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Messages - Jimmmmm

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1
Mafia Game Threads / Re: RMM54: War of the Spark Mafia (DAY 1)
« on: October 14, 2019, 08:25:09 am »
Does anyone have strong feelings against a MiX lynch? Sorry if it's been said and I missed it.

2
Mafia Game Threads / Re: RMM54: War of the Spark Mafia (DAY 1)
« on: October 13, 2019, 08:39:05 am »
Vote: MiX

3
Mafia Game Threads / Re: RMM54: War of the Spark Mafia (DAY 1)
« on: October 12, 2019, 06:50:20 am »

I'm pretty sure there have been some MiX votes since then. Probably not 6-7 though.

4
Mafia Game Threads / Re: RMM54: War of the Spark Mafia (DAY 1)
« on: October 12, 2019, 06:46:14 am »
You can end the day now? Do you have super special multivote powers?

Scum can quickhammer if I vote if I counted them correctly. Besides, pubby's not scum, so we should look into scum before lynching anti-town.

This seems worth a Day 1 vote. I think scum tend to push these sorts of worries more than Town. Somewhat ironically though, I won't vote until I've seen a vote count.

5
Mafia Game Threads / Re: RMM54: War of the Spark Mafia (DAY 1)
« on: October 10, 2019, 10:49:33 pm »
Hi everyone! I've done a fair bit of thinking about Mafia in recent months but very little playing, so who knows how I'll go with this game.

My availability should generally be pretty good, except that I'll be away for about 4 days next week. I should still be able to post, just sparingly.

I know nothing about the flavour and probably won't really participate in flavour-related discussions.

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Mafia Game Threads / Re: RMM54: War of the Spark Mafia (DAY 1)
« on: October 09, 2019, 06:49:07 pm »
Checking in

7
Does anyone know how to make colored text in quicktopic?

<font color="red">Red</font>

8
Ask and you shall receive. /in

9
Dominion General Discussion / Re: Dominion 2019 Errata and Rules Tweaks
« on: September 24, 2019, 10:04:49 pm »
Did you consider introducing a new term which means "Play x, leaving it there", or "Follow the instructions without moving the card"? For example, BoM could read "Activate an Action card from the Supply that costs less than this." Obviously you'd've had to have thought of it before Captain came out.

I'll admit that I was initially confused by Captain's wording, and thought that somehow "leaving it there" meant leaving it in play.

10
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: September 19, 2019, 10:02:15 am »
Watcher is better than Tracker. I don't know what scum's Watcher is there for except to confuse town Trackers. A Roleblocker there would be more useful.

Watcher is better because you're more likely to get multiple results, or because it's easier (and/or a more useful mindgame) to predict who'll be killed than who will do the killing?
The point of the scum Watcher is to prevent Town players from using their Tracking/Watching to become ICs.

Quote
I'm generally not in love with 1-shot investigations; there is no reason to hold back your results and it doesn't make for very interesting gameplay.

The interesting gameplay is supposed to come from the rolling and playing dice during the Day - I think that's what people enjoyed most about the previous setup. The Night Actions are one of the simpler ways I came up with to make the Day's result matter; I'm more than happy for suggestions on other ways to reward or penalise each team.

Quote
Scum Vigilante is much too strong compared to the other roles they can have upon failure. It should need at least 2 6s or something.

Aside from denying Town the use of Cops etc, Vigilante is scum's only reward for a failure. The other actions are just ways to try to prevent Town from preventing their kills. In fact it can backfire and result in no kills if scum doesn't have a Strongman action. I wondered whether this possibility meant scum wasn't rewarded enough, but maybe the lack of investigations is strong enough in itself.

Anyway, there's no hurry. This is what I've come up with at the moment. Feel free to hit me with more ideas etc.

11
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: September 18, 2019, 10:50:01 pm »
Hi all!

Some of you will remember Dice Mafia. I'm working on a greatly simplified version and it's pretty close to ready to test. I'm hoping that it generates enough interest to run a 9-13 player test game. Here's how it works at the moment:


There are no specific roles; all night actions come from the dice.

Each player starts with some number of unrolled 6-sided dice in their supply.
Each Day in which there are at least 5 players remaining, players are given a target score to aim for. To contribute to this target, players can roll 1-5 dice (in their Personal thread) and then play one. A played die contributes its value to the score. All dice which are rolled but not played are stored.

Each Night, each player may spend one stored die for a Night Action, depending on the value of the spent die.


Dice with a value of 2-3 provide an action regardless of alignment or the prior Day's result:

3. Dice Thief - Steal two dice from another player's supply.
2. Dice Giver - Give all your 1s to another player. If they have at least 5 1s, they discard two and return three to their supply (they become unrolled).
(1. No action.)


Actions provided by dice with a value of 4-6 depend on the player's alignment and whether the goal was achieved on the prior Day.

If the target is successfully reached:

Town Actions:
6. Cop
5. Tracker
4. Watcher

Mafia Actions:
6. Godfather (max one player per Night)
5. Ninja
4. Watcher

Otherwise:

Town Actions:
6. Roleblocker
5. Doctor
4. Bodyguard

Mafia Actions:
6. Vigilante (max one player per Night)
5. Strongman
4. Roleblocker


The idea is that after a successful Day, the Town has the chance to gain some information, and otherwise the Mafia has the chance to get an extra night kill.

I would love any kind of feedback, but especially with regards to the actions - do they seem fair to both sides? Are the higher value actions generallly stronger than the lower value ones? Is the game interesting enough without players having their own roles? Let me know what you think!

You can't sign up for it on the site yet, but you can /in here if you want and I'll sign you up when it's ready.

12
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: August 02, 2019, 10:44:23 am »
Another option is that someone (Didds?) could moderate and I could play.

I can do that Jim, if you send me directions as to how! I assume the game pretty much just runs itself.

Yeah it would basically just be answering questions in Help threads (you'll get notifications for posts there), and if something goes wrong or someone needs to be replaced or whatever, just letting me know in case I can fix it without ruining the game.

13
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: August 01, 2019, 08:48:31 pm »
Another option is that someone (Didds?) could moderate and I could play.

14
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: July 29, 2019, 09:29:22 pm »
Apologies for my lack of engagement lately. I know there have been a few issues that have been brought up which I haven't responded to. I'll make sure to get to them all in the next couple of days.

In the meantime, we're only 2 players shy of starting another Less Pressure. My brother (Wings) is keen to try it out and is considering working on the site with me. It'd be great if we could get a game going soon.

15
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: June 27, 2019, 08:29:54 pm »
Sorry everyone, there was an issue with the latest Less Pressure. It's fixed now, but you'll need to sign up again if you want to play.

16
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: June 21, 2019, 01:45:50 am »
There are currently no games happening on Jim's site, which makes us all very bad beta testers.

I think it boils down to the fact that for most current users it's their secondary place to play Mafia, and it can be hard enough having time to play Mafia on one site, let alone two. I think I need to open the main site as soon as possible, and try to get some new players involved.

17
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: June 06, 2019, 11:22:44 am »

18
How important is striving for equal win rates?

19
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: May 29, 2019, 09:29:40 am »
asher9++ is open for signups.

20
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: May 28, 2019, 07:17:09 pm »
I'm pretty close to having asher9++ ready to run as a Custom Game, so I was going to try to get that going. Eddie ADK was the one who suggested it, so he can run it if he wants, but it might be better if I did so that we can fill the game more easily.

21
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: May 06, 2019, 12:48:37 am »
Custom Games are ready for testing!

22
Dominion General Discussion / Re: Homage to the Best Card
« on: May 05, 2019, 04:38:52 am »
Time Traveller: 3-piles for the win but then returns a Peasant or Page.

23
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 26, 2019, 03:22:19 am »
I might need a sub for 2d3 #1 if anyone's interested.

I can do it since Debate is dead

Thanks!

24
Dominion General Discussion / Re: Homage to the Best Card
« on: April 25, 2019, 10:33:48 pm »

Such an unpeasant state of affairs.

25
Forum Games / Re: LynchPool.com - Mafia testers wanted
« on: April 23, 2019, 08:11:09 pm »
I might need a sub for 2d3 #1 if anyone's interested.

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