Dominion Strategy Forum

Please login or register.

Login with username, password and session length

Show Posts

This section allows you to view all posts made by this member. Note that you can only see posts made in areas you currently have access to.

Messages - Jimmmmm

Filter to certain boards:

Pages: [1] 2 3 ... 66
1
Dominion FAQ / Re: Maximum Possible VP?
« on: October 11, 2017, 10:04:07 pm »
The main problem with Ambassador loops is they require all opponents to either have Champion or Lighthouse out so they don't receive the card you're returning instead.

I know; it's covered in the post.

2
Dominion FAQ / Re: Maximum Possible VP?
« on: October 10, 2017, 07:34:42 pm »
I have another solution.

TL;DR: Use KC/Lurker/Bonfire to Trash and retrieve your cards, getting points from Tomb, while using Villa/Amb to repeatedly return to your Action phase.

Solitaire game, or all opponents have a Lighthouse in play.
Requires King's Court, Lurker, Ambassador, Villa, Bonfire, Tomb.
I also use Grand Market, Highway and +$1 / +1 Card tokens. This was the best way I came up with to get the draw, coins and buys necessary. There are countless variations, but most would require more KCs and Lurkers.

{6 cards} means King's Court*2, Lurker*2, Grand Market, Ambassador.

Your +$1 token is on the Lurker pile; your +1 Card token is on the Grand Market pile.
Your hand and the trash both contain {6 cards}; your hand also contains a Villa.
Your draw and discard piles are empty.
You have a Highway in play.


Play KC > KC > Lurker/Lurker/Grand Market, gaining {6 cards} from the trash and drawing them.
Play Ambassador, returning a Villa to the supply.

Buy Bonfire*3, trashing {6 cards} from play.
Buy Villa.

3
Dominion FAQ / Re: Maximum Possible VP?
« on: October 10, 2017, 06:26:40 pm »
You can go infinite with Overlord, Crown, Mandarin, Watchtower, Lurker, Raze and Monument.

Or with 5 Highways, a Goons and a Trader with Forum in the supply.

It'd be fun to troll people with this kingdom.  I mean, more fun than other trolling at least.

It could make for interesting games I think. Surely (in 2p) if you win the Highway split you win the game. You'd probably benefit from some more trashing than Trader, but even without you have Forum for sifting, and once you get the combo you almost certainly have an easy 3-pile with Highway, Forum and Silver.

4
Dominion FAQ / Re: Maximum Possible VP?
« on: October 09, 2017, 06:43:49 pm »

If you replace Monument with Tomb, you can do it with one fewer Overlord (also you get 2 VP per iteration).

5
Dominion FAQ / Re: Maximum Possible VP?
« on: October 08, 2017, 08:27:27 pm »
You can go infinite with Overlord, Crown, Mandarin, Watchtower, Lurker, Raze and Monument.

Or with 5 Highways, a Goons and a Trader with Forum in the supply.

6
Variants and Fan Cards / Re: Event: Liberate
« on: October 02, 2017, 03:03:42 am »
Sounds like a cool idea, but $16 is soooo steep for something that might not actually help you more than your opponents. I think it'll almost never be bought at $8 or more. If I have $16, I already have everything I need to be buying 2 Provinces per turn (if I don't have extra buys, I'm not getting up to $16/turn). Obviously there'll be the occasional game where the set aside card is the only +buy where it might be worth it, but it will be very occasional.

One idea would be to design an actual kingdom card around this idea. Make the top card in the pile cost more than the others, and design the card such that it will work better in some decks than others.

7
Dominion General Discussion / Re: Dominion Confessions
« on: September 26, 2017, 10:14:20 pm »
I have a big weakness for double Tactician decks. Whenever I see it on the board with pretty much any virtual money I'll go for it, and usually lose.

8
Introductions / Re: I'm back, though I doubt anyone noticed I was gone
« on: September 20, 2017, 09:44:57 pm »
Did I miss anything important?

Nocturne?

9
Introductions / Re: I'm back, though I doubt anyone noticed I was gone
« on: September 20, 2017, 09:44:40 pm »
We sent out search parties and everything.

10
I tried to play Double Tactician into Vineyards once (No Black Market or Storyteller).

11
Dominion Online at Shuffle iT / Re: Canít un-familiar-ize a card
« on: September 14, 2017, 08:14:02 pm »
There's a set of 10 cards in the base set Alchemy that are always familiar

FTFY

this joke has never been made right?

12
I've many times hesitated to write "gg" after a (crushing) win (because I feel bad for my opponent), although leaving without writing anything doesn't feel any better.

I think it is a tricky decision because I don't know what I'd really prefer if I get crushed. It can feel annoying no matter what way my opponent responds.

So.. I think I'm overthinking this and should rather go with the consistent "gg".

I think "thanks for the game" is a polite sign off to a win. A lot longer than "gg" though. I guess you could go with "ty4game".

13
What I don't understand is someone who wishes you good luck and then starts complaining when they think you've been lucky. I normally say 'hi hf' if anything.

14
It gets harder when you can't even see the card in question. The other day I bought the 5th Patrician (my opponent had the other 4) so I could access the only Village in the Kingdom. To my surprise, the card underneath gave not 3 actions, but 1. (My opponent allowed an Undo.)

15
Dominion Articles / Re: A Note on Durations
« on: September 07, 2017, 09:52:37 pm »
This is one of the reasons why Duration cards can tend to lump up even when you are trying to play a consistent number of them each turn.

Aren't they less likely to lump up (collide)?

16
Dominion General Discussion / Re: Banning 5 Cards
« on: August 27, 2017, 08:41:07 pm »
Rebuild
Possession
Whatever else I'm finding annoying at the time


What I'd actually like to see is a system where you get to rate each card in terms of how much you enjoy playing with it, and then the average of your and your opponent's ratings determines how likely each card is to show up. Obviously that would take more work to set up.

17
One time my brother accidentally shuffled the entire pile of Secret Chambers into his deck. That game didn't go well for him.

18
Jimmmmm's Pr(1) is missing a factor (as you noticed) of (265/320) (266/320) because you still need to draw the 10th kingdom card without hitting a landscape. This will give an answer that agrees with Polk's.

It doesn't though. It reduces the chance of 1, but increases the chance of 2, so it increases the average. Now I'm getting 1.416.

Which exactly agrees with Polk's, his post has been edited after a clarification from me  :)

Ah okay, cool.

19
Jimmmmm's Pr(1) is missing a factor (as you noticed) of (265/320) (266/320) because you still need to draw the 10th kingdom card without hitting a landscape. This will give an answer that agrees with Polk's.

It doesn't though. It reduces the chance of 1, but increases the chance of 2, so it increases the average. Now I'm getting 1.416.

20
I think ben_king's simulations are wrong.

Jimmmmm's Pr(1) is missing a factor (as you noticed) of (265/320) because you still need to draw the 10th kingdom card without hitting a landscape. This will give an answer that agrees with Polk's.

Huh, you're right. It's not enough to have exactly 1 in the first 10, you also need the 11th card to not be one.

21
In any case, to get your result it should be:
Ave ~ 0.325+2*0.518 = 1.361

Whoops! Thanks, fixed.

Quote
Can you tell me why in Pr(0) you multiply 10 numbers, while in Pr(1) you just multiply 9 numbers? The second multiplication is with 10 numbers in both...

Yep, so the probability of having no Events or Landmarks is 275/330 for the first one, times 274/329 for the second one etc.

For one E/L, the 266 numerator is replaced by 55, since one of the 10 is an E/L. So in answer to your question, the 55 outside the brackets is one of the 10 numbers, which is why there are only 9 in the brackets. It's also multiplied by 10 since there are 10 ways to have an E/L in the first 10.

22
Pr(0) = (275*...*266)/(330*...*321) ~ 15.7%
Pr(1) = 55*10*(275*...*267)/(330*...*321) ~ 32.5%
Pr(2) ~ 100-15.7-32.5 = 51.8%

Ave ~ 0.325+2*0.518 = 1.361

Not sure why my answer is different to ben_king's...

23
Dominion General Discussion / Re: Rules mess ups you haven't seen?
« on: March 09, 2017, 05:45:04 pm »
I've never seen someone reveal Trader on an Ironworksed Great Hall expecting to still get +1 Card/+1 Action.

24
Dominion League / Re: Suggestion: 4-game matches
« on: March 05, 2017, 06:38:00 pm »
I would probably find it more approachable and would likely play more often if there were 4-game matches. Just my 2 coppers.

25
Dominion General Discussion / Re: any journey token combo stories?
« on: March 03, 2017, 04:59:31 am »
Mostly buying Pilgrimage to fix a fucked up Ranger token

Would be fun with Villa.

Pages: [1] 2 3 ... 66

Page created in 0.099 seconds with 18 queries.