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Messages - tailred

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1
Dominion: Nocturne Previews / Re: Previews #2: Shepherd, Pooka, Cemetery
« on: October 24, 2017, 03:35:36 am »
Alms/cemetery looks like a power opening.

2
Dominion: Nocturne Previews / Re: Nocturne Teasers
« on: October 20, 2017, 08:57:16 am »
exorcist!

3
Dominion General Discussion / Re: Most brutal possible game?
« on: May 09, 2017, 03:10:11 am »
I had a game where I went for a full engine with BM (the black kind) parts vs count BM (the big kind). The brutal bit was that the board had cultist, ghost ship and noble brigand, and I snagged a torturer from the BM too. So eventually my opponent had a deck of nothing but curses, ruins and green, getting ghost shippsed every turn (and a couple other incidental attacks, rabble may have been in there). It was to such a degree that they had issues even hitting $2 for estates. The problem was I took so long getting there that they had nabbed 6 provinces, which means after the 20ish turns reaching that crushing state, they had to suffer through 20 more turns of me digging for Plunder, then 20 turns of slowly acquiring VP until I could win.

Fortunately the resign button exists.

4
Ceviri 3 - 0 Singletee

ST picks first.

#2648034 (C) Hinterlands - (ST) Adventures
#2648226 (C) Base - (ST) Cornucopia
#2648517 (C) Promos - (ST) Dark Ages

5
Dominion General Discussion / Re: How do you handle Keep
« on: April 07, 2017, 06:00:31 am »
Keep in an engine mirror generally favors the person with more gaining power, more deck control, and especially the person who ends the game (since as you saw in our game I made up about a 20+ point deficeit in 2 turns by matching, then overtaking the gold/silver bounties). For our game specifically, I think the fact that I was drawing deck more consistently (having trashed more) was a big decider. Keeping tabs on the split of each treasure is important, of course, and if you can't quite remember, look for the vp ticks.

6
Game numbers:
Hinterlands / Intrigue 2025189
Base / Adventures 2025317
Prosperity / Cornucopia 2025574

7
DSH 1.5 - Ceviri 2.5
Empires / Base - Ceviri
Guilds / Intrigue - Tie (1891639)
Adventures / Hinterlands - Drsteelhammer (1891873)
Promos / Dark Ages - Ceviri (1892052)

8
Hey, this looks fun. Sign me up.

9
Game Reports / Re: Copper Tower
« on: February 21, 2017, 10:50:12 pm »

10
Wishing Weel, Vassal
I just played a game where Vassal was the main payload but was pretty risky (no villages whatsoever, nor the typical topdeck-set-uppers.) Turns out Well is a pretty good topdeck-set-upper, as long as you have quite a few wells per vassal. Just wish away stop cards and once a well (or some other nonterminal that's okay to play) is revealed, play it with vassal.

11
Legionary, Fortune Teller
cute.

Crown, Bank
Power up banks without needing to spam actual yellows.

12
Storyteller, Diadem, Storeroom, Travelling Fair
Turn coin into draw, or draw into coin, then actions into coin, or actions into coin while you turn coin into draw turning actions into even more draw, then in the end turn all the draw back into coin? Or turn the draw into coin first then back into draw, effectively cellaring TWICE? (cwazy!) Then, in the end, turn all that coin into buy, letting you buy all the copper (which, if you look carefully, is just another way of turning draw into coin, but nonterminally - wow!) you want!

13
Hmm,
Treasure Map, Graverobber, Village
If your tmaps miss, but you collide this combo, play it anyways and then gain it back from the trash, topdecking it for another shot!
Also works:
Treasure Map, Lurker, Watchtower
For this one it's easier to keep one map in the trash (from lurker maybe), then when the time is right, fish it out and topeck it! What's even better is, when you collide the maps, you can use watchtower to topdeck the golds.

Apprentice, Rogue, Native Village
Here's the scenario: You're playng a thin engine that's started to green, so you decided to to hammer the Duchy pile. You can't take much more green or you'll start to choke, but fortunately there is NV pseudo-trash. So you apprentice your duchies, helping you draw your deck even with added green, then rogue them back to your discard pile to stash away on the NV mat. It's criticall we use apprentice as the tfb here as it needss to be nonterminal: using a terminal trasher would take too much terminal space and hinder the viability of this combo.

14
Dominion Online at Shuffle iT / Re: Dominion for Lazy People
« on: February 14, 2017, 07:16:01 am »
I just did an update that changes around quite a bit of functionality. Would appreciate feedback on it, especially about how intuitive/user-friendly everything is.

15
Game Reports / Re: May I resign on turn 0?
« on: February 10, 2017, 02:07:12 am »
mine/fg is probably better than iw/fg. I'd compare it to like spice merchant/fg.

16
Let's Discuss ... / Re: Let's Discuss Second Edition Cards: Merchant
« on: February 02, 2017, 09:25:22 am »
This joins sauna (and catapult?) in the "new cards which make silver do exciting things" club.

17
Dominion Online at Shuffle iT / Re: Dominion for Lazy People
« on: February 01, 2017, 07:15:30 am »
Hi tailred

that addon is a great idea. Would you be willing to implement the German keyboard that has switched Y and Z keys? It's quite a pain without.

P.S. It would be beautiful if the button text could also have the shortcurt added.
I'm planning to add general customization at some point in the future, as well as the button text, but for now I'm being lazy. Watch this space!

18
Game Reports / Re: There are like 30 strategies here
« on: January 31, 2017, 10:14:02 pm »
It's rare that you don't want to spend the Coin Token on your opening buys, especially on 4/3 you can usually a strong 5 on your opening. On 5/2 I just would get Silver over Candlestick Maker. Baker is nice because of Artisan. You want one Artisan and can then get all the Bakers and some Festivals (although not too many because it doesn't draw, you only need the +2 Actions)
Artisan CSM is an option on a 5(6)/2.

19
Dominion Online at Shuffle iT / Re: Dominion for Lazy People
« on: January 29, 2017, 04:44:40 am »
Elsewhere, you linked to this thread saying that you made it so we can name cards (like with mystic/wishing well) correctly, including shelters, non-visible ruins, etc.  I don't see this on the feature list in the OP.
Uh, I tried to actually imply that I *didn't* have that implemented, what I did was just make it so that you can name cards in hand typing out their name, I guess I might have suggested something that I didn't mean to, sorry >.<

20
Beggar, Tower
Beggar, Tower, Gardens

So from the discussion in Discord (and their test games), is sounds like Beggar-Tower is a legit counter to most BM strategies, but it gets wrecked by any engine. It turns out that having 40 0-point coppers kinda sucks when the engine 3-piles other stuff.

And it sounds like Beggar-Tower actually beats Beggar-Tower-Gardens. The Gardens just can't make up for losing the Copper split (lol..."losing the Copper split").

Beggar-Tower-Inn seems pretty powerful. Maybe even enough to beat a weaker engine? You get to shuffle in a bunch of Beggars, and then you can actually play multiples of them per turn.
oh, I meant banquet not gardens. derp

21
Dominion Online at Shuffle iT / Re: Naming cards
« on: January 28, 2017, 06:23:47 am »
The obvious solution is to literally have a text box where you type in whatever you want. That hews most closely to the actual IRL functionality of "name a card, which is, "say whatever you want". I'm not saying it's actually the best solution, or even a good solution, but it's something to think about. It might actually be doable if it still let you click on Supply cards instead and if the text box offered auto-complete suggestions to help you avoid typos.
(shameless plug)
I've somewhat got this functionality down in my mod that lets you type in card names to play from hand/choose from in-play/reveal windows etc. It even has autocomplete like you suggest.

22
Beggar, Tower
Ever wanted to buy ALL the beggars?

Ever wanted to own ALL the copper?

Think gardens is too mainstream?

Ever wanted to experience your VP counter tick up by 50 by playing a SINGLE ACTION?

Wanted to laugh at your opponent's pathetic attempts at attacking you?

Beggar + Tower is the combo for you!

But wait, there's more!

Beggar, Tower, Gardens

If those pesky engines are giving you trouble, (they almost always will) just go EVEN FASTER!

23
Dominion General Discussion / Re: Best Dominion moments 2017
« on: January 26, 2017, 02:26:08 am »
Trashing and regaining haunted castle with rogue for a poor man's ghost ship - hilarious.

24
Dominion General Discussion / Re: Best Dominion moments 2017
« on: January 22, 2017, 12:04:28 am »
Just for funzies, against LR


Was the entire pile inverted?

25
Dominion Online at Shuffle iT / Re: Dominion for Lazy People
« on: January 19, 2017, 07:43:27 pm »
I have an issue with a mismatch when there are more than 10 piles in the supply.  I always end up buying the wrong things.
Hmm, I remember fixing this earlier. Are you using the latest version?

I am on the latest version. It was on a kingdom with ruins I believe.
I'll take a look at it again tonight.

Edit: Snagged it. That was a pretty embarrassing error.

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