worker's Village.
d draws 5 cards.
Turn 13 - SG252
S starts their turn.
S puts a Golem and a Candlestick Maker in hand (Gear).
S plays a Worker's Village.
S draws a Gold.
S plays a Worker's Village.
S draws a Golem.
S plays a Golem.
S reveals a Copper, a Secret Passage and a Candlestick Maker.
S discards a Copper.
S plays a Candlestick Maker.
S plays a Secret Passage.
S draws a Copper and a Silver.
S topdecks a Copper.
S plays a Golem.
S reveals 2 Coppers, a Worker's Village and a Gear.
S discards 2 Coppers.
S plays a Worker's Village.
S draws a Copper.
S plays a Gear.
S draws a Golem and a Margrave.
S sets a Candlestick Maker and a Golem aside with Gear.
S plays a Margrave.
S shuffles their deck.
S draws 2 Coppers and a Potion.
d draws a card.
d discards 2 other cards and a Candlestick Maker.
S plays a Margrave.
S draws 2 Coppers.
d draws a card.
d discards a Gold.
S plays a Gold, 2 Silvers, 5 Coppers and a Potion.
S buys and gains a City and 2 Worker's Villages.
S shuffles their deck.
S draws 2 Silvers, a Golem, a Worker's Village and a Candlestick Maker.
Turn 13 - dank
d plays a Worker's Village.
d draws a card.
d plays a Margrave.
d draws 3 cards.
S draws a Worker's Village.
S discards 2 Silvers and a Candlestick Maker.
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d sets 2 cards aside with Gear.
d plays a Gold and a Potion.
d buys and gains a Golem.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d shuffles their deck.
d draws 5 cards.
Turn 14 - SG252
S starts their turn.
S puts a Golem and a Candlestick Maker in hand (Gear).
S plays a Candlestick Maker.
S plays a Worker's Village.
S draws a Margrave.
S plays a Worker's Village.
S draws a Margrave.
S plays a Golem.
S reveals 2 Coppers, a Remodel, a Potion and a City.
S discards 2 Coppers and a Potion.
S plays a City.
S draws a Golem.
S plays a Remodel.
S trashes a Margrave.
S gains a Margrave.
S plays a Margrave.
S draws a Copper, a Gold and a Secret Passage.
d draws a card.
d discards 2 other cards and a Gold.
S plays a Golem.
S reveals a Copper and 2 Worker's Villages.
S discards a Copper.
S plays a Worker's Village.
S draws a Gear.
S plays a Worker's Village.
S draws a Copper.
S plays a Secret Passage.
S shuffles their deck.
S draws a Potion and a Worker's Village.
S topdecks a Copper.
S plays a Worker's Village.
S draws a Silver.
S plays a Gear.
S draws a Copper and a Silver.
S sets a Golem and a Potion aside with Gear.
S plays a Gold, 2 Silvers and 2 Coppers.
S buys and gains a Gold and a Worker's Village.
S draws 3 Coppers, a Margrave and a Candlestick Maker.
Turn 14 - dank
d starts their turn.
d puts 2 cards in hand (Gear).
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S shuffles their deck.
S draws a Worker's Village.
S discards 3 Coppers.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S draws a Gold.
S discards a Candlestick Maker.
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Remodel.
d trashes an Estate.
d gains a Gear.
d plays 3 Golds, a Copper and a Potion.
d buys and gains a Province and a Golem.
d shuffles their deck.
d draws 5 cards.
Turn 15 - SG252
S starts their turn.
S puts a Golem and a Potion in hand (Gear).
S plays a Worker's Village.
S draws a Gold.
S plays a Golem.
S reveals a Worker's Village and a Gear.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Gear.
S draws a Worker's Village and a Candlestick Maker.
S sets 2 Worker's Villages aside with Gear.
S plays a Margrave.
S draws a Copper, a Golem and a City.
d draws a card.
d discards 2 other cards and a Potion.
S plays a Candlestick Maker.
S plays a Golem.
S reveals a Copper, a Remodel and a Worker's Village.
S discards a Copper.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Remodel.
S trashes a Potion.
S gains a Gold.
S plays a Worker's Village.
S draws a Secret Passage.
S plays a City.
S draws a Silver and a Margrave.
S plays a Margrave.
S shuffles their deck.
S draws a Copper, a Silver and a Golem.
d draws a card.
d discards a Candlestick Maker.
S plays a Golem.
S reveals 3 Coppers, a Gold and a Candlestick Maker.
S discards 3 Coppers and a Gold.
S plays a Candlestick Maker.
S plays a Secret Passage.
S shuffles their deck.
S draws a Copper and a Gold.
S topdecks a Copper.
S plays 3 Golds, 2 Silvers and 2 Coppers.
S buys and gains a Province and a City.
S shuffles their deck.
S draws 3 Coppers, a Gold and a City.
Turn 15 - dank
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Golem.
d reveals 2 Golds, a Province, a Potion, a Worker's Village, a Counterfeit and a Gear.
d discards 2 Golds, a Province, a Potion and a Counterfeit.
d plays a Worker's Village.
d draws a card.
d plays a Gear.
d draws 2 cards.
d plays a Worker's Village.
d draws a card.
d plays a Golem.
d reveals a Gold, a Worker's Village and a Gear.
d discards a Gold.
d plays a Worker's Village.
d draws a card.
d plays a Gear.
d draws 2 cards.
d plays a Candlestick Maker.
d plays a Margrave.
d shuffles their deck.
d draws 3 cards.
S draws a Province.
S discards 2 Coppers and a Province.
d plays a Margrave.
d draws 3 cards.
S draws a Worker's Village.
S discards a Copper.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S draws a Margrave.
S discards a Gold.
d plays a Remodel.
d trashes a Gold.
d gains a Province.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays 2 Golds, a Copper and 2 Potions.
d buys and gains 2 Provinces.
d shuffles their deck.
d draws 5 cards.
Turn 16 - SG252
S starts their turn.
S puts 2 Worker's Villages in hand (Gear).
S plays a Worker's Village.
S draws a Copper.
S plays a Worker's Village.
S draws a Margrave.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a City.
S plays a Margrave.
S draws a Silver, a Gold and a Remodel.
d draws a card.
d discards 2 other cards and a Gold.
S plays a City.
S draws 2 Golems.
S plays a Golem.
S reveals a Copper and 2 Worker's Villages.
S discards a Copper.
S plays a Worker's Village.
S draws a Silver.
S plays a Worker's Village.
S draws a Candlestick Maker.
S plays a Candlestick Maker.
S plays a Golem.
S reveals a Golem, a Candlestick Maker and a Gear.
S discards a Golem.
S plays a Candlestick Maker.
S plays a Gear.
S draws a Gold and a Secret Passage.
S plays a City.
S shuffles their deck.
S draws a Copper and a Gold.
S plays a Margrave.
S draws 2 Coppers and a Golem.
d draws a card.
d discards a Gold.
S plays a Secret Passage.
S draws a Copper and a Province.
S topdecks a Remodel.
S plays a Golem.
S reveals a Remodel.
S plays a Remodel.
S trashes a Silver.
S gains a Duchy.
S plays 3 Golds, a Silver and 5 Coppers.
S buys and gains 4 Duchies.
S shuffles their deck.
S draws 2 Coppers, a Silver, a Secret Passage and a Gear.
Turn 16 - dank
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Margrave.
d draws 3 cards.
S draws a Remodel.
S discards 2 Coppers and a Remodel.
d plays a Remodel.
d trashes a Potion.
d gains a Duchy.
d draws 5 cards.
Turn 17 - SG252
S plays a Secret Passage.
S draws a Duchy and a Gear.
S topdecks a Duchy.
S plays a Gear.
S draws a Duchy and a Margrave.
S sets a Margrave and a Gear aside with Gear.
S plays a Silver.
S buys and gains an Estate.
S draws a Gold, a Duchy, a Golem, a City and a Candlestick Maker.
Turn 17 - dank
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d sets 2 cards aside with Gear.
d draws 5 cards.
Turn 18 - SG252
S starts their turn.
S puts a Margrave and a Gear in hand (Gear).
S plays a Candlestick Maker.
S plays a City.
S draws a Copper and a Golem.
S plays a Golem.
S reveals a Duchy, a Province, a Margrave and a Candlestick Maker.
S discards a Duchy and a Province.
S plays a Margrave.
S draws a Duchy and 2 Worker's Villages.
d draws a card.
d discards 2 other cards and a Gold.
S plays a Candlestick Maker.
S plays a Worker's Village.
S draws a Gold.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a Gold.
S plays a Golem.
S reveals a Copper, a City and a Worker's Village.
S discards a Copper.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a City.
S draws a Copper and a Golem.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a Duchy.
S plays a Golem.
S shuffles their deck.
S reveals 3 Coppers, a Silver, an Estate, a Duchy, a Province, a Remodel and a Secret Passage.
S discards 3 Coppers, a Silver, an Estate, a Duchy and a Province.
S plays a Secret Passage.
S shuffles their deck.
S draws an Estate and a Duchy.
S topdecks an Estate.
S plays a Remodel.
S trashes a Gear.
S gains a Duchy.
S plays a Margrave.
S draws 2 Coppers and a Duchy.
d draws a card.
d discards a Gear.
S plays 3 Golds and 4 Coppers.
S buys and gains an Estate, a Duchy and a Province.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Province and a Worker's Village.
Turn 18 - dank
d starts their turn.
d puts 2 cards in hand (Gear).
d plays a Worker's Village.
d shuffles their deck.
d draws a card.
d plays a Golem.
d reveals a Copper, 2 Golds, a Province, a Potion, a Margrave and a Candlestick Maker.
d discards a Copper, 2 Golds, a Province and a Potion.
d plays a Margrave.
d draws 3 cards.
S draws a Copper.
S discards a Copper, an Estate and a Province.
d plays a Candlestick Maker.
d plays a Golem.
d reveals a Remodel and a Candlestick Maker.
d plays a Candlestick Maker.
d plays a Remodel.
d trashes a Gold.
d gains a Province.
d plays a Margrave.
d draws 3 cards.
S draws a Golem.
S discards a Copper.
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Margrave.
d shuffles their deck.
d draws 3 cards.
S draws a Gold.
S discards a Silver.
d plays a Worker's Village.
d draws a card.
d plays a Gear.
d draws 2 cards.
d plays a Counterfeit.
d plays a Gold.
d plays a Gold again.
d trashes a Gold.
d plays a Gold and a Potion.
d buys and gains 3 Estates and a Province.
d shuffles their deck.
d draws 5 cards.
Game #11500039, rated.
SG252: 44.95
Arael81: 42.67
S starts with 7 Coppers and 3 Estates.
A starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.
A shuffles their deck.
A draws 5 cards.
Turn 1 - SG252
S plays 3 Coppers.
S buys and gains a Silver.
S draws 4 Coppers and an Estate.
Turn 1 - Arael81
A plays 4 Coppers.
A buys and gains a Tournament.
A draws 5 cards.
Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Tournament.
S shuffles their deck.
S draws a Copper, a Silver, 2 Estates and a Tournament.
Turn 2 - Arael81
A plays 3 Coppers.
A buys and gains a Silver.
A shuffles their deck.
A draws 5 cards.
Turn 3 - SG252
S plays a Tournament.
S draws a Copper.
S plays a Silver and 2 Coppers.
S buys and gains a Bandit Camp.
S draws 5 Coppers.
Turn 3 - Arael81
A plays 3 Coppers.
A buys and gains a Silver.
A draws 5 cards.
Turn 4 - SG252
S plays 5 Coppers.
S buys and gains a Stables.
S shuffles their deck.
S draws 3 Coppers, a Silver and an Estate.
Turn 4 - Arael81
A plays a Tournament.
A draws a card.
A plays a Silver and 4 Coppers.
A buys and gains a Bank.
A shuffles their deck.
A draws 5 cards.
Turn 5 - SG252
S plays a Silver and 3 Coppers.
S buys and gains a Bandit Camp.
S draws a Copper, 2 Estates, a Tournament and a Bandit Camp.
Turn 5 - Arael81
A plays a Silver and 2 Coppers.
A buys and gains a Tournament.
A draws 5 cards.
Turn 6 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Tournament.
S draws a Stables.
S plays a Stables.
S discards a Copper.
S shuffles their deck.
S draws 3 Coppers.
S plays 4 Coppers.
S buys and gains a Bandit Camp.
S draws a Copper, a Silver, an Estate, a Bandit Camp and a Spoils.
Turn 6 - Arael81
A plays a Bank and 4 Coppers.
A buys and gains a Bank.
A shuffles their deck.
A draws 5 cards.
Turn 7 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Silver, a Spoils and 2 Coppers.
S returns a Spoils to the Spoils pile.
S buys and gains a Bank.
S shuffles their deck.
S draws 3 Coppers, a Bandit Camp and a Spoils.
Turn 7 - Arael81
A plays a Tournament.
A draws a card.
A plays a Silver and 2 Coppers.
A buys and gains a Bandit Camp.
A draws 5 cards.
Turn 8 - SG252
S plays a Bandit Camp.
S draws an Estate.
S gains a Spoils.
S plays a Spoils and 3 Coppers.
S returns a Spoils to the Spoils pile.
S buys and gains a Gold.
S draws 3 Coppers, a Silver and a Bandit Camp.
Turn 8 - Arael81
A plays a Tournament.
A draws a card.
A plays a Bank and 4 Coppers.
A buys and gains a Province.
A shuffles their deck.
A draws 5 cards.
Turn 9 - SG252
S plays a Bandit Camp.
S draws an Estate.
S gains a Spoils.
S plays a Silver and 3 Coppers.
S buys and gains a Horn of Plenty.
S draws an Estate, a Bank, a Tournament, a Stables and a Bandit Camp.
Turn 9 - Arael81
A plays a Bank, a Silver and 2 Coppers.
A buys and gains a Province.
A draws 5 cards.
Turn 10 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Tournament.
A reveals a Province.
S plays a Stables.
S discards a Copper.
S shuffles their deck.
S draws 2 Coppers and a Spoils.
S plays a Spoils and 2 Coppers.
S returns a Spoils to the Spoils pile.
S plays a Bank.
S buys and gains a Province.
S draws 2 Coppers, a Silver, a Bandit Camp and a Spoils.
Turn 10 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Tournament.
A reveals a Province.
A discards a Province.
A gains a Followers.
A draws a card.
A plays a Followers.
A draws 2 cards.
A gains an Estate.
S gains a Curse.
S discards 2 Coppers.
A plays a Bank, a Silver and 2 Coppers.
A buys and gains a Province.
A draws 5 cards.
Turn 11 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Silver, a Spoils and a Copper.
S returns a Spoils to the Spoils pile.
S buys and gains a Monument.
S draws a Copper, a Gold, an Estate, a Horn of Plenty and a Bandit Camp.
Turn 11 - Arael81
A plays a Tournament.
A shuffles their deck.
A draws a card.
A plays 4 Coppers.
A buys and gains a Bandit Camp.
A draws 5 cards.
Turn 12 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays 2 Coppers, a Gold and a Horn of Plenty.
S gains an Ironworks.
S buys and gains a Horn of Plenty.
S shuffles their deck.
S draws a Curse, an Estate, a Bank, a Tournament and a Spoils.
Turn 12 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays 2 Coppers.
A buys and gains a Crossroads.
A draws 5 cards.
Turn 13 - SG252
S plays a Tournament.
A reveals a Province.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S plays a Bank.
S buys and gains a Monument.
S draws a Copper, a Silver, an Estate, a Bandit Camp and a Spoils.
Turn 13 - Arael81
A plays a Silver, a Spoils and a Copper.
A returns a Spoils to the Spoils pile.
A plays a Bank.
A buys and gains a Province.
A draws 5 cards.
Turn 14 - SG252
S plays a Bandit Camp.
S draws a Province.
S gains a Spoils.
S plays a Silver, a Spoils and a Copper.
S returns a Spoils to the Spoils pile.
S buys and gains a Stables.
S draws 2 Coppers, an Ironworks and 2 Bandit Camps.
Turn 14 - Arael81
A plays a Tournament.
A draws a card.
A plays a Followers.
A shuffles their deck.
A draws 2 cards.
A gains an Estate.
S gains a Curse.
S discards 2 Coppers.
A plays a Bank, a Silver and a Copper.
A buys and gains a Bank.
A draws 5 cards.
Turn 15 - SG252
S plays an Ironworks.
S gains a Monument.
S plays a Bandit Camp.
S draws a Spoils.
S gains a Spoils.
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Spoils and a Copper.
S returns a Spoils to the Spoils pile.
S buys and gains a Monument.
S draws 2 Coppers, an Estate, a Horn of Plenty and a Stables.
Turn 15 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Tournament.
A draws a card.
A plays a Crossroads.
A reveals a Spoils and 3 Coppers.
A plays 3 Coppers.
A buys and gains a Monument.
A draws 5 cards.
Turn 16 - SG252
S plays a Stables.
S discards a Copper.
S draws a Copper, a Gold and a Monument.
S plays a Monument.
S gets 1 VP.
S plays 2 Coppers, a Gold and a Horn of Plenty.
S gains a Duchy.
S trashes a Horn of Plenty.
S buys and gains a Duchy.
S shuffles their deck.
S draws a Curse, a Copper, a Monument, a Horn of Plenty and a Stables.
Turn 16 - Arael81
A plays a Bank and a Copper.
A buys and gains a Crossroads.
A draws 5 cards.
Turn 17 - SG252
S plays a Stables.
S discards a Copper.
S draws an Estate and 2 Spoils.
S plays a Monument.
S gets 1 VP.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S plays a Horn of Plenty.
S gains a Crossroads.
S buys and gains a Province.
S draws 2 Estates, a Bank, a Monument and a Bandit Camp.
Turn 17 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Silver and 2 Coppers.
A buys and gains a Monument.
A shuffles their deck.
A draws 5 cards.
Turn 18 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Monument.
S gets 1 VP.
S plays a Bank and a Copper.
S buys and gains a Duchy.
S draws 3 Coppers, a Duchy and a Bandit Camp.
Turn 18 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Crossroads.
A reveals a Bank, a Spoils, a Copper and a Crossroads.
A plays a Crossroads.
A reveals a Bank, a Spoils and a Copper.
A plays a Spoils and a Copper.
A returns a Spoils to the Spoils pile.
A plays a Bank.
A buys and gains a Duchy.
A draws 5 cards.
Turn 19 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays 4 Coppers.
S buys and gains an Estate.
S draws a Copper, a Monument, a Tournament, a Bandit Camp and a Spoils.
Turn 19 - Arael81
A plays a Tournament.
A draws a card.
A plays a Tournament.
A draws a card.
A plays a Bank, a Silver and a Copper.
A buys and gains a Province.
A draws 5 cards.
Turn 20 - SG252
S plays a Bandit Camp.
S draws a Monument.
S gains a Spoils.
S plays a Tournament.
S draws a Gold.
S plays a Monument.
S gets 1 VP.
S plays a Monument.
S gets 1 VP.
S buys and gains a Duchy.
S draws a Silver, a Duchy, a Province, an Ironworks and a Stables.
Turn 20 - Arael81
A plays a Spoils and a Copper.
A returns a Spoils to the Spoils pile.
A plays a Bank.
A buys and gains a Duchy.
A draws 5 cards.
Turn 21 - SG252
S plays a Stables.
S discards a Silver.
S shuffles their deck.
S draws a Curse, an Estate and a Duchy.
S plays an Ironworks.
S gains an Estate.
S draws a Copper.
S draws a Curse and 4 Coppers.
Turn 21 - Arael81
A plays a Followers.
A draws 2 cards.
A gains an Estate.
S gains a Curse.
S discards a Curse and a Copper.
A plays 2 Coppers.
A buys and gains a Crossroads.
A draws 5 cards.
Turn 22 - SG252
S plays 3 Coppers.
S buys and gains an Estate.
S draws a Copper, a Monument, a Stables and 2 Spoils.
Turn 22 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Monument.
A gets 1 VP.
A plays a Silver and a Copper.
A buys and gains a Bandit Camp.
A shuffles their deck.
A draws 5 cards.
Turn 23 - SG252
S plays a Stables.
S discards a Copper.
S draws a Copper, a Monument and a Tournament.
S plays a Tournament.
A reveals a Province.
S plays a Monument.
S gets 1 VP.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S buys and gains a Duchy.
S draws a Gold, 2 Estates and 2 Duchies.
Turn 23 - Arael81
A plays a Tournament.
A reveals a Province.
A discards a Province.
A gains a Trusty Steed.
A draws a card.
A plays a Trusty Steed.
A draws 2 cards.
A plays a Silver, a Spoils and 2 Coppers.
A returns a Spoils to the Spoils pile.
A plays a Spoils.
A returns a Spoils to the Spoils pile.
A buys and gains a Province.
A draws 5 cards.
Game #11468004, rated.
Winnion: 49.46
SG252: 45.39
W starts with 7 Coppers and 3 Estates.
S starts with 7 Coppers and 3 Estates.
W shuffles their deck.
W draws 5 cards.
S shuffles their deck.
S draws 4 Coppers and an Estate.
Turn 1 - Winnion
W draws 5 cards.
Turn 1 - SG252
S plays 4 Coppers.
S buys and gains a Sea Hag.
S draws 3 Coppers and 2 Estates.
Turn 2 - Winnion
W plays 5 Coppers.
W buys and gains a Stables.
W shuffles their deck.
W draws 5 cards.
Turn 2 - SG252
S plays 3 Coppers.
S buys and gains a Wishing Well.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Sea Hag.
Turn 3 - Winnion
W plays 4 Coppers.
W buys and gains a Potion.
W draws 5 cards.
Turn 3 - SG252
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays 3 Coppers.
S buys and gains a Wishing Well.
S draws 3 Coppers, an Estate and a Wishing Well.
Turn 4 - Winnion
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays 3 Coppers.
W buys and gains a Menagerie.
W draws 5 cards.
Turn 4 - SG252
S plays a Wishing Well.
S draws an Estate.
S wishes for Copper and finds it.
S plays 4 Coppers.
S buys and gains a Potion.
S shuffles their deck.
S draws 4 Coppers and a Sea Hag.
Turn 5 - Winnion
W plays 4 Coppers.
W buys and gains a Temple.
W shuffles their deck.
W draws 5 cards.
Turn 5 - SG252
S plays a Sea Hag.
W discards a Curse.
W gains a Curse.
S plays 4 Coppers.
S buys and gains a Temple.
S draws a Copper, an Estate, 2 Wishing Wells and a Potion.
Turn 6 - Winnion
W plays 3 Coppers and a Potion.
W buys and gains a University.
W draws 5 cards.
Turn 6 - SG252
S plays a Wishing Well.
S draws a Copper.
S wishes for Copper but reveals Estate.
S plays a Wishing Well.
S draws an Estate.
S wishes for Copper and finds it.
S plays 3 Coppers and a Potion.
S buys and gains a University.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Temple.
Turn 7 - Winnion
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Menagerie.
W reveals a Curse, 2 Coppers, a Temple and an Estate.
W draws a card.
W plays a Temple.
W gets 1 VP.
W trashes a Curse and an Estate.
W plays 3 Coppers.
W buys and gains a Menagerie.
W shuffles their deck.
W draws 5 cards.
Turn 7 - SG252
S plays a Temple.
S gets 1 VP.
S trashes a Copper and an Estate.
S draws 2 Coppers, a Wishing Well, a Sea Hag and a Potion.
Turn 8 - Winnion
W plays 3 Coppers.
W buys and gains a Menagerie.
W draws 5 cards.
Turn 8 - SG252
S plays a Wishing Well.
S draws an Estate.
S wishes for Copper and finds it.
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays 3 Coppers and a Potion.
S buys and gains a University.
S shuffles their deck.
S draws a Copper, an Estate, a Wishing Well, a Potion and a University.
Turn 9 - Winnion
W plays a Menagerie.
W reveals 2 Coppers, an Estate and a Potion.
W draws a card.
W plays 2 Coppers and a Potion.
W buys and gains a University.
W draws 5 cards.
Turn 9 - SG252
S plays a University.
S gains a Stables.
S plays a Wishing Well.
S draws a Copper.
S wishes for Copper but reveals University.
S plays 2 Coppers and a Potion.
S buys and gains a University.
S draws a Copper, an Estate, a Wishing Well, a University and a Temple.
Turn 10 - Winnion
W plays a Menagerie.
W reveals a Copper, a Temple, a Stables and a University.
W shuffles their deck.
W draws 3 cards.
W plays a University.
W gains a Walled Village.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Curse, a Copper and an Estate.
W plays a Menagerie.
W reveals a Copper and an Estate.
W draws 3 cards.
W plays a Menagerie.
W reveals a Curse, 2 Coppers and an Estate.
W draws a card.
W plays a University.
W gains a Temple.
W takes 3 VP from the Temple pile.
W plays 2 Coppers.
W shuffles their deck.
W draws 5 cards.
Turn 10 - SG252
S plays a University.
S gains an Armory.
S plays a Wishing Well.
S draws a Copper.
S wishes for Copper but reveals Sea Hag.
S plays a Temple.
S gets 1 VP.
S trashes a Copper and an Estate.
S shuffles their deck.
S draws 4 Coppers and a Sea Hag.
Turn 11 - Winnion
W plays a Menagerie.
W reveals 3 Coppers and a Potion.
W draws a card.
W plays a University.
W gains a Stables.
W plays 3 Coppers and a Potion.
W buys and gains a University.
W draws 5 cards.
Turn 11 - SG252
S plays a Sea Hag.
W discards a Temple.
W gains a Curse.
S plays 4 Coppers.
S buys and gains a Menagerie.
S draws an Estate, a Potion, 2 Universities and a Temple.
Turn 12 - Winnion
W plays a Menagerie.
W reveals a Temple, a Walled Village, an Estate and a University.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a University.
W gains a Stables.
W plays a Temple.
W gets 1 VP.
W trashes a Curse, a Copper and an Estate.
W plays a Copper.
W buys and gains a Copper.
W shuffles their deck.
W draws 5 cards.
Turn 12 - SG252
S plays a University.
S gains a Menagerie.
S plays a University.
S gains a Menagerie.
S plays a Temple.
S gets 1 VP.
S trashes an Estate.
S draws a Copper, 2 Wishing Wells, a Stables and an Armory.
Turn 13 - Winnion
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Menagerie.
W reveals 2 Menageries, a Copper, a Temple and a Potion.
W draws a card.
W plays a Menagerie.
W reveals a Menagerie, 2 Coppers, a Temple and a Potion.
W draws a card.
W plays a Menagerie.
W reveals 3 Coppers, a Temple and a Potion.
W draws a card.
W plays a Walled Village.
W draws a card.
W plays a Temple.
W gets 1 VP.
W trashes a Temple.
W plays 3 Coppers and a Potion.
W buys and gains a Silver.
W draws 5 cards.
Turn 13 - SG252
S plays a Wishing Well.
S draws a University.
S shuffles their deck.
S wishes for Copper but reveals Temple.
S plays a Wishing Well.
S draws a Temple.
S wishes for Copper but reveals University.
S plays a University.
S gains a Temple.
S takes 4 VP from the Temple pile.
S plays a Stables.
S discards a Copper.
S draws 2 Coppers and a University.
S plays a University.
S gains a Menagerie.
S plays an Armory.
S gains an Armory.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S draws a Copper, a Sea Hag, a Potion, a Menagerie and an Armory.
Turn 14 - Winnion
W plays a University.
W gains a Stables.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays a University.
W gains an Inn.
W looks at a card.
W shuffles an Inn into their deck.
W plays a Menagerie.
W reveals a Curse, a Menagerie, a Silver and a University.
W draws 3 cards.
W plays a Menagerie.
W reveals a Curse, a Silver, a Copper, a Stables, a Potion and a University.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Curse.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays an Inn.
W draws 2 cards.
W discards a card and a Potion.
W plays a Menagerie.
W reveals a Silver, 4 Coppers and a University.
W draws a card.
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays a University.
W gains a Temple.
W takes 2 VP from the Temple pile.
W plays a Silver, 5 Coppers and a Potion.
W buys and gains a Gold.
W shuffles their deck.
W draws 5 cards.
Turn 14 - SG252
S plays a Menagerie.
S reveals a Copper, an Armory, a Potion and a Sea Hag.
S draws a Copper, a University and a Menagerie.
S plays a University.
S gains a Menagerie.
S plays an Armory.
S gains a Silver.
S plays a Menagerie.
S reveals 2 Coppers, a Potion and a Sea Hag.
S draws a Silver.
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays a Silver, 2 Coppers and a Potion.
S buys and gains a Walled Village.
S shuffles their deck.
S draws a University, 3 Menageries and a Temple.
Turn 15 - Winnion
W plays an Inn.
W draws 2 cards.
W discards a card and a University.
W plays a Temple.
W gets 1 VP.
W trashes a Curse and a Copper.
W plays a Menagerie.
W reveals nothing.
W draws 3 cards.
W plays a University.
W gains a Temple.
W takes 1 VP from the Temple pile.
W plays a Stables.
W plays a Temple.
W gets 1 VP.
W draws 5 cards.
Turn 15 - SG252
S plays a University.
S gains a Walled Village.
S plays a Menagerie.
S reveals 2 Menageries and a Temple.
S draws an Armory.
S plays a Menagerie.
S reveals a Menagerie, a Temple and an Armory.
S draws a Copper, a Sea Hag and a Stables.
S plays a Menagerie.
S reveals a Copper, a Temple, an Armory, a Stables and a Sea Hag.
S draws a Menagerie, a Temple and a Walled Village.
S plays a Stables.
S discards a Copper.
S draws a Copper, a Silver and a University.
S plays a Walled Village.
S draws a Potion.
S plays a University.
S gains an Armory.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S plays a Menagerie.
S reveals a Silver, a Temple, an Armory, a Potion and a Sea Hag.
S draws a Copper and 2 Wishing Wells.
S plays a Wishing Well.
S draws a Menagerie.
S wishes for Menagerie but reveals Copper.
S plays a Menagerie.
S reveals a Silver, a Copper, a Wishing Well, a Temple, an Armory, a Potion and a Sea Hag.
S draws a Copper, a University and an Armory.
S plays a University.
S gains a Walled Village.
S plays a Wishing Well.
S shuffles their deck.
S draws a Walled Village.
S wishes for Walled Village but reveals Armory.
S plays a Walled Village.
S draws an Armory.
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S plays an Armory.
S gains a Temple.
S takes 3 VP from the Temple pile.
S plays an Armory.
S gains a Silver.
S plays an Armory.
S gains a Menagerie.
S plays a Silver, a Copper and a Potion.
S buys and gains a Silver.
S draws a Copper, a Silver, a Menagerie, a Temple and a Walled Village.
Turn 16 - Winnion
W plays a Menagerie.
W reveals a Gold, a Menagerie, a Walled Village and a Stables.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays a Stables.
W discards a Potion.
W draws 3 cards.
W plays a Menagerie.
W reveals a Gold, a Curse, a Menagerie, a Silver, 2 Coppers, 2 Temples and a University.
W draws a card.
W plays a Temple.
W gets 1 VP.
W trashes a Curse and a Copper.
W plays a University.
W gains an Armory.
W plays a Menagerie.
W reveals a Gold, a Silver, a Copper, a Temple and a University.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Copper.
W plays a University.
W gains an Inn.
W looks at 3 cards.
W shuffles an Inn and an Armory into their deck.
W plays a Temple.
W gets 1 VP.
W trashes a Copper.
W plays a University.
W gains a Temple.
W takes 3 VP from the Temple pile.
W plays a Gold and a Silver.
W buys and gains a Duchy.
W draws 5 cards.
Turn 16 - SG252
S plays a Menagerie.
S reveals a Silver, a Copper, a Temple and a Walled Village.
S shuffles their deck.
S draws a Wishing Well, a Menagerie and a Stables.
S plays a Menagerie.
S reveals a Silver, a Copper, a Wishing Well, a Temple, a Walled Village and a Stables.
S draws a University, a Temple and a Walled Village.
S plays a Walled Village.
S draws a Menagerie.
S plays a Temple.
S gets 1 VP.
S trashes a Wishing Well.
S plays a Menagerie.
S reveals a Silver, a Copper, a Temple, a Walled Village, a Stables and a University.
S draws a Potion, an Armory and a Temple.
S plays a Walled Village.
S draws a University.
S plays a Temple.
S gets 1 VP.
S trashes a Potion.
S plays a University.
S gains a Temple.
S takes 2 VP from the Temple pile.
S plays a University.
S gains a Menagerie.
S plays an Armory.
S gains a Silver.
S plays a Stables.
S discards a Copper.
S draws a Copper and 2 Silvers.
S plays 3 Silvers and a Copper.
S buys and gains a Gold.
S draws a Wishing Well, a Sea Hag, 2 Menageries and an Armory.
Turn 17 - Winnion
W plays an Inn.
W shuffles their deck.
W draws 2 cards.
W discards a card and an Armory.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Menagerie.
W reveals an Inn, a Silver, a Duchy and a Temple.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Temple.
W plays an Inn.
W draws 2 cards.
W discards a card and a University.
W plays a Temple.
W gets 1 VP.
W trashes a Temple.
W plays a Gold and a Silver.
W buys and gains a Temple.
W takes 2 VP from the Temple pile.
W draws 5 cards.
Turn 17 - SG252
S plays a Menagerie.
S reveals a Menagerie, a Wishing Well, an Armory and a Sea Hag.
S draws a Silver, an Armory and a Walled Village.
S plays a Walled Village.
S draws a Menagerie.
S plays an Armory.
S gains a Walled Village.
S plays a Menagerie.
S reveals a Menagerie, a Silver, a Wishing Well, an Armory and a Sea Hag.
S shuffles their deck.
S draws a University, a Menagerie and a Walled Village.
S plays a Menagerie.
S reveals a Menagerie, a Silver, a Wishing Well, a Walled Village, an Armory, a Sea Hag and a University.
S draws a Copper, a Silver and a Temple.
S plays a University.
S gains a Walled Village.
S plays a Walled Village.
S draws a University.
S plays a University.
S gains an Armory.
S plays a Wishing Well.
S draws a Walled Village.
S wishes for Menagerie but reveals Walled Village.
S plays a Walled Village.
S draws a Walled Village.
S plays a Walled Village.
S draws a Silver.
S plays a Menagerie.
S reveals 3 Silvers, a Copper, a Temple, an Armory and a Sea Hag.
S draws a Temple.
S plays a Sea Hag.
W discards a Stables.
W gains a Curse.
S plays an Armory.
S gains a Walled Village.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S plays 3 Silvers.
S buys and gains a Gold.
S draws a Gold, 2 Menageries, a Temple and a Walled Village.
Turn 18 - Winnion
W plays a Stables.
W discards a Potion.
W draws 3 cards.
W plays a University.
W gains a Walled Village.
W plays a Menagerie.
W reveals a Curse, a Menagerie, a Stables and a University.
W shuffles their deck.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a Menagerie.
W reveals a Curse, an Inn, a Stables, an Armory, a Potion and a University.
W draws 3 cards.
W plays an Armory.
W gains a Walled Village.
W plays a University.
W gains a Walled Village.
W plays a Stables.
W discards a Potion.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Curse.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Walled Village.
W plays a Menagerie.
W reveals an Inn, a Duchy, a Walled Village and a Stables.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a University.
W gains a Sea Hag.
W plays an Inn.
W draws 2 cards.
W discards a card and an Inn.
W plays a Gold, a Silver and a Copper.
W buys and gains a Duchy.
W shuffles their deck.
W draws 5 cards.
An interesting thing here is that my opponent scored a lot more from his Chariot Races than I did from mine. We both only bought a single Salvager for thinning. Was the difference luck, a consequence of my opponent improving their deck whilst I was paying off debt or is there some other trick that I am not seeing?Well, if your deck was running on Bridge Troll/Highway, then I assume a bunch of the time you would flip cards that both cost $0 at the time, when you might have scored without Highway/Bridge Troll.
Game #11368588, rated.
Yosarrian18: 51.48
SG252: 44.69
Y starts with 7 Coppers and 3 Estates.
S starts with 7 Coppers and 3 Estates.
Y shuffles their deck.
Y draws 5 cards.
S shuffles their deck.
S draws 5 Coppers.
Turn 1 - Yosarrian18
Y plays 3 Coppers.
Y buys and gains a Silver.
Y draws 5 cards.
Turn 1 - SG252
S plays 5 Coppers.
S buys and gains a Bridge Troll.
S draws 2 Coppers and 3 Estates.
Turn 2 - Yosarrian18
Y plays 4 Coppers.
Y buys and gains a Salvager.
Y shuffles their deck.
Y draws 5 cards.
Turn 2 - SG252
S plays 2 Coppers.
S buys and gains a Guardian.
S plays a Guardian.
S shuffles their deck.
S draws 2 Coppers and 3 Estates.
Turn 3 - Yosarrian18
Y plays 3 Coppers and a Silver.
Y buys and gains a Highway.
Y draws 5 cards.
Turn 3 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays 2 Coppers.
S buys and gains a Chariot Race.
S draws 4 Coppers and a Bridge Troll.
Turn 4 - Yosarrian18
Y plays a Salvager.
Y trashes an Estate.
Y plays 3 Coppers.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.
Turn 4 - SG252
S plays a Bridge Troll.
S plays 4 Coppers.
S buys and gains a Salvager and a Guardian.
S plays a Guardian.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.
Turn 5 - Yosarrian18
Y plays a Copper.
Y returns -Coin token set by Bridge Troll.
Y plays a Copper and a Silver.
Y buys and gains a Chariot Race.
Y draws 5 cards.
Turn 5 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays 3 Coppers.
S buys and gains a Highway.
S draws 2 Coppers, an Estate, a Chariot Race and a Guardian.
Turn 6 - Yosarrian18
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Salvager.
Y trashes a Copper.
Y plays 3 Coppers.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.
Turn 6 - SG252
S plays a Chariot Race.
S reveals a Salvager.
S puts a Salvager into their hand.
Y reveals a Highway.
S plays a Salvager.
S trashes an Estate.
S plays 2 Coppers.
S buys and gains a Chariot Race.
S plays a Guardian.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Highway.
Turn 7 - Yosarrian18
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Salvager.
Y trashes an Estate.
Y plays 2 Coppers.
Y buys and gains a Chariot Race and a Guardian.
Y plays a Guardian.
Y draws 5 cards.
Turn 7 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a Highway.
S draws a Chariot Race.
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Chariot Race.
S plays 4 Coppers.
S buys and gains a Bridge Troll.
S draws a Copper, an Estate, a Salvager, a Bridge Troll and a Guardian.
Turn 8 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays 2 Coppers and a Silver.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.
Turn 8 - SG252
S plays a Salvager.
S trashes an Estate.
S plays a Copper.
S buys a Delve.
S gains a Silver.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 1 debt (7 remaining).
S plays a Guardian.
S shuffles their deck.
S draws 3 Coppers, a Highway and a Chariot Race.
Turn 9 - Yosarrian18
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Copper.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Copper.
Y puts a Copper into their hand.
S reveals a Copper.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y buys and gains a Highway.
Y plays a Guardian.
Y draws 5 cards.
Turn 9 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y shuffles their deck.
Y reveals a Chariot Race.
S plays a Highway.
S draws an Estate.
S plays 4 Coppers.
S repays 5 debt (2 remaining).
S draws 2 Coppers, a Silver, a Chariot Race and a Guardian.
Turn 10 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Salvager.
Y trashes an Estate.
Y plays 2 Coppers and a Silver.
Y buys and gains a Bridge Troll and a Guardian.
Y plays a Guardian.
Y draws 5 cards.
Turn 10 - SG252
S plays a Chariot Race.
S reveals a Bridge Troll.
S puts a Bridge Troll into their hand.
Y reveals a Copper.
S gets 1 VP.
S plays a Bridge Troll.
S plays 2 Coppers and a Silver.
S repays 2 debt.
S buys and gains a Chariot Race and a Guardian.
S plays a Guardian.
S plays a Guardian.
S shuffles their deck.
S draws 2 Coppers, a Salvager, a Bridge Troll and a City Quarter.
Turn 11 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Copper.
Y puts a Copper into their hand.
S reveals a Copper.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Copper.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y shuffles their deck.
Y draws a card.
Y buys and gains a Highway.
Y plays a Guardian.
Y draws 5 cards.
Turn 11 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals 2 Coppers, a Bridge Troll and a Salvager.
S draws a Copper and an Estate.
S plays a Salvager.
S trashes an Estate.
S plays a Bridge Troll.
S plays 3 Coppers.
S buys and gains 2 Highways.
S draws a Copper, a Silver, a Highway, a Chariot Race and a Guardian.
Turn 12 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Bridge Troll.
Y plays 2 Coppers and a Silver.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.
Turn 12 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Highway.
S plays a Highway.
S draws a Chariot Race.
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Highway.
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Highway.
S plays a Silver.
S returns -Coin token set by Bridge Troll.
S plays 3 Coppers.
S buys and gains a Bridge Troll and a Chariot Race.
S plays a Guardian.
S shuffles their deck.
S draws 4 Coppers and a City Quarter.
Turn 13 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays 3 Coppers and a Silver.
Y buys and gains a Province and a Bridge Troll.
Y plays a Guardian.
Y draws 5 cards.
Turn 13 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals 4 Coppers.
S plays 4 Coppers.
S buys and gains a Bridge Troll.
S draws 3 Bridge Trolls and 2 Chariot Races.
Turn 14 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Copper.
Y puts a Copper into their hand.
S reveals a Copper.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Copper.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Salvager.
Y trashes a Copper.
Y buys and gains 2 Chariot Races.
Y plays a Guardian.
Y shuffles their deck.
Y draws 5 cards.
Turn 14 - SG252
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Highway.
S plays a Chariot Race.
S reveals a Guardian.
S puts a Guardian into their hand.
Y reveals a Highway.
S plays a Bridge Troll.
S plays a Copper.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 1 debt (7 remaining).
S plays a Guardian.
S draws a Copper, a Silver, a Salvager, a Highway and a Chariot Race.
Turn 15 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Chariot Race.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Bridge Troll.
Y plays 2 Coppers and a Silver.
Y buys and gains a Province and a Chariot Race.
Y draws 5 cards.
Turn 15 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Highway.
S plays a Chariot Race.
S reveals a Highway.
S puts a Highway into their hand.
Y reveals a Highway.
S plays a Highway.
S draws a Copper.
S plays a Highway.
S draws a Highway.
S plays a Highway.
S draws a Guardian.
S plays a Salvager.
S trashes a Copper.
S plays a Copper and a Silver.
S repays 4 debt (3 remaining).
S plays a Guardian.
S shuffles their deck.
S draws a Copper, 3 Bridge Trolls and a Guardian.
Turn 16 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Silver.
Y gets 1 VP.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Silver.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Silver.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Bridge Troll.
Y plays 2 Coppers.
Y buys and gains 2 Provinces and a Chariot Race.
Y plays a Guardian.
Y shuffles their deck.
Y draws 5 cards.
Turn 16 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a Bridge Troll.
S plays a Copper.
S repays 2 debt (1 remaining).
S plays a Guardian.
S draws a Copper, a Silver, a Highway and 2 City Quarters.
Turn 17 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Province.
Y puts a Province into their hand.
S reveals a Bridge Troll.
Y gets 1 VP.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Bridge Troll.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Bridge Troll.
Y plays a Highway.
Y draws a card.
Y plays 2 Coppers.
Y buys and gains a Bridge Troll and a Guardian.
Y plays a Guardian.
Y plays a Guardian.
Y draws 5 cards.
Turn 17 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals a Copper, a Highway, a City Quarter and a Silver.
S draws a Highway and a Bridge Troll.
S plays a City Quarter.
S reveals a Copper, 2 Highways, a Silver and a Bridge Troll.
S draws a Copper and 2 Chariot Races.
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Chariot Race.
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Chariot Race.
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Chariot Race.
S plays a Chariot Race.
S reveals a Guardian.
S puts a Guardian into their hand.
Y reveals a Chariot Race.
S plays a Highway.
S draws a Salvager.
S plays a Highway.
S draws a Copper.
S plays a Bridge Troll.
S plays a Salvager.
S trashes a Copper.
S plays 3 Coppers and a Silver.
S repays 1 debt.
S buys and gains a Duchy, a Province and 2 Gardens.
S plays a Guardian.
S shuffles their deck.
S draws 2 Coppers, a Highway and 2 City Quarters.
Turn 18 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Chariot Race.
Y puts a Chariot Race into their hand.
S reveals a Chariot Race.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Bridge Troll.
Y puts a Bridge Troll into their hand.
S reveals a Chariot Race.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Chariot Race.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Bridge Troll.
Y plays a Silver.
Y buys and gains a Province and a Guardian.
Y plays a Guardian.
Y draws 5 cards.
Turn 18 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals 2 Coppers, a Highway and a City Quarter.
S draws a Salvager and a Chariot Race.
S plays a City Quarter.
S reveals a Chariot Race, 2 Coppers, a Highway and a Salvager.
S draws a Copper, a Province and a Highway.
S plays a Chariot Race.
S reveals a Duchy.
S puts a Duchy into their hand.
Y shuffles their deck.
Y reveals a Chariot Race.
S gets 1 VP.
S plays a Highway.
S draws a Bridge Troll.
S plays a Highway.
S draws a Chariot Race.
S plays a Chariot Race.
S reveals a Guardian.
S puts a Guardian into their hand.
Y reveals a Chariot Race.
S plays a Salvager.
S trashes a Copper.
S plays a Bridge Troll.
S plays 2 Coppers.
S buys and gains a Province and 3 Gardens.
S plays a Guardian.
S draws a Copper, 2 Gardens, a Bridge Troll and a Guardian.
Turn 19 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y gets +1 Coin (Guardian).
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Bridge Troll.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays 4 Coppers.
Y buys and gains a Province and a Gardens.
Y draws 5 cards.
Game #11269850, rated.
SG252: 43.26
copyleft: 46.97
S starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Goat.
c starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Goat.
S shuffles their deck.
S draws 2 Coppers, a Necropolis, an Overgrown Estate and a Goat.
c shuffles their deck.
c draws 5 cards.
Turn 1 - SG252
S plays a Necropolis.
S plays 2 Coppers and a Goat.
S trashes an Overgrown Estate.
S draws a Copper.
S plays a Copper.
S buys and gains a Lookout.
S shuffles their deck.
S draws 4 Coppers and a Hovel.
Turn 1 - copyleft
c plays 4 Coppers.
c buys and gains a Hermit.
c draws 5 cards.
Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Hermit.
S draws 2 Coppers, a Lookout, a Necropolis and a Goat.
Turn 2 - copyleft
c plays a Goat.
c trashes a Hovel.
c plays 2 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 5 cards.
Turn 3 - SG252
S plays a Lookout.
S shuffles their deck.
S looks at 3 Coppers.
S trashes a Copper.
S discards a Copper.
S topdecks a Copper.
S plays 2 Coppers and a Goat.
S trashes a Necropolis.
S buys and gains a Silver.
S shuffles their deck.
S draws 2 Coppers, a Silver, a Hermit and a Hovel.
Turn 3 - copyleft
c plays a Goat.
c trashes a Necropolis.
c plays 2 Coppers and a Silver.
c buys and gains a Butcher.
c draws 5 cards.
Turn 4 - SG252
S plays a Hermit.
S trashes a Hovel.
S gains a Hermit.
S plays 2 Coppers and a Silver.
S buys and gains a Feodum.
S draws 3 Coppers, a Lookout and a Goat.
Turn 4 - copyleft
c plays a Hermit.
c looks at 5 cards.
c gains a Silver.
c plays 4 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 5 cards.
Turn 5 - SG252
S plays a Lookout.
S shuffles their deck.
S looks at a Copper, a Silver and a Hermit.
S trashes a Copper.
S discards a Silver.
S topdecks a Hermit.
S plays a Goat.
S trashes a Copper.
S plays 2 Coppers.
S buys and gains a Silver.
S shuffles their deck.
S draws 2 Coppers, a Feodum and 2 Hermits.
Turn 5 - copyleft
c plays a Goat.
c trashes an Overgrown Estate.
c draws a card.
c plays 2 Coppers and 2 Silvers.
c buys and gains a Gold.
c draws 5 cards.
Turn 6 - SG252
S plays a Hermit.
S trashes a Feodum.
S gains 3 Silvers.
S gains a Silver.
S plays 2 Coppers.
S buys and gains a Pixie.
S draws a Copper, 2 Silvers, a Lookout and a Goat.
Turn 6 - copyleft
c plays a Butcher.
c plays 3 Coppers and a Silver.
c buys and gains a Gold.
c shuffles their deck.
c draws 5 cards.
Turn 7 - SG252
S plays a Lookout.
S shuffles their deck.
S looks at 2 Coppers and a Silver.
S trashes a Copper.
S discards a Copper.
S topdecks a Silver.
S plays a Goat.
S trashes a Copper.
S plays 2 Silvers.
S buys and gains a Bandit.
S draws 3 Silvers, a Hermit and a Pixie.
Turn 7 - copyleft
c plays a Hermit.
c gains a Silver.
c plays a Goat.
c trashes a Copper.
c plays 2 Silvers.
c buys and gains a Gold.
c draws 5 cards.
Turn 8 - SG252
S plays a Hermit.
S looks at a Bandit, a Lookout, a Copper, a Goat and 2 Silvers.
S gains a Silver.
S plays 3 Silvers.
S buys and gains a Butcher.
S shuffles their deck.
S draws 2 Silvers, 2 Hermits and a Pixie.
Turn 8 - copyleft
c plays 2 Coppers and 2 Golds.
c buys and gains a Province.
c shuffles their deck.
c draws 5 cards.
Turn 9 - SG252
S plays a Pixie.
S draws a Copper.
S takes The Forest's Gift.
S discards The Forest's Gift.
S plays a Hermit.
S gains a Pixie.
S plays a Copper and 2 Silvers.
S buys and gains a Feodum.
S draws 2 Silvers, a Lookout, a Butcher and a Goat.
Turn 9 - copyleft
c plays a Butcher.
c plays 2 Coppers and 2 Silvers.
c buys and gains a Hunting Grounds.
c draws 5 cards.
Turn 10 - SG252
S plays a Lookout.
S looks at 3 Silvers.
S trashes a Silver.
S discards a Silver.
S topdecks a Silver.
S plays a Butcher.
S plays 2 Silvers and a Goat.
S buys and gains a Gold.
S shuffles their deck.
S draws a Copper, a Silver, a Bandit, a Lookout and a Hermit.
Turn 10 - copyleft
c plays a Hermit.
c looks at 6 cards.
c gains a Silver.
c plays 3 Coppers and a Gold.
c buys and gains a Province.
c draws 5 cards.
Turn 11 - SG252
S plays a Bandit.
S gains a Gold.
c shuffles their deck.
c reveals a Silver and a Province.
c trashes a Silver.
c discards a Province.
S plays a Copper and a Silver.
S buys and gains a Feodum.
S draws a Silver, a Hermit, a Butcher and 2 Pixies.
Turn 11 - copyleft
c plays a Goat.
c trashes a Silver.
c plays a Silver and 2 Golds.
c buys and gains a Province.
c draws 5 cards.
Turn 12 - SG252
S plays a Pixie.
S draws a Feodum.
S takes The Earth's Gift.
S discards The Earth's Gift.
S plays a Pixie.
S draws a Gold.
S takes The Sun's Gift.
S discards The Sun's Gift.
S plays a Butcher.
S trashes a Gold.
S gains a Province.
S plays a Silver.
S buys a Pixie.
S takes 2 VP from Colonnade.
S gains a Pixie.
S draws 4 Silvers and a Goat.
Turn 12 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays 3 Coppers and 2 Silvers.
c buys a Hunting Grounds.
c takes 2 VP from Colonnade.
c gains a Hunting Grounds.
c shuffles their deck.
c draws 5 cards.
Turn 13 - SG252
S plays 4 Silvers.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Silvers, a Province, a Lookout and a Goat.
Turn 13 - copyleft
c plays 2 Coppers and 2 Golds.
c buys and gains a Province.
c draws 5 cards.
Turn 14 - SG252
S plays 2 Silvers and a Goat.
S trashes a Lookout.
S buys and gains a Duchy.
S draws a Copper, a Silver, a Bandit, a Feodum and a Pixie.
Turn 14 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays a Copper, 2 Silvers and a Gold.
c buys and gains a Province.
c draws 5 cards.
Turn 15 - SG252
S plays a Pixie.
S draws a Feodum.
S takes The Moon's Gift.
S discards The Moon's Gift.
S plays a Bandit.
S gains a Gold.
c shuffles their deck.
c reveals a Copper and a Gold.
c trashes a Gold.
c discards a Copper.
S plays a Copper and a Silver.
S buys a Pixie.
S takes 2 VP from Colonnade.
S gains a Pixie.
S draws 2 Silvers, a Province, a Butcher and a Pixie.
Turn 15 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays 3 Coppers.
c buys and gains a Silver.
c draws 5 cards.
Turn 16 - SG252
S plays a Pixie.
S draws a Silver.
S takes The Swamp's Gift.
S discards The Swamp's Gift.
S plays a Butcher.
S plays 3 Silvers.
S buys and gains a Duchy.
S shuffles their deck.
S draws a Gold, a Duchy, 2 Hermits and a Pixie.
Turn 16 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays a Copper, 2 Silvers and 2 Golds.
c buys and gains a Province.
c shuffles their deck.
c draws 5 cards.
-
As an aside, in the future PLEASE post the kingdom from each log you copy here. No way to quickly check what’s on the board without loading the game...
Game #11163277, rated.
SG252: 42.08
milkyholmes: 51.77
S starts with 7 Coppers and 3 Estates.
m starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 4 Coppers and an Estate.
m shuffles their deck.
m draws 5 cards.
Turn 1 - SG252
S plays 4 Coppers.
S buys and gains a Moneylender.
S draws 3 Coppers and 2 Estates.
Turn 1 - milkyholmes
m plays 2 Coppers.
m buys and gains a Ratcatcher.
m draws 5 cards.
Turn 2 - SG252
S plays 3 Coppers.
S buys and gains a Ratcatcher.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Moneylender and a Ratcatcher.
Turn 2 - milkyholmes
m plays 4 Coppers.
m buys and gains a Moneylender.
m shuffles their deck.
m draws 5 cards.
Turn 3 - SG252
S plays a Ratcatcher.
S draws an Estate.
S puts a Ratcatcher on their Tavern mat.
S plays a Moneylender.
S trashes a Copper.
S plays a Copper.
S buys and gains a Bard.
S draws 4 Coppers and an Estate.
Turn 3 - milkyholmes
m plays 3 Coppers.
m buys and gains a Silver.
m draws 5 cards.
Turn 4 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes an Estate.
S plays 4 Coppers.
S buys and gains a Silver.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Bard.
Turn 4 - milkyholmes
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Moneylender.
m trashes a Copper.
m plays 2 Coppers.
m buys and gains a Poacher.
m shuffles their deck.
m draws 5 cards.
Turn 5 - SG252
S plays a Bard.
S takes The Swamp's Gift.
S receives The Swamp's Gift
S gains a Will-o'-wisp.
S discards The Swamp's Gift.
S plays 3 Coppers.
S buys and gains a Silver.
S draws 2 Coppers, a Silver, an Estate and a Moneylender.
Turn 5 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes an Estate.
m plays a Moneylender.
m trashes a Copper.
m plays 2 Coppers.
m buys and gains a Library.
m draws 5 cards.
Turn 6 - SG252
S plays a Moneylender.
S trashes a Copper.
S plays a Silver and a Copper.
S buys a Lost Arts.
S moves +Action token to the Patrician pile.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Ratcatcher.
Turn 6 - milkyholmes
m plays a Poacher.
m draws a card.
m plays a Silver and 2 Coppers.
m buys and gains a Library.
m shuffles their deck.
m draws 5 cards.
Turn 7 - SG252
S plays a Ratcatcher.
S draws an Estate.
S puts a Ratcatcher on their Tavern mat.
S plays 3 Coppers.
S buys and gains a Patrician.
S draws 2 Coppers, a Silver, a Bard and a Will-o'-wisp.
Turn 7 - milkyholmes
m plays a Moneylender.
m trashes a Copper.
m plays a Silver and a Copper.
m buys a Lost Arts.
m moves +Action token to the Library pile.
m draws 5 cards.
Turn 8 - SG252
S starts their turn.
S plays a Will-o'-wisp.
S draws a Silver.
S reveals a Moneylender.
S topdecks a Moneylender.
S plays a Bard.
S takes The Field's Gift.
S receives The Field's Gift
S plays 2 Silvers and 2 Coppers.
S buys and gains a Platinum.
S discards The Field's Gift.
S shuffles their deck.
S draws 2 Coppers, a Silver, an Estate and a Moneylender.
Turn 8 - milkyholmes
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 2 cards.
m looks at a card.
m shuffles their deck.
m draws a card.
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Silver and 4 Coppers.
m buys and gains a Gold.
m shuffles their deck.
m draws 5 cards.
Turn 9 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes an Estate.
S plays a Moneylender.
S trashes a Copper.
S plays a Silver and a Copper.
S buys and gains a Library.
S draws a Copper, an Estate, a Patrician, a Bard and a Will-o'-wisp.
Turn 9 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes an Estate.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver.
m buys and gains a Library.
m draws 5 cards.
Turn 10 - SG252
S plays a Will-o'-wisp.
S draws a Copper.
S reveals a Platinum.
S topdecks a Platinum.
S plays a Patrician.
S gets +1 Action (from Lost Arts)
S draws a Platinum.
S reveals a Silver.
S plays a Bard.
S takes The River's Gift.
S receives The River's Gift
S plays 2 Coppers and a Platinum.
S buys and gains a Platinum.
S discards The River's Gift.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Library and 2 Platina.
Turn 10 - milkyholmes
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m draws a card.
m shuffles their deck.
m draws a card.
m looks at a card.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver, 2 Coppers and a Gold.
m buys and gains a Platinum.
m shuffles their deck.
m draws 5 cards.
Turn 11 - SG252
S plays a Library.
S draws a Bard.
S looks at a Bard.
S sets a Bard aside with Library.
S draws a Copper and a Will-o'-wisp.
S looks at a Will-o'-wisp.
S sets a Will-o'-wisp aside with Library.
S draws a Copper.
S discards a Bard and a Will-o'-wisp.
S plays a Silver, 3 Coppers and 2 Platina.
S buys and gains a Colony.
S draws a Copper, a Silver, a Moneylender, a Ratcatcher and a Patrician.
Turn 11 - milkyholmes
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m draws 2 cards.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver, a Copper, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.
Turn 12 - SG252
S plays a Ratcatcher.
S shuffles their deck.
S draws a Will-o'-wisp.
S puts a Ratcatcher on their Tavern mat.
S plays a Will-o'-wisp.
S draws a Bard.
S reveals a Copper.
S puts a Copper into their hand.
S plays a Patrician.
S gets +1 Action (from Lost Arts)
S draws a Copper.
S reveals a Silver.
S plays a Bard.
S takes The Earth's Gift.
S receives The Earth's Gift
S discards a Copper.
S gains a Bard.
S discards The Earth's Gift.
S plays a Moneylender.
S trashes a Copper.
S plays a Silver and a Copper.
S buys and gains a Library.
S draws a Silver, an Estate, a Library, a Colony and a Platinum.
Turn 12 - milkyholmes
m starts their turn.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.
Turn 13 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes an Estate.
S plays a Library.
S draws a Copper and a Platinum.
S shuffles their deck.
S draws a Silver and a Bard.
S looks at a Bard.
S sets a Bard aside with Library.
S draws a Will-o'-wisp.
S looks at a Will-o'-wisp.
S sets a Will-o'-wisp aside with Library.
S draws a Copper.
S discards a Bard and a Will-o'-wisp.
S plays 2 Silvers, 2 Coppers and 2 Platina.
S buys and gains a Colony.
S draws a Copper, a Library, a Moneylender, a Patrician and a Bard.
Turn 13 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes a Moneylender.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m looks at a card.
m draws a card.
m looks at a card.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m sets a card aside with Library.
m discards a Library.
m plays a Silver, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.
Turn 14 - SG252
S plays a Patrician.
S gets +1 Action (from Lost Arts)
S shuffles their deck.
S draws a Silver.
S reveals a Library.
S puts a Library into their hand.
S plays a Library.
S draws a Copper and a Silver.
S plays a Bard.
S takes The Flame's Gift.
S receives The Flame's Gift
S trashes a Copper.
S discards The Flame's Gift.
S plays 2 Silvers and a Copper.
S buys a Lost Arts.
S moves +Action token to the Library pile.
S draws 2 Colonies, 2 Platina and a Will-o'-wisp.
Turn 14 - milkyholmes
m plays a Poacher.
m draws a card.
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Silver, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.
Turn 15 - SG252
S plays a Will-o'-wisp.
S draws a Copper.
S reveals a Ratcatcher.
S puts a Ratcatcher into their hand.
S plays a Ratcatcher.
S draws a Bard.
S puts a Ratcatcher on their Tavern mat.
S plays a Bard.
S takes The Moon's Gift.
S receives The Moon's Gift
S looks at a Patrician, 2 Silvers, a Copper, 2 Libraries, a Moneylender and a Bard.
S topdecks a Library.
S discards The Moon's Gift.
S plays a Copper and 2 Platina.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Coppers, a Library, a Moneylender and a Colony.
Between Turns
S takes 8 debt.
S gets 8 VP.
Turn 15 - milkyholmes
m starts their turn.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Gold and a Platinum.
m buys and gains a Platinum.
m shuffles their deck.
m draws 5 cards.
Turn 16 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes a Moneylender.
S plays a Library.
S gets +1 Action (from Lost Arts)
S draws a Patrician.
S looks at a Patrician.
S draws a Silver and 2 Platina.
S plays a Patrician.
S draws a Bard.
S reveals a Silver.
S plays a Bard.
S takes The Forest's Gift.
S receives The Forest's Gift
S plays a Silver, 2 Coppers and 2 Platina.
S repays 8 debt.
S buys and gains a Province.
S discards The Forest's Gift.
S draws a Silver, a Province, a Colony, a Bard and a Will-o'-wisp.
Turn 16 - milkyholmes
m starts their turn.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 2 cards.
m looks at a card.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Silver and 2 Platina.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.
Turn 17 - SG252
S plays a Will-o'-wisp.
S draws a Library.
S shuffles their deck.
S reveals a Silver.
S topdecks a Silver.
S plays a Library.
S gets +1 Action (from Lost Arts)
S draws a Silver and a Patrician.
S looks at a Patrician.
S draws a Colony.
S plays a Patrician.
S draws a Platinum.
S reveals a Library.
S puts a Library into their hand.
S plays a Library.
S gets +1 Action (from Lost Arts)
S plays a Bard.
S takes The Mountain's Gift.
S receives The Mountain's Gift
S gains a Silver.
S discards The Mountain's Gift.
S plays 2 Silvers and a Platinum.
S buys and gains a Province.
S draws a Copper, a Province, a Platinum, a Ratcatcher and a Bard.
Turn 17 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes an Estate.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 2 cards.
m looks at a card.
m draws 2 cards.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Gold and 2 Platina.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.
Game #11043031, rated.
SG252: 41.79
Any2Cards: 50.52
S starts with 7 Coppers and 3 Estates.
A starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 5 Coppers.
A shuffles their deck.
A draws 5 cards.
Turn 1 - SG252
S plays 5 Coppers.
S buys and gains a Margrave.
S draws 2 Coppers and 3 Estates.
Turn 1 - Any2Cards
A plays 4 Coppers.
A buys and gains an Amulet.
A draws 5 cards.
Turn 2 - SG252
S shuffles their deck.
S draws 3 Coppers, an Estate and a Margrave.
Turn 2 - Any2Cards
A plays 3 Coppers.
A buys and gains a Market Square.
A shuffles their deck.
A draws 5 cards.
Turn 3 - SG252
S plays a Margrave.
S draws 3 Coppers.
A draws a card.
A discards 2 other cards and a Copper.
S plays 6 Coppers.
S buys and gains 2 Amulets.
S shuffles their deck.
S draws 2 Coppers and 3 Estates.
Turn 3 - Any2Cards
A plays an Amulet.
A trashes a Copper.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A draws 5 cards.
Turn 4 - SG252
S draws 3 Coppers, a Margrave and an Amulet.
Turn 4 - Any2Cards
A starts their turn.
A trashes an Estate.
A plays 3 Coppers.
A buys and gains an Amulet.
A shuffles their deck.
A draws 5 cards.
Turn 5 - SG252
S plays a Margrave.
S draws 2 Coppers and an Amulet.
A draws a card.
A discards 2 other cards and a Copper.
S plays 5 Coppers.
S buys and gains a Minion.
S shuffles their deck.
S draws 2 Coppers, 2 Estates and an Amulet.
Turn 5 - Any2Cards
A plays an Amulet.
A trashes a Copper.
A draws 5 cards.
Turn 6 - SG252
S plays an Amulet.
S trashes an Estate.
S draws 3 Coppers, an Estate and an Amulet.
Turn 6 - Any2Cards
A starts their turn.
A trashes an Estate.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A plays an Amulet.
A trashes a Copper.
A plays a Gold.
A buys and gains a Village.
A shuffles their deck.
A draws 5 cards.
Turn 7 - SG252
S starts their turn.
S trashes an Estate.
S plays an Amulet.
S trashes a Copper.
S plays 2 Coppers.
S shuffles their deck.
S draws 2 Coppers, a Minion, a Margrave and an Amulet.
Turn 7 - Any2Cards
A starts their turn.
A trashes an Estate.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A plays an Amulet.
A trashes a Copper.
A plays a Gold.
A buys and gains a Village.
A draws 5 cards.
Turn 8 - SG252
S starts their turn.
S trashes a Copper.
S plays a Minion.
S plays a Margrave.
S draws 3 Coppers.
A shuffles their deck.
A draws a card.
A discards 2 other cards and a Village.
S plays 4 Coppers.
S buys and gains a Village and a Market Square.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Village and a Margrave.
Turn 8 - Any2Cards
A starts their turn.
A plays an Amulet.
A gains a Silver.
A plays a Copper and a Gold.
A buys and gains a Margrave.
A shuffles their deck.
A draws 5 cards.
Turn 9 - SG252
S plays a Village.
S draws a Minion.
S plays a Margrave.
S draws 2 Coppers and an Amulet.
A draws a card.
A discards 2 other cards and a Market Square.
S plays a Minion.
S plays an Amulet.
S trashes an Estate.
S plays 4 Coppers.
S buys and gains a Minion.
S shuffles their deck.
S draws a Copper, a Village, a Minion, a Market Square and an Amulet.
Turn 9 - Any2Cards
A starts their turn.
A trashes a Copper.
A plays 2 Golds.
A buys and gains a Grand Market.
A draws 5 cards.
Turn 10 - SG252
S starts their turn.
S trashes a Copper.
S reacts with a Market Square.
S discards a Market Square.
S gains a Gold.
S plays a Village.
S draws a Margrave.
S plays a Margrave.
S draws 2 Coppers and a Minion.
A draws a card.
A discards 2 other cards and a Copper.
S plays a Minion.
S plays a Minion.
S discards 2 Coppers and an Amulet.
S shuffles their deck.
S draws 3 Coppers and a Market Square.
S plays a Market Square.
S draws a Gold.
S plays 3 Coppers and a Gold.
S buys and gains a Village and a Minion.
S shuffles their deck.
S draws 3 Coppers, a Village and an Amulet.
Turn 10 - Any2Cards
A plays a Village.
A shuffles their deck.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Copper.
S discards 3 Coppers.
A plays an Amulet.
A trashes a Copper.
A plays a Silver and 2 Golds.
A buys and gains a Grand Market.
A draws 5 cards.
Turn 11 - SG252
S plays a Village.
S draws a Minion.
S plays a Minion.
S discards a Copper and an Amulet.
S draws 2 Minions, a Margrave and an Amulet.
A discards 4 other cards and a Market Square.
A shuffles their deck.
A draws 4 cards.
S plays a Margrave.
S draws a Gold, a Village and a Market Square.
A draws a card.
A discards a card and an Amulet.
S plays a Village.
S shuffles their deck.
S draws a Copper.
S plays an Amulet.
S trashes a Copper.
S reacts with a Market Square.
S discards a Market Square.
S gains a Gold.
S plays a Minion.
S plays a Minion.
S discards a Gold.
S draws 3 Coppers and an Amulet.
S plays an Amulet.
S trashes a Copper.
S plays 2 Coppers.
S buys and gains a Village.
S shuffles their deck.
S draws a Copper, a Gold, a Village, a Minion and a Margrave.
Turn 11 - Any2Cards
A starts their turn.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Gold.
S discards a Copper and 2 Golds.
A plays 2 Golds.
A buys and gains a Village and a Grand Market.
A shuffles their deck.
A draws 5 cards.
Turn 12 - SG252
S starts their turn.
S plays a Village.
S draws a Market Square.
S plays a Margrave.
S draws a Village and 2 Minions.
A draws a card.
A discards 2 other cards and a Village.
S plays a Village.
S draws a Village.
S plays a Village.
S draws a Copper.
S plays a Market Square.
S shuffles their deck.
S draws a Gold.
S plays a Minion.
S plays a Minion.
S plays a Minion.
S plays a Gold.
S buys and gains a Grand Market and a Charm.
S shuffles their deck.
S draws 2 Coppers, 2 Golds and a Village.
Turn 12 - Any2Cards
A plays a Grand Market.
A draws a card.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Silver and 2 Golds.
A buys and gains 2 Grand Markets.
A draws 5 cards.
Turn 13 - SG252
S plays a Village.
S draws an Amulet.
S plays an Amulet.
S trashes a Copper.
S plays a Copper and 2 Golds.
S buys and gains a Minion.
S draws 2 Villages, 2 Minions and a Grand Market.
Turn 13 - Any2Cards
A plays a Grand Market.
A draws a card.
A plays a Village.
A shuffles their deck.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Minion.
S discards 2 Villages and a Minion.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Village.
A draws a card.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays an Amulet.
A trashes a Copper.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A plays an Amulet.
A gains a Silver.
A plays a Silver and 2 Golds.
A buys and gains 3 Grand Markets.
A shuffles their deck.
A draws 5 cards.
Turn 14 - SG252
S starts their turn.
S plays a Grand Market.
S draws a Margrave.
S plays a Minion.
S plays a Minion.
S discards a Margrave.
S shuffles their deck.
S draws a Minion, a Market Square, an Amulet and a Charm.
A discards 4 other cards and a Gold.
A draws 4 cards.
S plays a Market Square.
S draws a Copper.
S plays a Minion.
S discards a Copper, an Amulet and a Charm.
S draws a Gold, 2 Villages and a Minion.
S plays a Village.
S draws a Gold.
S plays a Village.
S draws a Margrave.
S plays a Margrave.
S shuffles their deck.
S draws a Copper, a Village and an Amulet.
A draws a card.
A discards a card and a Grand Market.
S plays a Village.
S draws a Charm.
S plays an Amulet.
S trashes a Copper.
S plays a Minion.
S plays a Charm and 2 Golds.
S buys a Grand Market.
S gains a Gold.
S gains a Grand Market.
S buys and gains a City.
S shuffles their deck.
S draws a Gold, 3 Minions and an Amulet.
Turn 14 - Any2Cards
A starts their turn.
A plays a Village.
A draws a card.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Gold.
S discards 2 Golds and an Amulet.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A shuffles their deck.
A draws a card.
A plays 2 Silvers and 3 Golds.
A buys and gains a Province, 2 Cities and a Margrave.
A draws 5 cards.
Turn 15 - SG252
S starts their turn.
S plays a Minion.
S plays a Minion.
S plays a Minion.
S draws a Village, a Minion, a City and a Grand Market.
A discards 4 other cards and a Gold.
A shuffles their deck.
A draws 4 cards.
S plays a Grand Market.
S draws a Charm.
S plays a City.
S draws a Village and a Market Square.
S plays a Village.
S draws a Village.
S plays a Village.
S draws a Grand Market.
S plays a Village.
S draws a Gold.
S plays a Grand Market.
S draws a Margrave.
S plays a Margrave.
S shuffles their deck.
S draws 2 Golds and an Amulet.
A draws a card.
A discards a card and a Gold.
S plays a Market Square.
S plays an Amulet.
S plays a Minion.
S plays a Charm and 3 Golds.
S buys a City.
S gains a Minion.
S gains a City.
S buys and gains 3 Minions.
S shuffles their deck.
S draws 3 Villages, a Minion and a City.
Turn 15 - Any2Cards
A plays a City.
A draws 2 cards.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a City.
S discards 3 Villages.
A plays a Grand Market.
A draws a card.
A plays a Village.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Margrave.
S discards a Minion.
A plays a City.
A draws 2 cards.
A plays a Grand Market.
A draws a card.
A plays a Village.
A shuffles their deck.
A draws a card.
A plays a Market Square.
A draws a card.
A plays an Amulet.
A plays an Amulet.
A plays 2 Silvers and 4 Golds.
A buys and gains 2 Estates, a Province, 4 Villages and 2 Minions.
A shuffles their deck.
A draws 5 cards.
Game #11023826, rated.
Freaky: 46.93
SG252: 42.55
F starts with 7 Coppers and 3 Estates.
S starts with 7 Coppers and 3 Estates.
F shuffles their deck.
F draws 5 cards.
S shuffles their deck.
S draws 4 Coppers and an Estate.
Turn 1 - Freaky
F plays 4 Coppers.
F buys and gains a Taxman.
F draws 5 cards.
Turn 1 - SG252
S plays 4 Coppers.
S buys and gains a Sauna.
S draws 3 Coppers and 2 Estates.
Turn 2 - Freaky
F plays 3 Coppers.
F buys and gains a Masquerade.
F shuffles their deck.
F draws 5 cards.
Turn 2 - SG252
S plays 3 Coppers.
S buys and gains a Masquerade.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.
Turn 3 - Freaky
F plays a Taxman.
F trashes a Copper.
S discards a Copper.
F gains a Silver.
F plays 3 Coppers.
F buys and gains a Silver.
F draws 5 cards.
Turn 3 - SG252
S draws 3 Coppers, an Estate and a Masquerade.
Turn 4 - Freaky
F plays a Masquerade.
F draws 2 cards.
F passes an Estate to S.
S passes an Estate to F.
F trashes an Estate.
F plays a Silver and 3 Coppers.
F buys and gains a Relic.
F shuffles their deck.
F draws 5 cards.
Turn 4 - SG252
S plays a Masquerade.
S draws a Copper and a Sauna.
S passes an Estate to F.
F passes an Estate to S.
S trashes an Estate.
S plays 4 Coppers.
S buys and gains a Sauna.
S shuffles their deck.
S draws 4 Coppers and a Sauna.
Turn 5 - Freaky
F plays a Taxman.
F trashes a Copper.
S discards a Copper.
F gains a Silver.
F plays a Silver and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Sauna.
F draws 5 cards.
Turn 5 - SG252
S plays a Sauna.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays 3 Coppers.
S buys and gains a Silver.
S draws 2 Coppers, 2 Estates and a Masquerade.
Turn 6 - Freaky
F plays 2 Silvers and 3 Coppers.
F buys and gains a Forge.
F shuffles their deck.
F draws 5 cards.
Turn 6 - SG252
S plays a Masquerade.
S draws a Copper and a Sauna.
S passes an Estate to F.
F passes an Estate to S.
S trashes an Estate.
S plays 3 Coppers.
S buys and gains a Menagerie.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Masquerade and a Menagerie.
Turn 7 - Freaky
F plays a Masquerade.
F draws 2 cards.
F passes an Estate to S.
S passes an Estate to F.
F trashes an Estate.
F plays 4 Coppers.
F buys and gains a Sauna.
F draws 5 cards.
Turn 7 - SG252
S plays a Menagerie.
S reveals a Silver, a Copper, an Estate and a Masquerade.
S draws 2 Coppers and a Sauna.
S plays a Sauna.
S draws a Copper.
S plays a Masquerade.
S draws a Copper and a Sauna.
S passes an Estate to F.
F passes a Copper to S.
S trashes a Copper.
S plays a Silver.
S trashes a Copper.
S plays 4 Coppers.
S buys and gains a Gold.
S shuffles their deck.
S draws 3 Coppers, a Menagerie and a Sauna.
Turn 8 - Freaky
F plays a Sauna.
F draws a card.
F plays a Forge.
F trashes an Estate and a Taxman.
F gains a Gold.
F plays 2 Silvers.
F buys and gains a Sauna.
F shuffles their deck.
F draws 5 cards.
Turn 8 - SG252
S plays a Menagerie.
S reveals 3 Coppers and a Sauna.
S draws a Sauna.
S plays a Sauna.
S draws a Masquerade.
S plays a Sauna.
S draws a Silver.
S plays a Masquerade.
S draws a Copper and a Gold.
S passes a Copper to F.
F passes a Silver to S.
S trashes a Copper.
S plays a Silver.
S trashes 2 Coppers.
S plays a Silver and a Gold.
S buys and gains an Avanto.
S shuffles their deck.
S draws 2 Coppers, a Silver, a Masquerade and an Avanto.
Turn 9 - Freaky
F plays a Sauna.
F draws a card.
F plays a Sauna.
F draws a card.
F plays a Forge.
F trashes a Copper.
F gains a Copper.
F plays a Silver, a Copper and a Relic.
S moves -Card token to Draw Pile.
F buys and gains an Avanto.
F draws 5 cards.
Turn 9 - SG252
S plays an Avanto.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S draws a Menagerie and a Sauna.
S plays a Sauna.
S draws a Silver.
S plays a Menagerie.
S reveals 2 Silvers, 2 Coppers and a Masquerade.
S draws a Sauna.
S plays a Sauna.
S draws a Gold.
S plays a Masquerade.
S passes a Copper to F.
F passes a Copper to S.
S trashes a Copper.
S plays a Silver.
S trashes a Copper.
S plays a Silver and a Gold.
S buys and gains an Avanto.
S shuffles their deck.
S draws a Silver, a Gold, a Masquerade and 2 Avantos.
Turn 10 - Freaky
F plays a Masquerade.
F draws 2 cards.
F passes a Copper to S.
S passes a Silver to F.
F trashes a Copper.
F plays 2 Silvers, a Copper and a Gold.
F buys and gains an Avanto.
F shuffles their deck.
F draws 5 cards.
Turn 10 - SG252
S plays an Avanto.
S draws a Silver and 2 Saunas.
S plays a Sauna.
S draws a Menagerie.
S plays an Avanto.
S plays a Sauna.
S plays a Menagerie.
S reveals a Silver, a Copper, a Gold and a Masquerade.
S plays a Masquerade.
S passes a Copper to F.
F passes an Estate to S.
S trashes an Estate.
S plays a Silver and a Gold.
S buys and gains an Avanto.
S shuffles their deck.
S draws a Gold, a Masquerade, a Menagerie and 2 Saunas.
Turn 11 - Freaky
F plays a Sauna.
F draws a card.
F plays a Forge.
F trashes 2 Coppers and a Silver.
F gains a Menagerie.
F plays a Gold.
F buys and gains a Menagerie.
F draws 5 cards.
Turn 11 - SG252
S plays a Sauna.
S draws an Avanto.
S plays an Avanto.
S draws a Silver and 2 Avantos.
S plays a Sauna.
S plays an Avanto.
S plays a Silver and a Gold.
S buys and gains a Relic.
S shuffles their deck.
S draws a Gold, a Masquerade, a Relic, a Sauna and an Avanto.
Turn 12 - Freaky
F plays a Sauna.
F draws a card.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays an Avanto.
F shuffles their deck.
F draws 3 cards.
F plays a Masquerade.
F draws 2 cards.
F passes a Copper to S.
S passes a Masquerade to F.
F trashes a Silver.
F plays a Menagerie.
F reveals a Silver, a Copper, a Menagerie, a Sauna, a Gold, a Relic, a Forge and a Masquerade.
F plays a Menagerie.
F reveals a Silver, a Copper, a Sauna, a Gold, a Relic, a Forge and a Masquerade.
F plays a Sauna.
F plays a Silver and a Copper.
F trashes a Forge.
F plays a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.
Turn 12 - SG252
S plays a Sauna.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver, a Sauna and an Avanto.
S plays a Sauna.
S draws an Avanto.
S plays an Avanto.
S draws a Menagerie.
S plays a Silver, a Copper, a Gold and a Relic.
F moves -Card token to Draw Pile.
S buys and gains a Province.
S shuffles their deck.
S draws a Gold, a Province, a Menagerie, a Sauna and an Avanto.
Turn 13 - Freaky
F plays a Sauna.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays a Menagerie.
F reveals a Menagerie, a Province, a Gold, a Masquerade and a Relic.
F draws 3 cards.
F plays a Menagerie.
F reveals a Copper, a Province, a Sauna, a Gold, a Masquerade, a Relic and an Avanto.
F draws 2 cards.
F plays a Sauna.
F plays an Avanto.
F plays a Silver, a Copper and a Gold.
F trashes 2 Masquerades.
F plays a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.
Turn 13 - SG252
S plays a Sauna.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver, a Relic and an Avanto.
S plays a Menagerie.
S reveals a Silver, a Province, a Gold, a Relic and an Avanto.
S draws a Copper, a Sauna and an Avanto.
S plays a Sauna.
S plays an Avanto.
S plays a Silver, a Copper, a Gold and a Relic.
F moves -Card token to Draw Pile.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Provinces, a Menagerie and 2 Avantos.
Turn 14 - Freaky
F plays a Sauna.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays a Sauna.
F draws a card.
F plays a Menagerie.
F reveals a Silver, a Copper, 2 Provinces and a Relic.
F draws a card.
F plays a Silver, a Copper, a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.
Turn 14 - SG252
S plays a Menagerie.
S reveals 2 Provinces and 2 Avantos.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver, a Gold and a Sauna.
S plays a Sauna.
S draws a Copper.
S plays an Avanto.
S draws a Relic, a Sauna and an Avanto.
S plays a Sauna.
S plays an Avanto.
S plays a Silver, a Copper, a Gold and a Relic.
F moves -Card token to Draw Pile.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Provinces, a Menagerie, a Relic and an Avanto.
Turn 15 - Freaky
F plays a Menagerie.
F reveals a Copper, a Menagerie, a Province and an Avanto.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F draws 2 cards.
F plays a Menagerie.
F reveals a Silver, a Copper, a Province, a Sauna and an Avanto.
F draws 3 cards.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays an Avanto.
F plays a Sauna.
F plays a Sauna.
F plays a Silver, a Copper, a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.
Turn 15 - SG252
S plays a Menagerie.
S reveals 2 Provinces, a Relic and an Avanto.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver and 2 Avantos.
S plays a Silver and a Relic.
F moves -Card token to Draw Pile.
S buys and gains an Estate.
S draws a Copper, a Gold, a Province and 2 Saunas.
Turn 16 - Freaky
F plays an Avanto.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F draws 2 cards.
F plays a Sauna.
F draws a card.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays a Menagerie.
F reveals a Silver, a Copper, a Menagerie, 3 Provinces and a Gold.
F draws a card.
F plays a Menagerie.
F reveals a Silver, a Copper, 3 Provinces, a Gold and a Relic.
F draws a card.
F plays a Sauna.
F draws a card.
F plays a Silver, a Copper, a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.
Game #10991661, rated.
SG252: 43.27
Martin123: 49.23
S starts with 6 Coppers, 3 Estates and a Lucky Coin.
M starts with 6 Coppers, 3 Estates and a Lucky Coin.
S shuffles their deck.
S draws 2 Coppers, 2 Estates and a Lucky Coin.
M shuffles their deck.
M draws 5 cards.
Turn 1 - SG252
S plays 2 Coppers and a Lucky Coin.
S gains a Silver.
S buys and gains a Black Market.
S draws 4 Coppers and an Estate.
Turn 1 - Martin123
M plays 3 Coppers.
M buys and gains a Black Market.
M draws 5 cards.
Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Potion.
S shuffles their deck.
S draws 3 Coppers, a Silver and a Lucky Coin.
Turn 2 - Martin123
M plays 3 Coppers and a Lucky Coin.
M gains a Silver.
M buys and gains a Chariot Race.
M shuffles their deck.
M draws 5 cards.
Turn 3 - SG252
S plays 3 Coppers, a Silver and a Lucky Coin.
S gains a Silver.
S buys and gains a Storyteller.
S draws 2 Coppers, an Estate, a Potion and a Black Market.
Turn 3 - Martin123
M plays 2 Coppers, a Silver and a Lucky Coin.
M gains a Silver.
M buys and gains a Storyteller.
M draws 5 cards.
Turn 4 - SG252
S plays a Black Market.
S reveals a Masquerade, a Catacombs and a Squire.
S plays a Copper.
S gains a Masquerade.
S puts a Catacombs and a Squire on the bottom of the Black Market Deck.
S shuffles their deck.
S draws 2 Coppers, 2 Estates and a Lucky Coin.
Turn 4 - Martin123
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Copper.
M plays 3 Coppers.
M buys and gains a Fool.
M shuffles their deck.
M draws 5 cards.
Turn 5 - SG252
S plays 2 Coppers and a Lucky Coin.
S gains a Silver.
S buys and gains a Black Market.
S draws 2 Coppers, a Silver, a Potion and a Storyteller.
Turn 5 - Martin123
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals an Estate.
M plays a Fool.
M takes Lost In The Woods.
M takes The Flame's Gift.
M takes The Sea's Gift.
M takes The Sun's Gift.
M receives The Flame's Gift
M trashes a Copper.
M gets 1 VP from Tomb.
M discards The Flame's Gift.
M receives The Sun's Gift
M reveals 4 cards.
M discards 2 other cards and an Estate.
M topdecks a card.
M discards The Sun's Gift.
M receives The Sea's Gift
M draws a card.
M discards The Sea's Gift.
M plays 2 Coppers and a Silver.
M buys and gains a Scheme.
M draws 5 cards.
Turn 6 - SG252
S plays a Storyteller.
S plays 2 Coppers and a Silver.
S draws a Copper, a Silver, an Estate, a Masquerade and a Black Market.
S plays a Masquerade.
S shuffles their deck.
S draws a Copper and a Silver.
S passes an Estate to M.
M passes a Copper to S.
S trashes a Copper.
S gets 1 VP from Tomb.
S plays 2 Coppers, 2 Silvers and a Potion.
S buys and gains a Storyteller.
S draws 2 Coppers, 2 Estates and a Black Market.
Turn 6 - Martin123
M starts their turn.
M discards an Estate.
M takes The Swamp's Gift.
M receives The Swamp's Gift
M gains a Will-o'-wisp.
M discards The Swamp's Gift.
M plays 2 Coppers, a Silver and a Lucky Coin.
M gains a Silver.
M buys a City Quarter.
M takes 8 debt.
M gains a City Quarter.
M repays 5 debt (3 remaining).
M shuffles their deck.
M draws 5 cards.
Turn 7 - SG252
S plays a Black Market.
S reveals a Cutpurse, a Vineyard and a Magpie.
S plays 2 Coppers.
S gains a Magpie.
S puts a Cutpurse and a Vineyard on the bottom of the Black Market Deck.
S shuffles their deck.
S draws a Copper, a Silver, a Storyteller, a Lucky Coin and a Black Market.
Turn 7 - Martin123
M starts their turn.
M plays a Chariot Race.
M reveals a Silver.
M puts a Silver into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Scheme.
M draws a card.
M plays a Storyteller.
M plays 2 Coppers and a Silver.
M draws 6 cards.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Copper.
M puts a Copper into their hand.
M plays a Black Market.
M reveals a Jester, a Dungeon and a Ranger.
M plays 2 Silvers and a Lucky Coin.
M gains a Silver.
M plays 2 Coppers.
M puts a Jester, a Dungeon and a Ranger on the bottom of the Black Market Deck.
M repays 3 debt.
M buys a City Quarter.
M takes 8 debt.
M gains a City Quarter.
M repays 6 debt (2 remaining).
M topdecks a Storyteller.
M draws 5 cards.
Turn 8 - SG252
S plays a Storyteller.
S plays a Copper, a Silver and a Lucky Coin.
S gains a Silver.
S draws 2 Coppers, a Masquerade, a Magpie and a Black Market.
S plays a Magpie.
S draws a Silver.
S reveals a Silver.
S puts a Silver into their hand.
S plays a Masquerade.
S draws a Potion and a Storyteller.
S passes a Copper to M.
M passes an Estate to S.
S trashes an Estate.
S gets 1 VP from Tomb.
S plays a Copper, 2 Silvers and a Potion.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 5 debt (3 remaining).
S draws 3 Coppers and 2 Estates.
Turn 8 - Martin123
M starts their turn.
M discards an Estate.
M takes The Field's Gift.
M receives The Field's Gift
M plays a City Quarter.
M reveals a Storyteller, an Estate and a Copper.
M shuffles their deck.
M draws a card.
M plays a Storyteller.
M plays 2 Coppers.
M draws 4 cards.
M plays a City Quarter.
M reveals an Estate, a Silver, a Chariot Race and a Lucky Coin.
M draws a card.
M plays a Chariot Race.
M reveals a Black Market.
M puts a Black Market into their hand.
S shuffles their deck.
S reveals a Silver.
M plays a Black Market.
M reveals a Worker's Village, a Fortune Teller and a Treasure Trove.
M plays a Lucky Coin.
M gains a Silver.
M plays 2 Silvers.
M puts a Worker's Village, a Fortune Teller and a Treasure Trove on the bottom of the Black Market Deck.
M repays 2 debt.
M buys and gains a Chariot Race.
M discards The Field's Gift.
M draws 5 cards.
Turn 9 - SG252
S plays 3 Coppers.
S repays 3 debt.
S draws 2 Silvers, a Lucky Coin and 2 Black Markets.
Turn 9 - Martin123
M starts their turn.
M discards an Estate.
M takes The River's Gift.
M receives The River's Gift
M plays a Scheme.
M draws a card.
M plays 2 Coppers and 2 Silvers.
M buys and gains a Gold.
M topdecks a Scheme.
M discards The River's Gift.
M shuffles their deck.
M draws 6 cards.
Turn 10 - SG252
S plays a Black Market.
S reveals a Salvager, a Contraband and a Grand Market.
S plays 2 Silvers and a Lucky Coin.
S gains a Silver.
S gains a Grand Market.
S puts a Salvager and a Contraband on the bottom of the Black Market Deck.
S draws 2 Coppers, a Potion, a Storyteller and a City Quarter.
Turn 10 - Martin123
M starts their turn.
M discards an Estate.
M takes The Earth's Gift.
M receives The Earth's Gift
M discards a Copper.
M gains a Chariot Race.
M discards The Earth's Gift.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Silver.
M topdecks a Silver.
M plays a Scheme.
M draws a card.
M plays a Storyteller.
M plays a Silver.
M draws 3 cards.
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Masquerade.
M plays a Black Market.
M reveals a Hoard, a Highway and a Port.
M plays a Lucky Coin.
M gains a Silver.
M plays a Copper and a Silver.
M gains a Highway.
M puts a Hoard and a Port on the bottom of the Black Market Deck.
M topdecks a Storyteller.
M draws 5 cards.
Turn 11 - SG252
S plays a Storyteller.
S plays 2 Coppers.
S draws a Silver, a Masquerade and a Magpie.
S plays a City Quarter.
S reveals a Masquerade, a Silver, a Potion and a Magpie.
S draws a Silver and a Storyteller.
S plays a Storyteller.
S plays 2 Silvers.
S shuffles their deck.
S draws 2 Coppers, a Silver, an Estate and a Black Market.
S plays a Magpie.
S draws a Copper.
S reveals a Black Market.
S puts a Black Market back onto their deck.
S plays a Masquerade.
S draws a Silver and a Black Market.
S passes an Estate to M.
M passes a Copper to S.
S trashes a Copper.
S gets 1 VP from Tomb.
S plays a Black Market.
S reveals a Gardens, a Moneylender and a Treasury.
S plays 3 Coppers, 2 Silvers and a Potion.
S gains a Treasury.
S puts a Gardens and a Moneylender on the bottom of the Black Market Deck.
S buys and gains an Apothecary.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Grand Market and a Lucky Coin.
Turn 11 - Martin123
M starts their turn.
M discards an Estate.
M takes The Moon's Gift.
M receives The Moon's Gift
M looks at 15 cards.
M topdecks a card.
M discards The Moon's Gift.
M plays a Storyteller.
M plays 2 Silvers.
M draws 5 cards.
M plays a City Quarter.
M reveals a City Quarter, an Estate, a Silver, a Chariot Race and a Black Market.
M draws 3 cards.
M plays a City Quarter.
M reveals 2 Estates, a Copper, a Silver, a Chariot Race, a Black Market and a Gold.
M shuffles their deck.
M draws 2 cards.
M plays a Chariot Race.
M reveals a Fool.
M puts a Fool into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Fool.
M plays a Black Market.
M reveals a Militia, a Transmute and a Stables.
M plays a Copper.
M gains a Militia.
M puts a Transmute and a Stables on the bottom of the Black Market Deck.
M plays a Copper, 2 Silvers and a Gold.
M buys a City Quarter.
M takes 8 debt.
M gains a City Quarter.
M repays 8 debt.
M draws 5 cards.
Turn 12 - SG252
S plays a Grand Market.
S draws a Copper.
S plays 2 Coppers, a Silver and a Lucky Coin.
S gains a Silver.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 7 debt (1 remaining).
S draws a Copper, a Silver, a Potion, a Storyteller and a Black Market.
Turn 12 - Martin123
M starts their turn.
M discards an Estate.
M takes The Forest's Gift.
M receives The Forest's Gift
M plays a Chariot Race.
M reveals a Chariot Race.
M puts a Chariot Race into their hand.
S reveals a Silver.
M plays a Chariot Race.
M reveals a Highway.
M puts a Highway into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Highway.
M draws a card.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Copper.
M puts a Copper into their hand.
M plays a Scheme.
M draws a card.
M plays 2 Coppers and 2 Silvers.
M buys and gains a Province.
M topdecks a Highway.
M discards The Forest's Gift.
M shuffles their deck.
M draws 5 cards.
Turn 13 - SG252
S plays a Storyteller.
S plays a Copper and a Silver.
S draws 2 Silvers, a Storyteller and a City Quarter.
S plays a Storyteller.
S plays 2 Silvers.
S draws a Copper, a Masquerade, an Apothecary, a Magpie and a Black Market.
S plays a City Quarter.
S reveals a Masquerade, a Copper, 2 Black Markets, a Potion, a Magpie and an Apothecary.
S shuffles their deck.
S draws a Copper, 2 Silvers, a Treasury and a Lucky Coin.
S plays an Apothecary.
S draws a Copper.
S reveals a Copper, a Silver, a Grand Market and a City Quarter.
S puts a Copper into their hand.
S topdecks a Silver, a Grand Market and a City Quarter.
S plays a Magpie.
S draws a Grand Market.
S reveals a Silver.
S puts a Silver into their hand.
S plays a Treasury.
S draws a City Quarter.
S plays a City Quarter.
S reveals a Masquerade, 4 Coppers, 3 Silvers, 2 Black Markets, a Potion, a Lucky Coin and a Grand Market.
S draws an Estate.
S plays a Grand Market.
S plays a Masquerade.
S passes an Estate to M.
M passes a Silver to S.
S trashes a Copper.
S gets 1 VP from Tomb.
S plays a Black Market.
S reveals a Watchtower, an Embassy and a Raze.
S puts a Watchtower, an Embassy and a Raze on the bottom of the Black Market Deck.
S plays a Black Market.
S reveals a Remodel, a Trading Post and a Farming Village.
S plays 4 Silvers and a Lucky Coin.
S gains a Silver.
S plays 3 Coppers and a Potion.
S puts a Remodel, a Trading Post and a Farming Village on the bottom of the Black Market Deck.
S repays 1 debt.
S buys and gains 2 Provinces.
S shuffles their deck.
S draws 2 Silvers, a Magpie and 2 City Quarters.
Turn 13 - Martin123
M starts their turn.
M discards an Estate.
M takes The Mountain's Gift.
M receives The Mountain's Gift
M gains a Silver.
M discards The Mountain's Gift.
M plays a Scheme.
M draws a card.
M plays a Highway.
M draws a card.
M plays a Storyteller.
M plays a Lucky Coin.
M gains a Silver.
M plays a Copper.
M draws 3 cards.
M plays a City Quarter.
M reveals a Copper, a Militia and a Silver.
M draws a card.
M plays a Militia.
S discards 2 Silvers.
M plays a Black Market.
M reveals a Mine, a Witch and a Beggar.
M plays a Copper.
M gains a Mine.
M puts a Witch and a Beggar on the bottom of the Black Market Deck.
M plays a Silver.
M buys and gains a Chariot Race.
M topdecks a City Quarter.
M draws 5 cards.
Turn 14 - SG252
S plays a City Quarter.
S reveals a City Quarter and a Magpie.
S draws 2 Silvers.
S plays a Magpie.
S draws a Province.
S reveals a Storyteller.
S puts a Storyteller back onto their deck.
S plays a City Quarter.
S reveals 2 Silvers and a Province.
S plays 2 Silvers.
S buys and gains a Chariot Race.
S draws a Copper, a Potion, 2 Storytellers and a Black Market.
Turn 14 - Martin123
M starts their turn.
M discards a Fool.
M takes The Sky's Gift.
M receives The Sky's Gift
M fails to discard for The Sky's Gift
M discards The Sky's Gift.
M plays a City Quarter.
M reveals a Silver, a Chariot Race and a Gold.
M draws a card.
M plays a Will-o'-wisp.
M draws a card.
M reveals an Estate.
M puts an Estate into their hand.
M plays a Chariot Race.
M reveals a Silver.
M puts a Silver into their hand.
S reveals an Apothecary.
M plays 2 Silvers and a Gold.
M buys and gains a Storyteller.
M draws 5 cards.
Turn 15 - SG252
S plays a Storyteller.
S plays a Copper.
S draws a Province and an Apothecary.
S plays an Apothecary.
S draws a Silver.
S reveals 3 Silvers and a Black Market.
S topdecks 3 Silvers and a Black Market.
S plays a Storyteller.
S plays a Silver.
S draws 2 Silvers and a Black Market.
S plays a Black Market.
S reveals a Diplomat, a Treasure Map and a Sage.
S puts a Diplomat, a Treasure Map and a Sage on the bottom of the Black Market Deck.
S plays 2 Silvers and a Potion.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 6 debt (2 remaining).
S draws 2 Coppers, a Silver, a Treasury and a Lucky Coin.
Turn 15 - Martin123
M starts their turn.
M discards a Copper.
M takes The Wind's Gift.
M receives The Wind's Gift
M draws 2 cards.
M discards a card and a Silver.
M discards The Wind's Gift.
M plays a City Quarter.
M reveals a City Quarter and 2 Chariot Races.
M draws 3 cards.
M plays a City Quarter.
M reveals an Estate, a Silver, 2 Chariot Races and a Province.
M shuffles their deck.
M draws 2 cards.
M plays a Chariot Race.
M reveals a Fool.
M puts a Fool into their hand.
S reveals a Masquerade.
M plays a Chariot Race.
M reveals a Silver.
M puts a Silver into their hand.
S reveals a Masquerade.
M plays a Scheme.
M draws a card.
M plays a Fool.
M plays a Copper and 2 Silvers.
M buys and gains a Storyteller.
M topdecks a City Quarter.
M draws 5 cards.
Turn 16 - SG252
S plays a Treasury.
S draws a Masquerade.
S plays a Masquerade.
S draws a Copper and a Grand Market.
S passes a Copper to M.
M passes an Estate to S.
S trashes an Estate.
S gets 1 VP from Tomb.
S plays 2 Coppers, a Silver and a Lucky Coin.
S gains a Silver.
S repays 2 debt.
S buys and gains a Fool.
S topdecks a Treasury.
S shuffles their deck.
S draws a Silver, 2 Provinces, a Treasury and a Black Market.
Turn 16 - Martin123
M starts their turn.
M plays a Storyteller.
M plays a Copper and a Silver.
M draws 4 cards.
M plays a City Quarter.
M reveals a City Quarter, a Copper, a Chariot Race, a Black Market and a Lucky Coin.
M draws 3 cards.
M plays a City Quarter.
M reveals a Copper, 2 Silvers, 2 Chariot Races, a Black Market and a Lucky Coin.
M draws 3 cards.
M plays a Chariot Race.
M reveals a Militia.
M puts a Militia into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Silver.
M plays a Mine.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M plays a Militia.
S discards 2 Provinces.
M plays a Black Market.
M reveals a Harbinger, a Steward and a Wharf.
M gains a Wharf.
M puts a Harbinger and a Steward on the bottom of the Black Market Deck.
M plays a Copper, 4 Silvers and a Lucky Coin.
M gains a Silver.
M buys and gains a Province.
M draws 5 cards.
Turn 17 - SG252
S plays a Treasury.
S draws a Silver.
S plays a Black Market.
S reveals a Shanty Town, a Ghost Ship and an Envoy.
S plays 2 Silvers.
S gains a Ghost Ship.
S puts a Shanty Town and an Envoy on the bottom of the Black Market Deck.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 2 debt (6 remaining).
S topdecks a Treasury.
S draws a Copper, a Masquerade, a Treasury, a Storyteller and a Lucky Coin.
Turn 17 - Martin123
M starts their turn.
M discards an Estate.
M takes The Sun's Gift.
M receives The Sun's Gift
M shuffles their deck.
M reveals 4 cards.
M discards a Copper.
M topdecks 3 cards.
M discards The Sun's Gift.
M plays a Highway.
M draws a card.
M plays a Storyteller.
M plays a Copper, a Silver and a Gold.
M draws 7 cards.
M plays a Will-o'-wisp.
M draws a card.
M reveals a City Quarter.
M topdecks a City Quarter.
M plays a Chariot Race.
M reveals a City Quarter.
M puts a City Quarter into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Storyteller.
M plays 2 Silvers.
M draws 6 cards.
M plays a City Quarter.
M reveals 2 City Quarters, a Wharf, 3 Silvers, a Black Market and 2 Provinces.
M draws 4 cards.
M plays a City Quarter.
M reveals a City Quarter, an Estate, a Wharf, 4 Silvers, a Black Market, a Mine, a Scheme and 2 Provinces.
M draws 5 cards.
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Copper.
M plays a City Quarter.
M reveals a Storyteller, 3 Estates, a Wharf, 2 Coppers, 4 Silvers, a Black Market, a Mine, a Scheme and 2 Provinces.
M draws 5 cards.
M plays a Chariot Race.
M reveals a Fool.
M puts a Fool into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Wharf.
M draws 2 cards.
M plays a Chariot Race.
M shuffles their deck.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Copper.
M plays a Scheme.
M plays a Mine.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M plays a Militia.
S discards a Copper and a Storyteller.
M plays a Black Market.
M reveals a Relic, a Royal Carriage and a Cobbler.
M gains a Royal Carriage.
M puts a Relic and a Cobbler on the bottom of the Black Market Deck.
M plays 2 Coppers, 7 Silvers and a Lucky Coin.
M gains a Silver.
M buys and gains 2 Provinces.
M topdecks a City Quarter.
M shuffles their deck.
M draws 5 cards.
Turn 18 - SG252
S plays a Treasury.
S draws a Copper.
S plays a Masquerade.
S draws a Silver and a City Quarter.
S passes a Copper to M.
M passes a Silver to S.
S trashes a Lucky Coin.
S gets 1 VP from Tomb.
S plays 2 Silvers.
S repays 5 debt (1 remaining).
S topdecks a Treasury.
S draws 2 Silvers, a Treasury, a City Quarter and a Black Market.
Turn 18 - Martin123
M starts their turn.
M draws 2 cards (Wharf).
M plays a Storyteller.
M plays a Copper and 2 Silvers.
M draws 6 cards.
M plays a City Quarter.
M reveals a Fool, an Estate, 2 Chariot Races, a Lucky Coin, a Mine, a Will-o'-wisp and a Province.
M draws 5 cards.
M plays a Chariot Race.
M reveals a Province.
M puts a Province into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Province.
M topdecks a Province.
M plays a Highway.
M draws a card.
M plays a Chariot Race.
M reveals a Storyteller.
M puts a Storyteller into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Storyteller.
M plays a Lucky Coin.
M gains a Silver.
M plays 2 Silvers.
M draws 8 cards.
M plays a City Quarter.
M reveals a Fool, an Estate, a Militia, 5 Silvers, a Chariot Race, a Mine, a Gold, a Royal Carriage and 4 Provinces.
M draws 5 cards.
M plays a Chariot Race.
M reveals an Estate.
M puts an Estate into their hand.
S reveals a Silver.
M plays a Chariot Race.
M reveals a Black Market.
M puts a Black Market into their hand.
S reveals a Silver.
M plays a Royal Carriage.
M puts a Royal Carriage on their Tavern mat.
M plays a Mine.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M calls a Royal Carriage.
M plays a Mine again.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M plays a Militia.
S discards 2 Silvers.
M plays a Black Market.
M reveals an Altar, a Band of Misfits and a Guardian.
M puts an Altar, a Band of Misfits and a Guardian on the bottom of the Black Market Deck.
M plays a Copper, 8 Silvers and a Gold.
M buys and gains 2 Provinces.
M draws 5 cards.