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1
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 10, 2020, 08:24:47 am »
More thanks to Something_Smart and congratulations to chronostrike.

2
Some ideas I have had.

- A card that has a different cost to all official cards. Costs can be in coins, potions, debt or any combination of them.
- A card that cares about empty piles, i.e. Poacher, City, Tower, Paddock, etc.
- A card that does something different the second time you play it a turn. Cards that use the journey token are an example, but so are Crossroads and Bank, etc.

3
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: September 04, 2020, 11:54:45 am »
Ancient Settlement
Action
Cost

+ 2 Actions
+ 1 Buy

____________
When you gain this, if you have no actions in play + 2 Coffers


4
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 22, 2020, 10:33:05 am »
An heirloom for Pearl Diver



Question, how do you show a card you have created in the image generator? I will add the image when I have figured it out.

Anyway, the heirloom for Pearl Diver I have created is.

Pearl (Obvious that one)   
Treaure - Heirloom
Cost

+1 Buy
When you would put this on top of your deck, you may instead put it in your hand.

5
Variants and Fan Cards / Re: Weekly Design Contest Thread
« on: August 19, 2020, 07:05:02 am »
A quick idea of a Forge variant for a late entry.

Smelting Pot
Cost
Trash at least one card from your hand. You may gain any number of differently named cards whose total cost is not greater than the total cost of the cards trashed.

6
Haven't had the chance to play much for sometime so just getting to know the two latest sets. I don't know if this has been mentioned before.

Devil's Workshop + Horse Gainers and by association Imp + Horse

Because Horses are returned to the supply as they are played, you can play an Imp followed by a Horse multiple times per turn. If you can get them to reliably align multiple times a turn that can be a source of draw and actions for an engine.

As neither card is in the supply, the challenge can be gaining both in the right numbers. A synergy that helps overcome this if you have Devil's Workshop and a way of reliably gaining Horses each turn, such as a card that gains them when played (in my game I had Livery), the Horses gained contribute to you being able to use Devil's Workshop to gain an Imp each turn.





7
Help! / Re: Posting losses in an attempt to get better.
« on: February 10, 2018, 06:02:08 am »



Provinces/Estates.

Code: [Select]
Game #11518621, rated.
SG252: 44.29
dank: 50.5

S starts with 7 Coppers and 3 Estates.
d starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.
d shuffles their deck.
d draws 5 cards.

Turn 1 - SG252
S plays 3 Coppers.
S buys and gains a Silver.
S draws 4 Coppers and an Estate.

Turn 1 - dank
d plays 2 Coppers.
d buys and gains a Candlestick Maker.
d draws 5 cards.

Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Remodel.
S shuffles their deck.
S draws 2 Coppers, a Silver and 2 Estates.

Turn 2 - dank
d plays 5 Coppers.
d buys and gains a Counterfeit.
d shuffles their deck.
d draws 5 cards.

Turn 3 - SG252
S plays a Silver and 2 Coppers.
S buys and gains a Secret Passage.
S draws 3 Coppers, an Estate and a Remodel.

Turn 3 - dank
d plays 4 Coppers.
d buys and gains a Remodel.
d draws 5 cards.

Turn 4 - SG252
S plays a Remodel.
S trashes an Estate.
S gains a Potion.
S plays 3 Coppers.
S buys and gains a Gear.
S shuffles their deck.
S draws 4 Coppers and an Estate.

Turn 4 - dank
d plays a Candlestick Maker.
d plays 2 Coppers.
d buys and gains a Gear.
d shuffles their deck.
d draws 5 cards.

Turn 5 - SG252
S plays 4 Coppers.
S buys and gains a Worker's Village.
S draws 2 Coppers, a Silver, a Remodel and a Potion.

Turn 5 - dank
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays 2 Coppers.
d buys and gains a Margrave.
d draws 5 cards.

Turn 6 - SG252
S plays a Silver, 2 Coppers and a Potion.
S buys and gains a Golem.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Secret Passage and a Gear.

Turn 6 - dank
d plays 2 Coppers.
d buys and gains a Candlestick Maker.
d shuffles their deck.
d draws 5 cards.

Turn 7 - SG252
S plays a Gear.
S draws a Silver and a Remodel.
S sets an Estate and a Remodel aside with Gear.
S plays a Silver and 2 Coppers.
S buys and gains a Silver.
S draws 3 Coppers, a Potion and a Worker's Village.

Turn 7 - dank
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d sets a card aside with Gear.
d plays 4 Coppers.
d buys and gains a Margrave.
d draws 5 cards.

Turn 8 - SG252
S starts their turn.
S puts an Estate and a Remodel in hand (Gear).
S plays a Worker's Village.
S draws a Copper.
S plays a Remodel.
S trashes an Estate.
S gains a Worker's Village.
S plays 4 Coppers and a Potion.
S buys and gains a Golem.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Golem and a Gear.

Turn 8 - dank
d starts their turn.
d puts a card in hand (Gear).
d plays a Candlestick Maker.
d plays a Remodel.
d trashes an Estate.
d gains a Worker's Village.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d buys and gains a Worker's Village.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d shuffles their deck.
d draws 5 cards.

Turn 9 - SG252
S plays a Golem.
S reveals 3 Coppers, a Secret Passage, a Potion and a Worker's Village.
S discards 3 Coppers and a Potion.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Secret Passage.
S draws 2 Silvers.
S topdecks a Copper.
S plays a Worker's Village.
S draws a Golem.
S plays a Golem.
S reveals 3 Coppers and a Remodel.
S shuffles their deck.
S reveals 3 Coppers and a Potion.
S discards 6 Coppers and a Potion.
S plays a Remodel.
S trashes an Estate.
S gains a Worker's Village.
S plays a Gear.
S shuffles their deck.
S draws 2 Coppers.
S sets 2 Coppers aside with Gear.
S plays 2 Silvers and a Copper.
S buys and gains a Margrave.
S draws 4 Coppers and a Potion.

Turn 9 - dank
d plays a Margrave.
d draws 3 cards.
S draws a Worker's Village.
S discards 2 Coppers and a Potion.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays a Copper.
d buys and gains a Worker's Village.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d draws 5 cards.

Turn 10 - SG252
S starts their turn.
S puts 2 Coppers in hand (Gear).
S plays a Worker's Village.
S shuffles their deck.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a Remodel.
S plays a Remodel.
S trashes a Copper.
S gains a Candlestick Maker.
S plays 3 Coppers.
S buys and gains a Gear.
S draws 3 Coppers, a Silver and a Secret Passage.

Turn 10 - dank
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d plays a Remodel.
d trashes a Copper.
d gains a Candlestick Maker.
d plays a Gold and 2 Coppers.
d buys and gains a Margrave.
d shuffles their deck.
d draws 5 cards.

Turn 11 - SG252
S plays a Secret Passage.
S draws a Golem and a Worker's Village.
S topdecks a Copper.
S plays a Worker's Village.
S draws a Margrave.
S plays a Margrave.
S draws a Silver, a Golem and a Potion.
d draws a card.
d discards 2 other cards and a Candlestick Maker.
S plays a Golem.
S reveals a Copper.
S shuffles their deck.
S reveals 2 Coppers, a Remodel and a Gear.
S discards 3 Coppers.
S plays a Gear.
S draws a Worker's Village and a Candlestick Maker.
S sets a Worker's Village and a Golem aside with Gear.
S plays a Remodel.
S trashes a Copper.
S gains a Candlestick Maker.
S plays 2 Silvers, a Copper and a Potion.
S buys and gains a Margrave.
S shuffles their deck.
S draws a Copper, a Remodel, a Worker's Village, a Candlestick Maker and a Gear.

Turn 11 - dank
d plays a Worker's Village.
d draws a card.
d plays a Margrave.
d draws 3 cards.
S draws a Copper.
S discards 2 Coppers and a Remodel.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S draws a Margrave.
S discards a Candlestick Maker.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays 2 Golds.
d buys and gains 2 Potions.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d draws 5 cards.

Turn 12 - SG252
S starts their turn.
S puts a Golem and a Worker's Village in hand (Gear).
S plays a Worker's Village.
S draws a Silver.
S plays a Margrave.
S draws a Copper, a Secret Passage and a Margrave.
d draws a card.
d discards 2 other cards and a Worker's Village.
S plays a Worker's Village.
S draws a Copper.
S plays a Golem.
S reveals a Copper, a Silver, a Golem, a Potion, a Worker's Village and a Candlestick Maker.
S discards a Copper, a Silver, a Golem and a Potion.
S plays a Candlestick Maker.
S plays a Worker's Village.
S shuffles their deck.
S draws a Copper.
S plays a Margrave.
S draws 2 Coppers and a Potion.
d shuffles their deck.
d draws a card.
d discards a Copper.
S plays a Secret Passage.
S draws a Silver and a Remodel.
S topdecks a Remodel.
S plays a Gear.
S draws a Golem and a Candlestick Maker.
S sets a Candlestick Maker and a Golem aside with Gear.
S plays 2 Silvers, 5 Coppers and a Potion.
S buys and gains a Gold and a Golem.
S shuffles their deck.
S draws a Silver, a Remodel, 2 Worker's Villages and a Margrave.

Turn 12 - dank
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Remodel.
d trashes an Estate.
d gains a Worker's Village.
d draws 5 cards.

Turn 13 - SG252
S starts their turn.
S puts a Golem and a Candlestick Maker in hand (Gear).
S plays a Worker's Village.
S draws a Gold.
S plays a Worker's Village.
S draws a Golem.
S plays a Golem.
S reveals a Copper, a Secret Passage and a Candlestick Maker.
S discards a Copper.
S plays a Candlestick Maker.
S plays a Secret Passage.
S draws a Copper and a Silver.
S topdecks a Copper.
S plays a Golem.
S reveals 2 Coppers, a Worker's Village and a Gear.
S discards 2 Coppers.
S plays a Worker's Village.
S draws a Copper.
S plays a Gear.
S draws a Golem and a Margrave.
S sets a Candlestick Maker and a Golem aside with Gear.
S plays a Margrave.
S shuffles their deck.
S draws 2 Coppers and a Potion.
d draws a card.
d discards 2 other cards and a Candlestick Maker.
S plays a Margrave.
S draws 2 Coppers.
d draws a card.
d discards a Gold.
S plays a Gold, 2 Silvers, 5 Coppers and a Potion.
S buys and gains a City and 2 Worker's Villages.
S shuffles their deck.
S draws 2 Silvers, a Golem, a Worker's Village and a Candlestick Maker.

Turn 13 - dank
d plays a Worker's Village.
d draws a card.
d plays a Margrave.
d draws 3 cards.
S draws a Worker's Village.
S discards 2 Silvers and a Candlestick Maker.
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d sets 2 cards aside with Gear.
d plays a Gold and a Potion.
d buys and gains a Golem.
d buys a Quest.
d discards a Margrave.
d gains a Gold.
d shuffles their deck.
d draws 5 cards.

Turn 14 - SG252
S starts their turn.
S puts a Golem and a Candlestick Maker in hand (Gear).
S plays a Candlestick Maker.
S plays a Worker's Village.
S draws a Margrave.
S plays a Worker's Village.
S draws a Margrave.
S plays a Golem.
S reveals 2 Coppers, a Remodel, a Potion and a City.
S discards 2 Coppers and a Potion.
S plays a City.
S draws a Golem.
S plays a Remodel.
S trashes a Margrave.
S gains a Margrave.
S plays a Margrave.
S draws a Copper, a Gold and a Secret Passage.
d draws a card.
d discards 2 other cards and a Gold.
S plays a Golem.
S reveals a Copper and 2 Worker's Villages.
S discards a Copper.
S plays a Worker's Village.
S draws a Gear.
S plays a Worker's Village.
S draws a Copper.
S plays a Secret Passage.
S shuffles their deck.
S draws a Potion and a Worker's Village.
S topdecks a Copper.
S plays a Worker's Village.
S draws a Silver.
S plays a Gear.
S draws a Copper and a Silver.
S sets a Golem and a Potion aside with Gear.
S plays a Gold, 2 Silvers and 2 Coppers.
S buys and gains a Gold and a Worker's Village.
S draws 3 Coppers, a Margrave and a Candlestick Maker.

Turn 14 - dank
d starts their turn.
d puts 2 cards in hand (Gear).
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S shuffles their deck.
S draws a Worker's Village.
S discards 3 Coppers.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S draws a Gold.
S discards a Candlestick Maker.
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Remodel.
d trashes an Estate.
d gains a Gear.
d plays 3 Golds, a Copper and a Potion.
d buys and gains a Province and a Golem.
d shuffles their deck.
d draws 5 cards.

Turn 15 - SG252
S starts their turn.
S puts a Golem and a Potion in hand (Gear).
S plays a Worker's Village.
S draws a Gold.
S plays a Golem.
S reveals a Worker's Village and a Gear.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Gear.
S draws a Worker's Village and a Candlestick Maker.
S sets 2 Worker's Villages aside with Gear.
S plays a Margrave.
S draws a Copper, a Golem and a City.
d draws a card.
d discards 2 other cards and a Potion.
S plays a Candlestick Maker.
S plays a Golem.
S reveals a Copper, a Remodel and a Worker's Village.
S discards a Copper.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Remodel.
S trashes a Potion.
S gains a Gold.
S plays a Worker's Village.
S draws a Secret Passage.
S plays a City.
S draws a Silver and a Margrave.
S plays a Margrave.
S shuffles their deck.
S draws a Copper, a Silver and a Golem.
d draws a card.
d discards a Candlestick Maker.
S plays a Golem.
S reveals 3 Coppers, a Gold and a Candlestick Maker.
S discards 3 Coppers and a Gold.
S plays a Candlestick Maker.
S plays a Secret Passage.
S shuffles their deck.
S draws a Copper and a Gold.
S topdecks a Copper.
S plays 3 Golds, 2 Silvers and 2 Coppers.
S buys and gains a Province and a City.
S shuffles their deck.
S draws 3 Coppers, a Gold and a City.

Turn 15 - dank
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Golem.
d reveals 2 Golds, a Province, a Potion, a Worker's Village, a Counterfeit and a Gear.
d discards 2 Golds, a Province, a Potion and a Counterfeit.
d plays a Worker's Village.
d draws a card.
d plays a Gear.
d draws 2 cards.
d plays a Worker's Village.
d draws a card.
d plays a Golem.
d reveals a Gold, a Worker's Village and a Gear.
d discards a Gold.
d plays a Worker's Village.
d draws a card.
d plays a Gear.
d draws 2 cards.
d plays a Candlestick Maker.
d plays a Margrave.
d shuffles their deck.
d draws 3 cards.
S draws a Province.
S discards 2 Coppers and a Province.
d plays a Margrave.
d draws 3 cards.
S draws a Worker's Village.
S discards a Copper.
d plays a Candlestick Maker.
d plays a Margrave.
d draws 3 cards.
S draws a Margrave.
S discards a Gold.
d plays a Remodel.
d trashes a Gold.
d gains a Province.
d plays a Counterfeit.
d plays a Copper.
d plays a Copper again.
d trashes a Copper.
d plays 2 Golds, a Copper and 2 Potions.
d buys and gains 2 Provinces.
d shuffles their deck.
d draws 5 cards.

Turn 16 - SG252
S starts their turn.
S puts 2 Worker's Villages in hand (Gear).
S plays a Worker's Village.
S draws a Copper.
S plays a Worker's Village.
S draws a Margrave.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a City.
S plays a Margrave.
S draws a Silver, a Gold and a Remodel.
d draws a card.
d discards 2 other cards and a Gold.
S plays a City.
S draws 2 Golems.
S plays a Golem.
S reveals a Copper and 2 Worker's Villages.
S discards a Copper.
S plays a Worker's Village.
S draws a Silver.
S plays a Worker's Village.
S draws a Candlestick Maker.
S plays a Candlestick Maker.
S plays a Golem.
S reveals a Golem, a Candlestick Maker and a Gear.
S discards a Golem.
S plays a Candlestick Maker.
S plays a Gear.
S draws a Gold and a Secret Passage.
S plays a City.
S shuffles their deck.
S draws a Copper and a Gold.
S plays a Margrave.
S draws 2 Coppers and a Golem.
d draws a card.
d discards a Gold.
S plays a Secret Passage.
S draws a Copper and a Province.
S topdecks a Remodel.
S plays a Golem.
S reveals a Remodel.
S plays a Remodel.
S trashes a Silver.
S gains a Duchy.
S plays 3 Golds, a Silver and 5 Coppers.
S buys and gains 4 Duchies.
S shuffles their deck.
S draws 2 Coppers, a Silver, a Secret Passage and a Gear.

Turn 16 - dank
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Margrave.
d draws 3 cards.
S draws a Remodel.
S discards 2 Coppers and a Remodel.
d plays a Remodel.
d trashes a Potion.
d gains a Duchy.
d draws 5 cards.

Turn 17 - SG252
S plays a Secret Passage.
S draws a Duchy and a Gear.
S topdecks a Duchy.
S plays a Gear.
S draws a Duchy and a Margrave.
S sets a Margrave and a Gear aside with Gear.
S plays a Silver.
S buys and gains an Estate.
S draws a Gold, a Duchy, a Golem, a City and a Candlestick Maker.

Turn 17 - dank
d plays a Candlestick Maker.
d plays a Gear.
d draws 2 cards.
d sets 2 cards aside with Gear.
d draws 5 cards.

Turn 18 - SG252
S starts their turn.
S puts a Margrave and a Gear in hand (Gear).
S plays a Candlestick Maker.
S plays a City.
S draws a Copper and a Golem.
S plays a Golem.
S reveals a Duchy, a Province, a Margrave and a Candlestick Maker.
S discards a Duchy and a Province.
S plays a Margrave.
S draws a Duchy and 2 Worker's Villages.
d draws a card.
d discards 2 other cards and a Gold.
S plays a Candlestick Maker.
S plays a Worker's Village.
S draws a Gold.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a Gold.
S plays a Golem.
S reveals a Copper, a City and a Worker's Village.
S discards a Copper.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a City.
S draws a Copper and a Golem.
S plays a Worker's Village.
S draws a Worker's Village.
S plays a Worker's Village.
S draws a Duchy.
S plays a Golem.
S shuffles their deck.
S reveals 3 Coppers, a Silver, an Estate, a Duchy, a Province, a Remodel and a Secret Passage.
S discards 3 Coppers, a Silver, an Estate, a Duchy and a Province.
S plays a Secret Passage.
S shuffles their deck.
S draws an Estate and a Duchy.
S topdecks an Estate.
S plays a Remodel.
S trashes a Gear.
S gains a Duchy.
S plays a Margrave.
S draws 2 Coppers and a Duchy.
d draws a card.
d discards a Gear.
S plays 3 Golds and 4 Coppers.
S buys and gains an Estate, a Duchy and a Province.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Province and a Worker's Village.

Turn 18 - dank
d starts their turn.
d puts 2 cards in hand (Gear).
d plays a Worker's Village.
d shuffles their deck.
d draws a card.
d plays a Golem.
d reveals a Copper, 2 Golds, a Province, a Potion, a Margrave and a Candlestick Maker.
d discards a Copper, 2 Golds, a Province and a Potion.
d plays a Margrave.
d draws 3 cards.
S draws a Copper.
S discards a Copper, an Estate and a Province.
d plays a Candlestick Maker.
d plays a Golem.
d reveals a Remodel and a Candlestick Maker.
d plays a Candlestick Maker.
d plays a Remodel.
d trashes a Gold.
d gains a Province.
d plays a Margrave.
d draws 3 cards.
S draws a Golem.
S discards a Copper.
d plays a Worker's Village.
d draws a card.
d plays a Worker's Village.
d draws a card.
d plays a Candlestick Maker.
d plays a Margrave.
d shuffles their deck.
d draws 3 cards.
S draws a Gold.
S discards a Silver.
d plays a Worker's Village.
d draws a card.
d plays a Gear.
d draws 2 cards.
d plays a Counterfeit.
d plays a Gold.
d plays a Gold again.
d trashes a Gold.
d plays a Gold and a Potion.
d buys and gains 3 Estates and a Province.
d shuffles their deck.
d draws 5 cards.

Not having a good run at the moment.

My opponent and myself played the engine quite differently but it was an evenly matched game. As trashing is slow, I thought that Golem could be useful here to reach into the deck for actions. Gear and Secret Passage can help set up a turn to be able to do that.

I think my main mistake here might have been in the greening phase. I think the engine I built was more resilient to greening, but I didn't realise that until my opponent started stalling more than me. If I had known that earlier I could have played the end game differently. At one point he had 3 Provinces to my 1, so I started going heavily on Duchies as I felt draining the Province pile would play into his hands. Had I stuck with Provinces I think I would have caught up when he started stalling.

I lost the game because I left two Provinces on the table at the end of one of my turns. My opponent's engine had failed to go off on his previous two turns and if he couldn't gain both Provinces than I should have been in a position to win on my next go. However, this time his engine fired and he got both of them.

8
Help! / Re: Posting losses in an attempt to get better.
« on: February 09, 2018, 05:09:03 pm »
The idea behind Bandit Camps was for the Spoils to be a cash boost to try to get an early Province. Clearly that was wrong as aku_chi's explanation of Stables and Tournament makes more sense now I think of it.

Edit - Adding that the Horn of Plenty was just trying something different. I figured I was already losing at that point, so I thought I might as well take a gamble.

9
Help! / Re: Posting losses in an attempt to get better.
« on: February 09, 2018, 02:12:54 pm »



Provinces/Estates. No events or landmarks.

Code: [Select]
Game #11500039, rated.
SG252: 44.95
Arael81: 42.67

S starts with 7 Coppers and 3 Estates.
A starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.
A shuffles their deck.
A draws 5 cards.

Turn 1 - SG252
S plays 3 Coppers.
S buys and gains a Silver.
S draws 4 Coppers and an Estate.

Turn 1 - Arael81
A plays 4 Coppers.
A buys and gains a Tournament.
A draws 5 cards.

Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Tournament.
S shuffles their deck.
S draws a Copper, a Silver, 2 Estates and a Tournament.

Turn 2 - Arael81
A plays 3 Coppers.
A buys and gains a Silver.
A shuffles their deck.
A draws 5 cards.

Turn 3 - SG252
S plays a Tournament.
S draws a Copper.
S plays a Silver and 2 Coppers.
S buys and gains a Bandit Camp.
S draws 5 Coppers.

Turn 3 - Arael81
A plays 3 Coppers.
A buys and gains a Silver.
A draws 5 cards.

Turn 4 - SG252
S plays 5 Coppers.
S buys and gains a Stables.
S shuffles their deck.
S draws 3 Coppers, a Silver and an Estate.

Turn 4 - Arael81
A plays a Tournament.
A draws a card.
A plays a Silver and 4 Coppers.
A buys and gains a Bank.
A shuffles their deck.
A draws 5 cards.

Turn 5 - SG252
S plays a Silver and 3 Coppers.
S buys and gains a Bandit Camp.
S draws a Copper, 2 Estates, a Tournament and a Bandit Camp.

Turn 5 - Arael81
A plays a Silver and 2 Coppers.
A buys and gains a Tournament.
A draws 5 cards.

Turn 6 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Tournament.
S draws a Stables.
S plays a Stables.
S discards a Copper.
S shuffles their deck.
S draws 3 Coppers.
S plays 4 Coppers.
S buys and gains a Bandit Camp.
S draws a Copper, a Silver, an Estate, a Bandit Camp and a Spoils.

Turn 6 - Arael81
A plays a Bank and 4 Coppers.
A buys and gains a Bank.
A shuffles their deck.
A draws 5 cards.

Turn 7 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Silver, a Spoils and 2 Coppers.
S returns a Spoils to the Spoils pile.
S buys and gains a Bank.
S shuffles their deck.
S draws 3 Coppers, a Bandit Camp and a Spoils.

Turn 7 - Arael81
A plays a Tournament.
A draws a card.
A plays a Silver and 2 Coppers.
A buys and gains a Bandit Camp.
A draws 5 cards.

Turn 8 - SG252
S plays a Bandit Camp.
S draws an Estate.
S gains a Spoils.
S plays a Spoils and 3 Coppers.
S returns a Spoils to the Spoils pile.
S buys and gains a Gold.
S draws 3 Coppers, a Silver and a Bandit Camp.

Turn 8 - Arael81
A plays a Tournament.
A draws a card.
A plays a Bank and 4 Coppers.
A buys and gains a Province.
A shuffles their deck.
A draws 5 cards.

Turn 9 - SG252
S plays a Bandit Camp.
S draws an Estate.
S gains a Spoils.
S plays a Silver and 3 Coppers.
S buys and gains a Horn of Plenty.
S draws an Estate, a Bank, a Tournament, a Stables and a Bandit Camp.

Turn 9 - Arael81
A plays a Bank, a Silver and 2 Coppers.
A buys and gains a Province.
A draws 5 cards.

Turn 10 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Tournament.
A reveals a Province.
S plays a Stables.
S discards a Copper.
S shuffles their deck.
S draws 2 Coppers and a Spoils.
S plays a Spoils and 2 Coppers.
S returns a Spoils to the Spoils pile.
S plays a Bank.
S buys and gains a Province.
S draws 2 Coppers, a Silver, a Bandit Camp and a Spoils.

Turn 10 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Tournament.
A reveals a Province.
A discards a Province.
A gains a Followers.
A draws a card.
A plays a Followers.
A draws 2 cards.
A gains an Estate.
S gains a Curse.
S discards 2 Coppers.
A plays a Bank, a Silver and 2 Coppers.
A buys and gains a Province.
A draws 5 cards.

Turn 11 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Silver, a Spoils and a Copper.
S returns a Spoils to the Spoils pile.
S buys and gains a Monument.
S draws a Copper, a Gold, an Estate, a Horn of Plenty and a Bandit Camp.

Turn 11 - Arael81
A plays a Tournament.
A shuffles their deck.
A draws a card.
A plays 4 Coppers.
A buys and gains a Bandit Camp.
A draws 5 cards.

Turn 12 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays 2 Coppers, a Gold and a Horn of Plenty.
S gains an Ironworks.
S buys and gains a Horn of Plenty.
S shuffles their deck.
S draws a Curse, an Estate, a Bank, a Tournament and a Spoils.

Turn 12 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays 2 Coppers.
A buys and gains a Crossroads.
A draws 5 cards.

Turn 13 - SG252
S plays a Tournament.
A reveals a Province.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S plays a Bank.
S buys and gains a Monument.
S draws a Copper, a Silver, an Estate, a Bandit Camp and a Spoils.

Turn 13 - Arael81
A plays a Silver, a Spoils and a Copper.
A returns a Spoils to the Spoils pile.
A plays a Bank.
A buys and gains a Province.
A draws 5 cards.

Turn 14 - SG252
S plays a Bandit Camp.
S draws a Province.
S gains a Spoils.
S plays a Silver, a Spoils and a Copper.
S returns a Spoils to the Spoils pile.
S buys and gains a Stables.
S draws 2 Coppers, an Ironworks and 2 Bandit Camps.

Turn 14 - Arael81
A plays a Tournament.
A draws a card.
A plays a Followers.
A shuffles their deck.
A draws 2 cards.
A gains an Estate.
S gains a Curse.
S discards 2 Coppers.
A plays a Bank, a Silver and a Copper.
A buys and gains a Bank.
A draws 5 cards.

Turn 15 - SG252
S plays an Ironworks.
S gains a Monument.
S plays a Bandit Camp.
S draws a Spoils.
S gains a Spoils.
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Spoils and a Copper.
S returns a Spoils to the Spoils pile.
S buys and gains a Monument.
S draws 2 Coppers, an Estate, a Horn of Plenty and a Stables.

Turn 15 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Tournament.
A draws a card.
A plays a Crossroads.
A reveals a Spoils and 3 Coppers.
A plays 3 Coppers.
A buys and gains a Monument.
A draws 5 cards.

Turn 16 - SG252
S plays a Stables.
S discards a Copper.
S draws a Copper, a Gold and a Monument.
S plays a Monument.
S gets 1 VP.
S plays 2 Coppers, a Gold and a Horn of Plenty.
S gains a Duchy.
S trashes a Horn of Plenty.
S buys and gains a Duchy.
S shuffles their deck.
S draws a Curse, a Copper, a Monument, a Horn of Plenty and a Stables.

Turn 16 - Arael81
A plays a Bank and a Copper.
A buys and gains a Crossroads.
A draws 5 cards.

Turn 17 - SG252
S plays a Stables.
S discards a Copper.
S draws an Estate and 2 Spoils.
S plays a Monument.
S gets 1 VP.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S plays a Horn of Plenty.
S gains a Crossroads.
S buys and gains a Province.
S draws 2 Estates, a Bank, a Monument and a Bandit Camp.

Turn 17 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Silver and 2 Coppers.
A buys and gains a Monument.
A shuffles their deck.
A draws 5 cards.

Turn 18 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays a Monument.
S gets 1 VP.
S plays a Bank and a Copper.
S buys and gains a Duchy.
S draws 3 Coppers, a Duchy and a Bandit Camp.

Turn 18 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Crossroads.
A reveals a Bank, a Spoils, a Copper and a Crossroads.
A plays a Crossroads.
A reveals a Bank, a Spoils and a Copper.
A plays a Spoils and a Copper.
A returns a Spoils to the Spoils pile.
A plays a Bank.
A buys and gains a Duchy.
A draws 5 cards.

Turn 19 - SG252
S plays a Bandit Camp.
S draws a Copper.
S gains a Spoils.
S plays 4 Coppers.
S buys and gains an Estate.
S draws a Copper, a Monument, a Tournament, a Bandit Camp and a Spoils.

Turn 19 - Arael81
A plays a Tournament.
A draws a card.
A plays a Tournament.
A draws a card.
A plays a Bank, a Silver and a Copper.
A buys and gains a Province.
A draws 5 cards.

Turn 20 - SG252
S plays a Bandit Camp.
S draws a Monument.
S gains a Spoils.
S plays a Tournament.
S draws a Gold.
S plays a Monument.
S gets 1 VP.
S plays a Monument.
S gets 1 VP.
S buys and gains a Duchy.
S draws a Silver, a Duchy, a Province, an Ironworks and a Stables.

Turn 20 - Arael81
A plays a Spoils and a Copper.
A returns a Spoils to the Spoils pile.
A plays a Bank.
A buys and gains a Duchy.
A draws 5 cards.

Turn 21 - SG252
S plays a Stables.
S discards a Silver.
S shuffles their deck.
S draws a Curse, an Estate and a Duchy.
S plays an Ironworks.
S gains an Estate.
S draws a Copper.
S draws a Curse and 4 Coppers.

Turn 21 - Arael81
A plays a Followers.
A draws 2 cards.
A gains an Estate.
S gains a Curse.
S discards a Curse and a Copper.
A plays 2 Coppers.
A buys and gains a Crossroads.
A draws 5 cards.

Turn 22 - SG252
S plays 3 Coppers.
S buys and gains an Estate.
S draws a Copper, a Monument, a Stables and 2 Spoils.

Turn 22 - Arael81
A plays a Bandit Camp.
A draws a card.
A gains a Spoils.
A plays a Monument.
A gets 1 VP.
A plays a Silver and a Copper.
A buys and gains a Bandit Camp.
A shuffles their deck.
A draws 5 cards.

Turn 23 - SG252
S plays a Stables.
S discards a Copper.
S draws a Copper, a Monument and a Tournament.
S plays a Tournament.
A reveals a Province.
S plays a Monument.
S gets 1 VP.
S plays a Spoils.
S returns a Spoils to the Spoils pile.
S buys and gains a Duchy.
S draws a Gold, 2 Estates and 2 Duchies.

Turn 23 - Arael81
A plays a Tournament.
A reveals a Province.
A discards a Province.
A gains a Trusty Steed.
A draws a card.
A plays a Trusty Steed.
A draws 2 cards.
A plays a Silver, a Spoils and 2 Coppers.
A returns a Spoils to the Spoils pile.
A plays a Spoils.
A returns a Spoils to the Spoils pile.
A buys and gains a Province.
A draws 5 cards.

It finally happened. Since I have been posting losses, I had my first defeat to a player ranked lower than myself.  :'(

There are two setups in Dominion that I don't like, because in my opinion whoever gets to gain a particular card gets a significant (potentially game deciding) advantage over the other. One is Knights with no trashing and Dama Anna is the top knight. The other is as happened here, Tournament with no trashing and no other cursers. In these games Followers has the effect of helping to ruin both decks whilst giving a points advantage to whoever has it.

Apart from trashing all engine components are here, I think money is the right way to go. You cannot get rid of your starting cards and as Followers is definitely going to come into play, whether you get it or not your deck is going to gain a number of additional stop cards making any engine unreliable.

I don't want to write defeats off to luck, but I think my opponent was fortunate in being able to buy Banks on turns 4 and 6. Was there anything I could have done to try and come back from that?

10
Help! / Re: Posting losses in an attempt to get better.
« on: February 08, 2018, 02:14:54 pm »



Provinces/Estates game, no events or landmarks.

Code: [Select]
Game #11468004, rated.
Winnion: 49.46
SG252: 45.39

W starts with 7 Coppers and 3 Estates.
S starts with 7 Coppers and 3 Estates.
W shuffles their deck.
W draws 5 cards.
S shuffles their deck.
S draws 4 Coppers and an Estate.

Turn 1 - Winnion
W draws 5 cards.

Turn 1 - SG252
S plays 4 Coppers.
S buys and gains a Sea Hag.
S draws 3 Coppers and 2 Estates.

Turn 2 - Winnion
W plays 5 Coppers.
W buys and gains a Stables.
W shuffles their deck.
W draws 5 cards.

Turn 2 - SG252
S plays 3 Coppers.
S buys and gains a Wishing Well.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Sea Hag.

Turn 3 - Winnion
W plays 4 Coppers.
W buys and gains a Potion.
W draws 5 cards.

Turn 3 - SG252
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays 3 Coppers.
S buys and gains a Wishing Well.
S draws 3 Coppers, an Estate and a Wishing Well.

Turn 4 - Winnion
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays 3 Coppers.
W buys and gains a Menagerie.
W draws 5 cards.

Turn 4 - SG252
S plays a Wishing Well.
S draws an Estate.
S wishes for Copper and finds it.
S plays 4 Coppers.
S buys and gains a Potion.
S shuffles their deck.
S draws 4 Coppers and a Sea Hag.

Turn 5 - Winnion
W plays 4 Coppers.
W buys and gains a Temple.
W shuffles their deck.
W draws 5 cards.

Turn 5 - SG252
S plays a Sea Hag.
W discards a Curse.
W gains a Curse.
S plays 4 Coppers.
S buys and gains a Temple.
S draws a Copper, an Estate, 2 Wishing Wells and a Potion.

Turn 6 - Winnion
W plays 3 Coppers and a Potion.
W buys and gains a University.
W draws 5 cards.

Turn 6 - SG252
S plays a Wishing Well.
S draws a Copper.
S wishes for Copper but reveals Estate.
S plays a Wishing Well.
S draws an Estate.
S wishes for Copper and finds it.
S plays 3 Coppers and a Potion.
S buys and gains a University.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Temple.

Turn 7 - Winnion
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Menagerie.
W reveals a Curse, 2 Coppers, a Temple and an Estate.
W draws a card.
W plays a Temple.
W gets 1 VP.
W trashes a Curse and an Estate.
W plays 3 Coppers.
W buys and gains a Menagerie.
W shuffles their deck.
W draws 5 cards.

Turn 7 - SG252
S plays a Temple.
S gets 1 VP.
S trashes a Copper and an Estate.
S draws 2 Coppers, a Wishing Well, a Sea Hag and a Potion.

Turn 8 - Winnion
W plays 3 Coppers.
W buys and gains a Menagerie.
W draws 5 cards.

Turn 8 - SG252
S plays a Wishing Well.
S draws an Estate.
S wishes for Copper and finds it.
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays 3 Coppers and a Potion.
S buys and gains a University.
S shuffles their deck.
S draws a Copper, an Estate, a Wishing Well, a Potion and a University.

Turn 9 - Winnion
W plays a Menagerie.
W reveals 2 Coppers, an Estate and a Potion.
W draws a card.
W plays 2 Coppers and a Potion.
W buys and gains a University.
W draws 5 cards.

Turn 9 - SG252
S plays a University.
S gains a Stables.
S plays a Wishing Well.
S draws a Copper.
S wishes for Copper but reveals University.
S plays 2 Coppers and a Potion.
S buys and gains a University.
S draws a Copper, an Estate, a Wishing Well, a University and a Temple.

Turn 10 - Winnion
W plays a Menagerie.
W reveals a Copper, a Temple, a Stables and a University.
W shuffles their deck.
W draws 3 cards.
W plays a University.
W gains a Walled Village.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Curse, a Copper and an Estate.
W plays a Menagerie.
W reveals a Copper and an Estate.
W draws 3 cards.
W plays a Menagerie.
W reveals a Curse, 2 Coppers and an Estate.
W draws a card.
W plays a University.
W gains a Temple.
W takes 3 VP from the Temple pile.
W plays 2 Coppers.
W shuffles their deck.
W draws 5 cards.

Turn 10 - SG252
S plays a University.
S gains an Armory.
S plays a Wishing Well.
S draws a Copper.
S wishes for Copper but reveals Sea Hag.
S plays a Temple.
S gets 1 VP.
S trashes a Copper and an Estate.
S shuffles their deck.
S draws 4 Coppers and a Sea Hag.

Turn 11 - Winnion
W plays a Menagerie.
W reveals 3 Coppers and a Potion.
W draws a card.
W plays a University.
W gains a Stables.
W plays 3 Coppers and a Potion.
W buys and gains a University.
W draws 5 cards.

Turn 11 - SG252
S plays a Sea Hag.
W discards a Temple.
W gains a Curse.
S plays 4 Coppers.
S buys and gains a Menagerie.
S draws an Estate, a Potion, 2 Universities and a Temple.

Turn 12 - Winnion
W plays a Menagerie.
W reveals a Temple, a Walled Village, an Estate and a University.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a University.
W gains a Stables.
W plays a Temple.
W gets 1 VP.
W trashes a Curse, a Copper and an Estate.
W plays a Copper.
W buys and gains a Copper.
W shuffles their deck.
W draws 5 cards.

Turn 12 - SG252
S plays a University.
S gains a Menagerie.
S plays a University.
S gains a Menagerie.
S plays a Temple.
S gets 1 VP.
S trashes an Estate.
S draws a Copper, 2 Wishing Wells, a Stables and an Armory.

Turn 13 - Winnion
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Menagerie.
W reveals 2 Menageries, a Copper, a Temple and a Potion.
W draws a card.
W plays a Menagerie.
W reveals a Menagerie, 2 Coppers, a Temple and a Potion.
W draws a card.
W plays a Menagerie.
W reveals 3 Coppers, a Temple and a Potion.
W draws a card.
W plays a Walled Village.
W draws a card.
W plays a Temple.
W gets 1 VP.
W trashes a Temple.
W plays 3 Coppers and a Potion.
W buys and gains a Silver.
W draws 5 cards.

Turn 13 - SG252
S plays a Wishing Well.
S draws a University.
S shuffles their deck.
S wishes for Copper but reveals Temple.
S plays a Wishing Well.
S draws a Temple.
S wishes for Copper but reveals University.
S plays a University.
S gains a Temple.
S takes 4 VP from the Temple pile.
S plays a Stables.
S discards a Copper.
S draws 2 Coppers and a University.
S plays a University.
S gains a Menagerie.
S plays an Armory.
S gains an Armory.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S draws a Copper, a Sea Hag, a Potion, a Menagerie and an Armory.

Turn 14 - Winnion
W plays a University.
W gains a Stables.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays a University.
W gains an Inn.
W looks at a card.
W shuffles an Inn into their deck.
W plays a Menagerie.
W reveals a Curse, a Menagerie, a Silver and a University.
W draws 3 cards.
W plays a Menagerie.
W reveals a Curse, a Silver, a Copper, a Stables, a Potion and a University.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Curse.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays an Inn.
W draws 2 cards.
W discards a card and a Potion.
W plays a Menagerie.
W reveals a Silver, 4 Coppers and a University.
W draws a card.
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays a University.
W gains a Temple.
W takes 2 VP from the Temple pile.
W plays a Silver, 5 Coppers and a Potion.
W buys and gains a Gold.
W shuffles their deck.
W draws 5 cards.

Turn 14 - SG252
S plays a Menagerie.
S reveals a Copper, an Armory, a Potion and a Sea Hag.
S draws a Copper, a University and a Menagerie.
S plays a University.
S gains a Menagerie.
S plays an Armory.
S gains a Silver.
S plays a Menagerie.
S reveals 2 Coppers, a Potion and a Sea Hag.
S draws a Silver.
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays a Silver, 2 Coppers and a Potion.
S buys and gains a Walled Village.
S shuffles their deck.
S draws a University, 3 Menageries and a Temple.

Turn 15 - Winnion
W plays an Inn.
W draws 2 cards.
W discards a card and a University.
W plays a Temple.
W gets 1 VP.
W trashes a Curse and a Copper.
W plays a Menagerie.
W reveals nothing.
W draws 3 cards.
W plays a University.
W gains a Temple.
W takes 1 VP from the Temple pile.
W plays a Stables.
W plays a Temple.
W gets 1 VP.
W draws 5 cards.

Turn 15 - SG252
S plays a University.
S gains a Walled Village.
S plays a Menagerie.
S reveals 2 Menageries and a Temple.
S draws an Armory.
S plays a Menagerie.
S reveals a Menagerie, a Temple and an Armory.
S draws a Copper, a Sea Hag and a Stables.
S plays a Menagerie.
S reveals a Copper, a Temple, an Armory, a Stables and a Sea Hag.
S draws a Menagerie, a Temple and a Walled Village.
S plays a Stables.
S discards a Copper.
S draws a Copper, a Silver and a University.
S plays a Walled Village.
S draws a Potion.
S plays a University.
S gains an Armory.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S plays a Menagerie.
S reveals a Silver, a Temple, an Armory, a Potion and a Sea Hag.
S draws a Copper and 2 Wishing Wells.
S plays a Wishing Well.
S draws a Menagerie.
S wishes for Menagerie but reveals Copper.
S plays a Menagerie.
S reveals a Silver, a Copper, a Wishing Well, a Temple, an Armory, a Potion and a Sea Hag.
S draws a Copper, a University and an Armory.
S plays a University.
S gains a Walled Village.
S plays a Wishing Well.
S shuffles their deck.
S draws a Walled Village.
S wishes for Walled Village but reveals Armory.
S plays a Walled Village.
S draws an Armory.
S plays a Sea Hag.
W discards a Copper.
W gains a Curse.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S plays an Armory.
S gains a Temple.
S takes 3 VP from the Temple pile.
S plays an Armory.
S gains a Silver.
S plays an Armory.
S gains a Menagerie.
S plays a Silver, a Copper and a Potion.
S buys and gains a Silver.
S draws a Copper, a Silver, a Menagerie, a Temple and a Walled Village.

Turn 16 - Winnion
W plays a Menagerie.
W reveals a Gold, a Menagerie, a Walled Village and a Stables.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Stables.
W discards a Copper.
W shuffles their deck.
W draws 3 cards.
W plays a Stables.
W discards a Potion.
W draws 3 cards.
W plays a Menagerie.
W reveals a Gold, a Curse, a Menagerie, a Silver, 2 Coppers, 2 Temples and a University.
W draws a card.
W plays a Temple.
W gets 1 VP.
W trashes a Curse and a Copper.
W plays a University.
W gains an Armory.
W plays a Menagerie.
W reveals a Gold, a Silver, a Copper, a Temple and a University.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Copper.
W plays a University.
W gains an Inn.
W looks at 3 cards.
W shuffles an Inn and an Armory into their deck.
W plays a Temple.
W gets 1 VP.
W trashes a Copper.
W plays a University.
W gains a Temple.
W takes 3 VP from the Temple pile.
W plays a Gold and a Silver.
W buys and gains a Duchy.
W draws 5 cards.

Turn 16 - SG252
S plays a Menagerie.
S reveals a Silver, a Copper, a Temple and a Walled Village.
S shuffles their deck.
S draws a Wishing Well, a Menagerie and a Stables.
S plays a Menagerie.
S reveals a Silver, a Copper, a Wishing Well, a Temple, a Walled Village and a Stables.
S draws a University, a Temple and a Walled Village.
S plays a Walled Village.
S draws a Menagerie.
S plays a Temple.
S gets 1 VP.
S trashes a Wishing Well.
S plays a Menagerie.
S reveals a Silver, a Copper, a Temple, a Walled Village, a Stables and a University.
S draws a Potion, an Armory and a Temple.
S plays a Walled Village.
S draws a University.
S plays a Temple.
S gets 1 VP.
S trashes a Potion.
S plays a University.
S gains a Temple.
S takes 2 VP from the Temple pile.
S plays a University.
S gains a Menagerie.
S plays an Armory.
S gains a Silver.
S plays a Stables.
S discards a Copper.
S draws a Copper and 2 Silvers.
S plays 3 Silvers and a Copper.
S buys and gains a Gold.
S draws a Wishing Well, a Sea Hag, 2 Menageries and an Armory.

Turn 17 - Winnion
W plays an Inn.
W shuffles their deck.
W draws 2 cards.
W discards a card and an Armory.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Menagerie.
W reveals an Inn, a Silver, a Duchy and a Temple.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Temple.
W plays an Inn.
W draws 2 cards.
W discards a card and a University.
W plays a Temple.
W gets 1 VP.
W trashes a Temple.
W plays a Gold and a Silver.
W buys and gains a Temple.
W takes 2 VP from the Temple pile.
W draws 5 cards.

Turn 17 - SG252
S plays a Menagerie.
S reveals a Menagerie, a Wishing Well, an Armory and a Sea Hag.
S draws a Silver, an Armory and a Walled Village.
S plays a Walled Village.
S draws a Menagerie.
S plays an Armory.
S gains a Walled Village.
S plays a Menagerie.
S reveals a Menagerie, a Silver, a Wishing Well, an Armory and a Sea Hag.
S shuffles their deck.
S draws a University, a Menagerie and a Walled Village.
S plays a Menagerie.
S reveals a Menagerie, a Silver, a Wishing Well, a Walled Village, an Armory, a Sea Hag and a University.
S draws a Copper, a Silver and a Temple.
S plays a University.
S gains a Walled Village.
S plays a Walled Village.
S draws a University.
S plays a University.
S gains an Armory.
S plays a Wishing Well.
S draws a Walled Village.
S wishes for Menagerie but reveals Walled Village.
S plays a Walled Village.
S draws a Walled Village.
S plays a Walled Village.
S draws a Silver.
S plays a Menagerie.
S reveals 3 Silvers, a Copper, a Temple, an Armory and a Sea Hag.
S draws a Temple.
S plays a Sea Hag.
W discards a Stables.
W gains a Curse.
S plays an Armory.
S gains a Walled Village.
S plays a Temple.
S gets 1 VP.
S trashes a Copper.
S plays 3 Silvers.
S buys and gains a Gold.
S draws a Gold, 2 Menageries, a Temple and a Walled Village.

Turn 18 - Winnion
W plays a Stables.
W discards a Potion.
W draws 3 cards.
W plays a University.
W gains a Walled Village.
W plays a Menagerie.
W reveals a Curse, a Menagerie, a Stables and a University.
W shuffles their deck.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a Menagerie.
W reveals a Curse, an Inn, a Stables, an Armory, a Potion and a University.
W draws 3 cards.
W plays an Armory.
W gains a Walled Village.
W plays a University.
W gains a Walled Village.
W plays a Stables.
W discards a Potion.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Curse.
W plays a Stables.
W discards a Copper.
W draws 3 cards.
W plays a Temple.
W gets 1 VP.
W trashes a Walled Village.
W plays a Menagerie.
W reveals an Inn, a Duchy, a Walled Village and a Stables.
W draws 3 cards.
W plays a Walled Village.
W draws a card.
W plays a University.
W gains a Sea Hag.
W plays an Inn.
W draws 2 cards.
W discards a card and an Inn.
W plays a Gold, a Silver and a Copper.
W buys and gains a Duchy.
W shuffles their deck.
W draws 5 cards.

Sorry, not as interesting a board as a last one.

Although there is no way of gaining more than one Province or Duchy per turn, I thought the gainers and Temple made the engine worthwhile. Having played it I am now wondering if some sort of money strategy might have been the way to go.

Given that my opponent also went for an engine, I think my biggest mistake was continuing to build thinking my opponent would at some point stall and allow me to catch up. I got caught out with a three pile ending before I had started greening. I also think my opponent did play the Temple sub game better than me, particularly in the early stages.

11
Help! / Re: Posting losses in an attempt to get better.
« on: February 07, 2018, 03:55:22 pm »
It may not need a particularly good BM player to be that quick. I used terminalCopper's post as a guide for playing money against Lord Rattington and bought 5 Provinces in 13 turns.

12
Help! / Re: Posting losses in an attempt to get better.
« on: February 06, 2018, 03:01:41 am »
An interesting thing here is that my opponent scored a lot more from his Chariot Races than I did from mine. We both only bought a single Salvager for thinning. Was the difference luck, a consequence of my opponent improving their deck whilst I was paying off debt or is there some other trick that I am not seeing?
Well, if your deck was running on Bridge Troll/Highway, then I assume a bunch of the time you would flip cards that both cost $0 at the time, when you might have scored without Highway/Bridge Troll.

So was my opponents, which is why I am a bit confused about it.

13
Help! / Re: Posting losses in an attempt to get better.
« on: February 05, 2018, 02:13:32 pm »
This does seem to be helping. I have managed a couple of wins against level 50+ players since I last posted here.

However...




Provinces/Estates Game.

Code: [Select]
Game #11368588, rated.
Yosarrian18: 51.48
SG252: 44.69

Y starts with 7 Coppers and 3 Estates.
S starts with 7 Coppers and 3 Estates.
Y shuffles their deck.
Y draws 5 cards.
S shuffles their deck.
S draws 5 Coppers.

Turn 1 - Yosarrian18
Y plays 3 Coppers.
Y buys and gains a Silver.
Y draws 5 cards.

Turn 1 - SG252
S plays 5 Coppers.
S buys and gains a Bridge Troll.
S draws 2 Coppers and 3 Estates.

Turn 2 - Yosarrian18
Y plays 4 Coppers.
Y buys and gains a Salvager.
Y shuffles their deck.
Y draws 5 cards.

Turn 2 - SG252
S plays 2 Coppers.
S buys and gains a Guardian.
S plays a Guardian.
S shuffles their deck.
S draws 2 Coppers and 3 Estates.

Turn 3 - Yosarrian18
Y plays 3 Coppers and a Silver.
Y buys and gains a Highway.
Y draws 5 cards.

Turn 3 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays 2 Coppers.
S buys and gains a Chariot Race.
S draws 4 Coppers and a Bridge Troll.

Turn 4 - Yosarrian18
Y plays a Salvager.
Y trashes an Estate.
Y plays 3 Coppers.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.

Turn 4 - SG252
S plays a Bridge Troll.
S plays 4 Coppers.
S buys and gains a Salvager and a Guardian.
S plays a Guardian.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.

Turn 5 - Yosarrian18
Y plays a Copper.
Y returns -Coin token set by Bridge Troll.
Y plays a Copper and a Silver.
Y buys and gains a Chariot Race.
Y draws 5 cards.

Turn 5 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays 3 Coppers.
S buys and gains a Highway.
S draws 2 Coppers, an Estate, a Chariot Race and a Guardian.

Turn 6 - Yosarrian18
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Salvager.
Y trashes a Copper.
Y plays 3 Coppers.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.

Turn 6 - SG252
S plays a Chariot Race.
S reveals a Salvager.
S puts a Salvager into their hand.
Y reveals a Highway.
S plays a Salvager.
S trashes an Estate.
S plays 2 Coppers.
S buys and gains a Chariot Race.
S plays a Guardian.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Highway.

Turn 7 - Yosarrian18
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Salvager.
Y trashes an Estate.
Y plays 2 Coppers.
Y buys and gains a Chariot Race and a Guardian.
Y plays a Guardian.
Y draws 5 cards.

Turn 7 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a Highway.
S draws a Chariot Race.
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Chariot Race.
S plays 4 Coppers.
S buys and gains a Bridge Troll.
S draws a Copper, an Estate, a Salvager, a Bridge Troll and a Guardian.

Turn 8 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays 2 Coppers and a Silver.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.

Turn 8 - SG252
S plays a Salvager.
S trashes an Estate.
S plays a Copper.
S buys a Delve.
S gains a Silver.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 1 debt (7 remaining).
S plays a Guardian.
S shuffles their deck.
S draws 3 Coppers, a Highway and a Chariot Race.

Turn 9 - Yosarrian18
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Copper.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Copper.
Y puts a Copper into their hand.
S reveals a Copper.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y buys and gains a Highway.
Y plays a Guardian.
Y draws 5 cards.

Turn 9 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y shuffles their deck.
Y reveals a Chariot Race.
S plays a Highway.
S draws an Estate.
S plays 4 Coppers.
S repays 5 debt (2 remaining).
S draws 2 Coppers, a Silver, a Chariot Race and a Guardian.

Turn 10 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Salvager.
Y trashes an Estate.
Y plays 2 Coppers and a Silver.
Y buys and gains a Bridge Troll and a Guardian.
Y plays a Guardian.
Y draws 5 cards.

Turn 10 - SG252
S plays a Chariot Race.
S reveals a Bridge Troll.
S puts a Bridge Troll into their hand.
Y reveals a Copper.
S gets 1 VP.
S plays a Bridge Troll.
S plays 2 Coppers and a Silver.
S repays 2 debt.
S buys and gains a Chariot Race and a Guardian.
S plays a Guardian.
S plays a Guardian.
S shuffles their deck.
S draws 2 Coppers, a Salvager, a Bridge Troll and a City Quarter.

Turn 11 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Copper.
Y puts a Copper into their hand.
S reveals a Copper.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Copper.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y shuffles their deck.
Y draws a card.
Y buys and gains a Highway.
Y plays a Guardian.
Y draws 5 cards.

Turn 11 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals 2 Coppers, a Bridge Troll and a Salvager.
S draws a Copper and an Estate.
S plays a Salvager.
S trashes an Estate.
S plays a Bridge Troll.
S plays 3 Coppers.
S buys and gains 2 Highways.
S draws a Copper, a Silver, a Highway, a Chariot Race and a Guardian.

Turn 12 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Bridge Troll.
Y plays 2 Coppers and a Silver.
Y buys and gains a Highway.
Y shuffles their deck.
Y draws 5 cards.

Turn 12 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Highway.
S plays a Highway.
S draws a Chariot Race.
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Highway.
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Highway.
S plays a Silver.
S returns -Coin token set by Bridge Troll.
S plays 3 Coppers.
S buys and gains a Bridge Troll and a Chariot Race.
S plays a Guardian.
S shuffles their deck.
S draws 4 Coppers and a City Quarter.

Turn 13 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays 3 Coppers and a Silver.
Y buys and gains a Province and a Bridge Troll.
Y plays a Guardian.
Y draws 5 cards.

Turn 13 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals 4 Coppers.
S plays 4 Coppers.
S buys and gains a Bridge Troll.
S draws 3 Bridge Trolls and 2 Chariot Races.

Turn 14 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Copper.
Y puts a Copper into their hand.
S reveals a Copper.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Copper.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Salvager.
Y trashes a Copper.
Y buys and gains 2 Chariot Races.
Y plays a Guardian.
Y shuffles their deck.
Y draws 5 cards.

Turn 14 - SG252
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Highway.
S plays a Chariot Race.
S reveals a Guardian.
S puts a Guardian into their hand.
Y reveals a Highway.
S plays a Bridge Troll.
S plays a Copper.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 1 debt (7 remaining).
S plays a Guardian.
S draws a Copper, a Silver, a Salvager, a Highway and a Chariot Race.

Turn 15 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Chariot Race.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Bridge Troll.
Y plays 2 Coppers and a Silver.
Y buys and gains a Province and a Chariot Race.
Y draws 5 cards.

Turn 15 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Highway.
S plays a Chariot Race.
S reveals a Highway.
S puts a Highway into their hand.
Y reveals a Highway.
S plays a Highway.
S draws a Copper.
S plays a Highway.
S draws a Highway.
S plays a Highway.
S draws a Guardian.
S plays a Salvager.
S trashes a Copper.
S plays a Copper and a Silver.
S repays 4 debt (3 remaining).
S plays a Guardian.
S shuffles their deck.
S draws a Copper, 3 Bridge Trolls and a Guardian.

Turn 16 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Silver.
Y gets 1 VP.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Silver.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Silver.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Bridge Troll.
Y plays 2 Coppers.
Y buys and gains 2 Provinces and a Chariot Race.
Y plays a Guardian.
Y shuffles their deck.
Y draws 5 cards.

Turn 16 - SG252
S starts their turn.
S gets +1 Coin (Guardian).
S plays a Bridge Troll.
S plays a Copper.
S repays 2 debt (1 remaining).
S plays a Guardian.
S draws a Copper, a Silver, a Highway and 2 City Quarters.

Turn 17 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Province.
Y puts a Province into their hand.
S reveals a Bridge Troll.
Y gets 1 VP.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Bridge Troll.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Bridge Troll.
Y plays a Highway.
Y draws a card.
Y plays 2 Coppers.
Y buys and gains a Bridge Troll and a Guardian.
Y plays a Guardian.
Y plays a Guardian.
Y draws 5 cards.

Turn 17 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals a Copper, a Highway, a City Quarter and a Silver.
S draws a Highway and a Bridge Troll.
S plays a City Quarter.
S reveals a Copper, 2 Highways, a Silver and a Bridge Troll.
S draws a Copper and 2 Chariot Races.
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Chariot Race.
S plays a Chariot Race.
S reveals a Chariot Race.
S puts a Chariot Race into their hand.
Y reveals a Chariot Race.
S plays a Chariot Race.
S reveals a Copper.
S puts a Copper into their hand.
Y reveals a Chariot Race.
S plays a Chariot Race.
S reveals a Guardian.
S puts a Guardian into their hand.
Y reveals a Chariot Race.
S plays a Highway.
S draws a Salvager.
S plays a Highway.
S draws a Copper.
S plays a Bridge Troll.
S plays a Salvager.
S trashes a Copper.
S plays 3 Coppers and a Silver.
S repays 1 debt.
S buys and gains a Duchy, a Province and 2 Gardens.
S plays a Guardian.
S shuffles their deck.
S draws 2 Coppers, a Highway and 2 City Quarters.

Turn 18 - Yosarrian18
Y starts their turn.
Y gets +1 Coin (Guardian).
Y gets +1 Coin (Guardian).
Y plays a Chariot Race.
Y reveals a Chariot Race.
Y puts a Chariot Race into their hand.
S reveals a Chariot Race.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Bridge Troll.
Y puts a Bridge Troll into their hand.
S reveals a Chariot Race.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Chariot Race.
Y gets 1 VP.
Y plays a Highway.
Y draws a card.
Y plays a Bridge Troll.
Y plays a Silver.
Y buys and gains a Province and a Guardian.
Y plays a Guardian.
Y draws 5 cards.

Turn 18 - SG252
S starts their turn.
S gets +1 Buy (Bridge Troll).
S gets +1 Coin (Guardian).
S plays a City Quarter.
S reveals 2 Coppers, a Highway and a City Quarter.
S draws a Salvager and a Chariot Race.
S plays a City Quarter.
S reveals a Chariot Race, 2 Coppers, a Highway and a Salvager.
S draws a Copper, a Province and a Highway.
S plays a Chariot Race.
S reveals a Duchy.
S puts a Duchy into their hand.
Y shuffles their deck.
Y reveals a Chariot Race.
S gets 1 VP.
S plays a Highway.
S draws a Bridge Troll.
S plays a Highway.
S draws a Chariot Race.
S plays a Chariot Race.
S reveals a Guardian.
S puts a Guardian into their hand.
Y reveals a Chariot Race.
S plays a Salvager.
S trashes a Copper.
S plays a Bridge Troll.
S plays 2 Coppers.
S buys and gains a Province and 3 Gardens.
S plays a Guardian.
S draws a Copper, 2 Gardens, a Bridge Troll and a Guardian.

Turn 19 - Yosarrian18
Y starts their turn.
Y gets +1 Buy (Bridge Troll).
Y gets +1 Coin (Guardian).
Y plays a Highway.
Y draws a card.
Y plays a Chariot Race.
Y reveals a Highway.
Y puts a Highway into their hand.
S reveals a Bridge Troll.
Y plays a Highway.
Y draws a card.
Y plays a Highway.
Y draws a card.
Y plays 4 Coppers.
Y buys and gains a Province and a Gardens.
Y draws 5 cards.

The big temptation on this board is the City Quarter megaturn, however, after playing the board I think this might be a trap. With Highway and Bridge Troll there is so much cost reduction here that you want very little coin in your deck, meaning debt takes a long time to pay off. Whilst I spent several turns paying off debt my opponent was getting ahead.

An interesting thing here is that my opponent scored a lot more from his Chariot Races than I did from mine. We both only bought a single Salvager for thinning. Was the difference luck, a consequence of my opponent improving their deck whilst I was paying off debt or is there some other trick that I am not seeing?

14
Puzzles and Challenges / Re: Easy Puzzles
« on: February 05, 2018, 01:21:22 am »
That works but very different to the scenario I had come up. By slightly modifying mine I can also solve Majiponi's puzzle.

I was thinking of the following.


It is a Shelters game with Pixie, which means you start with Goat.
On your first turn by a Silver
On turn 2 trash Overgrown Estate with Goat. This causes a reshuffle to draw one card, which happens to be the Silver your bought on turn 1

Modified version for Majiponi's problem.
Add Baker and Pooka to the kingdom which means you also start with Cursed Gold and a coin token.
Turn 1 - 5 Coppers. Use the coin token to buy and Gold.
Turn 2 - 3 Shelters, Goat, Cursed Gold. Trash Overgrown Estate with Goat triggering a reshuffle. Draw the Gold bought on turn 1. Buy a Gold.

15
Puzzles and Challenges / Re: Easy Puzzles
« on: February 04, 2018, 04:01:00 pm »
I did have the particular mechanic that enables this come up in a game (not the exact scenario though).

Turn 1 - I buy a Silver.
Turn 1 - My opponent buys a Silver.
Turn 2 - I play the Silver I bought on turn 1.

How did this happen?

16
Haggler + Den of Sin

In the late stages of a money game when buying Province, picking up Den of Sin with Haggler gains can help prevent choking on green.

17
Help! / Re: Posting losses in an attempt to get better.
« on: February 02, 2018, 02:08:30 pm »
Had another little run of wins and my rating seems to be heading in the right direction. But then all good things come to an end.




Provinces/Shelters game. Starts with Goat because of Pixie.

Code: [Select]
Game #11269850, rated.
SG252: 43.26
copyleft: 46.97

S starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Goat.
c starts with 6 Coppers, a Hovel, a Necropolis, an Overgrown Estate and a Goat.
S shuffles their deck.
S draws 2 Coppers, a Necropolis, an Overgrown Estate and a Goat.
c shuffles their deck.
c draws 5 cards.

Turn 1 - SG252
S plays a Necropolis.
S plays 2 Coppers and a Goat.
S trashes an Overgrown Estate.
S draws a Copper.
S plays a Copper.
S buys and gains a Lookout.
S shuffles their deck.
S draws 4 Coppers and a Hovel.

Turn 1 - copyleft
c plays 4 Coppers.
c buys and gains a Hermit.
c draws 5 cards.

Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Hermit.
S draws 2 Coppers, a Lookout, a Necropolis and a Goat.

Turn 2 - copyleft
c plays a Goat.
c trashes a Hovel.
c plays 2 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 5 cards.

Turn 3 - SG252
S plays a Lookout.
S shuffles their deck.
S looks at 3 Coppers.
S trashes a Copper.
S discards a Copper.
S topdecks a Copper.
S plays 2 Coppers and a Goat.
S trashes a Necropolis.
S buys and gains a Silver.
S shuffles their deck.
S draws 2 Coppers, a Silver, a Hermit and a Hovel.

Turn 3 - copyleft
c plays a Goat.
c trashes a Necropolis.
c plays 2 Coppers and a Silver.
c buys and gains a Butcher.
c draws 5 cards.

Turn 4 - SG252
S plays a Hermit.
S trashes a Hovel.
S gains a Hermit.
S plays 2 Coppers and a Silver.
S buys and gains a Feodum.
S draws 3 Coppers, a Lookout and a Goat.

Turn 4 - copyleft
c plays a Hermit.
c looks at 5 cards.
c gains a Silver.
c plays 4 Coppers.
c buys and gains a Silver.
c shuffles their deck.
c draws 5 cards.

Turn 5 - SG252
S plays a Lookout.
S shuffles their deck.
S looks at a Copper, a Silver and a Hermit.
S trashes a Copper.
S discards a Silver.
S topdecks a Hermit.
S plays a Goat.
S trashes a Copper.
S plays 2 Coppers.
S buys and gains a Silver.
S shuffles their deck.
S draws 2 Coppers, a Feodum and 2 Hermits.

Turn 5 - copyleft
c plays a Goat.
c trashes an Overgrown Estate.
c draws a card.
c plays 2 Coppers and 2 Silvers.
c buys and gains a Gold.
c draws 5 cards.

Turn 6 - SG252
S plays a Hermit.
S trashes a Feodum.
S gains 3 Silvers.
S gains a Silver.
S plays 2 Coppers.
S buys and gains a Pixie.
S draws a Copper, 2 Silvers, a Lookout and a Goat.

Turn 6 - copyleft
c plays a Butcher.
c plays 3 Coppers and a Silver.
c buys and gains a Gold.
c shuffles their deck.
c draws 5 cards.

Turn 7 - SG252
S plays a Lookout.
S shuffles their deck.
S looks at 2 Coppers and a Silver.
S trashes a Copper.
S discards a Copper.
S topdecks a Silver.
S plays a Goat.
S trashes a Copper.
S plays 2 Silvers.
S buys and gains a Bandit.
S draws 3 Silvers, a Hermit and a Pixie.

Turn 7 - copyleft
c plays a Hermit.
c gains a Silver.
c plays a Goat.
c trashes a Copper.
c plays 2 Silvers.
c buys and gains a Gold.
c draws 5 cards.

Turn 8 - SG252
S plays a Hermit.
S looks at a Bandit, a Lookout, a Copper, a Goat and 2 Silvers.
S gains a Silver.
S plays 3 Silvers.
S buys and gains a Butcher.
S shuffles their deck.
S draws 2 Silvers, 2 Hermits and a Pixie.

Turn 8 - copyleft
c plays 2 Coppers and 2 Golds.
c buys and gains a Province.
c shuffles their deck.
c draws 5 cards.

Turn 9 - SG252
S plays a Pixie.
S draws a Copper.
S takes The Forest's Gift.
S discards The Forest's Gift.
S plays a Hermit.
S gains a Pixie.
S plays a Copper and 2 Silvers.
S buys and gains a Feodum.
S draws 2 Silvers, a Lookout, a Butcher and a Goat.

Turn 9 - copyleft
c plays a Butcher.
c plays 2 Coppers and 2 Silvers.
c buys and gains a Hunting Grounds.
c draws 5 cards.

Turn 10 - SG252
S plays a Lookout.
S looks at 3 Silvers.
S trashes a Silver.
S discards a Silver.
S topdecks a Silver.
S plays a Butcher.
S plays 2 Silvers and a Goat.
S buys and gains a Gold.
S shuffles their deck.
S draws a Copper, a Silver, a Bandit, a Lookout and a Hermit.

Turn 10 - copyleft
c plays a Hermit.
c looks at 6 cards.
c gains a Silver.
c plays 3 Coppers and a Gold.
c buys and gains a Province.
c draws 5 cards.

Turn 11 - SG252
S plays a Bandit.
S gains a Gold.
c shuffles their deck.
c reveals a Silver and a Province.
c trashes a Silver.
c discards a Province.
S plays a Copper and a Silver.
S buys and gains a Feodum.
S draws a Silver, a Hermit, a Butcher and 2 Pixies.

Turn 11 - copyleft
c plays a Goat.
c trashes a Silver.
c plays a Silver and 2 Golds.
c buys and gains a Province.
c draws 5 cards.

Turn 12 - SG252
S plays a Pixie.
S draws a Feodum.
S takes The Earth's Gift.
S discards The Earth's Gift.
S plays a Pixie.
S draws a Gold.
S takes The Sun's Gift.
S discards The Sun's Gift.
S plays a Butcher.
S trashes a Gold.
S gains a Province.
S plays a Silver.
S buys a Pixie.
S takes 2 VP from Colonnade.
S gains a Pixie.
S draws 4 Silvers and a Goat.

Turn 12 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays 3 Coppers and 2 Silvers.
c buys a Hunting Grounds.
c takes 2 VP from Colonnade.
c gains a Hunting Grounds.
c shuffles their deck.
c draws 5 cards.

Turn 13 - SG252
S plays 4 Silvers.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Silvers, a Province, a Lookout and a Goat.

Turn 13 - copyleft
c plays 2 Coppers and 2 Golds.
c buys and gains a Province.
c draws 5 cards.

Turn 14 - SG252
S plays 2 Silvers and a Goat.
S trashes a Lookout.
S buys and gains a Duchy.
S draws a Copper, a Silver, a Bandit, a Feodum and a Pixie.

Turn 14 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays a Copper, 2 Silvers and a Gold.
c buys and gains a Province.
c draws 5 cards.

Turn 15 - SG252
S plays a Pixie.
S draws a Feodum.
S takes The Moon's Gift.
S discards The Moon's Gift.
S plays a Bandit.
S gains a Gold.
c shuffles their deck.
c reveals a Copper and a Gold.
c trashes a Gold.
c discards a Copper.
S plays a Copper and a Silver.
S buys a Pixie.
S takes 2 VP from Colonnade.
S gains a Pixie.
S draws 2 Silvers, a Province, a Butcher and a Pixie.

Turn 15 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays 3 Coppers.
c buys and gains a Silver.
c draws 5 cards.

Turn 16 - SG252
S plays a Pixie.
S draws a Silver.
S takes The Swamp's Gift.
S discards The Swamp's Gift.
S plays a Butcher.
S plays 3 Silvers.
S buys and gains a Duchy.
S shuffles their deck.
S draws a Gold, a Duchy, 2 Hermits and a Pixie.

Turn 16 - copyleft
c plays a Hunting Grounds.
c draws 4 cards.
c plays a Copper, 2 Silvers and 2 Golds.
c buys and gains a Province.
c shuffles their deck.
c draws 5 cards.

A terrible board for me as there are lots of cards I know I am not great at using. I am not sure what to do with Madman when it is the only village. I am not great at knowing when to trash Feodum for early Silvers, I know I am bad with Butcher. Usually when it comes up the right thing to do with it tends to be something I didn't think of.

There are several interactions here but I struggle to see how the come together for a coherent strategy:
Bandit gains gold the Butcher can turn into Provinces.
Butcher Hunting Grounds into Province.
The only guaranteed +buy is Contraband, but I don't think you want it here.
Cobbler looks interesting but there are not really any spammable cards it can gain.
If something clever with Butcher and the gainers can be done Mission potentially becomes useful.

It all depends though on making Madman work, which as I said earlier I am bad with. I also struggle with knowing when to skip buying to gain one unless I have a dud turn.

In this game I did try experimenting with Pixies but the right Boon never came up at the right time.

18
Help! / Re: Posting losses in an attempt to get better.
« on: January 31, 2018, 03:26:21 pm »

-

As an aside, in the future PLEASE post the kingdom from each log you copy here. No way to quickly check what’s on the board without loading the game...

Thanks for the explanation.

I have posted each board using the kingdom tags from the fds Chrome extension. Are you not seeing the board? Is anyone else not seeing it? If there is a problem I will also list the cards in future.

19
Help! / Re: Posting losses in an attempt to get better.
« on: January 31, 2018, 01:50:09 pm »
I don't understand why Monastery is better than Ratcatcher. I can see that it would be in the presence of a gainer or Remodel variant that you want to open with, but here both are going to be slow trashers. To me the Ratcatcher being able to remove itself from your deck once it has outlived its usefulness is better than being able to trash Coppers that you have played, especially here, where you have a another and better option for Copper trashing.

20
Help! / Re: Posting losses in an attempt to get better.
« on: January 30, 2018, 02:21:57 pm »
Another game against an opponent ranked about 9 levels above me.




Colonies/Estates Game

Game Id 11163277

Code: [Select]
Game #11163277, rated.
SG252: 42.08
milkyholmes: 51.77

S starts with 7 Coppers and 3 Estates.
m starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 4 Coppers and an Estate.
m shuffles their deck.
m draws 5 cards.

Turn 1 - SG252
S plays 4 Coppers.
S buys and gains a Moneylender.
S draws 3 Coppers and 2 Estates.

Turn 1 - milkyholmes
m plays 2 Coppers.
m buys and gains a Ratcatcher.
m draws 5 cards.

Turn 2 - SG252
S plays 3 Coppers.
S buys and gains a Ratcatcher.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Moneylender and a Ratcatcher.

Turn 2 - milkyholmes
m plays 4 Coppers.
m buys and gains a Moneylender.
m shuffles their deck.
m draws 5 cards.

Turn 3 - SG252
S plays a Ratcatcher.
S draws an Estate.
S puts a Ratcatcher on their Tavern mat.
S plays a Moneylender.
S trashes a Copper.
S plays a Copper.
S buys and gains a Bard.
S draws 4 Coppers and an Estate.

Turn 3 - milkyholmes
m plays 3 Coppers.
m buys and gains a Silver.
m draws 5 cards.

Turn 4 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes an Estate.
S plays 4 Coppers.
S buys and gains a Silver.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Bard.

Turn 4 - milkyholmes
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Moneylender.
m trashes a Copper.
m plays 2 Coppers.
m buys and gains a Poacher.
m shuffles their deck.
m draws 5 cards.

Turn 5 - SG252
S plays a Bard.
S takes The Swamp's Gift.
S receives The Swamp's Gift
S gains a Will-o'-wisp.
S discards The Swamp's Gift.
S plays 3 Coppers.
S buys and gains a Silver.
S draws 2 Coppers, a Silver, an Estate and a Moneylender.

Turn 5 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes an Estate.
m plays a Moneylender.
m trashes a Copper.
m plays 2 Coppers.
m buys and gains a Library.
m draws 5 cards.

Turn 6 - SG252
S plays a Moneylender.
S trashes a Copper.
S plays a Silver and a Copper.
S buys a Lost Arts.
S moves +Action token to the Patrician pile.
S shuffles their deck.
S draws 3 Coppers, an Estate and a Ratcatcher.

Turn 6 - milkyholmes
m plays a Poacher.
m draws a card.
m plays a Silver and 2 Coppers.
m buys and gains a Library.
m shuffles their deck.
m draws 5 cards.

Turn 7 - SG252
S plays a Ratcatcher.
S draws an Estate.
S puts a Ratcatcher on their Tavern mat.
S plays 3 Coppers.
S buys and gains a Patrician.
S draws 2 Coppers, a Silver, a Bard and a Will-o'-wisp.

Turn 7 - milkyholmes
m plays a Moneylender.
m trashes a Copper.
m plays a Silver and a Copper.
m buys a Lost Arts.
m moves +Action token to the Library pile.
m draws 5 cards.

Turn 8 - SG252
S starts their turn.
S plays a Will-o'-wisp.
S draws a Silver.
S reveals a Moneylender.
S topdecks a Moneylender.
S plays a Bard.
S takes The Field's Gift.
S receives The Field's Gift
S plays 2 Silvers and 2 Coppers.
S buys and gains a Platinum.
S discards The Field's Gift.
S shuffles their deck.
S draws 2 Coppers, a Silver, an Estate and a Moneylender.

Turn 8 - milkyholmes
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 2 cards.
m looks at a card.
m shuffles their deck.
m draws a card.
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Silver and 4 Coppers.
m buys and gains a Gold.
m shuffles their deck.
m draws 5 cards.

Turn 9 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes an Estate.
S plays a Moneylender.
S trashes a Copper.
S plays a Silver and a Copper.
S buys and gains a Library.
S draws a Copper, an Estate, a Patrician, a Bard and a Will-o'-wisp.

Turn 9 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes an Estate.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver.
m buys and gains a Library.
m draws 5 cards.

Turn 10 - SG252
S plays a Will-o'-wisp.
S draws a Copper.
S reveals a Platinum.
S topdecks a Platinum.
S plays a Patrician.
S gets +1 Action (from Lost Arts)
S draws a Platinum.
S reveals a Silver.
S plays a Bard.
S takes The River's Gift.
S receives The River's Gift
S plays 2 Coppers and a Platinum.
S buys and gains a Platinum.
S discards The River's Gift.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Library and 2 Platina.

Turn 10 - milkyholmes
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m draws a card.
m shuffles their deck.
m draws a card.
m looks at a card.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver, 2 Coppers and a Gold.
m buys and gains a Platinum.
m shuffles their deck.
m draws 5 cards.

Turn 11 - SG252
S plays a Library.
S draws a Bard.
S looks at a Bard.
S sets a Bard aside with Library.
S draws a Copper and a Will-o'-wisp.
S looks at a Will-o'-wisp.
S sets a Will-o'-wisp aside with Library.
S draws a Copper.
S discards a Bard and a Will-o'-wisp.
S plays a Silver, 3 Coppers and 2 Platina.
S buys and gains a Colony.
S draws a Copper, a Silver, a Moneylender, a Ratcatcher and a Patrician.

Turn 11 - milkyholmes
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m draws 2 cards.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver, a Copper, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.

Turn 12 - SG252
S plays a Ratcatcher.
S shuffles their deck.
S draws a Will-o'-wisp.
S puts a Ratcatcher on their Tavern mat.
S plays a Will-o'-wisp.
S draws a Bard.
S reveals a Copper.
S puts a Copper into their hand.
S plays a Patrician.
S gets +1 Action (from Lost Arts)
S draws a Copper.
S reveals a Silver.
S plays a Bard.
S takes The Earth's Gift.
S receives The Earth's Gift
S discards a Copper.
S gains a Bard.
S discards The Earth's Gift.
S plays a Moneylender.
S trashes a Copper.
S plays a Silver and a Copper.
S buys and gains a Library.
S draws a Silver, an Estate, a Library, a Colony and a Platinum.

Turn 12 - milkyholmes
m starts their turn.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Moneylender.
m trashes a Copper.
m plays a Silver, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.

Turn 13 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes an Estate.
S plays a Library.
S draws a Copper and a Platinum.
S shuffles their deck.
S draws a Silver and a Bard.
S looks at a Bard.
S sets a Bard aside with Library.
S draws a Will-o'-wisp.
S looks at a Will-o'-wisp.
S sets a Will-o'-wisp aside with Library.
S draws a Copper.
S discards a Bard and a Will-o'-wisp.
S plays 2 Silvers, 2 Coppers and 2 Platina.
S buys and gains a Colony.
S draws a Copper, a Library, a Moneylender, a Patrician and a Bard.

Turn 13 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes a Moneylender.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m looks at a card.
m draws a card.
m looks at a card.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m sets a card aside with Library.
m discards a Library.
m plays a Silver, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.

Turn 14 - SG252
S plays a Patrician.
S gets +1 Action (from Lost Arts)
S shuffles their deck.
S draws a Silver.
S reveals a Library.
S puts a Library into their hand.
S plays a Library.
S draws a Copper and a Silver.
S plays a Bard.
S takes The Flame's Gift.
S receives The Flame's Gift
S trashes a Copper.
S discards The Flame's Gift.
S plays 2 Silvers and a Copper.
S buys a Lost Arts.
S moves +Action token to the Library pile.
S draws 2 Colonies, 2 Platina and a Will-o'-wisp.

Turn 14 - milkyholmes
m plays a Poacher.
m draws a card.
m plays a Ratcatcher.
m draws a card.
m puts a Ratcatcher on their Tavern mat.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Silver, a Gold and a Platinum.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.

Turn 15 - SG252
S plays a Will-o'-wisp.
S draws a Copper.
S reveals a Ratcatcher.
S puts a Ratcatcher into their hand.
S plays a Ratcatcher.
S draws a Bard.
S puts a Ratcatcher on their Tavern mat.
S plays a Bard.
S takes The Moon's Gift.
S receives The Moon's Gift
S looks at a Patrician, 2 Silvers, a Copper, 2 Libraries, a Moneylender and a Bard.
S topdecks a Library.
S discards The Moon's Gift.
S plays a Copper and 2 Platina.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Coppers, a Library, a Moneylender and a Colony.

Between Turns
S takes 8 debt.
S gets 8 VP.

Turn 15 - milkyholmes
m starts their turn.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 3 cards.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Gold and a Platinum.
m buys and gains a Platinum.
m shuffles their deck.
m draws 5 cards.

Turn 16 - SG252
S starts their turn.
S calls a Ratcatcher.
S trashes a Moneylender.
S plays a Library.
S gets +1 Action (from Lost Arts)
S draws a Patrician.
S looks at a Patrician.
S draws a Silver and 2 Platina.
S plays a Patrician.
S draws a Bard.
S reveals a Silver.
S plays a Bard.
S takes The Forest's Gift.
S receives The Forest's Gift
S plays a Silver, 2 Coppers and 2 Platina.
S repays 8 debt.
S buys and gains a Province.
S discards The Forest's Gift.
S draws a Silver, a Province, a Colony, a Bard and a Will-o'-wisp.

Turn 16 - milkyholmes
m starts their turn.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 2 cards.
m looks at a card.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Silver and 2 Platina.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.

Turn 17 - SG252
S plays a Will-o'-wisp.
S draws a Library.
S shuffles their deck.
S reveals a Silver.
S topdecks a Silver.
S plays a Library.
S gets +1 Action (from Lost Arts)
S draws a Silver and a Patrician.
S looks at a Patrician.
S draws a Colony.
S plays a Patrician.
S draws a Platinum.
S reveals a Library.
S puts a Library into their hand.
S plays a Library.
S gets +1 Action (from Lost Arts)
S plays a Bard.
S takes The Mountain's Gift.
S receives The Mountain's Gift
S gains a Silver.
S discards The Mountain's Gift.
S plays 2 Silvers and a Platinum.
S buys and gains a Province.
S draws a Copper, a Province, a Platinum, a Ratcatcher and a Bard.

Turn 17 - milkyholmes
m starts their turn.
m calls a Ratcatcher.
m trashes an Estate.
m plays a Poacher.
m draws a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws 2 cards.
m looks at a card.
m draws 2 cards.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m looks at a card.
m plays a Library.
m gets +1 Action (from Lost Arts)
m draws a card.
m plays a Gold and 2 Platina.
m buys and gains a Colony.
m shuffles their deck.
m draws 5 cards.

My first Colony game since I have been doing this.

I did make a big mistake here when I used Lost Arts to turn the Patrician/Emporium pile into a village instead of using it to turn Library into non-terminal draw. I corrected this later, but obviously this wasted a turn and probably did cost me the game.

I also think my opponent made a big error with his Mountain Pass bid. 7 was in my opinion far too low and this almost let me back in.  For the cost of a Province it gave me 2 additional points and no stop card.



21
Help! / Re: Posting losses in an attempt to get better.
« on: January 27, 2018, 04:48:36 am »
An old-school Dominion game with none of the mechanics from the newer expansions (although there are cards from them).




Provinces/Estates. No events or landmarks.

Code: [Select]
Game #11043031, rated.
SG252: 41.79
Any2Cards: 50.52

S starts with 7 Coppers and 3 Estates.
A starts with 7 Coppers and 3 Estates.
S shuffles their deck.
S draws 5 Coppers.
A shuffles their deck.
A draws 5 cards.

Turn 1 - SG252
S plays 5 Coppers.
S buys and gains a Margrave.
S draws 2 Coppers and 3 Estates.

Turn 1 - Any2Cards
A plays 4 Coppers.
A buys and gains an Amulet.
A draws 5 cards.

Turn 2 - SG252
S shuffles their deck.
S draws 3 Coppers, an Estate and a Margrave.

Turn 2 - Any2Cards
A plays 3 Coppers.
A buys and gains a Market Square.
A shuffles their deck.
A draws 5 cards.

Turn 3 - SG252
S plays a Margrave.
S draws 3 Coppers.
A draws a card.
A discards 2 other cards and a Copper.
S plays 6 Coppers.
S buys and gains 2 Amulets.
S shuffles their deck.
S draws 2 Coppers and 3 Estates.

Turn 3 - Any2Cards
A plays an Amulet.
A trashes a Copper.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A draws 5 cards.

Turn 4 - SG252
S draws 3 Coppers, a Margrave and an Amulet.

Turn 4 - Any2Cards
A starts their turn.
A trashes an Estate.
A plays 3 Coppers.
A buys and gains an Amulet.
A shuffles their deck.
A draws 5 cards.

Turn 5 - SG252
S plays a Margrave.
S draws 2 Coppers and an Amulet.
A draws a card.
A discards 2 other cards and a Copper.
S plays 5 Coppers.
S buys and gains a Minion.
S shuffles their deck.
S draws 2 Coppers, 2 Estates and an Amulet.

Turn 5 - Any2Cards
A plays an Amulet.
A trashes a Copper.
A draws 5 cards.

Turn 6 - SG252
S plays an Amulet.
S trashes an Estate.
S draws 3 Coppers, an Estate and an Amulet.

Turn 6 - Any2Cards
A starts their turn.
A trashes an Estate.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A plays an Amulet.
A trashes a Copper.
A plays a Gold.
A buys and gains a Village.
A shuffles their deck.
A draws 5 cards.

Turn 7 - SG252
S starts their turn.
S trashes an Estate.
S plays an Amulet.
S trashes a Copper.
S plays 2 Coppers.
S shuffles their deck.
S draws 2 Coppers, a Minion, a Margrave and an Amulet.

Turn 7 - Any2Cards
A starts their turn.
A trashes an Estate.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A plays an Amulet.
A trashes a Copper.
A plays a Gold.
A buys and gains a Village.
A draws 5 cards.

Turn 8 - SG252
S starts their turn.
S trashes a Copper.
S plays a Minion.
S plays a Margrave.
S draws 3 Coppers.
A shuffles their deck.
A draws a card.
A discards 2 other cards and a Village.
S plays 4 Coppers.
S buys and gains a Village and a Market Square.
S shuffles their deck.
S draws 2 Coppers, an Estate, a Village and a Margrave.

Turn 8 - Any2Cards
A starts their turn.
A plays an Amulet.
A gains a Silver.
A plays a Copper and a Gold.
A buys and gains a Margrave.
A shuffles their deck.
A draws 5 cards.

Turn 9 - SG252
S plays a Village.
S draws a Minion.
S plays a Margrave.
S draws 2 Coppers and an Amulet.
A draws a card.
A discards 2 other cards and a Market Square.
S plays a Minion.
S plays an Amulet.
S trashes an Estate.
S plays 4 Coppers.
S buys and gains a Minion.
S shuffles their deck.
S draws a Copper, a Village, a Minion, a Market Square and an Amulet.

Turn 9 - Any2Cards
A starts their turn.
A trashes a Copper.
A plays 2 Golds.
A buys and gains a Grand Market.
A draws 5 cards.

Turn 10 - SG252
S starts their turn.
S trashes a Copper.
S reacts with a Market Square.
S discards a Market Square.
S gains a Gold.
S plays a Village.
S draws a Margrave.
S plays a Margrave.
S draws 2 Coppers and a Minion.
A draws a card.
A discards 2 other cards and a Copper.
S plays a Minion.
S plays a Minion.
S discards 2 Coppers and an Amulet.
S shuffles their deck.
S draws 3 Coppers and a Market Square.
S plays a Market Square.
S draws a Gold.
S plays 3 Coppers and a Gold.
S buys and gains a Village and a Minion.
S shuffles their deck.
S draws 3 Coppers, a Village and an Amulet.

Turn 10 - Any2Cards
A plays a Village.
A shuffles their deck.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Copper.
S discards 3 Coppers.
A plays an Amulet.
A trashes a Copper.
A plays a Silver and 2 Golds.
A buys and gains a Grand Market.
A draws 5 cards.

Turn 11 - SG252
S plays a Village.
S draws a Minion.
S plays a Minion.
S discards a Copper and an Amulet.
S draws 2 Minions, a Margrave and an Amulet.
A discards 4 other cards and a Market Square.
A shuffles their deck.
A draws 4 cards.
S plays a Margrave.
S draws a Gold, a Village and a Market Square.
A draws a card.
A discards a card and an Amulet.
S plays a Village.
S shuffles their deck.
S draws a Copper.
S plays an Amulet.
S trashes a Copper.
S reacts with a Market Square.
S discards a Market Square.
S gains a Gold.
S plays a Minion.
S plays a Minion.
S discards a Gold.
S draws 3 Coppers and an Amulet.
S plays an Amulet.
S trashes a Copper.
S plays 2 Coppers.
S buys and gains a Village.
S shuffles their deck.
S draws a Copper, a Gold, a Village, a Minion and a Margrave.

Turn 11 - Any2Cards
A starts their turn.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Gold.
S discards a Copper and 2 Golds.
A plays 2 Golds.
A buys and gains a Village and a Grand Market.
A shuffles their deck.
A draws 5 cards.

Turn 12 - SG252
S starts their turn.
S plays a Village.
S draws a Market Square.
S plays a Margrave.
S draws a Village and 2 Minions.
A draws a card.
A discards 2 other cards and a Village.
S plays a Village.
S draws a Village.
S plays a Village.
S draws a Copper.
S plays a Market Square.
S shuffles their deck.
S draws a Gold.
S plays a Minion.
S plays a Minion.
S plays a Minion.
S plays a Gold.
S buys and gains a Grand Market and a Charm.
S shuffles their deck.
S draws 2 Coppers, 2 Golds and a Village.

Turn 12 - Any2Cards
A plays a Grand Market.
A draws a card.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Silver and 2 Golds.
A buys and gains 2 Grand Markets.
A draws 5 cards.

Turn 13 - SG252
S plays a Village.
S draws an Amulet.
S plays an Amulet.
S trashes a Copper.
S plays a Copper and 2 Golds.
S buys and gains a Minion.
S draws 2 Villages, 2 Minions and a Grand Market.

Turn 13 - Any2Cards
A plays a Grand Market.
A draws a card.
A plays a Village.
A shuffles their deck.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Minion.
S discards 2 Villages and a Minion.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Village.
A draws a card.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays an Amulet.
A trashes a Copper.
A reacts with a Market Square.
A discards a Market Square.
A gains a Gold.
A plays an Amulet.
A gains a Silver.
A plays a Silver and 2 Golds.
A buys and gains 3 Grand Markets.
A shuffles their deck.
A draws 5 cards.

Turn 14 - SG252
S starts their turn.
S plays a Grand Market.
S draws a Margrave.
S plays a Minion.
S plays a Minion.
S discards a Margrave.
S shuffles their deck.
S draws a Minion, a Market Square, an Amulet and a Charm.
A discards 4 other cards and a Gold.
A draws 4 cards.
S plays a Market Square.
S draws a Copper.
S plays a Minion.
S discards a Copper, an Amulet and a Charm.
S draws a Gold, 2 Villages and a Minion.
S plays a Village.
S draws a Gold.
S plays a Village.
S draws a Margrave.
S plays a Margrave.
S shuffles their deck.
S draws a Copper, a Village and an Amulet.
A draws a card.
A discards a card and a Grand Market.
S plays a Village.
S draws a Charm.
S plays an Amulet.
S trashes a Copper.
S plays a Minion.
S plays a Charm and 2 Golds.
S buys a Grand Market.
S gains a Gold.
S gains a Grand Market.
S buys and gains a City.
S shuffles their deck.
S draws a Gold, 3 Minions and an Amulet.

Turn 14 - Any2Cards
A starts their turn.
A plays a Village.
A draws a card.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Gold.
S discards 2 Golds and an Amulet.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A shuffles their deck.
A draws a card.
A plays 2 Silvers and 3 Golds.
A buys and gains a Province, 2 Cities and a Margrave.
A draws 5 cards.

Turn 15 - SG252
S starts their turn.
S plays a Minion.
S plays a Minion.
S plays a Minion.
S draws a Village, a Minion, a City and a Grand Market.
A discards 4 other cards and a Gold.
A shuffles their deck.
A draws 4 cards.
S plays a Grand Market.
S draws a Charm.
S plays a City.
S draws a Village and a Market Square.
S plays a Village.
S draws a Village.
S plays a Village.
S draws a Grand Market.
S plays a Village.
S draws a Gold.
S plays a Grand Market.
S draws a Margrave.
S plays a Margrave.
S shuffles their deck.
S draws 2 Golds and an Amulet.
A draws a card.
A discards a card and a Gold.
S plays a Market Square.
S plays an Amulet.
S plays a Minion.
S plays a Charm and 3 Golds.
S buys a City.
S gains a Minion.
S gains a City.
S buys and gains 3 Minions.
S shuffles their deck.
S draws 3 Villages, a Minion and a City.

Turn 15 - Any2Cards
A plays a City.
A draws 2 cards.
A plays a Village.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Grand Market.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a City.
S discards 3 Villages.
A plays a Grand Market.
A draws a card.
A plays a Village.
A draws a card.
A plays a Margrave.
A draws 3 cards.
S draws a Margrave.
S discards a Minion.
A plays a City.
A draws 2 cards.
A plays a Grand Market.
A draws a card.
A plays a Village.
A shuffles their deck.
A draws a card.
A plays a Market Square.
A draws a card.
A plays an Amulet.
A plays an Amulet.
A plays 2 Silvers and 4 Golds.
A buys and gains 2 Estates, a Province, 4 Villages and 2 Minions.
A shuffles their deck.
A draws 5 cards.

My opponent for this game is ranked about 9 levels higher than me, so losing probably isn't surprising. Interestingly, since I started this thread I haven't lost to anyone ranked lower than me.

I think my biggest mistake in this game was focusing too much on getting thin at the expense of early economy. Having a 5/2 opening didn't help as I think on this board 4/3 is better. My opponent opened Amulet/Market Square, which meant he gained Golds as he trashed  from the start to help is economy. Had I opened 4/3 I would have gone double Amulet and look to pick up a Market Square on my second shuffle. Would this have been better or not?

In the early game I believe I made a tactical error in prioritising trashing Coppers above buying a Market Square. The end result was that my opponent was in a position to buy Grand Markets a lot earlier than I was and heavily losing the Grand Market split was the deciding factor in the game.


22
Help! / Re: Posting losses in an attempt to get better.
« on: January 26, 2018, 04:16:30 pm »
The simple answer is that I forgot about Borrow on turn 3.  :-[

How quick is Masquerade BM? Given it took me and my opponent 15/16 turns to split the Province pile 5/3, it sounds like it could have won.

23
Help! / Re: Posting losses in an attempt to get better.
« on: January 26, 2018, 02:40:00 pm »
Oh dear, another defeat  :'(




Provinces/Estates game

Game Id 11023826
Code: [Select]
Game #11023826, rated.
Freaky: 46.93
SG252: 42.55

F starts with 7 Coppers and 3 Estates.
S starts with 7 Coppers and 3 Estates.
F shuffles their deck.
F draws 5 cards.
S shuffles their deck.
S draws 4 Coppers and an Estate.

Turn 1 - Freaky
F plays 4 Coppers.
F buys and gains a Taxman.
F draws 5 cards.

Turn 1 - SG252
S plays 4 Coppers.
S buys and gains a Sauna.
S draws 3 Coppers and 2 Estates.

Turn 2 - Freaky
F plays 3 Coppers.
F buys and gains a Masquerade.
F shuffles their deck.
F draws 5 cards.

Turn 2 - SG252
S plays 3 Coppers.
S buys and gains a Masquerade.
S shuffles their deck.
S draws 3 Coppers and 2 Estates.

Turn 3 - Freaky
F plays a Taxman.
F trashes a Copper.
S discards a Copper.
F gains a Silver.
F plays 3 Coppers.
F buys and gains a Silver.
F draws 5 cards.

Turn 3 - SG252
S draws 3 Coppers, an Estate and a Masquerade.

Turn 4 - Freaky
F plays a Masquerade.
F draws 2 cards.
F passes an Estate to S.
S passes an Estate to F.
F trashes an Estate.
F plays a Silver and 3 Coppers.
F buys and gains a Relic.
F shuffles their deck.
F draws 5 cards.

Turn 4 - SG252
S plays a Masquerade.
S draws a Copper and a Sauna.
S passes an Estate to F.
F passes an Estate to S.
S trashes an Estate.
S plays 4 Coppers.
S buys and gains a Sauna.
S shuffles their deck.
S draws 4 Coppers and a Sauna.

Turn 5 - Freaky
F plays a Taxman.
F trashes a Copper.
S discards a Copper.
F gains a Silver.
F plays a Silver and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Sauna.
F draws 5 cards.

Turn 5 - SG252
S plays a Sauna.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays 3 Coppers.
S buys and gains a Silver.
S draws 2 Coppers, 2 Estates and a Masquerade.

Turn 6 - Freaky
F plays 2 Silvers and 3 Coppers.
F buys and gains a Forge.
F shuffles their deck.
F draws 5 cards.

Turn 6 - SG252
S plays a Masquerade.
S draws a Copper and a Sauna.
S passes an Estate to F.
F passes an Estate to S.
S trashes an Estate.
S plays 3 Coppers.
S buys and gains a Menagerie.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Masquerade and a Menagerie.

Turn 7 - Freaky
F plays a Masquerade.
F draws 2 cards.
F passes an Estate to S.
S passes an Estate to F.
F trashes an Estate.
F plays 4 Coppers.
F buys and gains a Sauna.
F draws 5 cards.

Turn 7 - SG252
S plays a Menagerie.
S reveals a Silver, a Copper, an Estate and a Masquerade.
S draws 2 Coppers and a Sauna.
S plays a Sauna.
S draws a Copper.
S plays a Masquerade.
S draws a Copper and a Sauna.
S passes an Estate to F.
F passes a Copper to S.
S trashes a Copper.
S plays a Silver.
S trashes a Copper.
S plays 4 Coppers.
S buys and gains a Gold.
S shuffles their deck.
S draws 3 Coppers, a Menagerie and a Sauna.

Turn 8 - Freaky
F plays a Sauna.
F draws a card.
F plays a Forge.
F trashes an Estate and a Taxman.
F gains a Gold.
F plays 2 Silvers.
F buys and gains a Sauna.
F shuffles their deck.
F draws 5 cards.

Turn 8 - SG252
S plays a Menagerie.
S reveals 3 Coppers and a Sauna.
S draws a Sauna.
S plays a Sauna.
S draws a Masquerade.
S plays a Sauna.
S draws a Silver.
S plays a Masquerade.
S draws a Copper and a Gold.
S passes a Copper to F.
F passes a Silver to S.
S trashes a Copper.
S plays a Silver.
S trashes 2 Coppers.
S plays a Silver and a Gold.
S buys and gains an Avanto.
S shuffles their deck.
S draws 2 Coppers, a Silver, a Masquerade and an Avanto.

Turn 9 - Freaky
F plays a Sauna.
F draws a card.
F plays a Sauna.
F draws a card.
F plays a Forge.
F trashes a Copper.
F gains a Copper.
F plays a Silver, a Copper and a Relic.
S moves -Card token to Draw Pile.
F buys and gains an Avanto.
F draws 5 cards.

Turn 9 - SG252
S plays an Avanto.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S draws a Menagerie and a Sauna.
S plays a Sauna.
S draws a Silver.
S plays a Menagerie.
S reveals 2 Silvers, 2 Coppers and a Masquerade.
S draws a Sauna.
S plays a Sauna.
S draws a Gold.
S plays a Masquerade.
S passes a Copper to F.
F passes a Copper to S.
S trashes a Copper.
S plays a Silver.
S trashes a Copper.
S plays a Silver and a Gold.
S buys and gains an Avanto.
S shuffles their deck.
S draws a Silver, a Gold, a Masquerade and 2 Avantos.

Turn 10 - Freaky
F plays a Masquerade.
F draws 2 cards.
F passes a Copper to S.
S passes a Silver to F.
F trashes a Copper.
F plays 2 Silvers, a Copper and a Gold.
F buys and gains an Avanto.
F shuffles their deck.
F draws 5 cards.

Turn 10 - SG252
S plays an Avanto.
S draws a Silver and 2 Saunas.
S plays a Sauna.
S draws a Menagerie.
S plays an Avanto.
S plays a Sauna.
S plays a Menagerie.
S reveals a Silver, a Copper, a Gold and a Masquerade.
S plays a Masquerade.
S passes a Copper to F.
F passes an Estate to S.
S trashes an Estate.
S plays a Silver and a Gold.
S buys and gains an Avanto.
S shuffles their deck.
S draws a Gold, a Masquerade, a Menagerie and 2 Saunas.

Turn 11 - Freaky
F plays a Sauna.
F draws a card.
F plays a Forge.
F trashes 2 Coppers and a Silver.
F gains a Menagerie.
F plays a Gold.
F buys and gains a Menagerie.
F draws 5 cards.

Turn 11 - SG252
S plays a Sauna.
S draws an Avanto.
S plays an Avanto.
S draws a Silver and 2 Avantos.
S plays a Sauna.
S plays an Avanto.
S plays a Silver and a Gold.
S buys and gains a Relic.
S shuffles their deck.
S draws a Gold, a Masquerade, a Relic, a Sauna and an Avanto.

Turn 12 - Freaky
F plays a Sauna.
F draws a card.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays an Avanto.
F shuffles their deck.
F draws 3 cards.
F plays a Masquerade.
F draws 2 cards.
F passes a Copper to S.
S passes a Masquerade to F.
F trashes a Silver.
F plays a Menagerie.
F reveals a Silver, a Copper, a Menagerie, a Sauna, a Gold, a Relic, a Forge and a Masquerade.
F plays a Menagerie.
F reveals a Silver, a Copper, a Sauna, a Gold, a Relic, a Forge and a Masquerade.
F plays a Sauna.
F plays a Silver and a Copper.
F trashes a Forge.
F plays a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.

Turn 12 - SG252
S plays a Sauna.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver, a Sauna and an Avanto.
S plays a Sauna.
S draws an Avanto.
S plays an Avanto.
S draws a Menagerie.
S plays a Silver, a Copper, a Gold and a Relic.
F moves -Card token to Draw Pile.
S buys and gains a Province.
S shuffles their deck.
S draws a Gold, a Province, a Menagerie, a Sauna and an Avanto.

Turn 13 - Freaky
F plays a Sauna.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays a Menagerie.
F reveals a Menagerie, a Province, a Gold, a Masquerade and a Relic.
F draws 3 cards.
F plays a Menagerie.
F reveals a Copper, a Province, a Sauna, a Gold, a Masquerade, a Relic and an Avanto.
F draws 2 cards.
F plays a Sauna.
F plays an Avanto.
F plays a Silver, a Copper and a Gold.
F trashes 2 Masquerades.
F plays a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.

Turn 13 - SG252
S plays a Sauna.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver, a Relic and an Avanto.
S plays a Menagerie.
S reveals a Silver, a Province, a Gold, a Relic and an Avanto.
S draws a Copper, a Sauna and an Avanto.
S plays a Sauna.
S plays an Avanto.
S plays a Silver, a Copper, a Gold and a Relic.
F moves -Card token to Draw Pile.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Provinces, a Menagerie and 2 Avantos.

Turn 14 - Freaky
F plays a Sauna.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays a Sauna.
F draws a card.
F plays a Menagerie.
F reveals a Silver, a Copper, 2 Provinces and a Relic.
F draws a card.
F plays a Silver, a Copper, a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.

Turn 14 - SG252
S plays a Menagerie.
S reveals 2 Provinces and 2 Avantos.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver, a Gold and a Sauna.
S plays a Sauna.
S draws a Copper.
S plays an Avanto.
S draws a Relic, a Sauna and an Avanto.
S plays a Sauna.
S plays an Avanto.
S plays a Silver, a Copper, a Gold and a Relic.
F moves -Card token to Draw Pile.
S buys and gains a Province.
S shuffles their deck.
S draws 2 Provinces, a Menagerie, a Relic and an Avanto.

Turn 15 - Freaky
F plays a Menagerie.
F reveals a Copper, a Menagerie, a Province and an Avanto.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F draws 2 cards.
F plays a Menagerie.
F reveals a Silver, a Copper, a Province, a Sauna and an Avanto.
F draws 3 cards.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays an Avanto.
F plays a Sauna.
F plays a Sauna.
F plays a Silver, a Copper, a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.

Turn 15 - SG252
S plays a Menagerie.
S reveals 2 Provinces, a Relic and an Avanto.
S skips a draw (because of Relic)
S moves -Card token to Token Limbo.
S plays an Avanto.
S draws a Silver and 2 Avantos.
S plays a Silver and a Relic.
F moves -Card token to Draw Pile.
S buys and gains an Estate.
S draws a Copper, a Gold, a Province and 2 Saunas.

Turn 16 - Freaky
F plays an Avanto.
F skips a draw (because of Relic)
F moves -Card token to Token Limbo.
F draws 2 cards.
F plays a Sauna.
F draws a card.
F plays an Avanto.
F draws 3 cards.
F plays a Sauna.
F draws a card.
F plays a Menagerie.
F reveals a Silver, a Copper, a Menagerie, 3 Provinces and a Gold.
F draws a card.
F plays a Menagerie.
F reveals a Silver, a Copper, 3 Provinces, a Gold and a Relic.
F draws a card.
F plays a Sauna.
F draws a card.
F plays a Silver, a Copper, a Gold and a Relic.
S moves -Card token to Draw Pile.
F buys and gains a Province.
F shuffles their deck.
F draws 5 cards.

Taking on board the comments from my previous Sauna/Avanto game I went for it here. Thanks for the advice.  :)

This was a very close game, we both went for a similar strategy and at the end had very similar deck compositions. Not counting victory cards I had 1 Copper, 1 Silver, 1 Gold, 1 Relic, 1 Menagerie, 2 Saunas and 3 Avantos. My opponent had 1 Copper, 1 Silver, 1 Gold, 1 Relic, 2 Menageries, 3 Saunas and 2 Avantos.

We were both matching each other Province for Province and looked on for a draw but I dudded on turn 15 when the Avanto I initially played didn't draw a Sauna. I don't just want to put it down to luck though, to improve I need to try and learn from it.

24
Help! / Re: Posting losses in an attempt to get better.
« on: January 25, 2018, 02:37:04 pm »
I had a little streak of victories, so maybe this is helping.  ;D

But that came to an end on this, which to me is quite an odd board.




Provinces/Estates game (and a Lucky Coin thanks to Fool).

Game id 10991661

Code: [Select]
Game #10991661, rated.
SG252: 43.27
Martin123: 49.23

S starts with 6 Coppers, 3 Estates and a Lucky Coin.
M starts with 6 Coppers, 3 Estates and a Lucky Coin.
S shuffles their deck.
S draws 2 Coppers, 2 Estates and a Lucky Coin.
M shuffles their deck.
M draws 5 cards.

Turn 1 - SG252
S plays 2 Coppers and a Lucky Coin.
S gains a Silver.
S buys and gains a Black Market.
S draws 4 Coppers and an Estate.

Turn 1 - Martin123
M plays 3 Coppers.
M buys and gains a Black Market.
M draws 5 cards.

Turn 2 - SG252
S plays 4 Coppers.
S buys and gains a Potion.
S shuffles their deck.
S draws 3 Coppers, a Silver and a Lucky Coin.

Turn 2 - Martin123
M plays 3 Coppers and a Lucky Coin.
M gains a Silver.
M buys and gains a Chariot Race.
M shuffles their deck.
M draws 5 cards.

Turn 3 - SG252
S plays 3 Coppers, a Silver and a Lucky Coin.
S gains a Silver.
S buys and gains a Storyteller.
S draws 2 Coppers, an Estate, a Potion and a Black Market.

Turn 3 - Martin123
M plays 2 Coppers, a Silver and a Lucky Coin.
M gains a Silver.
M buys and gains a Storyteller.
M draws 5 cards.

Turn 4 - SG252
S plays a Black Market.
S reveals a Masquerade, a Catacombs and a Squire.
S plays a Copper.
S gains a Masquerade.
S puts a Catacombs and a Squire on the bottom of the Black Market Deck.
S shuffles their deck.
S draws 2 Coppers, 2 Estates and a Lucky Coin.

Turn 4 - Martin123
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Copper.
M plays 3 Coppers.
M buys and gains a Fool.
M shuffles their deck.
M draws 5 cards.

Turn 5 - SG252
S plays 2 Coppers and a Lucky Coin.
S gains a Silver.
S buys and gains a Black Market.
S draws 2 Coppers, a Silver, a Potion and a Storyteller.

Turn 5 - Martin123
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals an Estate.
M plays a Fool.
M takes Lost In The Woods.
M takes The Flame's Gift.
M takes The Sea's Gift.
M takes The Sun's Gift.
M receives The Flame's Gift
M trashes a Copper.
M gets 1 VP from Tomb.
M discards The Flame's Gift.
M receives The Sun's Gift
M reveals 4 cards.
M discards 2 other cards and an Estate.
M topdecks a card.
M discards The Sun's Gift.
M receives The Sea's Gift
M draws a card.
M discards The Sea's Gift.
M plays 2 Coppers and a Silver.
M buys and gains a Scheme.
M draws 5 cards.

Turn 6 - SG252
S plays a Storyteller.
S plays 2 Coppers and a Silver.
S draws a Copper, a Silver, an Estate, a Masquerade and a Black Market.
S plays a Masquerade.
S shuffles their deck.
S draws a Copper and a Silver.
S passes an Estate to M.
M passes a Copper to S.
S trashes a Copper.
S gets 1 VP from Tomb.
S plays 2 Coppers, 2 Silvers and a Potion.
S buys and gains a Storyteller.
S draws 2 Coppers, 2 Estates and a Black Market.

Turn 6 - Martin123
M starts their turn.
M discards an Estate.
M takes The Swamp's Gift.
M receives The Swamp's Gift
M gains a Will-o'-wisp.
M discards The Swamp's Gift.
M plays 2 Coppers, a Silver and a Lucky Coin.
M gains a Silver.
M buys a City Quarter.
M takes 8 debt.
M gains a City Quarter.
M repays 5 debt (3 remaining).
M shuffles their deck.
M draws 5 cards.

Turn 7 - SG252
S plays a Black Market.
S reveals a Cutpurse, a Vineyard and a Magpie.
S plays 2 Coppers.
S gains a Magpie.
S puts a Cutpurse and a Vineyard on the bottom of the Black Market Deck.
S shuffles their deck.
S draws a Copper, a Silver, a Storyteller, a Lucky Coin and a Black Market.

Turn 7 - Martin123
M starts their turn.
M plays a Chariot Race.
M reveals a Silver.
M puts a Silver into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Scheme.
M draws a card.
M plays a Storyteller.
M plays 2 Coppers and a Silver.
M draws 6 cards.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Copper.
M puts a Copper into their hand.
M plays a Black Market.
M reveals a Jester, a Dungeon and a Ranger.
M plays 2 Silvers and a Lucky Coin.
M gains a Silver.
M plays 2 Coppers.
M puts a Jester, a Dungeon and a Ranger on the bottom of the Black Market Deck.
M repays 3 debt.
M buys a City Quarter.
M takes 8 debt.
M gains a City Quarter.
M repays 6 debt (2 remaining).
M topdecks a Storyteller.
M draws 5 cards.

Turn 8 - SG252
S plays a Storyteller.
S plays a Copper, a Silver and a Lucky Coin.
S gains a Silver.
S draws 2 Coppers, a Masquerade, a Magpie and a Black Market.
S plays a Magpie.
S draws a Silver.
S reveals a Silver.
S puts a Silver into their hand.
S plays a Masquerade.
S draws a Potion and a Storyteller.
S passes a Copper to M.
M passes an Estate to S.
S trashes an Estate.
S gets 1 VP from Tomb.
S plays a Copper, 2 Silvers and a Potion.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 5 debt (3 remaining).
S draws 3 Coppers and 2 Estates.

Turn 8 - Martin123
M starts their turn.
M discards an Estate.
M takes The Field's Gift.
M receives The Field's Gift
M plays a City Quarter.
M reveals a Storyteller, an Estate and a Copper.
M shuffles their deck.
M draws a card.
M plays a Storyteller.
M plays 2 Coppers.
M draws 4 cards.
M plays a City Quarter.
M reveals an Estate, a Silver, a Chariot Race and a Lucky Coin.
M draws a card.
M plays a Chariot Race.
M reveals a Black Market.
M puts a Black Market into their hand.
S shuffles their deck.
S reveals a Silver.
M plays a Black Market.
M reveals a Worker's Village, a Fortune Teller and a Treasure Trove.
M plays a Lucky Coin.
M gains a Silver.
M plays 2 Silvers.
M puts a Worker's Village, a Fortune Teller and a Treasure Trove on the bottom of the Black Market Deck.
M repays 2 debt.
M buys and gains a Chariot Race.
M discards The Field's Gift.
M draws 5 cards.

Turn 9 - SG252
S plays 3 Coppers.
S repays 3 debt.
S draws 2 Silvers, a Lucky Coin and 2 Black Markets.

Turn 9 - Martin123
M starts their turn.
M discards an Estate.
M takes The River's Gift.
M receives The River's Gift
M plays a Scheme.
M draws a card.
M plays 2 Coppers and 2 Silvers.
M buys and gains a Gold.
M topdecks a Scheme.
M discards The River's Gift.
M shuffles their deck.
M draws 6 cards.

Turn 10 - SG252
S plays a Black Market.
S reveals a Salvager, a Contraband and a Grand Market.
S plays 2 Silvers and a Lucky Coin.
S gains a Silver.
S gains a Grand Market.
S puts a Salvager and a Contraband on the bottom of the Black Market Deck.
S draws 2 Coppers, a Potion, a Storyteller and a City Quarter.

Turn 10 - Martin123
M starts their turn.
M discards an Estate.
M takes The Earth's Gift.
M receives The Earth's Gift
M discards a Copper.
M gains a Chariot Race.
M discards The Earth's Gift.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Silver.
M topdecks a Silver.
M plays a Scheme.
M draws a card.
M plays a Storyteller.
M plays a Silver.
M draws 3 cards.
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Masquerade.
M plays a Black Market.
M reveals a Hoard, a Highway and a Port.
M plays a Lucky Coin.
M gains a Silver.
M plays a Copper and a Silver.
M gains a Highway.
M puts a Hoard and a Port on the bottom of the Black Market Deck.
M topdecks a Storyteller.
M draws 5 cards.

Turn 11 - SG252
S plays a Storyteller.
S plays 2 Coppers.
S draws a Silver, a Masquerade and a Magpie.
S plays a City Quarter.
S reveals a Masquerade, a Silver, a Potion and a Magpie.
S draws a Silver and a Storyteller.
S plays a Storyteller.
S plays 2 Silvers.
S shuffles their deck.
S draws 2 Coppers, a Silver, an Estate and a Black Market.
S plays a Magpie.
S draws a Copper.
S reveals a Black Market.
S puts a Black Market back onto their deck.
S plays a Masquerade.
S draws a Silver and a Black Market.
S passes an Estate to M.
M passes a Copper to S.
S trashes a Copper.
S gets 1 VP from Tomb.
S plays a Black Market.
S reveals a Gardens, a Moneylender and a Treasury.
S plays 3 Coppers, 2 Silvers and a Potion.
S gains a Treasury.
S puts a Gardens and a Moneylender on the bottom of the Black Market Deck.
S buys and gains an Apothecary.
S shuffles their deck.
S draws a Copper, a Silver, an Estate, a Grand Market and a Lucky Coin.

Turn 11 - Martin123
M starts their turn.
M discards an Estate.
M takes The Moon's Gift.
M receives The Moon's Gift
M looks at 15 cards.
M topdecks a card.
M discards The Moon's Gift.
M plays a Storyteller.
M plays 2 Silvers.
M draws 5 cards.
M plays a City Quarter.
M reveals a City Quarter, an Estate, a Silver, a Chariot Race and a Black Market.
M draws 3 cards.
M plays a City Quarter.
M reveals 2 Estates, a Copper, a Silver, a Chariot Race, a Black Market and a Gold.
M shuffles their deck.
M draws 2 cards.
M plays a Chariot Race.
M reveals a Fool.
M puts a Fool into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Fool.
M plays a Black Market.
M reveals a Militia, a Transmute and a Stables.
M plays a Copper.
M gains a Militia.
M puts a Transmute and a Stables on the bottom of the Black Market Deck.
M plays a Copper, 2 Silvers and a Gold.
M buys a City Quarter.
M takes 8 debt.
M gains a City Quarter.
M repays 8 debt.
M draws 5 cards.

Turn 12 - SG252
S plays a Grand Market.
S draws a Copper.
S plays 2 Coppers, a Silver and a Lucky Coin.
S gains a Silver.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 7 debt (1 remaining).
S draws a Copper, a Silver, a Potion, a Storyteller and a Black Market.

Turn 12 - Martin123
M starts their turn.
M discards an Estate.
M takes The Forest's Gift.
M receives The Forest's Gift
M plays a Chariot Race.
M reveals a Chariot Race.
M puts a Chariot Race into their hand.
S reveals a Silver.
M plays a Chariot Race.
M reveals a Highway.
M puts a Highway into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Highway.
M draws a card.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Copper.
M puts a Copper into their hand.
M plays a Scheme.
M draws a card.
M plays 2 Coppers and 2 Silvers.
M buys and gains a Province.
M topdecks a Highway.
M discards The Forest's Gift.
M shuffles their deck.
M draws 5 cards.

Turn 13 - SG252
S plays a Storyteller.
S plays a Copper and a Silver.
S draws 2 Silvers, a Storyteller and a City Quarter.
S plays a Storyteller.
S plays 2 Silvers.
S draws a Copper, a Masquerade, an Apothecary, a Magpie and a Black Market.
S plays a City Quarter.
S reveals a Masquerade, a Copper, 2 Black Markets, a Potion, a Magpie and an Apothecary.
S shuffles their deck.
S draws a Copper, 2 Silvers, a Treasury and a Lucky Coin.
S plays an Apothecary.
S draws a Copper.
S reveals a Copper, a Silver, a Grand Market and a City Quarter.
S puts a Copper into their hand.
S topdecks a Silver, a Grand Market and a City Quarter.
S plays a Magpie.
S draws a Grand Market.
S reveals a Silver.
S puts a Silver into their hand.
S plays a Treasury.
S draws a City Quarter.
S plays a City Quarter.
S reveals a Masquerade, 4 Coppers, 3 Silvers, 2 Black Markets, a Potion, a Lucky Coin and a Grand Market.
S draws an Estate.
S plays a Grand Market.
S plays a Masquerade.
S passes an Estate to M.
M passes a Silver to S.
S trashes a Copper.
S gets 1 VP from Tomb.
S plays a Black Market.
S reveals a Watchtower, an Embassy and a Raze.
S puts a Watchtower, an Embassy and a Raze on the bottom of the Black Market Deck.
S plays a Black Market.
S reveals a Remodel, a Trading Post and a Farming Village.
S plays 4 Silvers and a Lucky Coin.
S gains a Silver.
S plays 3 Coppers and a Potion.
S puts a Remodel, a Trading Post and a Farming Village on the bottom of the Black Market Deck.
S repays 1 debt.
S buys and gains 2 Provinces.
S shuffles their deck.
S draws 2 Silvers, a Magpie and 2 City Quarters.

Turn 13 - Martin123
M starts their turn.
M discards an Estate.
M takes The Mountain's Gift.
M receives The Mountain's Gift
M gains a Silver.
M discards The Mountain's Gift.
M plays a Scheme.
M draws a card.
M plays a Highway.
M draws a card.
M plays a Storyteller.
M plays a Lucky Coin.
M gains a Silver.
M plays a Copper.
M draws 3 cards.
M plays a City Quarter.
M reveals a Copper, a Militia and a Silver.
M draws a card.
M plays a Militia.
S discards 2 Silvers.
M plays a Black Market.
M reveals a Mine, a Witch and a Beggar.
M plays a Copper.
M gains a Mine.
M puts a Witch and a Beggar on the bottom of the Black Market Deck.
M plays a Silver.
M buys and gains a Chariot Race.
M topdecks a City Quarter.
M draws 5 cards.

Turn 14 - SG252
S plays a City Quarter.
S reveals a City Quarter and a Magpie.
S draws 2 Silvers.
S plays a Magpie.
S draws a Province.
S reveals a Storyteller.
S puts a Storyteller back onto their deck.
S plays a City Quarter.
S reveals 2 Silvers and a Province.
S plays 2 Silvers.
S buys and gains a Chariot Race.
S draws a Copper, a Potion, 2 Storytellers and a Black Market.

Turn 14 - Martin123
M starts their turn.
M discards a Fool.
M takes The Sky's Gift.
M receives The Sky's Gift
M fails to discard for The Sky's Gift
M discards The Sky's Gift.
M plays a City Quarter.
M reveals a Silver, a Chariot Race and a Gold.
M draws a card.
M plays a Will-o'-wisp.
M draws a card.
M reveals an Estate.
M puts an Estate into their hand.
M plays a Chariot Race.
M reveals a Silver.
M puts a Silver into their hand.
S reveals an Apothecary.
M plays 2 Silvers and a Gold.
M buys and gains a Storyteller.
M draws 5 cards.

Turn 15 - SG252
S plays a Storyteller.
S plays a Copper.
S draws a Province and an Apothecary.
S plays an Apothecary.
S draws a Silver.
S reveals 3 Silvers and a Black Market.
S topdecks 3 Silvers and a Black Market.
S plays a Storyteller.
S plays a Silver.
S draws 2 Silvers and a Black Market.
S plays a Black Market.
S reveals a Diplomat, a Treasure Map and a Sage.
S puts a Diplomat, a Treasure Map and a Sage on the bottom of the Black Market Deck.
S plays 2 Silvers and a Potion.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 6 debt (2 remaining).
S draws 2 Coppers, a Silver, a Treasury and a Lucky Coin.

Turn 15 - Martin123
M starts their turn.
M discards a Copper.
M takes The Wind's Gift.
M receives The Wind's Gift
M draws 2 cards.
M discards a card and a Silver.
M discards The Wind's Gift.
M plays a City Quarter.
M reveals a City Quarter and 2 Chariot Races.
M draws 3 cards.
M plays a City Quarter.
M reveals an Estate, a Silver, 2 Chariot Races and a Province.
M shuffles their deck.
M draws 2 cards.
M plays a Chariot Race.
M reveals a Fool.
M puts a Fool into their hand.
S reveals a Masquerade.
M plays a Chariot Race.
M reveals a Silver.
M puts a Silver into their hand.
S reveals a Masquerade.
M plays a Scheme.
M draws a card.
M plays a Fool.
M plays a Copper and 2 Silvers.
M buys and gains a Storyteller.
M topdecks a City Quarter.
M draws 5 cards.

Turn 16 - SG252
S plays a Treasury.
S draws a Masquerade.
S plays a Masquerade.
S draws a Copper and a Grand Market.
S passes a Copper to M.
M passes an Estate to S.
S trashes an Estate.
S gets 1 VP from Tomb.
S plays 2 Coppers, a Silver and a Lucky Coin.
S gains a Silver.
S repays 2 debt.
S buys and gains a Fool.
S topdecks a Treasury.
S shuffles their deck.
S draws a Silver, 2 Provinces, a Treasury and a Black Market.

Turn 16 - Martin123
M starts their turn.
M plays a Storyteller.
M plays a Copper and a Silver.
M draws 4 cards.
M plays a City Quarter.
M reveals a City Quarter, a Copper, a Chariot Race, a Black Market and a Lucky Coin.
M draws 3 cards.
M plays a City Quarter.
M reveals a Copper, 2 Silvers, 2 Chariot Races, a Black Market and a Lucky Coin.
M draws 3 cards.
M plays a Chariot Race.
M reveals a Militia.
M puts a Militia into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Silver.
M plays a Mine.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M plays a Militia.
S discards 2 Provinces.
M plays a Black Market.
M reveals a Harbinger, a Steward and a Wharf.
M gains a Wharf.
M puts a Harbinger and a Steward on the bottom of the Black Market Deck.
M plays a Copper, 4 Silvers and a Lucky Coin.
M gains a Silver.
M buys and gains a Province.
M draws 5 cards.

Turn 17 - SG252
S plays a Treasury.
S draws a Silver.
S plays a Black Market.
S reveals a Shanty Town, a Ghost Ship and an Envoy.
S plays 2 Silvers.
S gains a Ghost Ship.
S puts a Shanty Town and an Envoy on the bottom of the Black Market Deck.
S buys a City Quarter.
S takes 8 debt.
S gains a City Quarter.
S repays 2 debt (6 remaining).
S topdecks a Treasury.
S draws a Copper, a Masquerade, a Treasury, a Storyteller and a Lucky Coin.

Turn 17 - Martin123
M starts their turn.
M discards an Estate.
M takes The Sun's Gift.
M receives The Sun's Gift
M shuffles their deck.
M reveals 4 cards.
M discards a Copper.
M topdecks 3 cards.
M discards The Sun's Gift.
M plays a Highway.
M draws a card.
M plays a Storyteller.
M plays a Copper, a Silver and a Gold.
M draws 7 cards.
M plays a Will-o'-wisp.
M draws a card.
M reveals a City Quarter.
M topdecks a City Quarter.
M plays a Chariot Race.
M reveals a City Quarter.
M puts a City Quarter into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Storyteller.
M plays 2 Silvers.
M draws 6 cards.
M plays a City Quarter.
M reveals 2 City Quarters, a Wharf, 3 Silvers, a Black Market and 2 Provinces.
M draws 4 cards.
M plays a City Quarter.
M reveals a City Quarter, an Estate, a Wharf, 4 Silvers, a Black Market, a Mine, a Scheme and 2 Provinces.
M draws 5 cards.
M plays a Chariot Race.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Copper.
M plays a City Quarter.
M reveals a Storyteller, 3 Estates, a Wharf, 2 Coppers, 4 Silvers, a Black Market, a Mine, a Scheme and 2 Provinces.
M draws 5 cards.
M plays a Chariot Race.
M reveals a Fool.
M puts a Fool into their hand.
S reveals a Copper.
M gets 1 VP.
M plays a Wharf.
M draws 2 cards.
M plays a Chariot Race.
M shuffles their deck.
M reveals a Copper.
M puts a Copper into their hand.
S reveals a Copper.
M plays a Scheme.
M plays a Mine.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M plays a Militia.
S discards a Copper and a Storyteller.
M plays a Black Market.
M reveals a Relic, a Royal Carriage and a Cobbler.
M gains a Royal Carriage.
M puts a Relic and a Cobbler on the bottom of the Black Market Deck.
M plays 2 Coppers, 7 Silvers and a Lucky Coin.
M gains a Silver.
M buys and gains 2 Provinces.
M topdecks a City Quarter.
M shuffles their deck.
M draws 5 cards.

Turn 18 - SG252
S plays a Treasury.
S draws a Copper.
S plays a Masquerade.
S draws a Silver and a City Quarter.
S passes a Copper to M.
M passes a Silver to S.
S trashes a Lucky Coin.
S gets 1 VP from Tomb.
S plays 2 Silvers.
S repays 5 debt (1 remaining).
S topdecks a Treasury.
S draws 2 Silvers, a Treasury, a City Quarter and a Black Market.

Turn 18 - Martin123
M starts their turn.
M draws 2 cards (Wharf).
M plays a Storyteller.
M plays a Copper and 2 Silvers.
M draws 6 cards.
M plays a City Quarter.
M reveals a Fool, an Estate, 2 Chariot Races, a Lucky Coin, a Mine, a Will-o'-wisp and a Province.
M draws 5 cards.
M plays a Chariot Race.
M reveals a Province.
M puts a Province into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Will-o'-wisp.
M draws a card.
M reveals a Province.
M topdecks a Province.
M plays a Highway.
M draws a card.
M plays a Chariot Race.
M reveals a Storyteller.
M puts a Storyteller into their hand.
S reveals a Silver.
M gets 1 VP.
M plays a Storyteller.
M plays a Lucky Coin.
M gains a Silver.
M plays 2 Silvers.
M draws 8 cards.
M plays a City Quarter.
M reveals a Fool, an Estate, a Militia, 5 Silvers, a Chariot Race, a Mine, a Gold, a Royal Carriage and 4 Provinces.
M draws 5 cards.
M plays a Chariot Race.
M reveals an Estate.
M puts an Estate into their hand.
S reveals a Silver.
M plays a Chariot Race.
M reveals a Black Market.
M puts a Black Market into their hand.
S reveals a Silver.
M plays a Royal Carriage.
M puts a Royal Carriage on their Tavern mat.
M plays a Mine.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M calls a Royal Carriage.
M plays a Mine again.
M trashes a Copper.
M gets 1 VP from Tomb.
M gains a Silver.
M plays a Militia.
S discards 2 Silvers.
M plays a Black Market.
M reveals an Altar, a Band of Misfits and a Guardian.
M puts an Altar, a Band of Misfits and a Guardian on the bottom of the Black Market Deck.
M plays a Copper, 8 Silvers and a Gold.
M buys and gains 2 Provinces.
M draws 5 cards.

As I said a strange board, no trashing, no plus buy, no gainers in the kingdom cards but there is bound to be something in the Black Market to make an engine worthwhile.

To me the option here was to build a Storyteller/City Quarter/Black Market engine and hope what I can pull out of the BM is better than what my opponent does.

I think the deciding moment was when my opponent pulled Militia out of the Black Market. At that point both engines were beginning to come together, we could both draw our decks but not yet consistently. When starting with 3 card hands a deck based around Storyteller and City Quarter is very unlikely to kick off, especially here when you will not have the opportunity to get thin.

I think I undervalued Fool on this board, I didn't go for it and my opponent did. Yes, it is unpredictable, but on this board you have a good chance of getting something from a Boon that none of the kingdom cards offer.

Is there anything else you can do here apart from building the engine and hope you get some good payload from Black Market? If not, is there anything that I could have done to have tilted the odds in my favour?

25
Help! / Re: Posting losses in an attempt to get better.
« on: January 23, 2018, 05:07:51 pm »
Thanks for the replies.

It has been a while since I have played with Sauna and I did forget it could trash. Looking back on the game, I am wondering if my opponent really was lucky with a 5/2 opening, as a 4/3 should have made me more likely to win the Sauna split if I had gone for it. I suppose it comes down to what happens during any Minion attacks, if it meant key cards were skipped or key price points missed then it could be considered an advantage. If I could have done as DG suggests and opened Sauna/Silver, followed by Seaway on Sauna and Workshop on my next two turns I would have been in a very strong position.

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