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Messages - chipperMDW

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1
Dominion General Discussion / Re: What cards do you ban and why?
« on: August 13, 2022, 01:03:41 pm »
Is Mindslaver Mastermind?

Mindslaver is a Magic: The Gathering card similar to Possession.

2
Dominion General Discussion / Re: Interview with Donald X.
« on: July 02, 2022, 05:22:06 pm »
You can do meterology without catastrophes.
The magnitude of the event is beside the point. Being interested in meteorology also doesn't require you to be happy that it's raining.

3
Dominion General Discussion / Re: Interview with Donald X.
« on: July 02, 2022, 04:39:44 pm »
Did you read what he said? He is trying to keep track of what rules are changing so he can continue to follow them - which he already said has nothing to do with if he likes the rulings or not.
That's nonsense. If you use your spare free time to make the effort to design a rule document for a game you obviously like that stuff, i.e. rule changes and rule details.
What you said there seems like the nonsense to me.  That's like saying someone must be happy a tornado destroyed their house because they're interested in meteorology.

4
Dominion General Discussion / Re: Hinterlands 2E Preview 3
« on: July 02, 2022, 12:07:22 pm »
Original Trader canceled the gain before you gained the card, so it was never yours. Possession works exactly the same way.
Well, if you bought an Inherited Estate, it did briefly become yours long enough to trigger the when-buy. If you then cancelled the gain with Trader, that would also have needed to make the Estate not yours or else it'd be sitting in the Supply belonging to you for an arbitrary period of time.

5
Dominion General Discussion / Re: Hinterlands 2E Preview 3
« on: July 01, 2022, 06:28:25 pm »
The buy thing is interesting, since by definition you gain the card anyway unless instructed otherwise. Does that mean a Possessed player technically owned a bought card before the Possessor did? Also, have there been any cases where 1. You buy a card. 2. It is interrupted by some trigger, and never subsequently gained. 3. It is still acquired by end of the turn. 4. And none of the other methods we listed above occurred (which would cause it to be acquired regardless)? If not, then Iím not as concerned ;D

I think the reason the buy thing came about in the first place was with the original wording on Inheritance that transformed "your" Estates to have abilities. People expected the when-buy and when-gain abilities from the Inherited card to trigger when you bought an Estate, so the Estates needed to be "yours" at that point so they could have those abilities. That doesn't appear to matter anymore, so "acquiring on buying" may no longer be a thing (or need to be).

I'm not sure if this is an answer to your specific question, but I guess, with old Trader you could buy a card, have it become yours, then trash it before gaining decline to gain it. Again, not anymore with current Trader (but maybe some other how).

EDIT: Brain forgot how Trader worked.

6
Rules Questions / Re: Not enough Banes
« on: June 10, 2022, 02:44:52 pm »
Do you mean that the Black Market deck will be constructed after Black Market is selected, and that the bane pile should be selected after Young Witch is selected? If so, and youíre feeling compelled to follow the setup rules for Young Witch exactly as written, thereís no way for Black Market to be selected as the bane, so the question is not applicable.
Yes, that's why I said it was "apparently impossible": because it's not possible for it to be generated by following the setup rules as written. We appear to agree, right?

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If youíre not following the setup rules for Young Witch exactly as written, the Black Market pile could definitely be a bane pile, and if so, where is the problem? If I draw Young Witch as one of my ten first randomizer cards for a specific kingdom, I always draw eleven randomizer cards and choose the last 2 or 3 cost card drawn to be the bane. This could very well be Black Market.
Just because someone's following a non-standard setup procedure (especially if they're doing so out of necessity because they encountered an "error") doesn't necessarily mean they're ok with ending up with a kingdom that would have been impossible to generate under normal circumstances. I was just pointing out a case where AJD's proposed solution could result in such an "impossible" kingdom. Some people would balk at that; others would be fine with it.

Thanks, it was as I expected, then. My point is that if you have a situation like they proposed, with Black Market being selected as the bane, nothing except setup is affected by this fact (which is already ęcompromisedĽ if you find yourself in that situation), and therefore, I donít see why it should matter at all once you start playing. Because of this, I find the issue a moot point.
Indeed, such a kingdom would work fine if you wanted to play it. I even pointed that out, saying "it doesn't hurt anything aside from being apparently impossible." I wonder if you thought I meant "impossible to play" rather than "impossible to generate."


Mostly, I just thought the edge case was amusing (hey, look, a paradox) and wanted to point it out. I wasn't suggesting there was an actual issue or problem anywhere.

7
Rules Questions / Re: Not enough Banes
« on: June 09, 2022, 11:46:35 pm »
Well, this particular question would come up when writing something like a kingdom generator.

8
Thanks awaculus for clarifying that. Although Iím still not sure on how all that works. I just wished it was more like leveling up in a video game, where you can lose your level.  So if Iím 0.44 whatís the highest you can go and the Lowest you can go.

It is a pretty complicated system and I don't understand the details either, but the big picture is easy enough to understand. The point is to measure your skill level relative to the average player, so being able to lose points when you lose games necessarily has to be a part of it, otherwise people who play the most would have the most points even if they're not the best players.
If you go to the online client and go to the Leaderboard tab, there are a couple of buttons in the upper right. "Implementation" goes to a Shuffle IT forum post and "Glicko-2" goes to a PDF; I figure those are where you go if you want to learn more about how the system actually works.

9
Dominion General Discussion / Re: Interview with Donald X.
« on: June 08, 2022, 02:58:38 pm »
Does Prosperity 2E make any changes to the method for deciding whether to use Colony/Platinum?

10
I'm wondering why Dark Ages needs a second edition. That feels like a solid set with almost no duds. I'm struggling to think of a single card in the set that feels like it needs replacing actually, despite it being a very large set.
Rebuild is pretty much guaranteed to go away if there is a 2E.

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Cornucopia feels like a very solid set with the only card that could be potentially considered a dud being Fortune Teller.
A Cornucopia 2E could, potentially, just add cards, turning it from a small set into a normal-sized set. (If that happened, it would presumably have to be done at the same time as something similar happening to Guilds.) I'll bet some Prizes would be replaced, though.

11
Rules Questions / Re: Not enough Banes
« on: June 05, 2022, 06:42:24 pm »
Grabbing a suitable pile from the Kingdom and randomly selecting a new eleventh Kingdom card (like you said) is the most sensible, I think. Note that this can allow for the paradoxical case of Young Witch being in the game due to Black Market, but Black Market then being selected for the Bane, so you might want to disallow that case by special exception (or not; it doesn't hurt anything aside from being apparently impossible).

If you do disallow stealing Black Market from the Kingdom as the Bane, you can end up with the case where the kingdom initially has Black Market, no Young Witch, and no other suitable bane piles, but then you select Young Witch and (cards from) all suitable bane piles to be in the Black Market. Then, you also have to be willing to steal the Bane pile out of the Black Market. (Of course, Donald's suggestion of not using setup cards in the Black Market would also solve this.)

Way of the Mouse is also in this, but it's pretty similar to Young Witch.

12
I suppose that also means that we have a good idea of some cards that are not leaving: Cartographer, Crossroads, Farmland, and Stables.

13
Dominion General Discussion / Re: Interview with Donald X.
« on: June 03, 2022, 02:08:11 pm »
Could a second edition update potentially turn a small set into a normal-sized set?

14
Dominion General Discussion / Re: Prosperity 2E Preview 2
« on: May 31, 2022, 07:53:08 pm »
(assuming that the other "removed" one is a blank)
I think it is confirmed that it is not a blank (as there are not ten blanks in Prosperity to remove); there are still three actual cards left to be removed.

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EDIT: I had Goons listed as a possible removal but then noticed a post from yesterday about the cards that give VP chips staying.
If we're talking posts on this forum, I don't think Donald actually said anything about cards with VP tokens staying; he said that the VP tokens themselves were staying. Someone then misparaphrased him as talking about the cards. So Goons could still be on the chopping block.

15
Dominion General Discussion / Re: Interview with Donald X.
« on: May 22, 2022, 07:43:39 pm »
That post was from 2013 also let's not link fan card related threads here.
Oh, good point; I picked his oldest post, but it does go to the variants forum, so don't accidentally read the thread if you click on it, Donald.

16
Dominion General Discussion / Re: Interview with Donald X.
« on: May 22, 2022, 06:06:47 pm »
I just found this forum
Pfft. Look at this guy with over 1500 posts trying to claim he "just found" the forum.

17
Dominion General Discussion / Re: Prosperity 2E
« on: May 20, 2022, 12:37:01 am »
I wonder whether 2E will change the "recommended" method for deciding whether to use Platinum/Colony.

18
Rules Questions / Re: Blockade
« on: May 16, 2022, 03:33:10 pm »
I guess it could have had "non-Curse" on the gain requirements. I know it's never been established whether that would mean "not named Curse" or "without the Curse type," but it probably wouldn't matter.

19
Dominion General Discussion / Re: Prosperity 2E
« on: May 13, 2022, 12:00:00 pm »
If it weren't so far from April 1st, I'd suspect ClouduHieh was trolling us. Honestly I'm still not sure that isn't the case.

I'm pretty sure he's serious. Given his thoughts a few years ago, it's not surprising he wouldn't be a fan of Mint for its on-buy ability:
Sure a lot of people like to get rid of there starting cards. Iím not one of them.

20
Dominion General Discussion / Re: Interview with Donald X.
« on: April 23, 2022, 09:27:54 pm »
Are there any ideas for mechanics you have that have simply not worked out?
(Of course not ones that could come into a future expansion)
I don't hold back on these stories in the secret histories; anything I've given up on shows up where I gave up on it. Though I've also done mechanics I'd given up on, e.g. "choose one: cantrip or thing" which now is in Allies.
Since the asker looks new to the forum, I'll just leave a link to those Secret Histories.

21
I guess, if you can Possess someone with a Lich in their deck and make them play Lich on each of their (final) Possession turns, you can keep them from ever getting a normal turn.

22
Voyage puts cards in your discard pile. It's useful for say, Emissary, Courier, or Swashbuckler.

How does Voyage behave any differently with regard to your discard pile than taking a regular turn?

It's not a regular turn so you're not going to draw your deck. Voyage + Courier especially is a legit Thingćô that comes up reasonably often in Allies-heavy games.

I can see Courier being useful with Voyage because it plays from the discard instead of your hand, but that's not because of anything Voyage did to the discard. I also don't see how Emissary and Swashbuckler behave any differently on Voyage turns.
I don't think they're talking about using those cards on the Voyage turn. They're talking about using them on your regular turn after your discard has a bunch of stuff you discarded on your Voyage turns.

23
Dominion General Discussion / Re: Allies Preview 5: More Cards
« on: March 04, 2022, 06:59:29 pm »
Aside from Ruined Library, is Royal Galley the first straight-up example of a terminal with +1 Card?

Plenty of other cards can end up having that effect on a particular play --- Pawn, Ironworks, Salvager, Watchtower, Bard, any non-drawing terminal with Pathfinding --- but I can't think of any previous card that just always does it (again, excluding the intentional junk card).

Not that it needs a name, but what would you call this effect? Calling it terminal draw seems wrong, since "draw" is usually reserved for effects that actually increase your hand size. Is it a terminal cantrip? Terminal self-replacer? Terminal handsize-maintainer? Nontrip? Untrip? Can'ttrip?


EDIT: Eh, I guess it's not really a terminal since it gives you a fake +1 Action. I guess mostly never mind, but I'm not deleting the post.

24
Dominion General Discussion / Re: Allies Preview 3: Choose One
« on: March 04, 2022, 03:47:35 pm »
Prediction: Architects' Guild is going to be the new Farmers' Market, where no one spells it right when it comes to the apostrophe.

I just can't figure out why that one worker was important enough to name the entire village after.

25
Dominion General Discussion / Re: Allies Preview 4: Recursion
« on: March 03, 2022, 11:05:28 am »
If Lich is skipping your next turn, shouldn't it be a duration card?
It does not stay out, so no.
This way, you get to skip a turn every turn, not just every other turn.

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