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Messages - Jimmmmm

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1
General Discussion / Re: Random Stuff Part IV
« on: December 15, 2017, 07:46:31 pm »
The temptation to click on the STAR WARS thread is strong.

2
Variants and Fan Cards / Re: Kontor
« on: December 12, 2017, 05:58:29 pm »
Yep. You're right. I'm silly.

3
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 12, 2017, 05:41:28 pm »

This is stronger then it looks, I promise! It's really quite flexible, although it's still not that strong maybe it should give +2 actions when you discard.

I actually think it looks very strong when you have Victory cards; Lab + Fugitive is a pretty good deal, with some flexibility to boot.

4
Variants and Fan Cards / Re: Kontor
« on: December 12, 2017, 05:22:03 pm »
Yeah of course they're Durations so you count both turns. So having 4 and playing 2 per turn means +8 Cards every turn. Playing 3 per turn means +18 Cards (if counted at start of turn).

5
Variants and Fan Cards / Re: Kontor
« on: December 12, 2017, 04:27:51 pm »
Beginning of next turn. No way it's playable otherwise, I don't think.

I'm not sure I agree.

6
Variants and Fan Cards / Re: Kontor
« on: December 12, 2017, 03:43:07 pm »
Is the number of Kontors you have in play counted when you play each one or at the beginning of next turn?

8
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 04, 2017, 10:04:08 pm »
Also you give me too much credit, moving Ice tokens around like that was not something I had thought of, I might have to steal that idea!

Go ahead! I guess the next step would be giving them to or stealing them from the other players, although the risk with that would be that it would devolve into Ice token tennis or that you'd be able to keep your opponents' cards perpetually frozen.

Also I just realised you are not ashersky (Shanty Town avatar). I was surprised to see him post Dominion-related content.

9
I guess a vaguely important point here is that when you reveal a card, you are not revealing it to the other player/s, or interacting with them at all, you're adding the identity of that card to the set of public information, which is by definition available to all players at all times.

10
Online, if you Moat an Ambassador, and no copies are returned, you don't see what is revealed.

I was going to make a bug thread, but then I realized there's a left field interpretation of the rules where that is correct???  Maybe???
"Reveal a card from your hand" is how Ambassador starts. You reveal a card!

Maybe there is an argument to be made that, because of moat, you are unaffected by the attack, and having the card revealed to you is an effect of the attack.

I think it's a bad argument, though.

By that bad argument, once you've Moated you have to close your eyes (and block your ears if the Attacker is announcing their actions) so the Attack can't affect you by making you witness what it does.

11
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 04, 2017, 07:04:18 pm »
I think Venturer is super cheap with any kind of support to help with the Coppers. Especially if you can combo it with Frozen Cache/Cold Storage etc. Maybe not too cheap, I don't know. But really cheap.

Huh, I somehow didn't realise that Venturer thaws its own Coppers. That makes it a lot weaker than I thought. Probably fine at $2.

12
Variants and Fan Cards / Re: Dominion: Ice Age
« on: December 04, 2017, 05:49:41 pm »
I also really like the Ice tokens.

I think Venturer is super cheap with any kind of support to help with the Coppers. Especially if you can combo it with Frozen Cache/Cold Storage etc. Maybe not too cheap, I don't know. But really cheap.

Question: when you gain Venturer, do you put 5 tokens on a pile of 3 Coppers, or a total of 15 Coppers, 5 on each? I suspect the latter, since the former seems inconsistent with "remove 1 Ice token from each card". If the latter, Venturer should probably read "5 Ice tokens on each".

Here's an idea:


Ice Mage - $4 - Action

+1 Card
+1 Action
Move an Ice token from one of your cards set aside with Ice tokens to another.
-----
When you gain this, gain a Copper and a Gold and set them aside with 5 Ice tokens on each.


I'm sure you've had similar ideas, but I think it's interesting.

13
How are we counting "a game of Dominion"? Does it count if somebody resigned or quit? Does it count if you played against bots? Does it count if you proxied fan cards/custom rules? Does it count if you accidentally played the wrong rules? What if it was a playtesting session for a set? Food for thought.

I think the only one of these that would have any appreciable effect on the result is the question on bots. I tend to think those should count.

What about games with only bots, including the 1000s of games played each time a simulation is run?

14
Here's another vaguely related question: How many games will continue until the heat death of the universe? How long until the total time of these games is more than the total time of all other games?

15
Dominion FAQ / Re: Maximum Possible VP?
« on: November 29, 2017, 06:07:21 pm »
... the kingdom is, I mean.

Silver is not a kingdom card. Do you mean the supply? Do you have any Ambassadors? Are there Silvers in the trash - what about Graverobber or Rogue?

16
Dominion FAQ / Re: Maximum Possible VP?
« on: November 29, 2017, 05:38:34 pm »
And I'm all out of Silvers.

You better gain some then.

17
Dominion General Discussion / Re: The 5/2 rule
« on: November 22, 2017, 02:16:19 am »
What happens if you start with 6 coin?

18
Dominion Online at Shuffle iT / Re: future plans
« on: November 14, 2017, 12:06:25 am »
I don't understand the confusion?

RGG now expects stores to get copies Thursday or Friday (Nov 16-17), depending on where they are in the country. There won't be a "street date," they will just be allowed to sell them when they get them in.

That would be the announcement I missed. Thanks! :)

19
Dominion Online at Shuffle iT / Re: future plans
« on: November 13, 2017, 04:54:28 am »
Thursdays release will have Nocturne fully implemented

Does this mean what I think it means?

Is Thursday's release ambiguous?

There are lots of Thursdays. I guess I was just surprised to see something more concrete for the release (physical or online) than "probably some time in November".

20
Dominion Online at Shuffle iT / Re: future plans
« on: November 13, 2017, 04:39:49 am »
Thursdays release will have Nocturne fully implemented

Does this mean what I think it means?

Well we don't know what you think it means, but it leaves little room for interpretation

Was it announced somewhere else and I missed it?

21
Dominion Online at Shuffle iT / Re: future plans
« on: November 12, 2017, 09:21:58 pm »
Thursdays release will have Nocturne fully implemented

Does this mean what I think it means?

22
Dominion Articles / Re: Etiquette in Dominion Online
« on: October 31, 2017, 06:36:58 pm »
I feel like all of the Dos are good things to do, but it's not bad or impolite to not do them. While it's polite to chat to your opponent/s if they're up for it, there's no obligation to do so.

23
Dominion: Nocturne Previews / Re: Bonus Preview #4: Leprechaun
« on: October 26, 2017, 09:10:59 am »
It's probably pretty easy to utilize Wish to its full extent given how much we have already talked about wishing well.

Oh man. Someone is going to be the first ever person to successfully Wish for a Wish.

24
Other hexes:

Misery: If it's your first Misery this game, take Miserable. Otherwise, flip it over to Twice Miserable.(Miserable: -2vps)


Is Twice Miserable -4 VP?

Also why are we using spoiler tags? We're all here for previews.

25
Dominion General Discussion / Re: Dominion Nocturne: Night Cards PSA
« on: October 25, 2017, 01:06:21 am »
Peddler: This will never come into play as far as I know because Night phase is after but there ya go. You don't get a cost decrease for playing a Night card.

It will with Night - Duration cards eg Crypt.

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